Three layers, all running without a ROM:
- nx_yellow_boot_test.lua: drives the real Yellow and Blue boot states
(TitleState, YellowIntro + IntroMovie pre-roll for Yellow, IntroMovie
direct for Blue, Sound.playPikaCry) against a broken-mount filesystem
where generated art exists only under yellow|blue/, and asserts no bare
assets/generated path ever reaches the raw love loaders. This is the
runtime complement to the static literal guard: data-driven manifest
paths and formatted paths (cry_%02d.wav) are exactly what a source scan
cannot see. love_stub gains Image:setFilter/getFilter so IntroMovie
constructs headless.
- CI path gate: switch-changes now also triggers on the NX runtime
(NxAssetOverlay, Platform, GameVersion, CacheFs) and the NX engine
suites, so src-side NX regressions rebuild the fused NRO instead of
slipping through with green headless-only checks.
- switch-selftest runs the three NX engine suites headlessly on the
fork-safe ubuntu runner, giving PR feedback before the self-hosted Mac
build. The content gate and switch-build.md docs were updated in sync.
Co-authored-by: Cursor <cursoragent@cursor.com>
Bring FlexLove launcher UI ("big ui moment"), iOS picker dismiss, and Metal updates into the Switch NX branch. Keep pack_love (with libs/), NX inbox/rescan paths, SwitchDiagnostics, and Save Editor PadInput; port Scan again labels into LauncherView.
Co-authored-by: Cursor <cursoragent@cursor.com>
Wire tests/switch_transfer_docs_test.lua into switch-changes detection,
switch-selftest, and the ROM-free T0 lane so docs drift fails CI.
Co-authored-by: Cursor <cursoragent@cursor.com>
Players extract one zip at the microSD root for install and update; saves under pokemon-love2d/ survive merge. Drop the bare .nro from GitHub Release assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
Bring feat/switch-nx up to date with origin/dev (72 commits). Resolve
Input/RomImporter conflicts by keeping GamepadMap (NX face remap + dual-path
gate) while adopting upstream joyBindings rebinds (#632) and Enable-all mods
(#647). Gate shoulder GAME SPEED hotkeys when Select is held so Select+L
display chords still work.
Co-authored-by: Cursor <cursoragent@cursor.com>
The release workflow's direct commit of mobile/ios/app-repo.json was
rejected once main went PR-only (GH006). main's protection now lives in
a ruleset whose only bypass actor is deploy keys, so the step commits
with git and pushes over SSH using the RELEASE_DEPLOY_KEY secret
instead of EndBug/add-and-commit with GITHUB_TOKEN.
Also syncs the iOS app repo steps and app-repo.json into dev; they
previously existed only on main.