Commit Graph

102 Commits

Author SHA1 Message Date
bryanthaboi 8c9af95598 CLOSES #1396, CLOSES #1398, CLOSES #1400, CLOSES #1401, CLOSES #1406, CLOSES #1407, CLOSES #1411, CLOSES #1413, CLOSES #1415, CLOSES #1416, CLOSES #1417, CLOSES #1419, CLOSES #1421, CLOSES #1422, CLOSES #1423, CLOSES #1424, CLOSES #1425, CLOSES #1427, CLOSES #1428, CLOSES #1429, CLOSES #1431, CLOSES #1432, CLOSES #1433, CLOSES #1435, CLOSES #1437, CLOSES #1440, CLOSES #1441, CLOSES #1442, CLOSES #1443, CLOSES #1444, CLOSES #1447, CLOSES #1449, CLOSES #1456, CLOSES #1461, CLOSES #1464, CLOSES #1465, CLOSES #1466, CLOSES #1468, CLOSES #1469, CLOSES #1470 2026-08-17 10:27:14 -04:00
bryanthaboi 45519ad550 CLOSES #1396, CLOSES #1398, CLOSES #1400, CLOSES #1401, CLOSES #1406, CLOSES #1407, CLOSES #1411, CLOSES #1413, CLOSES #1415, CLOSES #1416, CLOSES #1417, CLOSES #1419, CLOSES #1421, CLOSES #1422, CLOSES #1423, CLOSES #1424, CLOSES #1425, CLOSES #1427, CLOSES #1428, CLOSES #1429, CLOSES #1431, CLOSES #1432, CLOSES #1433, CLOSES #1435, CLOSES #1437, CLOSES #1440, CLOSES #1441, CLOSES #1442, CLOSES #1443, CLOSES #1447, CLOSES #1449, CLOSES #1456, CLOSES #1464, CLOSES #1465, CLOSES #1468, CLOSES #1469, CLOSES #1470 2026-08-17 10:15:06 -04:00
bryanthaboi c8bd205d0c Merge pull request #1378 from syybott/experiment/fixed-extended-world-alignment 2026-08-16 22:04:28 -04:00
James Hall 73f561e256 Merge branch 'bryanthaboi:dev' into experiment/fixed-extended-world-alignment 2026-08-16 19:30:19 -05:00
sanjinpepic 881670db91 Clear drainHold once the HP-bar drain actually finishes
stepHPDrain counts drainHold down to 0 as the last step of every phase
(pixel slide, HP-number step, closing frames) but never let go of the
field afterward, so it sat at 0 -- not nil -- for the rest of the
battle.  BattleSafety.inspect uses drainHold ~= nil as its
settled-presentation gate for checkpoint capture, so the very first HP
change in a battle permanently refused every checkpoint after it with
battle_phase_busy, even once the bar had long since caught up.

Only nil the field when the whole drain is actually over (bar pixel,
HP number and the closing-frame hold all settled), not on every
mid-sequence 0 -- a fresh HP change still needs drainHold to read as
busy so BattleSafety keeps refusing captures until that one settles
too.
2026-08-16 22:48:33 +02:00
bryanthaboi fdffb12571 Merge pull request #1399 from AverageConsumer/codex/mod-battle-special-intents 2026-08-16 12:09:03 -04:00
bryanthaboi 1151c188a7 CLOSES #1211, CLOSES #1228, CLOSES #1229, CLOSES #1232, CLOSES #1251, CLOSES #1265, CLOSES #1267, CLOSES #1276, CLOSES #1279, CLOSES #1282, CLOSES #1293, CLOSES #1296, CLOSES #1303, CLOSES #1329, CLOSES #1338, CLOSES #1341, CLOSES #1343, CLOSES #1344, CLOSES #1368, CLOSES #1385, CLOSES #1388, CLOSES #1389, CLOSES #1391 2026-08-16 08:55:40 -04:00
AverageConsumer b39e11b7cd feat(mods): add special battle intents 2026-08-16 14:43:08 +02:00
bryanthaboi fc841f7525 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-16 06:41:58 -04:00
bryanthaboi 12fdfa1e88 CLOSES #1181, CLOSES #1212, CLOSES #1214, CLOSES #1224, CLOSES #1230, CLOSES #1249, CLOSES #1271, CLOSES #1272, CLOSES #1273, CLOSES #1298, CLOSES #1305, CLOSES #1307, CLOSES #1318, CLOSES #1328, CLOSES #1330, CLOSES #1331, CLOSES #1333, CLOSES #1334, CLOSES #1335, CLOSES #1340, CLOSES #1345, CLOSES #1346, CLOSES #1360, CLOSES #1362 2026-08-16 06:41:56 -04:00
AverageConsumer c22888a7fd feat(mods): add validated battle menu intents 2026-08-16 02:56:03 +02:00
syybott 530f2bdd15 Add optional extended widescreen battle HUD 2026-08-15 19:39:48 -05:00
AverageConsumer fcb5d1d348 feat(mods): expose read-only battle snapshots 2026-08-16 01:32:23 +02:00
bryanthaboi 052dd26b3e Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-14 17:07:08 -04:00
bryanthaboi c8f6c7241b i did it for greg 2026-08-14 17:07:06 -04:00
MaxTomahawk 407f649e9d fix(mod-api): harden deferred trainer preparation 2026-08-14 17:57:59 +02:00
MaxTomahawk a77210799f feat(mod-api): add trainer battle party scope 2026-08-14 17:33:17 +02:00
bryanthaboi a94fecfec8 Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033 2026-08-14 10:05:51 -04:00
bryanthaboi 37051a26b5 CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983 2026-08-13 13:07:20 -04:00
bryanthaboi 517170f1c8 Merge pull request #1068 from anxiousintrovert/agent/fix-disabled-battle-ui-background
Fix hidden battle UI overlay backgrounds
2026-08-12 16:56:46 -04:00
MaxTomahawk 238af263d6 Merge remote-tracking branch 'origin/dev' into feat/battle-menu-auxiliary
# Conflicts:
#	src/core/Checkpoint.lua
2026-08-12 09:46:00 +02:00
bryanthaboi 127e3da909 Merge pull request #1062 from AverageConsumer/codex/mod-caught-marker-visibility
Mod API: allow opt-in caught markers in wild battle HUDs
2026-08-11 21:23:31 -04:00
bryanthaboi 241c3345bd Merge pull request #1086 from thibautbus/fix/yellow-pallet-oak-music
Bring Oak's Pallet Town cutscene in line with the original Yellow game
2026-08-11 21:21:36 -04:00
MaxTomahawk 41f02ecfbc fix: settle real battle checkpoint decisions 2026-08-11 17:13:29 +02:00
thibautbus ab94b96a79 Simplify comments 2026-08-11 15:23:32 +02:00
thibautbus d4dc72d0f4 Fix the old-man demo bag to show 1 Poke Ball in Yellow, 50 in Red/Blue
Confirmed against pokeyellow's engine/battle/core.asm: the Viridian
old man's demo and Oak's Pikachu catch share the same canned
one-item bag (SimulatedInputBattleItemList), quantity 1 -- pokered's
equivalent (OldManItemList, old man only, no Pikachu battle type) is
quantity 50. The port hardcoded x50 for both versions.
2026-08-11 14:01:06 +02:00
anxiousintrovert d21a0edffc Fix hidden battle UI overlay backgrounds 2026-08-10 20:03:33 -05:00
AverageConsumer e59175fc89 feat(mods): allow caught markers in wild battle HUDs 2026-08-10 23:36:38 +02:00
MaxTomahawk 59725c0ead feat(mods): add battle menu auxiliary action 2026-08-10 23:32:38 +02:00
AverageConsumer 6a990bf79f feat(mods): allow alternate battle grids to own navigation 2026-08-10 21:22:09 +02:00
bryanthaboi 9234f12ed0 Merge remote-tracking branch 'origin/dev' into fix1038
# Conflicts:
#	docs/modding.md
2026-08-10 14:14:39 -04:00
bryanthaboi 9302bbcbf3 Merge branch 'fix1037' into fix1038
# Conflicts:
#	docs/modding.md
2026-08-10 14:12:21 -04:00
bryanthaboi 11af06a752 Merge remote-tracking branch 'origin/dev' into fix1023
# Conflicts:
#	docs/modding.md
2026-08-10 14:10:52 -04:00
bryanthaboi 12c2677dc2 title screen issues, audio issues, and replacing gf c 2026-08-10 14:00:26 -04:00
david 3c71afb9fa Per-category GAME SPEED: overworld/battle/menu + core.logic_speed hook (RFC 0007)
GameSpeed is a single fast-forward multiplier applied uniformly to the
whole logic clock -- overworld walking, menu navigation and battle turns
all scale together. A player who wants 4X battles but 1X overworld (so a
cutscene or NPC dialogue doesn't blur past) has no way to get both.

Splits save.options.speed into speedOverworld/speedBattle/speedMenu, each
cycling independently, with an automatic migration so an existing save's
speed choice carries over. Game.speedCategoryInStack resolves which
category is active by walking the state stack (the same idiom
wideBattleInStack/fillScaleInStack already use), so a menu opened mid-
battle inherits battle speed rather than resetting to whatever "menu"
defaults to. Adds a new core.logic_speed hook so a mod can read or
override the resolved multiplier for the current frame regardless of
which category produced it, sitting after the link-play and run-argument
overrides so neither is a seam a mod can defeat.

RFC 0007 status: Proposed.
2026-08-09 20:13:21 -07:00
AverageConsumer b9e3c4a689 feat(mods): expose battle UI visibility hooks 2026-08-09 15:46:33 +02:00
MaxTomahawk 44a7910c69 feat: reconstruct standard battle continuations 2026-08-08 09:53:41 +02:00
bryanthaboi 1992fdf398 Merge pull request #955 from ShaneMcGovernIE/shanemcgovernie-issue-945-cannot-edit-trainer-class-s-battle-theme-ad701b
Honor trainer battleTheme override (fixes #945)
2026-08-07 12:40:55 -04:00
Juan Heredia 5bc7d203a5 Route the last hardcoded UI labels through the Strings catalog
Wrap the battle stat box, the PC quantity footer and the dex metric
labels in Strings() (SummaryMenu -- and MoveEffects since #811 --
already do this); give the battle menu a 'battle' lookup context so a
translation can shorten FIGHT/ITEM/RUN independently of the pause menu;
align the metric dex rows with the imperial ones and make the No.
prefix translatable; make the title menu's recolor zone follow Menu's
auto-grown width; honor the declared-but-unread boot.title seam,
drawing an explicit versionRibbon as one centered piece. With an empty
catalog every path is pixel-identical to vanilla.
2026-08-07 13:59:01 +02:00
Shane McGovern ed8a89c5ce Honor trainer battleTheme override (fixes #945)
trainers.battleTheme validated and merged onto the trainer record but was
never read: battle music came solely from data.audio.battle[kind] where
kind is computeMusicKind()'s final/gym/trainer/wild.  Route both battle-
theme start sites through a single choke point:

- BattleState:playBattleTheme() cues Music.playBattle with the override
  (self.trainer.battleTheme via battleTheme()), defaulting to the kind
  when unset, so vanilla fights and #782's non-gym Giovanni are unchanged.
- BattleState:enter() and OverworldController:pushBattle() both call it.
- Music.playBattle gains an optional 4th song arg that overrides the kind
  default, and real call sites now populate the music.select trainerId.
- Victory jingles stay kind-based: a custom battle theme has no derivable
  win-variant.

New ROM-free T2 suite tests/engine/trainer_battle_theme_bug945.lua covers
mod load, override resolution, the choke point, and the nil-override
parity gate.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-08-07 10:53:42 +01:00
bryanthaboi 863f371e68 CLOSES #806, CLOSES #809, CLOSES #853, CLOSES #854, CLOSES #860, CLOSES #862, CLOSES #865, CLOSES #866 2026-08-05 14:38:10 -04:00
bryanthaboi f6392e8932 CLOSES #788, CLOSES #795, CLOSES #796, CLOSES #797, CLOSES #805, CLOSES #826, CLOSES #833, CLOSES #835, CLOSES #837, CLOSES #844, CLOSES #845, CLOSES #846, CLOSES #847 2026-08-05 11:09:05 -04:00
bryanthaboi 4e666303d0 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-04 15:13:07 -04:00
bryanthaboi 0fa8206321 CLOSES #785, CLOSES #807, CLOSES #811, CLOSES #814 2026-08-04 15:13:06 -04:00
johnjohto ba8ac3d143 Tick residuals after each move in Gen 1 mode
In pokered, MainInBattleLoop calls HandlePoisonBurnLeechSeed right
after every Execute*Move (core.asm:426-464), so a seeded, poisoned or
burned mon takes its residual before the slower side acts. The port
ran the whole sweep in endOfTurn, which made leech seed behave like
Gen 3+ and never showed the drain animation (#784).

The residual sweep now runs per action under the gen1_faithful
ruleset, gated by a new residualAfterMove flag; modern_clean keeps
the end of round sweep. The leech seed drain plays the ABSORB
animation from the healing side, the way the original flips
hWhoseTurn before PlayMoveAnimation. Item, ball, failed run and
ghost-fear turns still tick the player's residual, matching
ExecutePlayerMoveDone.
2026-08-04 12:06:21 -04:00
bryanthaboi 8fbe819493 bingus dingus 2026-08-04 10:32:51 -04:00
bryanthaboi f2d9b74490 CLOSES #644, CLOSES #703, CLOSES #726, CLOSES #737, CLOSES #750, CLOSES #752, CLOSES #764, CLOSES #765, CLOSES #768, CLOSES #773, CLOSES #774, CLOSES #775, CLOSES #777, CLOSES #780, CLOSES #782 2026-08-04 09:25:28 -04:00
bryanthaboi 3a6557ffe2 CLOSES #779 , CLOSES #743 + new font 2026-08-04 06:41:34 -04:00
Juan Heredia a2bf08c6ff Extend ROM-text messages to statuses, items and the learn/evolve flows 2026-08-03 23:04:29 +02:00
bryanthaboi 0f7261dd92 CLOSES #623, CLOSES #624, CLOSES #636, CLOSES #637, CLOSES #639, CLOSES #650, CLOSES #697, CLOSES #704, CLOSES #722 2026-08-03 13:05:57 -04:00