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Merge pull request #1759 from thibautbus/fix/translate-gold-title-and-save-menus
Translate Gold's title menu and SAVE screen
This commit is contained in:
+11
-10
@@ -24,6 +24,7 @@ local Logger = require("src.core.Logger")
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local Music = require("src.core.Music")
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local Runtime = require("src.mods.Runtime")
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local Save = require("src.core.gen2.Save")
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local Strings = require("src.core.Strings")
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local MainMenu = {}
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MainMenu.__index = MainMenu
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@@ -73,14 +74,14 @@ local function sameItems(_, items) return items end
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function MainMenu:buildList()
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local items = {}
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if self.hasSave then
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items[#items + 1] = { label = "CONTINUE", value = "continue" }
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items[#items + 1] = { label = Strings("CONTINUE"), value = "continue" }
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end
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items[#items + 1] = { label = "NEW GAME", value = "new" }
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items[#items + 1] = { label = "OPTION", value = "option" }
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items[#items + 1] = { label = Strings("NEW GAME"), value = "new" }
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items[#items + 1] = { label = Strings("OPTION"), value = "option" }
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-- Not on the cart: a cartridge is left by switching the console off, and
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-- there is no console here. Mirrors the Gen 1 port's title menu
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-- (src/ui/TitleState.lua), which adds the same row for the same reason.
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items[#items + 1] = { label = "EXIT GAME", value = "exit" }
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items[#items + 1] = { label = Strings("EXIT GAME"), value = "exit" }
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-- The same hook name and the same (game, items) payload the Gen 1 title
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-- menu raises (src/ui/TitleState.lua:openMenu), so one mod's title rows
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-- serve both games; only the row shape differs, because Chrome.List reads
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@@ -170,7 +171,7 @@ function MainMenu:drawClockBox()
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-- minutes; the AM/PM half is drawn by PrintHour itself.
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local display = hour % 12
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if display == 0 then display = 12 end
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local half = hour < 12 and "AM" or "PM"
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local half = Strings(hour < 12 and "AM" or "PM")
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Chrome.print(("%s:%s %s"):format(
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Chrome.number(display, 2), Chrome.number(minute, 2, true), half), 4, 16)
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end
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@@ -180,15 +181,15 @@ function MainMenu:drawSavePanel()
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-- DisplaySaveInfoOnContinue: a box down the right side listing the trainer.
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Chrome.textbox(4, 0, 14, 9)
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if not summary then
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Chrome.print("NO SAVE FILE", 5, 2)
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Chrome.print(Strings("NO SAVE FILE"), 5, 2)
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return
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end
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Chrome.print("PLAYER " .. summary.name, 5, 2)
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Chrome.print("BADGES", 5, 4)
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Chrome.print(Strings("PLAYER %s", summary.name), 5, 2)
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Chrome.print(Strings("BADGES"), 5, 4)
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Chrome.printRight(tostring(summary.badges), 17, 4)
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Chrome.print("POKéDEX", 5, 6)
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Chrome.print(Strings("POKéDEX"), 5, 6)
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Chrome.printRight(tostring(summary.caught), 17, 6)
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Chrome.print("TIME", 5, 8)
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Chrome.print(Strings("TIME"), 5, 8)
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Chrome.printRight(("%d:%s"):format(
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summary.hours, Chrome.number(summary.minutes, 2, true)), 17, 8)
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end
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@@ -26,6 +26,7 @@ local Font = require("src.render.Font")
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local Palettes = require("src.world.gen2.Palettes")
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local Phone = require("src.core.gen2.Phone")
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local SpriteRenderer = require("src.render.SpriteRenderer")
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local Strings = require("src.core.Strings")
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local TileSheet = require("src.ui.gen2.TileSheet")
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local Pokegear = {}
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@@ -1881,7 +1882,7 @@ function Pokegear:drawClock()
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self:text(Chrome.number(display, 2), 6, 8)
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self:text(":", 8, 8)
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self:text(Chrome.number(minute, 2, true), 9, 8)
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self:text(hour < 12 and "AM" or "PM", 12, 8)
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self:text(Strings(hour < 12 and "AM" or "PM"), 12, 8)
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-- The bottom Textbox is part of the card (lb bc, 4, 18 at (0,12)), and
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-- PokegearClock_Init prints PokegearPressButtonText straight into it
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@@ -2218,7 +2219,7 @@ function Pokegear:drawPlain()
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if display == 0 then display = 12 end
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Chrome.print(("%s:%s %s"):format(
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Chrome.number(display, 2), Chrome.number(minute, 2, true),
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hour < 12 and "AM" or "PM"), 5, 9)
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Strings(hour < 12 and "AM" or "PM")), 5, 9)
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Chrome.print(Clock.daytimeLabel(hour), 5, 11)
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elseif id == "radio" then
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-- Without the gear sheet there is no dial art, so the frequencies go down
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+54
-12
@@ -24,8 +24,10 @@
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-- one-line call.
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local Chrome = require("src.ui.gen2.Chrome")
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local Logger = require("src.core.Logger")
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local Save = require("src.core.gen2.Save")
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local Sound = require("src.core.Sound")
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local Strings = require("src.core.Strings")
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local SaveMenu = {}
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SaveMenu.__index = SaveMenu
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@@ -55,10 +57,50 @@ local TIME_X, TIME_Y = 13, 8
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local YESNO_X, YESNO_Y, YESNO_W, YESNO_H = 0, 7, 6, 5
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-- AlreadyASaveFileText (AskOverwriteSaveFile, engine/menus/save.asm:47) and
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-- SavingDontTurnOffThePower's own line, shared with the PC's CHANGE BOX save.
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-- SavingDontTurnOffThePower's own line, shared with the PC's CHANGE BOX save
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-- (src/ui/gen2/PcMenu.lua:savePrompt() reads these two tables' lines[1]/
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-- lines[2] directly, so their shape is a cross-file contract: keep them
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-- plain, untranslated tables).
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local OVERWRITE_PROMPT = { "There is already a", "save file. Is it" }
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local SAVING_PROMPT = { "SAVING… DON'T TURN", "OFF THE POWER." }
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-- Translatable copies of the two prompts above, one \n-joined key each, used
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-- only by this screen's own prompt() below. One key per prompt lets a
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-- translation write one whole, freely reordered sentence instead of two
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-- fragments translated in isolation, and lets a cart whose own text is a
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-- single line (German's SAVING prompt) say so directly by simply omitting
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-- the "\n" -- the per-line override style used elsewhere requires a
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-- non-empty value for every line, so it can't express "this line is blank".
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--
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-- Written as literals, not `table.concat(OVERWRITE_PROMPT, "\n")`: the
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-- translation tooling's string harvester only recognizes a literal inside
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-- Strings.source(...), not a computed expression, so a concat call here
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-- would quietly never reach a translator. Keep byte-for-byte in sync with
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-- OVERWRITE_PROMPT/SAVING_PROMPT above (checked by
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-- tests/engine/gen2_save_menu_translation_test.lua).
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local OVERWRITE_PROMPT_SOURCE = Strings.source("There is already a\nsave file. Is it")
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local SAVING_PROMPT_SOURCE = Strings.source("SAVING… DON'T TURN\nOFF THE POWER.")
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-- Splits a translated "line one\nline two" string back into the two-slot
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-- table drawPanel's fixed Chrome.print calls expect. No "\n" at all (a
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-- single-line message, or German's one-line SAVING prompt) lands whole on
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-- the first slot, matching the untranslated code's own { text, "" } shape.
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--
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-- Only the first "\n" splits, since this box has room for exactly two
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-- lines. A third line would otherwise draw as a raw newline byte -- garbage
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-- glyph data -- with no other sign anything went wrong, so this warns once
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-- per string instead.
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local warnedTooManyLines = {}
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local function twoLines(text)
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local first, second = text:match("^(.-)\n(.*)$")
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if second and second:find("\n", 1, true) and not warnedTooManyLines[text] then
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warnedTooManyLines[text] = true
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Logger.warn("SaveMenu: translation of %q has more than two lines; " ..
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"only the first two fit this box", text)
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end
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return { first or text, second or "" }
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end
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function SaveMenu:wantsFillScale() return true end
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function SaveMenu:drawsWidescreen() return true end
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@@ -171,18 +213,18 @@ function SaveMenu:prompt()
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if self.phase == "overwrite" then
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-- AlreadyASaveFileText when the file is this player's; AnotherSaveFileText
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-- when the ID differs. Only the first can happen here.
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return OVERWRITE_PROMPT
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return twoLines(Strings(OVERWRITE_PROMPT_SOURCE))
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end
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if self.phase == "saving" then
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return SAVING_PROMPT
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return twoLines(Strings(SAVING_PROMPT_SOURCE))
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end
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if self.phase == "done" then
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if self.saved then
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return { self:playerName() .. " saved", "the game." }
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return twoLines(Strings("%s saved\nthe game.", self:playerName()))
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end
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return { "Could not save.", "" }
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return twoLines(Strings("Could not save."))
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end
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return { "Would you like to", "save the game?" }
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return twoLines(Strings("Would you like to\nsave the game?"))
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end
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function SaveMenu:drawPanel()
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@@ -190,10 +232,10 @@ function SaveMenu:drawPanel()
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local summary = Save.summary(self.save)
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Chrome.box(PANEL_X, PANEL_Y, PANEL_W, PANEL_H)
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if summary then
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Chrome.print("PLAYER " .. summary.name, LABEL_X, LABEL_Y)
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Chrome.print("BADGES", LABEL_X, LABEL_Y + 2)
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Chrome.print("POKéDEX", LABEL_X, LABEL_Y + 4)
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Chrome.print("TIME", LABEL_X, LABEL_Y + 6)
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Chrome.print(Strings("PLAYER %s", summary.name), LABEL_X, LABEL_Y)
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Chrome.print(Strings("BADGES"), LABEL_X, LABEL_Y + 2)
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Chrome.print(Strings("POKéDEX"), LABEL_X, LABEL_Y + 4)
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Chrome.print(Strings("TIME"), LABEL_X, LABEL_Y + 6)
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-- PrintNum fills its field from the left, space padded.
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Chrome.print(Chrome.number(summary.badges, 2), BADGES_X, BADGES_Y)
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Chrome.print(Chrome.number(summary.caught, 3), DEX_X, DEX_Y)
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@@ -211,8 +253,8 @@ function SaveMenu:drawPanel()
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if self.phase == "confirm" or self.phase == "overwrite" then
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Chrome.box(YESNO_X, YESNO_Y, YESNO_W, YESNO_H)
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Chrome.print("YES", YESNO_X + 2, YESNO_Y + 1)
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Chrome.print("NO", YESNO_X + 2, YESNO_Y + 3)
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Chrome.print(Strings("YES"), YESNO_X + 2, YESNO_Y + 1)
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Chrome.print(Strings("NO"), YESNO_X + 2, YESNO_Y + 3)
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Chrome.cursor(YESNO_X + 1, YESNO_Y + (self.choice == 1 and 1 or 3))
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end
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love.graphics.setColor(1, 1, 1, 1)
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@@ -0,0 +1,119 @@
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-- Gold's title/main menu (src/ui/gen2/MainMenu.lua) drew every row label
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-- (CONTINUE/NEW GAME/OPTION/EXIT GAME), the clock box's AM/PM half, and the
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-- CONTINUE save-summary panel's labels (PLAYER <name>/BADGES/POKéDEX/TIME,
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-- or NO SAVE FILE) as bare literals, invisible to a translation mod's
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-- `strings` registry -- unlike the Gen 1 port's own title menu
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-- (src/ui/TitleState.lua/StartMenu.lua), which already routes the same rows
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-- through Strings(). Drives MainMenu:drawPanel()/:drawSavePanel() with a
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-- mod-loaded Strings catalog and checks the translated text reaches
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-- Font.draw, same technique as
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-- tests/engine/gen2_naming_screen_translation_test.lua.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.harness")
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love = require("tests.love_stub")
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require("src.core.Logger").warn = function() end
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local drawn
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package.loaded["src.render.Font"] = {
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draw = function(text, x, y)
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drawn[#drawn + 1] = { text = text, x = x, y = y }
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end,
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drawCode = function() end,
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drawBox = function() end,
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width = function() return 0 end,
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}
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local MainMenu = require("src.ui.gen2.MainMenu")
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local Strings = require("src.core.Strings")
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local function drawnAt(x, y)
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for _, d in ipairs(drawn) do
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if d.x == x and d.y == y then return d.text end
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end
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return nil
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end
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-- Chrome.print multiplies tile coordinates by 8 (src/ui/gen2/Chrome.lua).
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-- List item 1 lands at (self.x, self.y) = (2, 2); the clock box's day name
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-- at (1, 14) and the hour:minute half at (4, 16); the save panel's PLAYER
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-- row at (5, 2).
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local FIRST_ITEM_X, FIRST_ITEM_Y = 2 * 8, 2 * 8
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local CLOCK_HALF_X, CLOCK_HALF_Y = 4 * 8, 16 * 8
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local PANEL_PLAYER_X, PANEL_PLAYER_Y = 5 * 8, 2 * 8
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local SAVE = { player = { name = "GOLD" } }
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local CLOCK = { hour = 13, minute = 5, weekday = 1 } -- 1 PM, SUNDAY
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-- ---------------------------------------------- vanilla: no mod catalog
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do
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local menu = MainMenu.new({}, { hasSave = true, save = SAVE, clock = CLOCK })
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drawn = {}
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menu:drawPanel()
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T.eq(drawnAt(FIRST_ITEM_X, FIRST_ITEM_Y), "CONTINUE",
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"the title menu's first row draws in English with no mod loaded")
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T.eq(drawnAt(CLOCK_HALF_X, CLOCK_HALF_Y), " 1:05 PM",
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"and the clock box's AM/PM half")
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drawn = {}
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menu:drawSavePanel()
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T.eq(drawnAt(PANEL_PLAYER_X, PANEL_PLAYER_Y), "PLAYER GOLD",
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"the CONTINUE save-summary panel too")
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local noSaveMenu = MainMenu.new({}, { hasSave = false, save = false, clock = CLOCK })
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drawn = {}
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noSaveMenu:drawSavePanel()
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T.eq(drawnAt(PANEL_PLAYER_X, PANEL_PLAYER_Y), "NO SAVE FILE",
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"and its no-summary fallback")
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end
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-- ------------------------------------------------- a translation mod's turn
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do
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Strings.load({
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strings = {
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["CONTINUE"] = "CONTINUAR",
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["NEW GAME"] = "NUEVA PARTIDA",
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["OPTION"] = "OPCIÓN",
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["EXIT GAME"] = "SALIR",
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["PM"] = "PM_ES",
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["PLAYER %s"] = "JUGADOR %s",
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["BADGES"] = "MEDALLAS",
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["POKéDEX"] = "POKéDEX_ES",
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["TIME"] = "TIEMPO",
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["NO SAVE FILE"] = "SIN PARTIDA",
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},
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})
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local menu = MainMenu.new({}, { hasSave = true, save = SAVE, clock = CLOCK })
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drawn = {}
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menu:drawPanel()
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T.eq(drawnAt(FIRST_ITEM_X, FIRST_ITEM_Y), "CONTINUAR",
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"a mod catalog reaches the title menu's first row")
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T.eq(drawnAt(CLOCK_HALF_X, CLOCK_HALF_Y), " 1:05 PM_ES",
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"and the clock box's AM/PM half")
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drawn = {}
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menu:drawSavePanel()
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T.eq(drawnAt(PANEL_PLAYER_X, PANEL_PLAYER_Y), "JUGADOR GOLD",
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"the save-summary panel's PLAYER row takes the mod's own word order")
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T.eq(drawnAt(5 * 8, 4 * 8), "MEDALLAS", "and BADGES")
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T.eq(drawnAt(5 * 8, 6 * 8), "POKéDEX_ES", "and POKéDEX")
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T.eq(drawnAt(5 * 8, 8 * 8), "TIEMPO", "and TIME")
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local noSaveMenu = MainMenu.new({}, { hasSave = false, save = false, clock = CLOCK })
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drawn = {}
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noSaveMenu:drawSavePanel()
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T.eq(drawnAt(PANEL_PLAYER_X, PANEL_PLAYER_Y), "SIN PARTIDA",
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"and the no-summary fallback")
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-- Module state is process-global (see tests/gen2_clock_test.lua's own
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-- note); this suite gets its own process from tests/tier_runner.lua, but
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-- leaving the catalog loaded past this point would still mistranslate
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-- every check below it in this file.
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Strings.load({})
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T.check(not Strings.active(), "the catalog is unloaded for the checks after this one")
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end
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T.finish("gen2_main_menu_translation_test")
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@@ -0,0 +1,199 @@
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-- Gold's SAVE screen (src/ui/gen2/SaveMenu.lua) drew every prompt ("Would
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-- you like to save the game?", the overwrite/saving/saved messages), the
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-- YES/NO choice, and the summary panel's labels (PLAYER <name>/BADGES/
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-- POKéDEX/TIME) as bare literals, invisible to a translation mod's
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-- `strings` registry -- unlike the Gen 1 port's own SAVE screen
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-- (src/ui/StartMenu.lua), which already routes the same rows through
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-- Strings(). Drives SaveMenu:drawPanel() directly at each phase with a
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-- mod-loaded Strings catalog and checks the translated text reaches
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-- Font.draw, same technique as
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-- tests/engine/gen2_naming_screen_translation_test.lua.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.harness")
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love = require("tests.love_stub")
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require("src.core.Logger").warn = function() end
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local drawn
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package.loaded["src.render.Font"] = {
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draw = function(text, x, y)
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drawn[#drawn + 1] = { text = text, x = x, y = y }
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end,
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drawCode = function() end,
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drawBox = function() end,
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width = function() return 0 end,
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}
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local SaveMenu = require("src.ui.gen2.SaveMenu")
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local Strings = require("src.core.Strings")
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local function drawnAt(x, y)
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for _, d in ipairs(drawn) do
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if d.x == x and d.y == y then return d.text end
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end
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return nil
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end
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-- Chrome.print multiplies tile coordinates by 8 (src/ui/gen2/Chrome.lua).
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-- PLAYER row at (5, 2); the two prompt lines at (1, 14)/(1, 16); YES/NO at
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-- (2, 8)/(2, 10) (YESNO_X + 2, YESNO_Y + 1 / + 3).
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local PANEL_PLAYER_X, PANEL_PLAYER_Y = 5 * 8, 2 * 8
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local PROMPT1_X, PROMPT1_Y = 1 * 8, 14 * 8
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local PROMPT2_X, PROMPT2_Y = 1 * 8, 16 * 8
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local YES_X, YES_Y = 2 * 8, 8 * 8
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local NO_X, NO_Y = 2 * 8, 10 * 8
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local SAVE = { player = { name = "GOLD" } }
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-- ---------------------------------------------- vanilla: no mod catalog
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do
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local menu = SaveMenu.new({}, { save = SAVE, existed = false })
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drawn = {}
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||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PANEL_PLAYER_X, PANEL_PLAYER_Y), "PLAYER GOLD",
|
||||
"the summary panel draws in English with no mod loaded")
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "Would you like to",
|
||||
"and the confirm prompt's first line")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "save the game?", "and its second line")
|
||||
T.eq(drawnAt(YES_X, YES_Y), "YES", "and YES")
|
||||
T.eq(drawnAt(NO_X, NO_Y), "NO", "and NO")
|
||||
|
||||
menu.phase = "overwrite"
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "There is already a", "the overwrite prompt")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "save file. Is it", "its second line")
|
||||
|
||||
menu.phase = "saving"
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "SAVING… DON'T TURN", "the saving message")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "OFF THE POWER.", "its second line")
|
||||
|
||||
menu.phase, menu.saved = "done", true
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "GOLD saved", "the saved message")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "the game.", "its second line")
|
||||
|
||||
menu.phase, menu.saved = "done", false
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "Could not save.", "the failed-save message")
|
||||
end
|
||||
|
||||
-- ------------------------------------------------- a translation mod's turn
|
||||
do
|
||||
Strings.load({
|
||||
strings = {
|
||||
["PLAYER %s"] = "JOUEUR %s",
|
||||
["BADGES"] = "BADGES_FR",
|
||||
["POKéDEX"] = "POKéDEX_FR",
|
||||
["TIME"] = "TEMPS",
|
||||
["YES"] = "OUI",
|
||||
["NO"] = "NON",
|
||||
["Would you like to\nsave the game?"] = "Voulez-vous\nsauvegarder ?",
|
||||
["There is already a\nsave file. Is it"] = "Un fichier existe\ndeja. Est-ce",
|
||||
["SAVING… DON'T TURN\nOFF THE POWER."] = "SAUVEGARDE...\nN'ETEIGNEZ PAS.",
|
||||
["%s saved\nthe game."] = "%s a sauvegarde\nla partie.",
|
||||
["Could not save."] = "Echec de sauvegarde.",
|
||||
},
|
||||
})
|
||||
|
||||
local menu = SaveMenu.new({}, { save = SAVE, existed = false })
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PANEL_PLAYER_X, PANEL_PLAYER_Y), "JOUEUR GOLD",
|
||||
"the summary panel's PLAYER row takes the mod's own word order")
|
||||
T.eq(drawnAt(5 * 8, 4 * 8), "BADGES_FR", "and BADGES")
|
||||
T.eq(drawnAt(5 * 8, 6 * 8), "POKéDEX_FR", "and POKéDEX")
|
||||
T.eq(drawnAt(5 * 8, 8 * 8), "TEMPS", "and TIME")
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "Voulez-vous", "the confirm prompt")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "sauvegarder ?", "its second line")
|
||||
T.eq(drawnAt(YES_X, YES_Y), "OUI", "and YES")
|
||||
T.eq(drawnAt(NO_X, NO_Y), "NON", "and NO")
|
||||
|
||||
menu.phase = "overwrite"
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "Un fichier existe", "the overwrite prompt")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "deja. Est-ce", "its second line")
|
||||
|
||||
menu.phase = "saving"
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "SAUVEGARDE...", "the saving message")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "N'ETEIGNEZ PAS.", "its second line")
|
||||
|
||||
menu.phase, menu.saved = "done", true
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "GOLD a sauvegarde",
|
||||
"the saved message folds the player name into the mod's own word order")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "la partie.", "its second line")
|
||||
|
||||
menu.phase, menu.saved = "done", false
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "Echec de sauvegarde.", "the failed-save message")
|
||||
|
||||
-- Module state is process-global (see tests/gen2_clock_test.lua's own
|
||||
-- note); this suite gets its own process from tests/tier_runner.lua, but
|
||||
-- leaving the catalog loaded past this point would still mistranslate
|
||||
-- every check below it in this file.
|
||||
Strings.load({})
|
||||
T.check(not Strings.active(), "the catalog is unloaded for the checks after this one")
|
||||
end
|
||||
|
||||
-- src/ui/gen2/PcMenu.lua:savePrompt() returns SaveMenu.OVERWRITE_PROMPT/
|
||||
-- SAVING_PROMPT straight through to its own `lines[1]`/`lines[2]`
|
||||
-- Chrome.print calls (the PC's CHANGE BOX save uses the same two prompts).
|
||||
-- Indexing a plain string with [1]/[2] returns nil, not characters, so this
|
||||
-- shape is a cross-file contract: it caught a real regression during review,
|
||||
-- where routing these through a single Strings.source()-wrapped string (to
|
||||
-- translate SaveMenu's own screen) silently turned them into non-table
|
||||
-- values and left PcMenu's overwrite/saving prompt blank.
|
||||
do
|
||||
T.eq(type(SaveMenu.OVERWRITE_PROMPT), "table", "OVERWRITE_PROMPT stays a table for PcMenu.lua")
|
||||
T.eq(SaveMenu.OVERWRITE_PROMPT[1], "There is already a", "and its first line stays indexable")
|
||||
T.eq(SaveMenu.OVERWRITE_PROMPT[2], "save file. Is it", "and its second line")
|
||||
T.eq(type(SaveMenu.SAVING_PROMPT), "table", "SAVING_PROMPT stays a table for PcMenu.lua")
|
||||
T.eq(SaveMenu.SAVING_PROMPT[1], "SAVING… DON'T TURN", "and its first line stays indexable")
|
||||
T.eq(SaveMenu.SAVING_PROMPT[2], "OFF THE POWER.", "and its second line")
|
||||
end
|
||||
|
||||
-- A translation with a THIRD line (a second embedded "\n") has nowhere on
|
||||
-- screen to go -- drawPanel's box has room for exactly two Chrome.print
|
||||
-- calls -- so it must not silently draw the literal newline byte as glyph
|
||||
-- garbage on the second line, and should warn so a translator notices.
|
||||
do
|
||||
Strings.load({
|
||||
strings = {
|
||||
["Would you like to\nsave the game?"] = "Ligne un\nLigne deux\nLigne trois",
|
||||
},
|
||||
})
|
||||
|
||||
local warned = {}
|
||||
require("src.core.Logger").warn = function(fmt, ...)
|
||||
warned[#warned + 1] = select("#", ...) > 0 and fmt:format(...) or fmt
|
||||
end
|
||||
|
||||
local menu = SaveMenu.new({}, { save = SAVE, existed = false })
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.eq(drawnAt(PROMPT1_X, PROMPT1_Y), "Ligne un", "only the first line reaches the box")
|
||||
T.eq(drawnAt(PROMPT2_X, PROMPT2_Y), "Ligne deux\nLigne trois",
|
||||
"the rest lands in the second slot rather than vanishing")
|
||||
T.check(#warned == 1, "and a single warning is logged")
|
||||
|
||||
drawn = {}
|
||||
menu:drawPanel()
|
||||
T.check(#warned == 1, "the warning does not repeat for the same text")
|
||||
|
||||
require("src.core.Logger").warn = function() end
|
||||
Strings.load({})
|
||||
end
|
||||
|
||||
T.finish("gen2_save_menu_translation_test")
|
||||
Reference in New Issue
Block a user