Merge pull request #1378 from syybott/experiment/fixed-extended-world-alignment

This commit is contained in:
bryanthaboi
2026-08-16 22:04:28 -04:00
committed by GitHub
16 changed files with 726 additions and 33 deletions
+42 -1
View File
@@ -180,6 +180,11 @@ local function buildRows(game)
step = function(g)
local o = g.save.options
o.battleLayout = o.battleLayout == "wide" and "og" or "wide"
if o.battleLayout ~= "wide" then
o.battleHud = "standard"
elseif o.battleFit == "fill" and o.battleHud == "extended" then
o.battleBg = "white"
end
return true
end },
-- FIXED keeps the classic integer-scaled letterbox -- a GB pixel is a
@@ -195,6 +200,31 @@ local function buildRows(game)
step = function(g)
local o = g.save.options
o.battleFit = o.battleFit == "fill" and "fixed" or "fill"
if o.battleFit == "fill" and o.battleLayout == "wide"
and o.battleHud == "extended" then
o.battleBg = "white"
end
return true
end },
{ id = "battleHud", label = Strings("BATTLE HUD"),
value = function(g)
local o = g.save.options
return o.battleLayout == "wide" and o.battleHud == "extended"
and Strings("EXTENDED")
or Strings("STANDARD")
end,
step = function(g)
local o = g.save.options
-- The extended HUD is a widescreen-only composition. Keep OG locked
-- to the author's standard HUD even if an older save says otherwise.
if o.battleLayout ~= "wide" then
o.battleHud = "standard"
return false
end
o.battleHud = o.battleHud == "extended" and "standard" or "extended"
if o.battleHud == "extended" and o.battleFit == "fill" then
o.battleBg = "white"
end
return true
end },
-- What sits behind and around the battle. WHITE is the classic paper
@@ -203,13 +233,24 @@ local function buildRows(game)
-- shows through everywhere the battle does not paint).
{ id = "battleBg", label = Strings("BATTLE BG"),
value = function(g)
local m = g.save.options.battleBg
local o = g.save.options
if o.battleLayout == "wide" and o.battleFit == "fill"
and o.battleHud == "extended" then
o.battleBg = "white"
return Strings("AUTO")
end
local m = o.battleBg
if m == "black" then return Strings("BLACK") end
if m == "world" then return Strings("WORLD") end
return Strings("WHITE")
end,
step = function(g, dir)
local o = g.save.options
if o.battleLayout == "wide" and o.battleFit == "fill"
and o.battleHud == "extended" then
o.battleBg = "white"
return false
end
local order = { "white", "black", "world" }
local cur = 1
for i, m in ipairs(order) do if o.battleBg == m then cur = i break end end