Add Switch OTA launcher with unified SD zip and quiet UI.

Ships a dual-NRO native launcher that checks GitHub Releases, updates both NROs from gen1recomp-*-switch.zip with matching NACP versions, and stays silent unless an update needs confirm.
This commit is contained in:
Andrew Quenehen
2026-08-05 01:48:39 -03:00
parent f0ed2efe07
commit cafa6f3d61
25 changed files with 2505 additions and 26 deletions
@@ -0,0 +1,32 @@
#ifndef GEN1_OTA_FS_H
#define GEN1_OTA_FS_H
#include "ota_protocol.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Read installed game version from sibling version.txt or NRO nacp-less stamp file.
* Expects switch/gen1recomp/version.txt containing X.Y.Z. Returns 0 on success. */
int ota_fs_read_installed_version(const char *install_dir, char *out, size_t out_len);
/* SHA-256 hex (lowercase) of file. Returns 0 on success. */
int ota_fs_sha256_file(const char *path, char *out_hex, size_t out_len);
/* Apply verified temp payload (extracted game NRO) using atomic plan. Returns 0 on success. */
int ota_fs_atomic_replace_game(const char *install_dir, const char *verified_game_nro,
char *err, size_t err_len);
/* Atomically replace any named NRO under install_dir (copy→.part→rename). */
int ota_fs_atomic_replace_nro(const char *install_dir, const char *nro_name,
const char *verified_nro, char *err, size_t err_len);
/* Hand off to game NRO via envSetNextLoad (Switch) or no-op stub (host). */
int ota_fs_handoff_to_game(const char *game_nro_path, char *err, size_t err_len);
#ifdef __cplusplus
}
#endif
#endif