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https://github.com/bryanthaboi/gen1recomp.git
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Merge pull request #1078 from MaxTomahawk/feat/scripted-battle-checkpoints
feat(mods): checkpoint scripted battle decisions
This commit is contained in:
@@ -4,6 +4,7 @@
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local BattleCheckpoint = {}
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local BattleState = require("src.battle.BattleState")
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local ScriptRunner = require("src.script.ScriptRunner")
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local BUILTIN_RULESETS = {
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gen1_faithful = require("src.battle.rulesets.gen1_faithful"),
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modern_clean = require("src.battle.rulesets.modern_clean"),
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@@ -158,7 +159,9 @@ function BattleCheckpoint.validate(game, checkpoint)
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end
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local expectedOrigin = model.kind == "wild" and "wild_encounter"
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or model.kind == "trainer" and "trainer_encounter" or nil
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if not expectedOrigin or model.origin.kind ~= expectedOrigin
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local scripted = model.origin.kind == "script_battle"
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if not expectedOrigin
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or (model.origin.kind ~= expectedOrigin and not scripted)
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or model.origin.map ~= checkpoint.runtime.overworld.map then
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return nil, "battle_origin_unsupported",
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"Battle continuation data is unsupported or inconsistent."
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@@ -167,7 +170,27 @@ function BattleCheckpoint.validate(game, checkpoint)
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or type(rulesets(game)[model.rulesetId]) ~= "table" then
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return nil, "invalid_content", "Battle ruleset is unavailable."
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end
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if model.kind == "trainer" and (type(model.origin.npcId) ~= "string"
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if scripted then
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local origin = model.origin
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local row = type(origin.script) == "table" and origin.script[origin.pc]
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local allowed = { start_battle = true, static_battle = true, rival_battle = true }
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if type(origin.pc) ~= "number" or origin.pc % 1 ~= 0
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or type(row) ~= "table" or row[1] ~= origin.command
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or not allowed[origin.command] or origin.battleKind ~= model.kind
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or (model.kind == "trainer" and (origin.trainerClass ~= model.oppClass
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or origin.partyIndex ~= (model.partyIndex or 1)))
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or (model.kind == "wild" and (origin.wildSpecies ~= model.enemyMon.species
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or origin.wildLevel ~= model.enemyMon.level))
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or (origin.npcId ~= nil and type(origin.npcId) ~= "string") then
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return nil, "battle_origin_unsupported",
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"Script battle continuation data is incomplete or inconsistent."
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end
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local problems = ScriptRunner.validate(origin.script)
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if #problems > 0 then
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return nil, "battle_origin_unsupported",
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"Script battle continuation commands are unavailable."
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end
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elseif model.kind == "trainer" and (type(model.origin.npcId) ~= "string"
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or model.origin.trainerClass ~= model.oppClass
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or model.origin.partyIndex ~= (model.partyIndex or 1)) then
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return nil, "battle_origin_unsupported",
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+14
-3
@@ -57,13 +57,24 @@ local function inspectBattle(ow, battle)
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"This battle kind does not have a checkpoint contract.")
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end
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local origin = battle.checkpointOrigin
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local expectedOrigin = battle.kind == "wild" and "wild_encounter"
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local ordinaryOrigin = battle.kind == "wild" and "wild_encounter"
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or "trainer_encounter"
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if type(origin) ~= "table" or origin.kind ~= expectedOrigin then
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local scriptedOrigin = type(origin) == "table"
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and origin.kind == "script_battle"
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if type(origin) ~= "table"
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or (origin.kind ~= ordinaryOrigin and not scriptedOrigin) then
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return refusal("battle", "battle_origin_unsupported",
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"The battle completion path cannot be reconstructed safely.")
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end
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if scriptsBusy(ow) then
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local scriptedRunner = scriptedOrigin and (battle.checkpointScriptContinuation
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or (ow.runner
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and ow.runner.isCheckpointBattle
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and ow.runner:isCheckpointBattle(battle)))
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local otherScriptWork = nonempty(ow.parallelRunners)
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or nonempty(ow.pendingScripts) or nonempty(ow.parallelQueue)
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or nonempty(ow.scriptMoves)
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if (scriptedOrigin and (not scriptedRunner or otherScriptWork))
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or (not scriptedOrigin and scriptsBusy(ow)) then
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return refusal("battle", "script_busy",
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"A suspended or queued script cannot be checkpointed.")
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end
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@@ -300,6 +300,24 @@ end
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function Commands.start_battle(ctx, kind, a, b)
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local BattleState = require("src.battle.BattleState")
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local runner = ctx.runner
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local resumed = ctx.resumeBattle
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if resumed then
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ctx.resumeBattle = nil
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local result, restoredBattle = resumed.result, resumed.battle
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ctx.lastBattleResult = result
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ctx.lastCheck = result == "win"
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if ctx.overworld then
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if result == "win" then
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ctx.afterScript = ctx.afterScript or {}
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table.insert(ctx.afterScript, function()
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ctx.overworld:afterBattle(result, restoredBattle)
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end)
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else
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ctx.overworld:afterBattle(result, restoredBattle)
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end
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end
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return
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end
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local battle
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if kind == "wild" then
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battle = BattleState.newWild(ctx.game, a, b)
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@@ -309,6 +327,10 @@ function Commands.start_battle(ctx, kind, a, b)
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-- one SaveEndBattleTextPointers arms one battle; leaving it set would leak
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-- the line into the next scripted fight
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battle.endBattleText, ctx.endBattleText = ctx.endBattleText, nil
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if runner and runner.battleCheckpointOrigin then
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battle.checkpointOrigin = runner:battleCheckpointOrigin(battle)
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if battle.checkpointOrigin then runner.checkpointBattle = battle end
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end
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battle.onFinish = function(result)
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ctx.lastBattleResult = result
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ctx.lastCheck = result == "win"
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@@ -13,6 +13,7 @@
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local Commands = require("src.script.Commands")
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local Logger = require("src.core.Logger")
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local Runtime = require("src.mods.Runtime")
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local SaveSerializer = require("src.core.SaveSerializer")
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local Strings = require("src.core.Strings")
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local unpack = table.unpack or unpack -- LuaJIT (LÖVE) compatibility
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@@ -116,7 +117,7 @@ function ScriptRunner:makeContext(extra)
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return ctx
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end
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function ScriptRunner:run(script, extra)
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function ScriptRunner:run(script, extra, startPc)
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assert(not self:isRunning(), "script already running")
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local ctx = self:makeContext(extra)
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self.ctx = ctx
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@@ -124,7 +125,7 @@ function ScriptRunner:run(script, extra)
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Runtime.emit("script.started", { ctx = ctx })
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end
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self.co = coroutine.create(function()
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self:exec(script, ctx)
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self:exec(script, ctx, startPc)
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-- Commands can defer a game action until the script's own dialogue is
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-- done. start_battle uses this for win-path evolutions, which must not
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-- be covered by post-battle trainer text.
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@@ -140,11 +141,13 @@ end
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-- Execute a command list. Supports labels via jump commands: a script is
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-- an array of rows; control commands return a new program counter, as a
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-- row number or a label name.
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function ScriptRunner:exec(script, ctx)
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function ScriptRunner:exec(script, ctx, startPc)
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local labels = ScriptRunner.scanLabels(script)
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local data = self.game and self.game.data
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local pc = 1
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local pc = startPc or 1
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self.script = script
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while pc <= #script do
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self.pc = pc
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local row = script[pc]
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local name = row[1]
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local fn, meta = Commands.resolve(data, name)
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@@ -189,6 +192,60 @@ function ScriptRunner:exec(script, ctx)
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end
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end
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local CHECKPOINT_BATTLE_COMMANDS = {
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start_battle = true,
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static_battle = true,
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rival_battle = true,
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}
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local function dataCopy(value)
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local ok, encoded = pcall(SaveSerializer.encode, value)
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if not ok then return nil end
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return SaveSerializer.decode(encoded)
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end
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-- Return a detached semantic continuation only for built-in battle commands
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-- whose post-yield behavior can be replayed from the current row. The live
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-- coroutine and arbitrary completion callbacks never cross this boundary.
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function ScriptRunner:battleCheckpointOrigin(battle)
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local row = self.script and self.script[self.pc]
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if not self:isRunning() or type(row) ~= "table"
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or not CHECKPOINT_BATTLE_COMMANDS[row[1]] then
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return nil
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end
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local ctx = self.ctx or {}
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if ctx.onDone ~= nil and ctx.checkpointOnDone ~= "release_npc" then
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return nil
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end
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local npcId = ctx.npc and ctx.npc.id or nil
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if ctx.checkpointOnDone == "release_npc" and type(npcId) ~= "string" then
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return nil
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end
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local map = self.overworld and self.overworld.map and self.overworld.map.id
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if type(map) ~= "string" then return nil end
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local origin = {
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kind = "script_battle",
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map = map,
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script = self.script,
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pc = self.pc,
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command = row[1],
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npcId = npcId,
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source = ctx.source,
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battleKind = battle and battle.kind,
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trainerClass = battle and battle.oppClass or nil,
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partyIndex = battle and battle.partyIndex or nil,
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wildSpecies = battle and battle.enemy and battle.enemy.mon
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and battle.enemy.mon.species or nil,
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wildLevel = battle and battle.enemy and battle.enemy.mon
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and battle.enemy.mon.level or nil,
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}
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return dataCopy(origin)
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end
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function ScriptRunner:isCheckpointBattle(battle)
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return self.checkpointBattle == battle and self:isRunning()
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end
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-- Called by blocking commands from inside the coroutine.
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function ScriptRunner:yield()
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return coroutine.yield()
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@@ -3395,6 +3395,7 @@ function OverworldState:showMapText(textConst, npc, onDone)
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-- the winning contribution's rows run as their owner (09 §4.4): mod:
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-- field routing, strict dispatch and error reports all read the source
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self.runner:run(script, { npc = npc, onDone = onDone,
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checkpointOnDone = onDone and "release_npc" or nil,
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source = mapScripts.talkSource(self.map.id, textConst) })
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return
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end
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@@ -4067,6 +4068,30 @@ function OverworldState:restoreBattleContinuation(battle, origin)
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battle.onFinish = function(result) self:afterBattle(result, battle) end
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return true
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end
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if origin.kind == "script_battle" then
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if origin.battleKind ~= battle.kind
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or (battle.kind == "trainer" and (origin.trainerClass ~= battle.oppClass
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or origin.partyIndex ~= (battle.partyIndex or 1)))
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or type(origin.script) ~= "table" or type(origin.pc) ~= "number" then
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return false
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end
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local npc = origin.npcId and self.npcPool and self.npcPool[origin.npcId] or nil
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if origin.npcId and not npc then return false end
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battle.onFinish = function(result)
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local runner = self.runner
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if not runner or runner:isRunning() then
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runner = ScriptRunner.new(game, self)
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self.runner = runner
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end
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runner:run(origin.script, {
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npc = npc,
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source = origin.source,
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resumeBattle = { result = result, battle = battle },
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}, origin.pc)
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end
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battle.checkpointScriptContinuation = true
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return true
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end
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if origin.kind ~= "trainer_encounter" or battle.kind ~= "trainer"
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or origin.trainerClass ~= battle.oppClass
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or origin.partyIndex ~= (battle.partyIndex or 1)
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