and updated the behavior of the patch notes
also fixed manual update checking
added test to make sure no prs or build tasks are able to pass if the luajit limits ar exceeded.
tmpnam() on the Windows CRT returns a bare, CWD-relative name (e.g. \sb4c.2), and io.open on it fails with Permission denied when the game's working directory is not writable -- a Program Files (or otherwise protected) install. postLog then dies before curl runs: the mod reports a send failure and no bytes leave the machine (confirmed on a Windows install: "could not create request body: \sb4c.2: Permission denied").
Stage the request body under the OS temp contract instead: TEMP/TMP on Windows (always set, always per-user writable), TMPDIR with a /tmp fallback on POSIX. The transport stays on plain io/os -- no love.filesystem dependency.
Tests updated to mock os.getenv and assert the staged path sits under the temp dir; 10/10 checks pass.
The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
Regression coverage for the four Yellow Pallet Town fixes on this
branch:
- tests/parity_J.lua: the old-man-style demo bag shows x1 in Yellow
(SimulatedInputBattleItemList), not just the pre-existing x50
(pokered's OldManItemList) case.
- tests/engine/push_battle_transition.lua: Commands.pushBattle calls
ctx.overworld:pushBattle when available and falls back with a
logged warning otherwise. Logger.warn is spied (pcall-safe, always
restored) rather than read off the shared Logger.history ring
buffer, so the fallback checks don't leave noise behind for
whatever else runs in the same process.
- tests/parity_yellow_pallet_pikachu.lua: drives the real onStep
closure through the real StateStack/OverworldState, with no mocked
battle -- Red never plays Music_MuseumGuy for this escort (Blue
shares the same code path: onStep only branches on
GameVersion.isYellow(), never isBlue(), so a separate Blue run
would exercise nothing new), and Yellow's hold before the Pikachu
battle is armed for exactly 2 frames before handing off to
BattleTransition rather than a bare stack push. Stops there rather
than also driving the demo battle to completion just to assert
Music_MuseumGuy fires in Yellow (that fix's own coverage): the
extra coupling to unrelated battle menu/bag/throw frame budgets
wasn't worth it for one more assertion. That side stays manually
verified. scenario() restores Game/GameVersion and re-inits
StateStack on the way out.
All three pass standalone (luajit tests/<path>). The Yellow E2E test
hits the same pre-existing "Music.playMap is nil" gap three other
map-warping parity tests already hit inside the aggregated
tests/run_tests.lua run (missing data/generated/audio.lua in this dev
environment) -- confirmed by diffing the identical error text against
parity_warp_after_warp_step.lua, which also passes clean standalone.