Route tournaments through multiplayer sessions

This commit is contained in:
Andrew Barnes
2026-08-06 16:06:20 -04:00
parent 52c96437fa
commit d50ea4d067
2 changed files with 68 additions and 51 deletions
+50 -51
View File
@@ -14,6 +14,7 @@ local Font = require("src.render.Font")
local Handshake = require("src.link.Handshake")
local LinkBattle = require("src.link.LinkBattle")
local Net = require("src.link.Net")
local Session = require("src.link.Session")
local Protocol = require("src.link.Protocol")
local Runtime = require("src.mods.Runtime")
local Sound = require("src.core.Sound")
@@ -132,12 +133,23 @@ end
-- host / join
-- -------------------------------------------------------------------
local function openSession(role)
local transport = Net.new()
if transport:connectTCP(Net.defaultRelayAddress()) then
return Session.new(transport, { role = role, kind = "tournament" })
end
local detail = transport.error or "?"
transport:close()
return nil, detail
end
function Tournament:startHosting()
self.net = Net.new()
if not self.net:connectTCP(Net.defaultRelayAddress()) then
self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
local session, detail = openSession("host")
if not session then
self:exitWith(Strings("Link error:\n%s", detail))
return
end
self.net = session
local size, minL, maxL = partyStats(self.game.save.party)
self.isCreator = true
self.participating = self.settings.participating
@@ -156,11 +168,12 @@ function Tournament:startHosting()
end
function Tournament:startJoining(code)
self.net = Net.new()
if not self.net:connectTCP(Net.defaultRelayAddress()) then
self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
local session, detail = openSession("guest")
if not session then
self:exitWith(Strings("Link error:\n%s", detail))
return
end
self.net = session
local size, minL, maxL = partyStats(self.game.save.party)
self.isCreator = false
self.participating = true -- joining is always to compete; only hosting can opt out
@@ -256,22 +269,14 @@ function Tournament:sendHello(mode)
end
function Tournament:pollHello()
local msgs = self.net:poll()
local keep, got = {}, false
for _, msg in ipairs(msgs) do
if msg.type == "hello" and not self.peerHello then
self.peerHello = msg
got = true
else
keep[#keep + 1] = msg
end
end
for i = #keep, 1, -1 do
table.insert(self.net.inbox, 1, keep[i])
end
return got
local message
if not self.peerHello then message = self.net:take("hello") end
if message then self.peerHello = message end
return message ~= nil
end
-- The relay assigns a side for each match; this can differ from the immutable
-- tournament creator/joiner role held by Session.
function Tournament:enterMatch(msg)
self.isHost = (msg.role == "host")
self.opponentName = msg.opponent
@@ -356,12 +361,13 @@ function Tournament:update(dt)
if self.net then
self.net:update()
if self.net.error and self.stage ~= "menu" and self.stage ~= "hostSettings"
local status = self.net:getStatus()
if status == "failed" and self.stage ~= "menu" and self.stage ~= "hostSettings"
and self.stage ~= "codeEntry" then
self:exitWith(Strings("Link error:\n%s", self.net.error:sub(1, 60)))
self:exitWith(Strings("Link error:\n%s", (self.net.error or "?"):sub(1, 60)))
return
end
if self.net.closed and self.stage ~= "done" then
if status == "closed" and self.stage ~= "done" then
self:exitWith(Strings("The tournament\nconnection was\nlost."))
return
end
@@ -370,24 +376,23 @@ function Tournament:update(dt)
if self.stage == "matchHello" then
if input:wasPressed("b") then self:exitWith(nil) return end
self:pollHello()
if self.peerHello then self:beginMatchBattle() end
for _, msg in ipairs(self.net:poll()) do self:handleMessage(msg) end
if self.peerHello then
self:beginMatchBattle()
return
end
for _, message in ipairs(self.net:poll()) do self:handleMessage(message) end
return
elseif self.stage == "matchWaitParty" then
if input:wasPressed("b") then self:exitWith(nil) return end
local msgs = self.net:poll()
for i, msg in ipairs(msgs) do
if msg.type == "party" then
self.pendingBattleOpts.theirParty = msg.mons
while self.net:hasPending() do
local message = self.net:pollOne()
if message.type == "party" then
self.pendingBattleOpts.theirParty = message.mons
if self.isHost then
self.pendingBattleOpts.seed = self.pendingBattleOpts.seed or self.linkSeed
else
self.pendingBattleOpts.seed = msg.seed
self.pendingBattleOpts.seed = message.seed
end
-- Split rather than `cond and newHost() or newGuest()`: the and/or
-- idiom truncates a call to its first result, so the second return
-- (the specific reason) was always dropped and every failure showed
-- the generic fallback instead of "same mods on both games" etc.
local battle, why
if self.isHost then
battle, why = LinkBattle.newHost(self.game, self.net, self.pendingBattleOpts)
@@ -398,27 +403,22 @@ function Tournament:update(dt)
self:exitWith(why or Strings("Link battle\ncan't start."))
return
end
-- anything after `party` in this same batch belongs to the
-- battle now, not to Tournament -- put it back for its own poll()
for j = #msgs, i + 1, -1 do
table.insert(self.net.inbox, 1, msgs[j])
end
self.activeBattle = battle
self.game.stack:push(battle)
self.stage = "matchRunning"
return
else
self:handleMessage(msg)
self:handleMessage(message)
end
end
return
elseif self.stage == "spectateWait" then
if input:wasPressed("b") then self:exitWith(nil) return end
local msgs = self.net:poll()
for i, msg in ipairs(msgs) do
if msg.type == "spectate" and msg.msg.type == "party" then
local inner = msg.msg
if msg.side == "host" then
while self.net:hasPending() do
local message = self.net:pollOne()
if message.type == "spectate" and message.msg.type == "party" then
local inner = message.msg
if message.side == "host" then
self.spectate.hostParty = inner.mons
self.spectate.seed = inner.seed
else
@@ -426,8 +426,10 @@ function Tournament:update(dt)
end
if self.spectate.hostParty and self.spectate.guestParty then
local battle, why = LinkBattle.newSpectator(self.game, self.net, {
hostParty = self.spectate.hostParty, guestParty = self.spectate.guestParty,
hostName = self.spectate.hostName, guestName = self.spectate.guestName,
hostParty = self.spectate.hostParty,
guestParty = self.spectate.guestParty,
hostName = self.spectate.hostName,
guestName = self.spectate.guestName,
seed = self.spectate.seed,
forceLevel = levelForWire(self.settings.forceLevel),
})
@@ -435,16 +437,13 @@ function Tournament:update(dt)
self:exitWith(why or Strings("Can't watch this\nmatch."))
return
end
for j = #msgs, i + 1, -1 do
table.insert(self.net.inbox, 1, msgs[j])
end
self.activeBattle = battle
self.game.stack:push(battle)
self.stage = "spectateRunning"
return
end
else
self:handleMessage(msg)
self:handleMessage(message)
end
end
return