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Merge pull request #1078 from MaxTomahawk/feat/scripted-battle-checkpoints
feat(mods): checkpoint scripted battle decisions
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@@ -4,6 +4,7 @@
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local BattleCheckpoint = {}
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local BattleState = require("src.battle.BattleState")
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local ScriptRunner = require("src.script.ScriptRunner")
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local BUILTIN_RULESETS = {
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gen1_faithful = require("src.battle.rulesets.gen1_faithful"),
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modern_clean = require("src.battle.rulesets.modern_clean"),
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@@ -158,7 +159,9 @@ function BattleCheckpoint.validate(game, checkpoint)
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end
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local expectedOrigin = model.kind == "wild" and "wild_encounter"
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or model.kind == "trainer" and "trainer_encounter" or nil
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if not expectedOrigin or model.origin.kind ~= expectedOrigin
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local scripted = model.origin.kind == "script_battle"
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if not expectedOrigin
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or (model.origin.kind ~= expectedOrigin and not scripted)
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or model.origin.map ~= checkpoint.runtime.overworld.map then
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return nil, "battle_origin_unsupported",
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"Battle continuation data is unsupported or inconsistent."
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@@ -167,7 +170,27 @@ function BattleCheckpoint.validate(game, checkpoint)
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or type(rulesets(game)[model.rulesetId]) ~= "table" then
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return nil, "invalid_content", "Battle ruleset is unavailable."
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end
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if model.kind == "trainer" and (type(model.origin.npcId) ~= "string"
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if scripted then
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local origin = model.origin
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local row = type(origin.script) == "table" and origin.script[origin.pc]
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local allowed = { start_battle = true, static_battle = true, rival_battle = true }
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if type(origin.pc) ~= "number" or origin.pc % 1 ~= 0
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or type(row) ~= "table" or row[1] ~= origin.command
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or not allowed[origin.command] or origin.battleKind ~= model.kind
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or (model.kind == "trainer" and (origin.trainerClass ~= model.oppClass
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or origin.partyIndex ~= (model.partyIndex or 1)))
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or (model.kind == "wild" and (origin.wildSpecies ~= model.enemyMon.species
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or origin.wildLevel ~= model.enemyMon.level))
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or (origin.npcId ~= nil and type(origin.npcId) ~= "string") then
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return nil, "battle_origin_unsupported",
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"Script battle continuation data is incomplete or inconsistent."
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end
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local problems = ScriptRunner.validate(origin.script)
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if #problems > 0 then
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return nil, "battle_origin_unsupported",
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"Script battle continuation commands are unavailable."
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end
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elseif model.kind == "trainer" and (type(model.origin.npcId) ~= "string"
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or model.origin.trainerClass ~= model.oppClass
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or model.origin.partyIndex ~= (model.partyIndex or 1)) then
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return nil, "battle_origin_unsupported",
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+14
-3
@@ -57,13 +57,24 @@ local function inspectBattle(ow, battle)
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"This battle kind does not have a checkpoint contract.")
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end
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local origin = battle.checkpointOrigin
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local expectedOrigin = battle.kind == "wild" and "wild_encounter"
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local ordinaryOrigin = battle.kind == "wild" and "wild_encounter"
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or "trainer_encounter"
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if type(origin) ~= "table" or origin.kind ~= expectedOrigin then
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local scriptedOrigin = type(origin) == "table"
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and origin.kind == "script_battle"
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if type(origin) ~= "table"
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or (origin.kind ~= ordinaryOrigin and not scriptedOrigin) then
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return refusal("battle", "battle_origin_unsupported",
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"The battle completion path cannot be reconstructed safely.")
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end
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if scriptsBusy(ow) then
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local scriptedRunner = scriptedOrigin and (battle.checkpointScriptContinuation
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or (ow.runner
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and ow.runner.isCheckpointBattle
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and ow.runner:isCheckpointBattle(battle)))
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local otherScriptWork = nonempty(ow.parallelRunners)
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or nonempty(ow.pendingScripts) or nonempty(ow.parallelQueue)
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or nonempty(ow.scriptMoves)
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if (scriptedOrigin and (not scriptedRunner or otherScriptWork))
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or (not scriptedOrigin and scriptsBusy(ow)) then
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return refusal("battle", "script_busy",
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"A suspended or queued script cannot be checkpointed.")
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end
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