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G2 support
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+213
-16
@@ -13,6 +13,15 @@
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-- generated paths that differ between two otherwise identical machines),
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-- names, dex entries, learnsets and TM/HM lists (they change no battle math
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-- and no trade rebuild).
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--
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-- Two generations, two surfaces. Gold's link surface is the same IDEA over
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-- different tables -- statuses live at data.gen2Statuses, the special stat is
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-- two stats, the exp curves are data rather than code, and held items exist at
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-- all -- so the Gen 2 arm below is a second surface writer, not a widened Gen 1
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-- one. Widening would have moved the Gen 1 digest, which is pinned by
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-- tests/engine/gate_fingerprint.lua and by every installed build in the wild.
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-- docs/gen2-link-design.md section 5 is the field-by-field reasoning for what
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-- the Gen 2 surface covers and what it deliberately leaves out.
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local Runtime = require("src.mods.Runtime")
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@@ -152,20 +161,124 @@ local RECORD_FIELDS = { pokemon = SPECIES_FIELDS, moves = MOVE_FIELDS,
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Fingerprint.FIELDS = RECORD_FIELDS
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local function writeSection(out, data, kind)
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local map = data[kind]
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-- ------- the Gen 2 link surface
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--
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-- Same doctrine, applied to Gold's records. Every difference from the Gen 1
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-- lists above is a real Gen 2 change rather than an extractor spelling:
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--
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-- baseStats carries specialAttack/specialDefense instead of special
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-- (pokegold data/pokemon/base_stats/), which writeValue hashes
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-- by sorted key without needing to know either name
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-- genderRatio Gen 2 has ATTRACT, so two peers that disagree on a species'
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-- gender split disagree on whether a move lands. Nothing else
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-- out of the breeding block is here: the Day-Care is local,
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-- there is no link breeding, and an egg's contents are decided
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-- before it can be traded.
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-- evolutions points at `into` rather than `species` and carries the
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-- happiness window / stat comparison; it decides what a traded
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-- mon becomes, exactly as on Gen 1
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--
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-- catchRate stays out for the reason #511 gives, and so does the whole
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-- eggGroups/eggMoves/eggSteps block, `items` (the wild held-item slots, rolled
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-- before a link session can see them) and tmhm.
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local GEN2_SPECIES_FIELDS = { "baseStats", "types", "baseExp",
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"growthRate", "evolutions", "genderRatio" }
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-- effectChance is the one addition: Gen 1 encodes a secondary effect's odds in
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-- the effect itself, Gen 2 stores them per move (pokegold data/moves/moves.asm
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-- `move` macro, the effect chance byte), so two peers that disagree about
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-- BODY SLAM's 30 percent disagree about the battle. The rest of the Gen 1
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-- list rides along unchanged: those keys are absent from an extracted Gold
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-- record, and writeFields skips an absent field, so they cost nothing and
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-- cover a mod that sets one.
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local GEN2_MOVE_FIELDS = { "power", "type", "accuracy", "pp", "effect",
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"effectChance", "category", "priority", "highCrit",
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"fixedDamage", "multiHit", "counterable",
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"semiInvulnerable" }
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-- the same six the Gen 1 statuses carry: src/mods/Schemas.lua R.statuses is one
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-- spec for both games, and Gold's own records (src/battle/gen2/Battle.lua
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-- STATUS_RECORDS) fill exactly these
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local GEN2_STATUS_FIELDS = STATUS_FIELDS
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-- `status` beside kind: a Gen 2 move_effects record is
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-- { kind = "primary"/"secondary", status = "burn" } for every status-inflicting
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-- effect (src/battle/gen2/Battle.lua MOVE_EFFECT_RECORDS), so the status a
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-- given effect inflicts is part of the surface rather than part of the handler
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local GEN2_EFFECT_FIELDS = { "rev", "kind", "accuracyChecked", "status" }
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-- ItemAttributes' last two columns. Pure battle math (Leftovers' heal, King's
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-- Rock's odds, a type booster's percentage) and the item rides along with a
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-- traded mon, which makes it trade surface too.
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local GEN2_HELD_FIELDS = { "rev", "heldEffect", "heldParameter" }
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-- The exp curve coefficients, straight off pokegold data/growth_rates.asm. On
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-- Gen 1 this is code (src/pokemon/Growth.lua) and cannot be hashed at all; on
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-- Gold it is data the extractor writes, and it decides what level a traded
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-- mon's experience buys, so it is surface.
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local GEN2_GROWTH_FIELDS = { "numerator", "denominator", "squared", "linear",
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"constant" }
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local GEN2_RECORD_FIELDS = { pokemon = GEN2_SPECIES_FIELDS,
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moves = GEN2_MOVE_FIELDS,
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statuses = GEN2_STATUS_FIELDS,
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move_effects = GEN2_EFFECT_FIELDS,
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held_items = GEN2_HELD_FIELDS,
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growth_rates = GEN2_GROWTH_FIELDS }
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Fingerprint.GEN2_FIELDS = GEN2_RECORD_FIELDS
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-- the allowlist table for a generation; unknown generations read as Gen 1, the
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-- same default GameVersion.generation() carries
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local function fieldsFor(generation)
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if generation == 2 then return GEN2_RECORD_FIELDS end
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return RECORD_FIELDS
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end
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-- ------- which generation a merged dataset belongs to
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--
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-- Read off the data rather than off GameVersion, for two reasons: this file is
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-- loaded by tools and headless tests that never boot a game (see the FNV
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-- comment above), and a caller that hands over a fixture dataset should get a
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-- digest for THAT dataset rather than for whatever the process last booted.
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--
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-- data.type_chart.generation is written by the Gen 2 extractor and is the
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-- cheapest honest answer. The namespace check behind it covers a dataset
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-- assembled without a type chart: gen2Statuses/gen2MoveEffects/gen2Constants
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-- are Data keys only a Gen 2 boot ever creates (src/core/Game2.lua:load and
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-- src/mods/Builtins.lua's Gen 2 registrants), and Schemas.GEN1 gates every one
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-- of the Gen 2-only registries to false, so a Red boot cannot grow one.
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function Fingerprint.generationOf(data)
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if type(data) ~= "table" then return 1 end
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local chart = data.type_chart
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if type(chart) == "table" and tonumber(chart.generation) then
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return tonumber(chart.generation)
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end
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if data.gen2Statuses or data.gen2MoveEffects or data.gen2Constants then
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return 2
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end
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return 1
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end
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-- data.pokemon on Gold carries one sibling that is not a species: the
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-- extractor's `growthRates` coefficient rows, which src/battle/gen2/Mon.lua
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-- reads through growthFor. It gets its own section in the surface, and it is
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-- skipped here so the species id space -- which Fingerprint.records hands to
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-- Protocol.eligibleParty as "the mons the peer can rebuild" -- never carries an
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-- id no party slot could hold.
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local NON_SPECIES = { growthRates = true }
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local function writeRecords(out, map, label, fields, skip)
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if map == nil then return end
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local fields = RECORD_FIELDS[kind]
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out[#out + 1] = "[" .. kind .. "]"
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out[#out + 1] = "[" .. label .. "]"
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for _, id in ipairs(sortedIds(map)) do
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local record = map[id]
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if type(record) == "table" then
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if type(record) == "table" and not (skip and skip[id]) then
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out[#out + 1] = "@" .. id
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writeFields(out, record, fields)
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end
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end
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end
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local function writeSection(out, data, kind)
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writeRecords(out, data[kind], kind, RECORD_FIELDS[kind])
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end
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-- the chart rows are an ordered array whose order the merge rebuilds from
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-- registration history, so they hash in place; the type records ride along
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-- because `category` decides the physical/special split
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@@ -186,6 +299,22 @@ local function writeTypeChart(out, data)
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end
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end
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-- Gold's chart carries one extra ordered array: the matchups FORESIGHT
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-- rewrites, which is how a Normal or Fighting move reaches a Ghost at all
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-- (pokegold data/types/foresight_matchups.asm, read through
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-- BattleCheckTypeMatchup's `.foresight` arm in engine/battle/effect_commands.asm).
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-- Two peers that disagree about it disagree about a turn, so it is surface.
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local function writeGen2TypeChart(out, data)
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writeTypeChart(out, data)
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local chart = data.type_chart
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if not chart or not chart.foresightMatchups then return end
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out[#out + 1] = "[foresight]"
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for _, row in ipairs(chart.foresightMatchups) do
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out[#out + 1] = ("@%s>%s"):format(tostring(row.attacker), tostring(row.defender))
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writeValue(out, row.multiplier)
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end
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end
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local function writeConstants(out, data)
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if not data.constants then return end
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out[#out + 1] = "[constants]"
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@@ -229,7 +358,7 @@ Fingerprint.modKey = modKey
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-- entry to link play, and vanilla single-player must not pay for it at all
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local cache = setmetatable({}, { __mode = "k" })
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local function surface(data, mods)
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local function surfaceGen1(data, mods)
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local out = {}
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writeSection(out, data, "pokemon")
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writeSection(out, data, "moves")
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@@ -242,16 +371,67 @@ local function surface(data, mods)
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return table.concat(out)
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end
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-- The Gen 2 surface. Opens with a "[gen2]" tag so a Gen 2 digest can never
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-- collide with a Gen 1 one even over degenerate data -- checkCompat refuses a
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-- cross-generation pairing by the hello's `generation` field long before the
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-- digests are compared, and this makes the digest agree with that refusal
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-- instead of leaving it to luck.
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--
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-- data.gen2Constants is deliberately absent, and it is the one omission worth
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-- spelling out: it is the ROM's ordered NAME lists (speciesOrder, itemOrder,
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-- heldEffectOrder, mapOrder...), an index space the extractor uses, and every
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-- dispatch in the Gen 2 simulation goes by name -- Battle.heldEffect compares
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-- record.heldEffect strings, moveEffectRecordFor keys by EFFECT_*. Reordering
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-- one moves no battle math, so hashing it would split two peers over a table
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-- neither of them dispatches on, which is the #511 mistake in a new place.
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-- Balls and item_effects stay out for the reason the Gen 1 surface leaves them
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-- out: no link mode lets a bag item be thrown.
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local function surfaceGen2(data, mods)
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local out = { "[gen2]" }
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writeRecords(out, data.pokemon, "pokemon", GEN2_SPECIES_FIELDS, NON_SPECIES)
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-- the growth curves live on the species map as a sibling of the species
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-- records (data.pokemon.growthRates, written by the extractor and read by
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-- src/battle/gen2/Mon.lua:growthFor), so they hash as their own section
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-- rather than as a species with no fields
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writeRecords(out, data.pokemon and data.pokemon.growthRates,
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"growth_rates", GEN2_GROWTH_FIELDS)
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writeRecords(out, data.moves, "moves", GEN2_MOVE_FIELDS)
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writeGen2TypeChart(out, data)
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writeRecords(out, data.gen2Statuses, "statuses", GEN2_STATUS_FIELDS)
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writeRecords(out, data.gen2MoveEffects, "move_effects", GEN2_EFFECT_FIELDS)
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writeRecords(out, data.gen2HeldItems, "held_items", GEN2_HELD_FIELDS)
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out[#out + 1] = "[mods]" .. modKey(mods)
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return table.concat(out)
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end
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-- `generation` is optional everywhere: absent means "ask the data"
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-- (Fingerprint.generationOf), which is what every caller but a test does.
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local function surface(data, mods, generation)
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if (generation or Fingerprint.generationOf(data)) == 2 then
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return surfaceGen2(data, mods)
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end
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return surfaceGen1(data, mods)
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end
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Fingerprint.surface = surface
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-- mods: { { id, version, affectsLink } } -- the hello's mod array
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function Fingerprint.compute(data, mods)
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function Fingerprint.compute(data, mods, generation)
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if not data then return digest("") end
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local key = modKey(mods)
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generation = generation or Fingerprint.generationOf(data)
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-- the generation rides in the memo key: one dataset asked for both digests
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-- (a test, a tool) must not be handed the other one back
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local key = modKey(mods) .. "|" .. tostring(generation)
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local hit = cache[data]
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if hit and hit.key == key then return hit.value end
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-- The hook keeps its Gen 1 name AND its Gen 1 arity. `generation` is
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-- captured by the closure rather than passed as a third argument, so a mod
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-- that wraps link.fingerprint and forwards nxt(data, mods) -- the shape
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-- docs/modding.md documents and tests/mod_link_tests.lua exercises -- keeps
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-- working verbatim on Gold instead of silently dropping the argument and
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-- computing a Gen 1 digest over Gen 2 data.
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local value = Runtime.call("link.fingerprint", function(d, m)
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return digest(surface(d, m))
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return digest(surface(d, m, generation))
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end, data, mods)
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cache[data] = { key = key, value = value }
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return value
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@@ -261,25 +441,42 @@ end
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-- exactly which species and moves they rebuild identically
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local recordCache = setmetatable({}, { __mode = "k" })
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function Fingerprint.records(data, kind)
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local fields = RECORD_FIELDS[kind]
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assert(fields, "no record allowlist for " .. tostring(kind))
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-- The Data path a record kind reads from for a generation. Only the Gen 2
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-- side ever differs, and only for the registries Schemas.GEN2 namespaces.
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local GEN2_PATHS = { statuses = "gen2Statuses", move_effects = "gen2MoveEffects",
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held_items = "gen2HeldItems" }
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local function recordMap(data, kind, generation)
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if generation == 2 then
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local path = GEN2_PATHS[kind]
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if path then return data[path] end
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end
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return data[kind]
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end
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function Fingerprint.records(data, kind, generation)
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generation = generation or Fingerprint.generationOf(data)
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local fields = fieldsFor(generation)[kind]
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assert(fields, ("no record allowlist for %s (generation %s)")
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:format(tostring(kind), tostring(generation)))
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local perData = recordCache[data]
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if not perData then
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perData = {}
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recordCache[data] = perData
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end
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if perData[kind] then return perData[kind] end
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local map = data[kind] or {}
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local slot = kind .. "|" .. tostring(generation)
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if perData[slot] then return perData[slot] end
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local map = recordMap(data, kind, generation) or {}
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local skip = (generation == 2 and kind == "pokemon") and NON_SPECIES or nil
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local out = {}
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for id, record in pairs(map) do
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if type(record) == "table" then
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if type(record) == "table" and not (skip and skip[id]) then
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local buf = { "@" .. id }
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writeFields(buf, record, fields)
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out[id] = digest(table.concat(buf))
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end
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end
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perData[kind] = out
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perData[slot] = out
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return out
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end
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