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fix merge conflicts with dev
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@@ -1119,10 +1119,10 @@ check("seismic toss deals the level",
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do
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check("static damage uses move power",
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Effects.fixedDamage("EFFECT_STATIC_DAMAGE", { level = 10 }, { hp = 50 }, nil,
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{ power = 40 }), 40)
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40), 40)
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check("sonic boom fixed damage is 20",
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Effects.fixedDamage("EFFECT_STATIC_DAMAGE", { level = 10 }, { hp = 50 }, nil,
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{ power = 20 }), 20)
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20), 20)
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local boomBattle, _, boomWild = effectBattle({ "SONICBOOM" })
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boomWild.hp = 100
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