Commit Graph

301 Commits

Author SHA1 Message Date
sanjinpepic 881670db91 Clear drainHold once the HP-bar drain actually finishes
stepHPDrain counts drainHold down to 0 as the last step of every phase
(pixel slide, HP-number step, closing frames) but never let go of the
field afterward, so it sat at 0 -- not nil -- for the rest of the
battle.  BattleSafety.inspect uses drainHold ~= nil as its
settled-presentation gate for checkpoint capture, so the very first HP
change in a battle permanently refused every checkpoint after it with
battle_phase_busy, even once the bar had long since caught up.

Only nil the field when the whole drain is actually over (bar pixel,
HP number and the closing-frame hold all settled), not on every
mid-sequence 0 -- a fresh HP change still needs drainHold to read as
busy so BattleSafety keeps refusing captures until that one settles
too.
2026-08-16 22:48:33 +02:00
1jamie a542ed90ba refactor: consolidate loose constants into tables in World.lua and add GameViewport module dependency
and updated the behavior of the patch notes
also fixed manual update checking
added test to make sure no prs or build tasks are able to pass if the luajit limits ar exceeded.
2026-08-16 15:47:56 -05:00
1jamie e9a4a592a4 feat(update): cache fetched release notes and strict-match patch notes version 2026-08-16 15:47:56 -05:00
AverageConsumer 99d9908017 render: add cross-platform desktop companion display 2026-08-16 22:24:12 +02:00
syybott 524138ff27 Fix wide battle shake test fixture 2026-08-16 11:52:00 -05:00
bryanthaboi dd59175c71 Merge pull request #1405 from AverageConsumer/codex/mod-render-viewport 2026-08-16 12:08:03 -04:00
bryanthaboi a910b65434 CLOSES #1231, CLOSES #1269, CLOSES #1301 2026-08-16 10:04:54 -04:00
AverageConsumer 1f3d13adaf mods: add OS-independent game viewport composition 2026-08-16 15:17:35 +02:00
bryanthaboi 1151c188a7 CLOSES #1211, CLOSES #1228, CLOSES #1229, CLOSES #1232, CLOSES #1251, CLOSES #1265, CLOSES #1267, CLOSES #1276, CLOSES #1279, CLOSES #1282, CLOSES #1293, CLOSES #1296, CLOSES #1303, CLOSES #1329, CLOSES #1338, CLOSES #1341, CLOSES #1343, CLOSES #1344, CLOSES #1368, CLOSES #1385, CLOSES #1388, CLOSES #1389, CLOSES #1391 2026-08-16 08:55:40 -04:00
bryanthaboi fc841f7525 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-16 06:41:58 -04:00
bryanthaboi 12fdfa1e88 CLOSES #1181, CLOSES #1212, CLOSES #1214, CLOSES #1224, CLOSES #1230, CLOSES #1249, CLOSES #1271, CLOSES #1272, CLOSES #1273, CLOSES #1298, CLOSES #1305, CLOSES #1307, CLOSES #1318, CLOSES #1328, CLOSES #1330, CLOSES #1331, CLOSES #1333, CLOSES #1334, CLOSES #1335, CLOSES #1340, CLOSES #1345, CLOSES #1346, CLOSES #1360, CLOSES #1362 2026-08-16 06:41:56 -04:00
syybott 90eb53b00c Keep WIDE battle visible beneath opaque menus 2026-08-15 23:29:04 -05:00
bryanthaboi 179048a58e Merge pull request #1380 from AverageConsumer/codex/android-secondary-hotplug
android: rebind secondary displays after hotplug
2026-08-15 23:11:13 -04:00
Shane McGovern 4b7a4daf2c HostShell: stage postLog bodies via OS temp env, not tmpnam
tmpnam() on the Windows CRT returns a bare, CWD-relative name (e.g. \sb4c.2), and io.open on it fails with Permission denied when the game's working directory is not writable -- a Program Files (or otherwise protected) install. postLog then dies before curl runs: the mod reports a send failure and no bytes leave the machine (confirmed on a Windows install: "could not create request body: \sb4c.2: Permission denied").

Stage the request body under the OS temp contract instead: TEMP/TMP on Windows (always set, always per-user writable), TMPDIR with a /tmp fallback on POSIX. The transport stays on plain io/os -- no love.filesystem dependency.

Tests updated to mock os.getenv and assert the staged path sits under the temp dir; 10/10 checks pass.
2026-08-16 03:29:33 +01:00
AverageConsumer e1d233d026 fix(android): rebind secondary displays after hotplug 2026-08-16 03:07:54 +02:00
Shane McGovern 3e3566d1b4 Fix desktop postLog transport 2026-08-16 01:04:01 +01:00
anxiousintrovert 9bf15c33fd Cover required imports across platforms 2026-08-15 12:20:21 -05:00
anxiousintrovert 52efdabf61 Harden required import picker for Android 13 2026-08-15 12:20:21 -05:00
1jamie 673d8b3ad8 fix(tests): make launcher_patch_notes resilient to release note wording changes 2026-08-14 22:36:24 -05:00
1jamie df0be1cba6 Add Gold save-editor support, rearrange the launcher, and ship a patch-notes modal.
The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
2026-08-14 18:48:06 -05:00
bryanthaboi 052dd26b3e Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-14 17:07:08 -04:00
bryanthaboi c8f6c7241b i did it for greg 2026-08-14 17:07:06 -04:00
MaxTomahawk 407f649e9d fix(mod-api): harden deferred trainer preparation 2026-08-14 17:57:59 +02:00
MaxTomahawk a77210799f feat(mod-api): add trainer battle party scope 2026-08-14 17:33:17 +02:00
bryanthaboi a94fecfec8 Closes #919, closes #982, closes #1003, closes #1012, closes #1022, closes #1028, closes #1033 2026-08-14 10:05:51 -04:00
bryanthaboi da63163216 Merge pull request #1242 from AverageConsumer/codex/final-frame-output-hooks 2026-08-14 05:55:26 -04:00
AverageConsumer 09204daa28 feat(mods): expose opt-in final-frame output hooks 2026-08-13 23:04:46 +02:00
AverageConsumer 7b8cb127a8 feat(gen2): share battle UI visibility hooks 2026-08-13 22:41:26 +02:00
AverageConsumer c5192eaea4 feat(mods): expose map overviews in Gold 2026-08-13 22:08:00 +02:00
bryanthaboi 941181d31c check bonxes 2026-08-13 13:22:18 -04:00
bryanthaboi 37051a26b5 CLOSES #1206, CLOSES #1189, CLOSES #1175, CLOSES #1129, CLOSES #1119, CLOSES #1089, CLOSES #1073, CLOSES #1069, CLOSES #1065, CLOSES #1010, CLOSES #990, CLOSES #989, CLOSES #988, CLOSES #978, CLOSES #944, CLOSES #936, CLOSES #1221, CLOSES #1220, CLOSES #1193, CLOSES #1101, CLOSES #1066, CLOSES #1056, CLOSES #1041, CLOSES #984, CLOSES #1225, CLOSES #1214, CLOSES #1011, CLOSES #1035, CLOSES #1219, CLOSES #1048, CLOSES #1047, CLOSES #964, CLOSES #949, CLOSES #1149, CLOSES #1007, CLOSES #914, CLOSES #1115, CLOSES #1146, CLOSES #999, CLOSES #1207, CLOSES #1029, CLOSES #1120, CLOSES #987, CLOSES #983 2026-08-13 13:07:20 -04:00
bryanthaboi 9b6365c9cc Merge pull request #1202 from HimioneGranger/upstream-android-host-extension
Android: add optional native host lifecycle hooks
2026-08-13 06:06:24 -04:00
bryanthaboi 285a98533a Merge pull request #1201 from HimioneGranger/upstream-payload-host-contract
feat(update): gate payloads by native host family
2026-08-13 06:06:18 -04:00
bryanthaboi f952edf77a Merge pull request #1200 from HimioneGranger/upstream-host-display-api
feat(host): add optional display lifecycle backend
2026-08-13 06:06:12 -04:00
bryanthaboi ae8360b2ae Merge pull request #1199 from HimioneGranger/upstream-quest-focus-api
fix(launcher): route focus input through mod dialogs
2026-08-13 06:06:05 -04:00
bryanthaboi 6864173f35 Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev 2026-08-13 05:30:35 -04:00
bryanthaboi e9d431b3ff CLOSES #1091, CLOSES #1097, CLOSES #1100, CLOSES #1104, CLOSES #1135, CLOSES #1155, CLOSES #1157, CLOSES #1158, CLOSES #1159, CLOSES #1160, CLOSES #1167, CLOSES #1208 2026-08-13 05:30:33 -04:00
Codex Agent ee00728e9e android: add optional native host lifecycle hooks 2026-08-12 17:41:26 -05:00
Codex Agent 0aab11b690 feat(update): gate payloads by native host family 2026-08-12 17:23:25 -05:00
Codex Agent c2d9af693d feat(host): add optional display lifecycle backend 2026-08-12 17:07:32 -05:00
Codex Agent 1642113d1f fix(launcher): route focus input through mod dialogs 2026-08-12 16:48:29 -05:00
bryanthaboi e5bebea437 Merge pull request #1077 from MaxTomahawk/feat/battle-menu-auxiliary
feat(mods): add battle menu auxiliary action
2026-08-12 16:56:04 -04:00
thibautbus 1176a269e5 Add unit tests 2026-08-12 11:38:17 +02:00
MaxTomahawk 238af263d6 Merge remote-tracking branch 'origin/dev' into feat/battle-menu-auxiliary
# Conflicts:
#	src/core/Checkpoint.lua
2026-08-12 09:46:00 +02:00
bryanthaboi af33c6e810 Merge pull request #1078 from MaxTomahawk/feat/scripted-battle-checkpoints
feat(mods): checkpoint scripted battle decisions
2026-08-11 21:22:40 -04:00
bryanthaboi e8eccfd4df Merge pull request #1080 from MaxTomahawk/feat/device-date-time
feat(mods): add shared local date and time formatting
2026-08-11 21:21:51 -04:00
bryanthaboi 241c3345bd Merge pull request #1086 from thibautbus/fix/yellow-pallet-oak-music
Bring Oak's Pallet Town cutscene in line with the original Yellow game
2026-08-11 21:21:36 -04:00
bryanthaboi 20e0692486 Merge pull request #1087 from MaxTomahawk/fix/battle-decision-settling
fix: settle real battle checkpoint decisions
2026-08-11 21:21:14 -04:00
bryanthaboi ae6cac89e1 G2 support 2026-08-11 11:53:30 -04:00
MaxTomahawk 41f02ecfbc fix: settle real battle checkpoint decisions 2026-08-11 17:13:29 +02:00