mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-13 17:00:58 +02:00
Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f3165ceb71 | |||
| d6e36d457f | |||
| 52e3a0d23f | |||
| f1950348d4 | |||
| 5603477787 | |||
| 6a9e77cde0 | |||
| 4943d3e5f4 |
@@ -35,3 +35,7 @@ mobile/ios/build/
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# Legacy manual convenience-copy location (superseded by /dist/android/)
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mobile/dist/
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# Tiled map-editing workspace (tools/tiled_export.py). Derived from the imported
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# ROM cache exactly like data/generated/, so it is never committable.
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/build/tiled/
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@@ -150,6 +150,11 @@ reference — lives on the
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Shipped example mods, one per kind of author, live in `[mods/](mods/)`.
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Maps can be edited in our own build of [Tiled](https://www.mapeditor.org),
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[bryanthaboi/tiled_gen1recomp](https://github.com/bryanthaboi/tiled_gen1recomp/releases),
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and exported back out as a mod; see
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[docs/tiled-map-editing.md](docs/tiled-map-editing.md).
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## Bugs and Ideas
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Found a bug? A warp dropping you somewhere it shouldn't, a battle doing math
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@@ -18,6 +18,23 @@ Regenerate the reference straight into a wiki checkout:
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luajit tools/gen_registry_docs.lua ../gen1recomp.wiki
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```
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## Editing maps in Tiled
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Maps are data, not assets, so they can be authored in a real map editor and
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exported as a mod. `tools/tiled_export.py` builds a
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[Tiled](https://www.mapeditor.org) workspace out of the imported ROM cache:
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```sh
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python3 tools/tiled_export.py # -> build/tiled/ (gitignored)
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```
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Open `build/tiled/gen1.tiled-project`, edit any of the 222 maps (or
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`kanto.world` for the stitched overworld), and export with the
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`gen1-mod-export` extension — one map file, or a whole loadable mod folder.
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An edited vanilla map becomes a `mod.content.maps:patch` carrying only the
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fields that moved; a new map becomes a `:register`. See
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`docs/new-features.md` and the extension's own README.
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## Rendering pipelines
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Most registries hand the engine *content*. `render_pipelines` hands it
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@@ -338,3 +338,9 @@ second, relabelling itself to `Confirm?` in between.
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A validation pill in the tab rail mirrors what the running game would
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quarantine on load; clicking it jumps to the tab holding the first problem.
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## Tiled map editing (mod authoring)
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`tools/tiled_export.py` turns the imported ROM cache into a Tiled workspace,
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so maps can be edited in a real map editor and exported back out as a mod.
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It has its own document: docs/tiled-map-editing.md.
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@@ -0,0 +1,65 @@
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# Tiled map editing (mod authoring)
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`tools/tiled_export.py` turns the imported ROM cache into a
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[Tiled](https://www.mapeditor.org) workspace, so maps can be edited in a
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real map editor and exported back out as a mod. The original had no map
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editor at all; the port's own map data is plain Lua, which is what makes
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this a data path rather than an asset path.
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Editing is done in our own Tiled build,
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[bryanthaboi/tiled_gen1recomp](https://github.com/bryanthaboi/tiled_gen1recomp/releases),
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which ships the `gen1-mod-export` extension the workspace relies on. Grab it
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from that repo's releases; upstream Tiled opens the workspace but cannot
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export a mod out of it.
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```sh
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python3 tools/tiled_export.py # -> build/tiled/ (gitignored)
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```
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Then open `build/tiled/gen1.tiled-project` in that build of Tiled.
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- **The overworld is one surface.** All 222 maps become `maps/*.tmj`, and
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`kanto.world` places the 36 connected overworld maps at their real
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connection offsets. That world is pre-loaded (seeded into the workspace's
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Tiled session), so opening any one overworld map draws its neighbors around
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it and you scroll and edit straight across the seams. Everything else is a
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double-click away in Tiled's project panel.
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- **Extending Kanto wires both ends.** A connection lives on both maps, so
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hooking a new map onto a base map also emits the return connection as a
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patch on that base map, keeping its other directions intact. The return
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offset is derived, not guessed: all 78 vanilla reciprocal pairs satisfy
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`back.offset == -offset`.
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- **A Tiled tile is a gen1 block.** Each of the 24 tilesets becomes a Tiled
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tileset whose tiles are its 32x32 blocks, composited from the 8x8 sheet,
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so a tile layer *is* the map's `blocks` array. Warps, signs and objects
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sit on the 16px cell grid in object layers, which is the grid the engine
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addresses them on.
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- **Collision is visible.** View > Show Tile Collision Shapes draws the real
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walkability: a rectangle covers each cell whose feet tile is not in the
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tileset's `walkable` list, which is the rule `src/world/Map.lua` applies.
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- **Maps are shown in their real colors.** Each map is atlased in the SGB
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palette it renders with, so Cerulean is blue and Lavender is purple in the
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editor exactly as in game. Vanilla resolves that through a cascade with
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interiors inheriting the last outdoor map, so the workspace mirrors the
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cascade and walks the warp graph to colour interiors. Changing a map's
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`palette` exports `palette = "..."` on the record, which beats the cascade,
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and the editor offers the real palette names as a dropdown.
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- **New blocks and new tilesets.** `blocksets/*.tmj` show a tileset's blocks
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as raw 8x8 tiles, four by four, so new blocks can be composed there;
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per-tile flags on `tilesets/tiles_*.tsj` become `walkable`, `waterTiles`,
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`doorTiles` and the rest.
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- **Export is a diff, not a fork of the data.** The `gen1-mod-export`
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extension (shipped in `tiled_gen1recomp`) writes either one map file or a whole
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loadable mod folder. An edited vanilla map diffs against the imported data
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and emits `mod.content.maps:patch` carrying *only* the fields that moved, so
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a mod covers the parts it changes and leaves the rest to the base game; a
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new map gets `:register` at an index of 1000 or above. An unchanged map
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exports nothing at all. Exports pass `tools/modkit.py validate` and `lint`.
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- **Or the whole record, on request.** Ticking `exactExport` on a map switches
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it to `mod.content.maps:override`, pinning the map to exactly what the
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editor shows. It is off by default because an override wins outright over
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any other mod patching that map, where a patch composes.
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No ROM-derived art travels into an exported mod: a tileset still drawing on
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the player's own imported sheet references that path rather than shipping the
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pixels, and only a sheet the author supplied is copied in.
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+1
-3
@@ -400,9 +400,7 @@ end
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-- LÖVE process ensures scripts, registries, and assets are all rebuilt from
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-- the newly selected mod state.
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function Game:restartWithMods()
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if love.event and love.event.quit then
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love.event.quit("restart")
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end
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require("src.core.HostShell").restart()
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end
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function Game:keyreleased(key)
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@@ -0,0 +1,51 @@
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-- Helpers for calling host tools (curl, zenity/kdialog, ...).
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local HostShell = {}
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-- Our AppRun exports LD_LIBRARY_PATH="$APPDIR/lib:..." so every subprocess we
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-- spawn tries to link against the libraries we're shipping instead of the
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-- system ones. We want to unset the var so that any system tools can find
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-- their proper libraries. Only needed when running in an AppImage.
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function HostShell.envPrefix()
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if os.getenv("APPIMAGE") then
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return "env -u LD_LIBRARY_PATH "
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end
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return ""
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end
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-- Wraps io.popen with the AppImage env fix applied and lua errors swallowed
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function HostShell.popen(command, mode)
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local ok, pipe = pcall(io.popen, HostShell.envPrefix() .. command, mode or "r")
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if not ok or not pipe then return nil end
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return pipe
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end
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-- Restart the whole app. The obvious love.event.quit("restart") re-runs LÖVE's
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-- boot in-process, which calls love.filesystem.init a second time -- and inside
|
||||
-- an AppImage physfs is already initialized, so that second init throws
|
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-- ("Failed to initialize filesystem: already initialized") and the relaunch
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-- crashes. So on an AppImage we relaunch the executable; the fresh process's
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-- Boot step mounts any downloaded update exactly as a manual relaunch would.
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-- On every other platform the in-process restart works, so keep it.
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function HostShell.restart()
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if not (love and love.event and love.event.quit) then return end
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local appimage = os.getenv("APPIMAGE")
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if not appimage then
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love.event.quit("restart")
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return
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end
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-- We have to restart the process with this cursed execv call to prevent the
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-- PID from changing, which might cause SteamOS and other Linux launchers to
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-- think the app has crashed.
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local ffi = require("ffi")
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pcall(ffi.cdef, [[
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int execv(const char *path, char *const argv[]);
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int unsetenv(const char *name);
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]])
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ffi.C.unsetenv("LD_LIBRARY_PATH")
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local argv = ffi.new("const char *[2]", appimage, nil)
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ffi.C.execv(appimage, ffi.cast("char *const *", argv))
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end
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return HostShell
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@@ -1,5 +1,6 @@
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local GameVersion = require("src.core.GameVersion")
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local Strings = require("src.core.Strings")
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local HostShell = require("src.core.HostShell")
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local RomImporter = {}
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RomImporter.__index = RomImporter
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@@ -285,7 +286,7 @@ end
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local function commandOutput(command)
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releasePointerGrab()
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local pipe = io.popen(command, "r")
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local pipe = HostShell.popen(command)
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if not pipe then return nil end
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local result = pipe:read("*a")
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pipe:close()
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@@ -1859,7 +1860,7 @@ function RomImporter:mousepressed(x, y, button)
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if action == "download" and self.Check then
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pcall(self.Check.download)
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elseif action == "restart" then
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love.event.quit("restart")
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HostShell.restart()
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elseif action == "openurl" and self.Check then
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love.system.openURL(self.Check.releaseUrl())
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end
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@@ -493,6 +493,12 @@ R.maps = {
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width = f.int(1), height = f.int(1),
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blocks = f.list(f.int(0, 255)),
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borderBlock = f.opt(f.int(0, 255)),
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-- A named SGB palette, which wins over the field.palettes cascade
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-- (OverworldController.lua:506 reads map.def.palette first). Deliberately
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-- a plain string rather than f.id("palettes"): the ROM-free fixture base
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-- carries no palettes at all, so an id reference would fail validation for
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-- a perfectly good mod wherever there is no imported dataset.
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palette = f.opt(f.str),
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warps = f.opt(f.list(f.rec{ x = f.int(0), y = f.int(0),
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destMap = f.str, destWarp = f.int(0) })),
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objects = f.opt(f.list(f.any)),
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@@ -35,6 +35,7 @@ local Json = loadModule("src/link/Json.lua")
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local Check = loadModule("src/update/Check.lua")
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local Version = loadModule("src/core/Version.lua")
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local Semver = loadModule("src/update/Semver.lua")
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local HostShell = loadModule("src/core/HostShell.lua")
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||||
-- Boot's top-level require("src.update.Semver") cannot resolve in this thread
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-- (no src.* searcher), which would leave Boot nil and the minShell gate
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-- permanently permissive. Seed the loaded table first so it resolves.
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@@ -76,8 +77,8 @@ local function curlCapture(url)
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.. "-H " .. shq("User-Agent: gen1recomp-updater") .. " "
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.. "-H " .. shq("Accept: application/vnd.github+json") .. " "
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.. shq(url)
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local ok, pipe = pcall(io.popen, cmd)
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if not ok or not pipe then return nil end
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local pipe = HostShell.popen(cmd)
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if not pipe then return nil end
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local out = pipe:read("*a")
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pipe:close()
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if not out or out == "" then return nil end
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@@ -85,8 +86,8 @@ local function curlCapture(url)
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end
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local function haveCurl()
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local ok, pipe = pcall(io.popen, "curl --version")
|
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if not ok or not pipe then return false end
|
||||
local pipe = HostShell.popen("curl --version")
|
||||
if not pipe then return false end
|
||||
local out = pipe:read("*a")
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pipe:close()
|
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return out ~= nil and out:find("curl", 1, true) ~= nil
|
||||
@@ -239,7 +240,7 @@ local function launchDownload(url, partAbs, doneAbs)
|
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os.execute('start "" /b ' .. shq(saveDir .. "/" .. batRel))
|
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else
|
||||
-- ( ... ) & backgrounds the whole group so os.execute returns at once
|
||||
os.execute("( curl -fsSL --connect-timeout 15 --max-time 900 -o "
|
||||
os.execute("( " .. HostShell.envPrefix() .. "curl -fsSL --connect-timeout 15 --max-time 900 -o "
|
||||
.. shq(partAbs) .. " " .. shq(url)
|
||||
.. " ; touch " .. shq(doneAbs) .. " ) >/dev/null 2>&1 &")
|
||||
end
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
-- Dump one generated data table as JSON.
|
||||
--
|
||||
-- luajit tools/lua_to_json.lua data/generated/maps.lua
|
||||
--
|
||||
-- The generated tables are plain data (the extractor serializes them with no
|
||||
-- functions or cycles), so a straight recursive encode is enough. This exists
|
||||
-- so Python tooling -- tools/tiled_export.py -- can read the same records the
|
||||
-- engine reads without carrying a Lua parser of its own, which is the usual
|
||||
-- way those two drift apart.
|
||||
|
||||
local path = ...
|
||||
if not path then
|
||||
io.stderr:write("usage: luajit tools/lua_to_json.lua <data/generated/x.lua>\n")
|
||||
os.exit(2)
|
||||
end
|
||||
|
||||
local chunk, err = loadfile(path)
|
||||
if not chunk then
|
||||
io.stderr:write("cannot load " .. path .. ": " .. tostring(err) .. "\n")
|
||||
os.exit(1)
|
||||
end
|
||||
local root = chunk()
|
||||
|
||||
local ESCAPES = {
|
||||
['"'] = '\\"', ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f",
|
||||
["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t",
|
||||
}
|
||||
|
||||
local function encodeString(s)
|
||||
return '"' .. s:gsub('[%c"\\]', function(c)
|
||||
return ESCAPES[c] or string.format("\\u%04x", c:byte())
|
||||
end) .. '"'
|
||||
end
|
||||
|
||||
local function encodeNumber(n)
|
||||
if n ~= n or n == math.huge or n == -math.huge then
|
||||
error("non-finite number in " .. path)
|
||||
end
|
||||
-- integers must not pick up a ".0": tile and block ids are compared as
|
||||
-- integers on the Python side and in the exported Lua
|
||||
if n % 1 == 0 then return string.format("%d", n) end
|
||||
return string.format("%.17g", n)
|
||||
end
|
||||
|
||||
-- A table is an array when its keys are exactly 1..#t. Empty tables encode as
|
||||
-- [] and the reader coerces; nothing in the generated data distinguishes an
|
||||
-- empty list from an empty map.
|
||||
local function isArray(t)
|
||||
local count = 0
|
||||
for k in pairs(t) do
|
||||
if type(k) ~= "number" or k % 1 ~= 0 or k < 1 then return false end
|
||||
count = count + 1
|
||||
end
|
||||
return count == #t
|
||||
end
|
||||
|
||||
local out = {}
|
||||
local function emit(s) out[#out + 1] = s end
|
||||
|
||||
local function encode(value)
|
||||
local kind = type(value)
|
||||
if value == nil then
|
||||
emit("null")
|
||||
elseif kind == "boolean" then
|
||||
emit(value and "true" or "false")
|
||||
elseif kind == "number" then
|
||||
emit(encodeNumber(value))
|
||||
elseif kind == "string" then
|
||||
emit(encodeString(value))
|
||||
elseif kind == "table" then
|
||||
if isArray(value) then
|
||||
emit("[")
|
||||
for i = 1, #value do
|
||||
if i > 1 then emit(",") end
|
||||
encode(value[i])
|
||||
end
|
||||
emit("]")
|
||||
else
|
||||
-- sort keys so a regenerated dump is byte-stable and diffable
|
||||
local keys = {}
|
||||
for k in pairs(value) do keys[#keys + 1] = k end
|
||||
table.sort(keys, function(a, b)
|
||||
if type(a) == type(b) then return a < b end
|
||||
return type(a) == "number"
|
||||
end)
|
||||
emit("{")
|
||||
for i, k in ipairs(keys) do
|
||||
if i > 1 then emit(",") end
|
||||
emit(encodeString(tostring(k)))
|
||||
emit(":")
|
||||
encode(value[k])
|
||||
end
|
||||
emit("}")
|
||||
end
|
||||
else
|
||||
error("cannot encode a " .. kind .. " in " .. path)
|
||||
end
|
||||
end
|
||||
|
||||
encode(root)
|
||||
io.write(table.concat(out))
|
||||
io.write("\n")
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user