In pokered, MainInBattleLoop calls HandlePoisonBurnLeechSeed right
after every Execute*Move (core.asm:426-464), so a seeded, poisoned or
burned mon takes its residual before the slower side acts. The port
ran the whole sweep in endOfTurn, which made leech seed behave like
Gen 3+ and never showed the drain animation (#784).
The residual sweep now runs per action under the gen1_faithful
ruleset, gated by a new residualAfterMove flag; modern_clean keeps
the end of round sweep. The leech seed drain plays the ABSORB
animation from the healing side, the way the original flips
hWhoseTurn before PlayMoveAnimation. Item, ball, failed run and
ghost-fear turns still tick the player's residual, matching
ExecutePlayerMoveDone.
* Resolve Find Mods stats from each mod's GitHub repo when the feed lacks them
A FIND MODS row now shows download/date stats even when its feed publishes
none: the row fetches the mod's own GitHub releases through the same
cached ModUpdate.fetchReleases the MODS tab uses (six-hour options cache,
so an installed mod's repo is instant). Feed-published stats still win
when present; otherwise one repo is fetched per frame -- the thumbnail
budget pattern -- so opening the tab never stalls for the whole listing.
ModUpdate.statsForReleases is the shared resolver.
* Fix crash opening the Find Mods tab: rename the stats cache field
The resolver stored results in self._findStats, which collides with the
method of the same name: self._findStats resolves through the metatable to
the function, so the or {} guard never fired and indexing it crashed the
launcher the moment the panel built. State now lives in _findStatsCache.
* Fix Find Mods crash: require ModUpdate in the find panel
buildFindPanel called ModUpdate.statsLine without a local require --
only buildModsPanel had one -- so opening the tab indexed a nil global.
* Retry Find Mods stats after failed repo fetches
A failed repo fetch (hourly GitHub API rate limit, transient network error)
was memoized as resolved, so a rate-limited first visit left those rows
empty for the whole session. Failures now schedule a 60s retry; a 404 is
still permanent so a renamed or vanished repo is fetched once.
* Add the MODS tab sort options to the Find Mods tab
the launcher runs before Game:load, so #767's Strings hooks had nothing
filling the catalog and a restart could not help - the ordering is the same
every launch. reads lang/strings.lua from enabled mods only, data not the
entry chunk, sandboxed.
plus a plain pixel fallback on the ui faces, or the kana draw as tofu.
finishes what #767 started (thanks @hernan0078). most of that pr landed
already when the launcher panels moved to LauncherView; these six sites were
what was left, and they sit next to siblings that already call Strings.
also pins the delete chip to the wider of Delete/Sure? instead of to Delete.
english happens to have the longer word first, a translation need not.
drawBox left the color white, which tiles ignore but ttf text does not, so
every label after a box drew white on white.
typechart only loaded on entering a battle, so the summary screen got raw
type ids back instead of display names.
lets a translation keep chosen characters on the rom tiles instead of the ttf.
needed for japanese: sizing the font for kana makes latin narrower, which
knocks the party menu numbers out of line.
A mod index can now publish three optional per-entry fields -- downloads
(total across every release), first_release and last_release (ISO days) --
which the FIND MODS listing shows in the same gold line the MODS tab uses.
The fields are additive by design: feeds that carry them stay readable by
every build that predates them (schema_version stays 1), and feeds that do
not render exactly as before. ModUpdate.statsLine builds the shared line;
the MODS tab reuses it. Parser, formatting, and parse coverage are tested.
The MODS tab now shows each installed mod's total GitHub downloads
(summed asset download_count across all releases), its first and latest
release dates, and a Sort row (Name / Popularity / Release date /
Last updated) persisted in options.modSort.
The launcher already fetched per-repo release lists for update checks, so
the data rides the same cached fetch: parseRelease keeps download_count
and published_at, writeCache persists them, and a cache entry written
before the fields existed is treated as stale and refetched once instead
of hiding the line behind an old cache.
Opening Touch Controls dropped the launcher virtual cursor and swallowed
gamepad input while touch still worked. Share PadCursor with the save
editor, forward pad events, and centralize overlay handoff/resume so both
hosts park and re-arm the pointer cleanly.
Co-authored-by: Cursor <cursoragent@cursor.com>
Source:getChannelCount could skip the #626 widen on love-nx, and keeping
8-bit depth into a stereo buffer still sounded wrong on audren. Decode the
file via newSoundData, always emit 16-bit stereo like ChipSynth, and write
fresh pika-cry WAVs as stereo at extract time so re-imports skip the hop.
Co-authored-by: Cursor <cursoragent@cursor.com>