mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
Route tournaments through multiplayer sessions
This commit is contained in:
+50
-51
@@ -14,6 +14,7 @@ local Font = require("src.render.Font")
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local Handshake = require("src.link.Handshake")
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local LinkBattle = require("src.link.LinkBattle")
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local Net = require("src.link.Net")
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local Session = require("src.link.Session")
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local Protocol = require("src.link.Protocol")
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local Runtime = require("src.mods.Runtime")
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local Sound = require("src.core.Sound")
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@@ -132,12 +133,23 @@ end
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-- host / join
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-- -------------------------------------------------------------------
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local function openSession(role)
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local transport = Net.new()
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if transport:connectTCP(Net.defaultRelayAddress()) then
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return Session.new(transport, { role = role, kind = "tournament" })
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end
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local detail = transport.error or "?"
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transport:close()
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return nil, detail
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end
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function Tournament:startHosting()
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self.net = Net.new()
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if not self.net:connectTCP(Net.defaultRelayAddress()) then
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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local session, detail = openSession("host")
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if not session then
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self:exitWith(Strings("Link error:\n%s", detail))
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return
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end
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self.net = session
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local size, minL, maxL = partyStats(self.game.save.party)
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self.isCreator = true
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self.participating = self.settings.participating
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@@ -156,11 +168,12 @@ function Tournament:startHosting()
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end
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function Tournament:startJoining(code)
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self.net = Net.new()
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if not self.net:connectTCP(Net.defaultRelayAddress()) then
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self:exitWith(Strings("Link error:\n%s", self.net.error or "?"))
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local session, detail = openSession("guest")
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if not session then
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self:exitWith(Strings("Link error:\n%s", detail))
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return
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end
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self.net = session
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local size, minL, maxL = partyStats(self.game.save.party)
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self.isCreator = false
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self.participating = true -- joining is always to compete; only hosting can opt out
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@@ -256,22 +269,14 @@ function Tournament:sendHello(mode)
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end
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function Tournament:pollHello()
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local msgs = self.net:poll()
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local keep, got = {}, false
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for _, msg in ipairs(msgs) do
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if msg.type == "hello" and not self.peerHello then
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self.peerHello = msg
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got = true
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else
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keep[#keep + 1] = msg
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end
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end
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for i = #keep, 1, -1 do
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table.insert(self.net.inbox, 1, keep[i])
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end
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return got
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local message
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if not self.peerHello then message = self.net:take("hello") end
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if message then self.peerHello = message end
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return message ~= nil
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end
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-- The relay assigns a side for each match; this can differ from the immutable
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-- tournament creator/joiner role held by Session.
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function Tournament:enterMatch(msg)
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self.isHost = (msg.role == "host")
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self.opponentName = msg.opponent
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@@ -356,12 +361,13 @@ function Tournament:update(dt)
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if self.net then
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self.net:update()
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if self.net.error and self.stage ~= "menu" and self.stage ~= "hostSettings"
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local status = self.net:getStatus()
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if status == "failed" and self.stage ~= "menu" and self.stage ~= "hostSettings"
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and self.stage ~= "codeEntry" then
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self:exitWith(Strings("Link error:\n%s", self.net.error:sub(1, 60)))
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self:exitWith(Strings("Link error:\n%s", (self.net.error or "?"):sub(1, 60)))
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return
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end
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if self.net.closed and self.stage ~= "done" then
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if status == "closed" and self.stage ~= "done" then
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self:exitWith(Strings("The tournament\nconnection was\nlost."))
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return
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end
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@@ -370,24 +376,23 @@ function Tournament:update(dt)
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if self.stage == "matchHello" then
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if input:wasPressed("b") then self:exitWith(nil) return end
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self:pollHello()
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if self.peerHello then self:beginMatchBattle() end
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for _, msg in ipairs(self.net:poll()) do self:handleMessage(msg) end
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if self.peerHello then
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self:beginMatchBattle()
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return
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end
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for _, message in ipairs(self.net:poll()) do self:handleMessage(message) end
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return
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elseif self.stage == "matchWaitParty" then
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if input:wasPressed("b") then self:exitWith(nil) return end
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local msgs = self.net:poll()
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for i, msg in ipairs(msgs) do
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if msg.type == "party" then
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self.pendingBattleOpts.theirParty = msg.mons
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while self.net:hasPending() do
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local message = self.net:pollOne()
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if message.type == "party" then
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self.pendingBattleOpts.theirParty = message.mons
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if self.isHost then
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self.pendingBattleOpts.seed = self.pendingBattleOpts.seed or self.linkSeed
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else
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self.pendingBattleOpts.seed = msg.seed
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self.pendingBattleOpts.seed = message.seed
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end
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-- Split rather than `cond and newHost() or newGuest()`: the and/or
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-- idiom truncates a call to its first result, so the second return
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-- (the specific reason) was always dropped and every failure showed
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-- the generic fallback instead of "same mods on both games" etc.
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local battle, why
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if self.isHost then
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battle, why = LinkBattle.newHost(self.game, self.net, self.pendingBattleOpts)
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@@ -398,27 +403,22 @@ function Tournament:update(dt)
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self:exitWith(why or Strings("Link battle\ncan't start."))
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return
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end
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-- anything after `party` in this same batch belongs to the
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-- battle now, not to Tournament -- put it back for its own poll()
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for j = #msgs, i + 1, -1 do
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table.insert(self.net.inbox, 1, msgs[j])
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end
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self.activeBattle = battle
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self.game.stack:push(battle)
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self.stage = "matchRunning"
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return
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else
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self:handleMessage(msg)
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self:handleMessage(message)
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end
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end
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return
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elseif self.stage == "spectateWait" then
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if input:wasPressed("b") then self:exitWith(nil) return end
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local msgs = self.net:poll()
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for i, msg in ipairs(msgs) do
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if msg.type == "spectate" and msg.msg.type == "party" then
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local inner = msg.msg
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if msg.side == "host" then
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while self.net:hasPending() do
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local message = self.net:pollOne()
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if message.type == "spectate" and message.msg.type == "party" then
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local inner = message.msg
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if message.side == "host" then
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self.spectate.hostParty = inner.mons
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self.spectate.seed = inner.seed
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else
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@@ -426,8 +426,10 @@ function Tournament:update(dt)
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end
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if self.spectate.hostParty and self.spectate.guestParty then
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local battle, why = LinkBattle.newSpectator(self.game, self.net, {
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hostParty = self.spectate.hostParty, guestParty = self.spectate.guestParty,
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hostName = self.spectate.hostName, guestName = self.spectate.guestName,
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hostParty = self.spectate.hostParty,
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guestParty = self.spectate.guestParty,
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hostName = self.spectate.hostName,
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guestName = self.spectate.guestName,
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seed = self.spectate.seed,
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forceLevel = levelForWire(self.settings.forceLevel),
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})
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@@ -435,16 +437,13 @@ function Tournament:update(dt)
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self:exitWith(why or Strings("Can't watch this\nmatch."))
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return
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end
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for j = #msgs, i + 1, -1 do
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table.insert(self.net.inbox, 1, msgs[j])
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end
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self.activeBattle = battle
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self.game.stack:push(battle)
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self.stage = "spectateRunning"
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return
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end
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else
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self:handleMessage(msg)
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self:handleMessage(message)
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end
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end
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return
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@@ -324,4 +324,22 @@ do
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"LinkState uses the session lifecycle instead of raw terminal flags")
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end
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do
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local source = readFile("src/link/Tournament.lua")
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T.check(source:find('require("src.link.Session")', 1, true) ~= nil,
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"Tournament depends on the session boundary")
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T.check(source:find('kind = "tournament"', 1, true) ~= nil,
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"Tournament assigns its connection role and kind locally")
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T.check(source:find("self.net.inbox", 1, true) == nil,
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"Tournament never mutates a transport inbox")
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T.check(source:find("self.net = Net.new()", 1, true) == nil,
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"Tournament stores only a successful session wrapper")
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T.check(source:find(':take("hello")', 1, true) ~= nil,
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"Tournament retrieves match hello without draining its tail")
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T.check(source:find(":pollOne()", 1, true) ~= nil,
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"Tournament processes handoff prefixes one packet at a time")
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T.check(source:find("getStatus()", 1, true) ~= nil,
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"Tournament uses the session lifecycle instead of raw terminal flags")
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end
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T.finish("link_session")
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