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Merge pull request #1080 from MaxTomahawk/feat/device-date-time
feat(mods): add shared local date and time formatting
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@@ -6,6 +6,7 @@ local GameVersion = require("src.core.GameVersion")
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local Version = require("src.core.Version")
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local Assets = require("src.render.Assets")
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local ModUI = require("src.ui.ModUI")
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local DateTime = require("src.core.DateTime")
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local AssetTransform = require("src.mods.AssetTransform")
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local Manifest = require("src.mods.Manifest")
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local Merge = require("src.mods.Merge")
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@@ -917,6 +918,16 @@ function Loader:_api(mod)
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-- the widget toolkit facade (12 4.5) is one shared surface, not
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-- per-mod state; each widget inside it loads on first touch
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ui = ModUI,
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-- Read-only shared timestamp presentation using current options.lua
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-- preferences. The live game supplies only the current option context;
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-- checkpoint/save data never changes as a side effect.
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datetime = {
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date = function(_, game, timestamp) return DateTime.date(game, timestamp) end,
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time = function(_, game, timestamp) return DateTime.time(game, timestamp) end,
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dateTime = function(_, game, timestamp)
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return DateTime.dateTime(game, timestamp)
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end,
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},
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-- namespaced per mod; M11 backs these with save.modData /
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-- options.modOptions, the shape mods compile against is already final
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save = {
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