diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index 1d5d4456..0db3b785 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -94,8 +94,8 @@ jobs:
if: github.repository == 'bryanthaboi/gen1recomp'
uses: actions/upload-artifact@v7
with:
- name: gen1recomp-ios-ipa
- path: dist/ios/gen1recomp.ipa
+ name: gen1recomp++-ios-ipa
+ path: dist/ios/gen1recomp++.ipa
if-no-files-found: error
retention-days: 7
- name: clean up signing keychain
diff --git a/.github/workflows/ios-artifact-comment.yml b/.github/workflows/ios-artifact-comment.yml
index b0bd58ce..3ba5386f 100644
--- a/.github/workflows/ios-artifact-comment.yml
+++ b/.github/workflows/ios-artifact-comment.yml
@@ -22,7 +22,7 @@ jobs:
HEAD_BRANCH: ${{ github.event.workflow_run.head_branch }}
HEAD_REPOSITORY: ${{ github.event.workflow_run.head_repository.full_name }}
run: |
- artifact_id="$(gh api "repos/$GITHUB_REPOSITORY/actions/runs/$RUN_ID/artifacts" --jq '.artifacts[] | select(.name == "gen1recomp-ios-ipa") | .id')"
+ artifact_id="$(gh api "repos/$GITHUB_REPOSITORY/actions/runs/$RUN_ID/artifacts" --jq '.artifacts[] | select(.name == "gen1recomp++-ios-ipa") | .id')"
[ -n "$artifact_id" ] || exit 0
head_owner="${HEAD_REPOSITORY%%/*}"
pr_number="$(gh api "repos/$GITHUB_REPOSITORY/pulls?state=open&head=$head_owner:$HEAD_BRANCH" --jq '.[0].number // empty')"
@@ -44,7 +44,7 @@ jobs:
uses: thollander/actions-comment-pull-request@v3
with:
message: |
- [gen1recomp.ipa](${{ steps.artifact.outputs.artifact_url }})
+ [gen1recomp++.ipa](${{ steps.artifact.outputs.artifact_url }})
**Commit**: [#${{ steps.build-info.outputs.hash }}](https://github.com/${{ github.event.workflow_run.head_repository.full_name }}/commit/${{ github.event.workflow_run.head_sha }})
**Build Time**: `${{ steps.build-info.outputs.time }}`
diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml
index c63c2576..7116a65f 100644
--- a/.github/workflows/release.yml
+++ b/.github/workflows/release.yml
@@ -444,9 +444,9 @@ jobs:
[ -n "$apk" ] || { echo "::error::no Android APK found under dist/android/debug"; exit 1; }
cp "$apk" "$outdir/gen1recomp-${v}-android.apk"
- ipa="dist/ios/gen1recomp.ipa"
+ ipa="dist/ios/gen1recomp++.ipa"
[ -f "$ipa" ] || { echo "::error::$ipa not found (expected from scripts/build_ios.sh --device)"; exit 1; }
- cp "$ipa" "$outdir/gen1recomp-${v}-ios.ipa"
+ cp "$ipa" "$outdir/gen1recomp++-${v}-ios.ipa"
swzip="dist/switch/gen1recomp-${v}-switch.zip"
[ -f "$swzip" ] || { echo "::error::$swzip not found (expected from scripts/build_switch.sh --fused → pack_sd_zip.sh)"; exit 1; }
@@ -580,7 +580,7 @@ jobs:
"dist/release/gen1recomp-${v}-linux.zip"
"dist/release/gen1recomp-${v}-linux-arm64.AppImage"
"dist/release/gen1recomp-${v}-android.apk"
- "dist/release/gen1recomp-${v}-ios.ipa"
+ "dist/release/gen1recomp++-${v}-ios.ipa"
"dist/release/gen1recomp-${v}-switch.zip"
"dist/release/gen1recomp-${v}-xbox-uwp.zip"
"dist/release/gen1recomp-${v}-rg34xxsp-stockos64-mod.zip"
@@ -602,14 +602,15 @@ jobs:
run: |
set -euo pipefail
v="${{ needs.version.outputs.version }}"
- ipa="dist/release/gen1recomp-${v}-ios.ipa"
+ ipa="dist/release/gen1recomp++-${v}-ios.ipa"
app_repo="mobile/ios/app-repo.json"
[ -f "$ipa" ] || { echo "::error::$ipa not found"; exit 1; }
[ -f "$app_repo" ] || { echo "::error::$app_repo not found"; exit 1; }
date="$(date -u +"%Y-%m-%d")"
size="$(wc -c < "$ipa" | tr -d '[:space:]')"
- download_url="https://github.com/${GITHUB_REPOSITORY}/releases/download/v${v}/gen1recomp-${v}-ios.ipa"
+ download_url="https://github.com/${GITHUB_REPOSITORY}/releases/download/v${v}/gen1recomp++-${v}-ios.ipa"
+ bundle_id="com.theboisclub.gen1recompplusplus"
localized_description="Gen1Recomp - A native Lua / LÖVE2D recreation of Gen 1 Poke"
release_notes="$(GH_TOKEN="${{ github.token }}" gh release view "v${v}" --json body --jq '.body // ""' 2>/dev/null || true)"
if [ -n "$release_notes" ]; then
@@ -623,15 +624,15 @@ jobs:
--argjson size "$size" \
'{version: $version, date: $date, size: $size, downloadURL: $download_url, localizedDescription: $localized_description}')"
- if jq -e --arg version "$v" \
- 'any(.apps[] | select(.bundleIdentifier == "com.theboisclub.gen1recomp").versions[]?; .version == $version)' \
+ if jq -e --arg bundle_id "$bundle_id" --arg version "$v" \
+ 'any(.apps[] | select(.bundleIdentifier == $bundle_id).versions[]?; .version == $version)' \
"$app_repo" >/dev/null; then
- jq --arg version "$v" --argjson entry "$entry" \
- '(.apps[] | select(.bundleIdentifier == "com.theboisclub.gen1recomp").versions) |= map(if .version == $version then $entry else . end)' \
+ jq --arg bundle_id "$bundle_id" --arg version "$v" --argjson entry "$entry" \
+ '(.apps[] | select(.bundleIdentifier == $bundle_id).versions) |= map(if .version == $version then $entry else . end)' \
"$app_repo" > "$app_repo.tmp"
else
- jq --argjson entry "$entry" \
- '(.apps[] | select(.bundleIdentifier == "com.theboisclub.gen1recomp").versions) |= [$entry] + .' \
+ jq --arg bundle_id "$bundle_id" --argjson entry "$entry" \
+ '(.apps[] | select(.bundleIdentifier == $bundle_id).versions) |= [$entry] + .' \
"$app_repo" > "$app_repo.tmp"
fi
mv "$app_repo.tmp" "$app_repo"
diff --git a/README.md b/README.md
index c5bbecff..3710fd9e 100644
--- a/README.md
+++ b/README.md
@@ -242,7 +242,7 @@ in [docs/linux-arm64-build.md](docs/linux-arm64-build.md).
## iOS
-Every release ships `gen1recomp-*-ios.ipa`. Sideload it with AltStore
+Every release ships `gen1recomp++-*-ios.ipa`. Sideload it with AltStore
(Windows or Mac) — see [docs/ios-sideload.md](docs/ios-sideload.md). To
build and install from source on a Mac instead, see
[docs/ios-install.md](docs/ios-install.md).
diff --git a/docs/ios-sideload.md b/docs/ios-sideload.md
index ba4907da..8c19cf01 100644
--- a/docs/ios-sideload.md
+++ b/docs/ios-sideload.md
@@ -1,6 +1,6 @@
# Sideload the iOS build with AltStore
-Every GitHub Release ships an IPA (`gen1recomp-*-ios.ipa`). Install it on
+Every GitHub Release ships an IPA (`gen1recomp++-*-ios.ipa`). Install it on
your iPhone or iPad with [AltStore Classic](https://altstore.io/) — AltStore
re-signs the app with **your** free Apple ID so you do not need a Mac or
Xcode.
@@ -23,7 +23,7 @@ Stuck? Start here:
## 2. Install the game
-1. Download `gen1recomp-*-ios.ipa` from
+1. Download `gen1recomp++-*-ios.ipa` from
[Releases](https://github.com/bryanthaboi/gen1recomp/releases).
2. Open **AltStore** on the phone (AltServer must be running on the same
Wi‑Fi, or keep the phone plugged into the computer).
diff --git a/docs/updater.md b/docs/updater.md
index c27615a3..f117c898 100644
--- a/docs/updater.md
+++ b/docs/updater.md
@@ -26,7 +26,7 @@ JSON parsing, and sha256 verification run on a background `love.thread`
## Version.lua fields
-`src/core/Version.lua` carries three fields the updater reads directly (the
+`src/core/Version.lua` carries four fields the updater reads directly (the
existing `modApi`, `linkProtocol`, `saveFormat`, and `cache` fields are
untouched):
@@ -37,6 +37,11 @@ untouched):
as a valid payload to chainload).
- `shell` - the native-shell contract this build's fused executable
implements.
+- `payloadHost` - the native host family an in-place payload targets. Ordinary
+ LÖVE packages use `"love"`. A specialized native package uses a distinct,
+ stable identifier and accepts only payloads carrying that same identifier.
+ A missing field defaults to `"love"`, preserving compatibility with payloads
+ released before this field existed.
- `minShell` - the lowest shell contract required to *run* this payload.
Bump `minShell` only when a payload needs something the currently-shipped
@@ -49,6 +54,12 @@ rather than deleting it, in case a future shell upgrade can run it, and
installer instead. Do not bump `minShell` for an ordinary Lua/data release;
that is exactly the case the updater exists to avoid a reinstall for.
+Change `payloadHost` only when the packaged Lua depends on a different native
+host family. This is separate from `minShell`: the host name answers *which*
+native integration the payload targets, while the shell number answers *which
+revision* of that integration it requires. A mismatched-host payload is never
+mounted or deleted as stale; the launcher directs the player to a full package.
+
## Release assets
Each tagged release `vX.Y.Z` carries the existing per-platform archives
diff --git a/main.lua b/main.lua
index 11a2c003..64a9489e 100644
--- a/main.lua
+++ b/main.lua
@@ -14,6 +14,7 @@ local SwitchDiagnostics = require("src.debug.SwitchDiagnostics")
local LaunchOptions = require("src.core.LaunchOptions")
local NxDisplay = require("src.core.NxDisplay")
local PlatformHooks = require("src.core.PlatformHooks")
+local HostDisplay = require("src.core.HostDisplay")
-- Lua errors: persist a redacted trace in the save dir and surface a hint.
do
@@ -197,14 +198,19 @@ end
local touchEditorHost
local closeTouchControlsEditor -- forward declaration
-local function openTouchControlsEditor()
+-- `version` is the launcher tab the gear was opened on, and it decides which
+-- option block the layout lands in (src/ui/TouchControlsEditor.lua persist).
+local function openTouchControlsEditor(version)
touchEditorHost = Importer
if Importer and Importer.prepareOverlayHandoff then
Importer:prepareOverlayHandoff()
end
Importer = nil
TouchEditor = require("src.ui.TouchControlsEditor")
- TouchEditor.load({ onClose = function() closeTouchControlsEditor() end })
+ TouchEditor.load({
+ version = version,
+ onClose = function() closeTouchControlsEditor() end,
+ })
end
function closeTouchControlsEditor()
@@ -425,6 +431,7 @@ function love.load(args)
end
function love.update(dt)
+ HostDisplay.update(dt)
SwitchDiagnostics.maybeFlush(false)
-- NX only (no-op elsewhere): follow dock/undock without waiting for SDL.
NxDisplay.sync()
@@ -472,11 +479,27 @@ function love.update(dt)
end
function love.draw()
- if editorMode then return EditorApp.draw() end
- if TouchEditor then return TouchEditor.draw() end
- if Importer then return Importer:draw() end
+ if editorMode then
+ HostDisplay.beginFrame("editor", EditorApp)
+ local result = EditorApp.draw()
+ HostDisplay.endFrame("editor", EditorApp)
+ return result
+ end
+ if TouchEditor then
+ HostDisplay.beginFrame("touch_editor", TouchEditor)
+ local result = TouchEditor.draw()
+ HostDisplay.endFrame("touch_editor", TouchEditor)
+ return result
+ end
+ if Importer then
+ HostDisplay.beginFrame("launcher", Importer)
+ local result = Importer:draw()
+ HostDisplay.endFrame("launcher", Importer)
+ return result
+ end
if not Game then return end
+ HostDisplay.beginFrame("game", Game)
Game:draw()
-- frame capture requested by a driver
if Game.capturePath then
@@ -491,6 +514,7 @@ function love.draw()
end
end)
end
+ HostDisplay.endFrame("game", Game)
end
function love.keypressed(key, scancode, isrepeat)
diff --git a/mobile/android/love/src/main/java/org/love2d/android/GameActivity.java b/mobile/android/love/src/main/java/org/love2d/android/GameActivity.java
index 3bad1ea0..dbd409e8 100644
--- a/mobile/android/love/src/main/java/org/love2d/android/GameActivity.java
+++ b/mobile/android/love/src/main/java/org/love2d/android/GameActivity.java
@@ -143,16 +143,36 @@ public class GameActivity extends SDLActivity {
private static native void nativeSetDefaultStreamValues(int sampleRate, int framesPerBurst);
+ /**
+ * Native libraries required by an optional Android host extension.
+ *
+ * Subclasses supplied by another product flavor may override this method.
+ * The libraries are loaded after LÖVE's dependencies and before liblove;
+ * liblove must remain last because SDL treats the final entry as the main
+ * shared object.
+ */
+ protected String[] getHostLibraries() {
+ return new String[0];
+ }
+
@Override
protected String[] getLibraries() {
- return new String[] {
- "c++_shared",
- "mpg123",
- "openal",
- "love",
- };
+ String[] hostLibraries = getHostLibraries();
+ String[] libraries = new String[hostLibraries.length + 4];
+ libraries[0] = "c++_shared";
+ libraries[1] = "mpg123";
+ libraries[2] = "openal";
+ System.arraycopy(hostLibraries, 0, libraries, 3, hostLibraries.length);
+ libraries[libraries.length - 1] = "love";
+ return libraries;
}
+ protected void onHostCreateBeforeSDL(Bundle savedInstanceState) {}
+ protected void onHostCreateAfterSDL(Bundle savedInstanceState) {}
+ protected void onHostResume() {}
+ protected void onHostPause() {}
+ protected void onHostDestroy() {}
+
@Override
protected String getMainSharedObject() {
String[] libs = getLibraries();
@@ -192,7 +212,9 @@ public class GameActivity extends SDLActivity {
intent.setData(null);
}
+ onHostCreateBeforeSDL(savedInstanceState);
super.onCreate(savedInstanceState);
+ onHostCreateAfterSDL(savedInstanceState);
if (savedInstanceState != null) {
// Restore the in-flight SAF destinations, so a pick that returns to
// a recreated activity still lands under the basename it asked for.
@@ -341,6 +363,7 @@ public class GameActivity extends SDLActivity {
Log.d("GameActivity", "Cancelling vibration");
vibrator.cancel();
}
+ onHostDestroy();
super.onDestroy();
}
@@ -351,12 +374,14 @@ public class GameActivity extends SDLActivity {
vibrator.cancel();
}
teardownSecondaryDisplay();
+ onHostPause();
super.onPause();
}
@Override
public void onResume() {
super.onResume();
+ onHostResume();
setupSecondaryDisplay();
}
diff --git a/mobile/ios/README.md b/mobile/ios/README.md
index 5ae5439c..37f48b4e 100644
--- a/mobile/ios/README.md
+++ b/mobile/ios/README.md
@@ -7,7 +7,7 @@ an iOS app with LÖVE 12.0.
The app uses the public iOS Documents directory as its LÖVE save directory.
There is no `pokemon-love2d` subdirectory and the app does not create a
-README file there. When browsing `On My iPhone > gen1recomp` in Files, the
+README file there. When browsing `On My iPhone > gen1recomp++` in Files, the
directory contains the app's runtime data directly, including:
- installed mods and downloaded ROMs
@@ -46,7 +46,7 @@ scripts/build_ios.sh --device --release --install
Device builds require a paired, unlocked device and a valid Apple signing
identity. Set `DEVELOPMENT_TEAM` or `CODE_SIGN_IDENTITY` when automatic
signing cannot select the intended account. Add `--ipa` to create
-`dist/ios/gen1recomp.ipa`.
+`dist/ios/gen1recomp++.ipa`.
The script verifies the final app before packaging it:
@@ -76,10 +76,10 @@ option.
Simulator and device app bundles are copied to:
```text
-dist/ios/Debug-iphonesimulator/gen1recomp.app
-dist/ios/Release-iphonesimulator/gen1recomp.app
-dist/ios/Debug-iphoneos/gen1recomp.app
-dist/ios/Release-iphoneos/gen1recomp.app
+dist/ios/Debug-iphonesimulator/gen1recomp++.app
+dist/ios/Release-iphonesimulator/gen1recomp++.app
+dist/ios/Debug-iphoneos/gen1recomp++.app
+dist/ios/Release-iphoneos/gen1recomp++.app
```
The intermediate Xcode products are under `mobile/ios/build/`. Both locations
@@ -94,9 +94,9 @@ saves; those are created at runtime in Documents.
| Field | Default |
| --- | --- |
-| Display name | `gen1recomp` |
-| Product name | `gen1recomp` |
-| Bundle identifier | `com.theboisclub.gen1recomp` |
+| Display name | `gen1recomp++` |
+| Product name | `gen1recomp++` |
+| Bundle identifier | `com.theboisclub.gen1recompplusplus` |
| Save directory | Public `Documents` root |
| Orientation | Portrait |
diff --git a/mobile/ios/app-repo.json b/mobile/ios/app-repo.json
index d5b1db26..a1150791 100644
--- a/mobile/ios/app-repo.json
+++ b/mobile/ios/app-repo.json
@@ -1,17 +1,31 @@
{
- "name": "gen1recomp App Repo",
- "identifier": "com.theboisclub.gen1recomp.repo",
+ "name": "gen1recomp++ App Repo",
+ "identifier": "com.theboisclub.gen1recompplusplus.repo",
"iconURL": "https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/assets/logo/gen1recomp_cover.png",
"apps": [
{
- "name": "gen1recomp",
- "bundleIdentifier": "com.theboisclub.gen1recomp",
+ "name": "gen1recomp++",
+ "bundleIdentifier": "com.theboisclub.gen1recompplusplus",
"developerName": "bryanthaboi",
"iconURL": "https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/assets/logo/gen1recomp_cover.png",
"localizedDescription": "Gen1Recomp - A native Lua / LÖVE2D recreation of Gen 1 Poke",
"tintColor": "3b5ca8",
"category": "games",
"versions": [
+ {
+ "version": "0.1.81",
+ "date": "2026-08-13",
+ "size": 9886854,
+ "downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.81/gen1recomp++-0.1.81-ios.ipa",
+ "localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1091 Encounter Rate is tied to Game Speed\n- #1097 Phase through walls exiting a cave\n- #1100 Allow for control edit and vibration toggle on gold\n- #1104 wrong warp\n- #1135 update for iphone - haptic vibrations\n- #1155 Magnitude always rolls a 4\n- #1157 Sonic Boom doesn't deal set damage\n- #1158 Unable to view opponent's next Pokemon\n- #1159 Dig animation is bugged\n- #1160 64x64 battle sprite followup for mods\n- #1167 [Gold] items in ilex forest missing\n- #1208 Gold Save game not showing properly in LAUNCHER after having multiple saves\n\n## Contributors\n\n- @bryanthaboi\n- @castdrian\n- @MaxTomahawk\n- @Yukitty\n- Codex Agent"
+ },
+ {
+ "version": "0.1.80",
+ "date": "2026-08-12",
+ "size": 10964568,
+ "downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.1.80/gen1recomp-0.1.80-ios.ipa",
+ "localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1100 Allow for control edit and vibration toggle on gold\n- #1107 [Gold] When playing without a save slot in the launcher, no save will be created at all when saving ingame\n- #1112 [Gold] In the shop when buying items and pressing \"down\", it should not default to x99\n- #1121 [Gold] NPC trading (probably player too?) animation broken / missing things\n- #1126 [Gold] Jumping off ledge animation missing\n- #1130 A separate program for Gen2 (Gen2 Recomp)\n- #1145 Gen1recomp internal update - Mod didn't filter for Gen1 and Gen2 when click on individual tab\n- #1150 Control in Gold freeze when change\n- #1151 [Gold] Following up of #1127\n- #1152 [Gold] You cannot try to run away from wild battle after one of your Pokemon gets fainted.\n- #1161 window/borderless & resolution selection for gen2\n- #1162 [gold] learning TM/HM doesn't show if possible or not\n- #1164 Goldenrod Tower Softlock\n- #1165 [Gold] NPC trading behavior and ledge jumping missing still there despite fix\n- #1166 [Gold] nickname screen grey\n- #1167 [Gold] items in ilex forest missing\n- #1168 [Gold] multi-hit attacks only hits twice\n- #1169 [Gold] the sales lady in goldenrod underground\n- #1172 [Gold] {last item u found/got} used ROCK SMASH\n- #1173 [Gold] ROCK SMASH rocks keep slide left\n- #1177 [Gold] Touch controls position\n- #1178 No Vibration Setting for Gold\n- #1180 [Gold] something feels off with the DV calculation\n- #1184 [Gold] Kurt is in the wrong spot, blocking you from progressing\n- #1185 [Gold] Text messages is in the wrong order when a Pokemon learns a new skill after a trainer fight\n- #1188 GoldenRod tower softlock\n- #1190 POKEMON GOLD GEN1RECOMP++\n- #1192 cant import gold on RGXX build\n\n## Contributors\n\n- @anxiousintrovert\n- @AverageConsumer\n- @bryanthaboi\n- @MaxTomahawk\n- @ShaneMcGovernIE\n- @thibautbus"
+ },
{
"version": "0.1.79",
"date": "2026-08-12",
diff --git a/mobile/ios/overlays/love-ios.plist b/mobile/ios/overlays/love-ios.plist
index 6d7e2b30..d2f97a54 100644
--- a/mobile/ios/overlays/love-ios.plist
+++ b/mobile/ios/overlays/love-ios.plist
@@ -5,7 +5,7 @@
CFBundleDevelopmentRegion
en
CFBundleDisplayName
- gen1recomp
+ gen1recomp++
CFBundleDocumentTypes
@@ -32,7 +32,7 @@
CFBundleInfoDictionaryVersion
6.0
CFBundleName
- gen1recomp
+ gen1recomp++
CFBundlePackageType
APPL
CFBundleShortVersionString
diff --git a/mobile/ios/patch_love_src.py b/mobile/ios/patch_love_src.py
index b6d6eb40..e9a90a43 100644
--- a/mobile/ios/patch_love_src.py
+++ b/mobile/ios/patch_love_src.py
@@ -29,6 +29,9 @@ WRAP_SYSTEM = LOVE_SRC / "src" / "modules" / "system" / "wrap_System.cpp"
PBXPROJ = LOVE_SRC / "platform" / "xcode" / "love.xcodeproj" / "project.pbxproj"
APPLE_MM = LOVE_SRC / "src" / "common" / "apple.mm"
FILESYSTEM_CPP = LOVE_SRC / "src" / "modules" / "filesystem" / "physfs" / "Filesystem.cpp"
+IOS_MM = LOVE_SRC / "src" / "common" / "ios.mm"
+IOS_H = LOVE_SRC / "src" / "common" / "ios.h"
+SYSTEM_CPP = LOVE_SRC / "src" / "modules" / "system" / "System.cpp"
ENTITLEMENTS_SRC = IOS_DIR / "overlays" / "love-ios.entitlements"
NATIVE_FILES = ("GRPickerBridge.swift", "GRHealthBridge.swift", "GRBootstrap.m")
@@ -120,7 +123,7 @@ int w_pickFileKinds(lua_State *L)
typedef const char *(*GRUTF8)(id, SEL);
const char *bytes = ((GRUTF8)objc_msgSend)(kinds,
sel_registerName("UTF8String"));
- if (bytes == nullptr || bytes[0] == '\0')
+ if (bytes == nullptr || bytes[0] == '\\0')
{
lua_pushnil(L);
return 1;
@@ -358,6 +361,50 @@ def patch_public_documents():
print("patch_love_src: iOS save directory routed to Documents root")
+def patch_ios_haptics():
+ text = pristine(IOS_MM, ("UIImpactFeedbackGenerator",))
+ original = """void vibrate()
+{
+ @autoreleasepool
+ {
+ AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
+ }
+}
+"""
+ replacement = """void vibrate(double seconds)
+{
+ @autoreleasepool
+ {
+ UIImpactFeedbackStyle style = UIImpactFeedbackStyleLight;
+ if (seconds >= 0.035)
+ style = UIImpactFeedbackStyleHeavy;
+ else if (seconds >= 0.02)
+ style = UIImpactFeedbackStyleMedium;
+ UIImpactFeedbackGenerator *generator = [[UIImpactFeedbackGenerator alloc]
+ initWithStyle:style];
+ [generator prepare];
+ [generator impactOccurred];
+ }
+}
+"""
+ if original not in text:
+ fail(f"iOS haptic anchor not found in {IOS_MM}")
+ IOS_MM.write_text(text.replace(original, replacement, 1))
+
+ header = pristine(IOS_H, ("void vibrate(double seconds);",))
+ header_original = "void vibrate();"
+ if header_original not in header:
+ fail(f"iOS haptic declaration not found in {IOS_H}")
+ IOS_H.write_text(header.replace(header_original, "void vibrate(double seconds);", 1))
+
+ system = pristine(SYSTEM_CPP, ("love::ios::vibrate(seconds)",))
+ system_original = "love::ios::vibrate();"
+ if system_original not in system:
+ fail(f"iOS haptic call site not found in {SYSTEM_CPP}")
+ SYSTEM_CPP.write_text(system.replace(system_original, "love::ios::vibrate(seconds);", 1))
+ print("patch_love_src: iOS haptics use Taptic Engine impact presets")
+
+
def patch_pbxproj():
text = pristine(PBXPROJ)
@@ -408,7 +455,9 @@ def patch_pbxproj():
fail(f"build configuration {config_id} not found")
settings = (
"\t\t\t\tSWIFT_VERSION = 5.0;\n"
- "\t\t\t\tIPHONEOS_DEPLOYMENT_TARGET = 14.0;\n"
+ "\t\t\t\tIPHONEOS_DEPLOYMENT_TARGET = 15.0;\n"
+ "\t\t\t\tPRODUCT_NAME = \"gen1recomp++\";\n"
+ "\t\t\t\tEXECUTABLE_NAME = \"gen1recomp++\";\n"
'\t\t\t\tCODE_SIGN_ENTITLEMENTS = "ios/native/love-ios.entitlements";\n'
)
text = text[: m.end()] + settings + text[m.end():]
@@ -422,6 +471,7 @@ def main():
fail("love-src/ missing; run scripts/build_ios.sh --fetch first")
copy_native_files()
patch_public_documents()
+ patch_ios_haptics()
patch_wrap_system()
patch_pbxproj()
diff --git a/scripts/build.sh b/scripts/build.sh
index 2828ac83..5c6f8bc5 100755
--- a/scripts/build.sh
+++ b/scripts/build.sh
@@ -13,7 +13,7 @@
# dist/linux/gen1recomp-linux.zip (fused x86_64 AppImage)
# dist/android/debug/*.apk (full gradle output stays under
# mobile/android/app/build/outputs/apk/embedNoRecord/)
-# dist/ios/-/gen1recomp.app (full xcodebuild output stays
+# dist/ios/-/gen1recomp++.app (full xcodebuild output stays
# under mobile/ios/build/Build/Products/)
set -euo pipefail
diff --git a/scripts/build_ios.sh b/scripts/build_ios.sh
index 3a87dce9..9c7fac93 100755
--- a/scripts/build_ios.sh
+++ b/scripts/build_ios.sh
@@ -20,9 +20,9 @@
# - macOS + Xcode (xcodebuild)
# - mobile/ios/love-src/ (see --fetch / mobile/ios/README.md)
#
-# Output: dist/ios/-/gen1recomp.app (convenience copy)
-# dist/ios/gen1recomp.ipa (device builds only)
-# mobile/ios/build/Build/Products/-/gen1recomp.app
+# Output: dist/ios/-/gen1recomp++.app (convenience copy)
+# dist/ios/gen1recomp++.ipa (device builds only)
+# mobile/ios/build/Build/Products/-/gen1recomp++.app
set -euo pipefail
@@ -39,8 +39,9 @@ RESOURCES_DIR="$XCODE_DIR/ios/resources"
LOVE_FILE="$RESOURCES_DIR/game.love"
LIBS_DIR="$XCODE_DIR/ios/libraries"
-APP_NAME="gen1recomp"
-DISPLAY_NAME="gen1recomp"
+APP_NAME="gen1recomp++"
+DISPLAY_NAME="gen1recomp++"
+PRODUCT_NAME="gen1recomp++"
# Bundle ID resolution, most specific wins:
# 1. GEN1_BUNDLE_ID env var
# 2. mobile/ios/bundle_id.local (one line, gitignored — pins YOUR install
@@ -50,7 +51,7 @@ DISPLAY_NAME="gen1recomp"
# capabilities like HealthKit are involved), so a per-team default
# lets anyone build without colliding with someone else's app
# 4. simulator: the project default (no App ID registration involved)
-BUNDLE_ID="${GEN1_BUNDLE_ID:-com.theboisclub.gen1recomp}"
+BUNDLE_ID="${GEN1_BUNDLE_ID:-}"
if [ -z "$BUNDLE_ID" ] && [ -f "$IOS_DIR/bundle_id.local" ]; then
BUNDLE_ID="$(tr -d '[:space:]' < "$IOS_DIR/bundle_id.local")"
fi
@@ -138,11 +139,7 @@ if $DEVICE && [ -z "${DEVELOPMENT_TEAM:-}" ]; then
fi
fi
if [ -z "$BUNDLE_ID" ]; then
- if $DEVICE; then
- BUNDLE_ID="com.gen1recomp.t$(printf '%s' "$DEVELOPMENT_TEAM" | tr '[:upper:]' '[:lower:]')"
- else
- BUNDLE_ID="com.theboisclub.pokemonred"
- fi
+ BUNDLE_ID="com.theboisclub.gen1recompplusplus"
fi
# --------------------------------------------------------------- host checks
@@ -226,13 +223,26 @@ verify_documents_overlay() {
}
apply_ios_icon() {
- local source="$ROOT/assets/logo/gen1recomp_cover.png"
+ local source="$ROOT/assets/logo/logo.png"
local target="$XCODE_DIR/Images.xcassets/iOS AppIcon.appiconset"
[ -f "$source" ] || fail "missing iOS icon source: $source"
[ -d "$target" ] || fail "missing iOS app icon set: $target"
+ local icon="$BUILD_DIR/gen1recomp-ios-icon.png"
+ mkdir -p "$BUILD_DIR"
+ if command -v magick >/dev/null 2>&1; then
+ magick -size 1024x1024 xc:black \
+ \( "$source" -resize 900x900 \) -gravity center -composite \
+ -alpha off "$icon" || fail "could not create iOS app icon: $source"
+ else
+ local scaled="$BUILD_DIR/gen1recomp-logo.png"
+ sips -Z 900 "$source" --out "$scaled" >/dev/null \
+ || fail "could not resize iOS app icon source: $source"
+ sips -p 1024 1024 --padColor 000000 "$scaled" --out "$icon" >/dev/null \
+ || fail "could not center iOS app icon source: $source"
+ fi
local entry name size
while IFS=: read -r name size; do
- sips -z "$size" "$size" "$source" --out "$target/$name" >/dev/null
+ sips -z "$size" "$size" "$icon" --out "$target/$name" >/dev/null
done <<'EOF'
icon-1024pt@1x.png:1024
icon-29pt@1x.png:29
@@ -647,6 +657,7 @@ run_xcodebuild() {
CURRENT_PROJECT_VERSION="$project_version"
INFOPLIST_KEY_UIFileSharingEnabled=YES
INFOPLIST_KEY_LSSupportsOpeningDocumentsInPlace=YES
+ IPHONEOS_DEPLOYMENT_TARGET=15.0
ONLY_ACTIVE_ARCH=NO
DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING=YES
)
@@ -666,6 +677,9 @@ run_xcodebuild() {
if [ -n "${CODE_SIGN_IDENTITY:-}" ]; then
args+=(CODE_SIGN_IDENTITY="$CODE_SIGN_IDENTITY")
fi
+ if [ "${GEN1_DISABLE_HEALTHKIT:-0}" = "1" ]; then
+ args+=(CODE_SIGN_ENTITLEMENTS=)
+ fi
fi
if ! xcodebuild -showsdks 2>/dev/null | grep -q "$sdk"; then
@@ -708,18 +722,22 @@ run_xcodebuild() {
fi
local products="$BUILD_DIR/Build/Products/${config}-${sdk}"
- local app="$products/$APP_NAME.app"
- if [ ! -d "$app" ]; then
- # PRODUCT_NAME override can still leave love.app on older projects
- if [ -d "$products/love.app" ]; then
- app="$products/$APP_NAME.app"
- mv "$products/love.app" "$app"
- warn "renamed love.app to $APP_NAME.app"
- else
- warn "xcodebuild finished but no .app under $products"
- find "$BUILD_DIR/Build/Products" -name '*.app' 2>/dev/null | head -20 || true
- return 0
+ local app=""
+ local candidate
+ for candidate in "$products/$PRODUCT_NAME.app" "$products/$APP_NAME.app" "$products/love.app"; do
+ if [ -d "$candidate" ]; then
+ app="$candidate"
+ break
fi
+ done
+ if [ -z "$app" ]; then
+ warn "xcodebuild finished but no .app under $products"
+ find "$BUILD_DIR/Build/Products" -name '*.app' 2>/dev/null | head -20 || true
+ return 0
+ fi
+ if [ "$app" != "$products/$APP_NAME.app" ]; then
+ mv "$app" "$products/$APP_NAME.app"
+ app="$products/$APP_NAME.app"
fi
verify_documents_configuration "$app"
@@ -760,7 +778,7 @@ run_xcodebuild() {
fi
}
-# Pack Payload/.app into dist/ios/gen1recomp.ipa for release / sideload tools.
+# Pack Payload/.app into dist/ios/gen1recomp++.ipa for release / sideload tools.
package_ipa() {
local app="$1"
local ipa="$DIST/$APP_NAME.ipa"
diff --git a/src/battle/gen2/Battle.lua b/src/battle/gen2/Battle.lua
index 83bab854..6602517d 100644
--- a/src/battle/gen2/Battle.lua
+++ b/src/battle/gen2/Battle.lua
@@ -1619,26 +1619,26 @@ function Battle:useMove(attacker, defender, moveId)
return
end
- -- Damage that skips the formula entirely (constantdamage).
- local fixed = Effects.fixedDamage(def.effect, attacker, defender, self.random, def)
+ -- Damage that skips the formula entirely. The move's own power goes with
+ -- it: EFFECT_STATIC_DAMAGE's arm of BattleCommand_ConstantDamage reads
+ -- BATTLE_VARS_MOVE_POWER as the damage (effect_commands.asm:3157-3161).
+ local fixed = Effects.fixedDamage(def.effect, attacker, defender, self.random,
+ def.power)
if fixed then
- -- StaticDamage's effect script runs resettypematchup after constantdamage
- -- (data/moves/effects.asm): immunities still miss (Sonic Boom vs Ghost).
- -- Flat damage is otherwise unscaled — no STAB / effectiveness multiply.
- if def.effect == "EFFECT_STATIC_DAMAGE" then
- local defTypes = (self:speciesDef(defender) or {}).types or defender.types
- local matchups = self.data.type_chart and self.data.type_chart.matchups
- local mult = Damage.typeMultiplier(def.type, defTypes, matchups)
- if mult == 0 then
- self:markMissed()
- self:emit({ kind = "message",
- text = "It doesn't affect " .. self:monName(defender) .. "..." })
- return
- end
+ -- The constant-damage effect list carries `resettypematchup` instead of
+ -- `stab`, and that command misses the move outright when the matchup byte
+ -- is 0 (effect_commands.asm:1480-1493) -- an immune target is the one
+ -- thing that stops SONIC BOOM, NIGHT SHADE or SUPER FANG.
+ local defenderTypes = (self:speciesDef(defender) or {}).types
+ or defender.types
+ local matchups = self.data.type_chart and self.data.type_chart.matchups
+ if Damage.typeMultiplier(def.type, defenderTypes, matchups) == 0 then
+ self:markMissed()
+ self:emit({ kind = "message",
+ text = "It doesn't affect " .. self:monName(defender) .. "..." })
+ return
end
- self:dealDamage(attacker, defender, fixed, {
- move = def, moveId = moveId, effectiveness = 10,
- })
+ self:dealDamage(attacker, defender, fixed, { move = def, moveId = moveId })
return
end
diff --git a/src/battle/gen2/Effects.lua b/src/battle/gen2/Effects.lua
index f9c1134e..00dc8c13 100644
--- a/src/battle/gen2/Effects.lua
+++ b/src/battle/gen2/Effects.lua
@@ -179,10 +179,9 @@ end
-- --------------------------------------------------------------- fixed damage
--- BattleCommand_ConstantDamage / LevelDamage / SuperFang / Psywave /
--- StaticDamage (Sonic Boom, Dragon Rage): skip the damage formula entirely.
--- `move` is optional; EFFECT_STATIC_DAMAGE reads move.power (20 / 40).
-function Effects.fixedDamage(effect, attacker, defender, random, move)
+-- BattleCommand_ConstantDamage (engine/battle/effect_commands.asm:3131-3205),
+-- one command for the whole SuperFang / Psywave / StaticDamage list.
+function Effects.fixedDamage(effect, attacker, defender, random, power)
if effect == "EFFECT_LEVEL_DAMAGE" then
return math.max(1, attacker.level or 1)
end
@@ -190,12 +189,17 @@ function Effects.fixedDamage(effect, attacker, defender, random, move)
return math.max(1, math.floor((defender.hp or 1) / 2))
end
if effect == "EFFECT_PSYWAVE" then
- -- 1..(level * 1.5), rerolled until it is in range; one roll is enough here.
- local ceiling = math.max(1, math.floor((attacker.level or 1) * 3 / 2))
- return math.max(1, (random and random(ceiling) or 0) + 1)
+ -- .psywave rerolls until the byte is nonzero AND below level * 1.5, so the
+ -- top of the range is that ceiling minus one (effect_commands.asm:3163).
+ local ceiling = math.max(2, math.floor((attacker.level or 1) * 3 / 2))
+ return math.max(1, (random and random(ceiling - 1) or 0) + 1)
end
+ -- SONIC BOOM and DRAGON RAGE share EFFECT_STATIC_DAMAGE, whose arm reads
+ -- BATTLE_VARS_MOVE_POWER straight into the damage word: their stored power
+ -- (20 and 40) IS the damage, never a formula input
+ -- (effect_commands.asm:3157-3161).
if effect == "EFFECT_STATIC_DAMAGE" then
- return math.max(1, (move and move.power) or 1)
+ return math.max(1, math.floor(power or 0))
end
return nil
end
diff --git a/src/core/Checkpoint.lua b/src/core/Checkpoint.lua
index bded2027..3f530f53 100644
--- a/src/core/Checkpoint.lua
+++ b/src/core/Checkpoint.lua
@@ -313,6 +313,16 @@ local function equalData(a, b)
return okA and okB and encodedA == encodedB
end
+local function normalizeVerificationMetadata(actual, expected)
+ if type(actual) == "table" and type(actual.identity) == "table"
+ and type(expected) == "table" and type(expected.identity) == "table" then
+ -- RFC 0004 treats engineVersion as compatibility metadata, not runtime
+ -- state. A fresh recapture stamps the running engine, so normalize only
+ -- that metadata before differential verification.
+ actual.identity.engineVersion = expected.identity.engineVersion
+ end
+end
+
local function firstDifference(a, b, path)
path = path or "$"
if type(a) ~= type(b) then return path .. " (type)" end
@@ -394,6 +404,7 @@ function Checkpoint.restore(game, checkpoint)
if ok then
local restored, verifyCode = Checkpoint.capture(game)
if restored and validated.rng == nil then restored.rng = nil end
+ normalizeVerificationMetadata(restored, validated)
if restored and equalData(restored, validated) then
emitRestored(game, validated)
return true
@@ -474,6 +485,7 @@ function Checkpoint.resume(game, checkpoint)
if ok then
local restored, verifyCode = Checkpoint.capture(game)
if restored and validated.rng == nil then restored.rng = nil end
+ normalizeVerificationMetadata(restored, validated)
if restored and equalData(restored, validated) then
emitRestored(game, validated)
return true
diff --git a/src/core/HostDisplay.lua b/src/core/HostDisplay.lua
new file mode 100644
index 00000000..d8ec5754
--- /dev/null
+++ b/src/core/HostDisplay.lua
@@ -0,0 +1,41 @@
+-- Optional native-host display lifecycle.
+--
+-- The engine always owns simulation and drawing. A packaged host may install
+-- one backend to observe per-frame updates and prepare/finalize a render target
+-- around an otherwise unchanged draw. With no backend installed every method
+-- is a no-op, which is the normal desktop and mobile path.
+--
+-- Backend methods are optional:
+-- backend:update(dt)
+-- backend:beginFrame(kind, subject)
+-- backend:endFrame(kind, subject)
+--
+-- `kind` is "editor", "touch_editor", "launcher", or "game". `subject` is
+-- the object whose existing draw method runs between beginFrame and endFrame.
+local HostDisplay = {}
+
+local backend
+
+function HostDisplay.setBackend(value)
+ if value ~= nil and type(value) ~= "table" then
+ error("host display backend must be a table or nil", 2)
+ end
+ backend = value
+end
+
+function HostDisplay.update(dt)
+ local fn = backend and backend.update
+ if fn then return fn(backend, dt) end
+end
+
+function HostDisplay.beginFrame(kind, subject)
+ local fn = backend and backend.beginFrame
+ if fn then return fn(backend, kind, subject) end
+end
+
+function HostDisplay.endFrame(kind, subject)
+ local fn = backend and backend.endFrame
+ if fn then return fn(backend, kind, subject) end
+end
+
+return HostDisplay
diff --git a/src/core/SaveData.lua b/src/core/SaveData.lua
index 70dd44c7..b3873497 100644
--- a/src/core/SaveData.lua
+++ b/src/core/SaveData.lua
@@ -335,11 +335,11 @@ function SaveData.defaultOptions()
-- TouchControls.normalizeConfig folds it into both orientations on load.
touchControls = { enabled = true },
-- Haptic feedback level for on-screen pad presses (#806):
- -- off | light | medium | heavy, mapped to a love.system.vibrate
- -- duration in src/core/TouchControls.lua. LIGHT by default, like the
- -- overlay itself defaulting on, so an options.lua predating this key
- -- gets the tick without going looking for the row. Inert wherever the
- -- overlay never appears (desktop) or LOVE has no vibrator.
+ -- off | light | normal | strong, mapped to a love.system.vibrate duration
+ -- in src/core/TouchControls.lua. LIGHT by default, so an options.lua
+ -- predating this key gets the tick without going looking for the row.
+ -- Inert wherever the overlay never appears (desktop) or LOVE has no
+ -- vibrator.
haptics = "light",
-- Shared UI/mod timestamp presentation. DEVICE follows the process time
-- locale where the platform exposes one; otherwise DateTime falls back to
@@ -818,9 +818,19 @@ end
function SaveData.slotSummary(save)
if type(save) ~= "table" then return nil, nil end
local name = save.player and save.player.name or nil
+ -- A Gen 2 slot carries no badge items and fills pokedex.caught, so both
+ -- counts come off wJohtoBadges/wPokedexCaught (engine/menus/intro_menu.asm:461).
+ local vinfo = type(save.version) == "string" and GameVersion.info(save.version)
+ local gen2 = save.generation == 2 or (vinfo and vinfo.generation == 2) or false
local dexCount = 0
- for _ in pairs((save.pokedex and save.pokedex.owned) or {}) do
- dexCount = dexCount + 1
+ if gen2 then
+ for _, has in pairs((save.pokedex and save.pokedex.caught) or {}) do
+ if has then dexCount = dexCount + 1 end
+ end
+ else
+ for _ in pairs((save.pokedex and save.pokedex.owned) or {}) do
+ dexCount = dexCount + 1
+ end
end
-- playTime is a plain seconds count in a Gen 1 save but a
-- { hours, minutes, seconds, frames } table in a Gen 2 (Gold) save, matching
@@ -838,8 +848,21 @@ function SaveData.slotSummary(save)
end
local timeText = ("%d:%02d"):format(math.floor(t / 3600),
math.floor(t / 60) % 60)
+ local badges
+ if gen2 then
+ -- Continue_DisplayBadgeCount walks TWO bytes, Johto then Kanto
+ -- (engine/menus/intro_menu.asm:461-469).
+ badges = 0
+ local p = save.player or {}
+ for _, has in pairs(p.badges or {}) do if has then badges = badges + 1 end end
+ for _, has in pairs(p.kantoBadges or {}) do
+ if has then badges = badges + 1 end
+ end
+ else
+ badges = Badges.count(nil, save)
+ end
return name, {
- badges = Badges.count(nil, save),
+ badges = badges,
timeText = timeText,
dexCount = dexCount,
}
diff --git a/src/core/TouchControls.lua b/src/core/TouchControls.lua
index d4d645bf..b3422edb 100644
--- a/src/core/TouchControls.lua
+++ b/src/core/TouchControls.lua
@@ -105,17 +105,21 @@ end
-- would be dropped on every editor save.
-- love.system.vibrate takes a duration and nothing else, so "intensity" is a
-- duration preset: Android runs the platform vibrator for exactly that long,
--- while iOS ignores the duration and fires the fixed system vibration, so
--- there the three levels all read as simply on.
-TouchControls.HAPTICS = { "off", "light", "medium", "heavy" }
+-- while iOS maps each duration to a matching Taptic Engine impact.
+TouchControls.HAPTICS = { "off", "light", "normal", "strong" }
TouchControls.HAPTIC_DEFAULT = "light"
-local HAPTIC_SECONDS = { off = 0, light = 0.012, medium = 0.025, heavy = 0.045 }
+local HAPTIC_SECONDS = {
+ off = 0, light = 0.012, normal = 0.025, strong = 0.045,
+}
local HAPTIC_LABELS = {
- off = "OFF", light = "LIGHT", medium = "MEDIUM", heavy = "HEAVY",
+ off = "OFF", light = "LIGHT", normal = "NORMAL", strong = "STRONG",
}
function TouchControls.normalizeHaptics(level)
+ if level == "physical" then return "light" end
+ if level == "medium" then return "normal" end
+ if level == "heavy" then return "strong" end
if HAPTIC_SECONDS[level] then return level end
return TouchControls.HAPTIC_DEFAULT
end
diff --git a/src/core/Version.lua b/src/core/Version.lua
index c57b91a2..0424bc82 100644
--- a/src/core/Version.lua
+++ b/src/core/Version.lua
@@ -8,6 +8,9 @@ local Version = {
-- "-dev" placeholder; CI stamps the real X.Y.Z into
-- the packed game.love only, never the working tree.
shell = 1, -- native-shell contract this build implements
+ payloadHost = "love", -- native host family for in-place Lua payloads.
+ -- A payload must name the same family; this prevents
+ -- mounting code packaged for a different native host.
minShell = 1, -- lowest shell contract that can RUN this payload.
-- Bump only when a payload needs a newer native
-- binary (e.g. a LOVE version bump); an older shell
diff --git a/src/core/gen2/Save.lua b/src/core/gen2/Save.lua
index 6affceaa..3d754198 100644
--- a/src/core/gen2/Save.lua
+++ b/src/core/gen2/Save.lua
@@ -764,9 +764,14 @@ end
function Save.summary(save)
if type(save) ~= "table" then return nil end
local badges = 0
+ -- Continue_DisplayBadgeCount counts TWO bytes, wJohtoBadges then wKantoBadges
+ -- (engine/menus/intro_menu.asm:461-469).
for _, has in pairs(save.player and save.player.badges or {}) do
if has then badges = badges + 1 end
end
+ for _, has in pairs(save.player and save.player.kantoBadges or {}) do
+ if has then badges = badges + 1 end
+ end
local caught = 0
for _, has in pairs(save.pokedex and save.pokedex.caught or {}) do
if has then caught = caught + 1 end
diff --git a/src/import/LauncherSettings.lua b/src/import/LauncherSettings.lua
index c44deeb7..0fe7c4de 100644
--- a/src/import/LauncherSettings.lua
+++ b/src/import/LauncherSettings.lua
@@ -62,6 +62,68 @@ local FILTERS = { "OFF", "1X", "2X", "3X" }
-- The core rows. Helper modules are required lazily under pcall: they are
-- pure label/cycle tables, but the launcher must never die because a render
-- module grew a dependency on live game data.
+-- TOUCH PAD, VIBRATION and the layout editor, shared by both row sets.
+--
+-- Gold reads these out of its own `gold` block (src/core/gen2/Save.lua:297),
+-- so `opts` is whichever table the gear is editing and the rows never have to
+-- know which game they belong to. #1100 / #1135: the Gold gear carried none
+-- of them, so a phone player could turn the pad and the buzz off in Red and
+-- had no way to reach either in Gold.
+local function addTouchRows(rows, add, opts, hooks)
+ -- TOUCH PAD only where the overlay can appear, mirroring OptionsMenu's
+ -- gate (mobile, or desktop forced by POKEPORT_TOUCH=1).
+ local env = os.getenv("POKEPORT_TOUCH")
+ local osName = love.system and love.system.getOS and love.system.getOS()
+ local show = env == "1"
+ or (env ~= "0" and (osName == "Android" or osName == "iOS"))
+ if show then
+ add(Strings("TOUCH PAD"),
+ function()
+ local tc = opts.touchControls
+ local on = not (type(tc) == "table" and tc.enabled == false)
+ return on and Strings("ON") or Strings("OFF")
+ end,
+ function()
+ local tc = type(opts.touchControls) == "table" and opts.touchControls or {}
+ tc.enabled = tc.enabled == false
+ opts.touchControls = tc
+ return true
+ end)
+ -- VIBRATION sits with it (#806): same gate, same subsystem. Stepping
+ -- the row buzzes once at the level being selected.
+ local okTC, TC = pcall(require, "src.core.TouchControls")
+ if okTC then
+ add(Strings("VIBRATION"),
+ function() return Strings(TC.hapticLabel(opts.haptics)) end,
+ function(dir)
+ opts.haptics = TC.cycleHaptics(opts.haptics, dir)
+ TC.buzz(opts.haptics)
+ return true
+ end)
+ end
+ end
+
+ -- TOUCH CONTROLS, the on-screen pad's layout editor. It used to be a
+ -- button on the game panel, once per game -- but the overlay layout is
+ -- global (options.touchControls.layouts), so three tabs offered three
+ -- buttons that edited the same thing while crowding the column that has to
+ -- hold Play. It belongs with the other control rows, behind the gear.
+ -- The host owns the editor screen, so the row only fires when a hook was
+ -- supplied (the standalone save editor opens this model with none).
+ if hooks and hooks.editTouchControls then
+ rows[#rows + 1] = {
+ label = Strings("TOUCH CONTROLS"),
+ actionLabel = Strings("Edit"),
+ action = function()
+ hooks.editTouchControls()
+ -- The editor replaces the whole screen: nothing left to persist here
+ -- beyond what the caller already saved on the way out.
+ return false
+ end,
+ }
+ end
+end
+
local function coreRows(opts, hooks)
local rows = {}
local function add(label, value, step)
@@ -236,60 +298,7 @@ local function coreRows(opts, hooks)
end)
end
- -- TOUCH PAD only where the overlay can appear, mirroring OptionsMenu's
- -- gate (mobile, or desktop forced by POKEPORT_TOUCH=1).
- do
- local env = os.getenv("POKEPORT_TOUCH")
- local osName = love.system and love.system.getOS and love.system.getOS()
- local show = env == "1"
- or (env ~= "0" and (osName == "Android" or osName == "iOS"))
- if show then
- add(Strings("TOUCH PAD"),
- function()
- local tc = opts.touchControls
- local on = not (type(tc) == "table" and tc.enabled == false)
- return on and Strings("ON") or Strings("OFF")
- end,
- function()
- local tc = type(opts.touchControls) == "table" and opts.touchControls or {}
- tc.enabled = tc.enabled == false
- opts.touchControls = tc
- return true
- end)
- -- VIBRATION sits with it (#806): same gate, same subsystem. Stepping
- -- the row buzzes once at the level being selected.
- local okTC, TC = pcall(require, "src.core.TouchControls")
- if okTC then
- add(Strings("VIBRATION"),
- function() return Strings(TC.hapticLabel(opts.haptics)) end,
- function(dir)
- opts.haptics = TC.cycleHaptics(opts.haptics, dir)
- TC.buzz(opts.haptics)
- return true
- end)
- end
- end
- end
-
- -- TOUCH CONTROLS, the on-screen pad's layout editor. It used to be a
- -- button on the game panel, once per game -- but the overlay layout is
- -- global (options.touchControls.layouts), so three tabs offered three
- -- buttons that edited the same thing while crowding the column that has to
- -- hold Play. It belongs with the other control rows, behind the gear.
- -- The host owns the editor screen, so the row only fires when a hook was
- -- supplied (the standalone save editor opens this model with none).
- if hooks and hooks.editTouchControls then
- rows[#rows + 1] = {
- label = Strings("TOUCH CONTROLS"),
- actionLabel = Strings("Edit"),
- action = function()
- hooks.editTouchControls()
- -- The editor replaces the whole screen: nothing left to persist here
- -- beyond what the caller already saved on the way out.
- return false
- end,
- }
- end
+ addTouchRows(rows, add, opts, hooks)
-- RESET REBINDS, directly under the touch-pad row. Rebinds are additive
-- (src/core/Input.lua:applyBindings layers options.bindings over the
@@ -462,7 +471,7 @@ end
-- src/ui/gen2/OptionsMenu.lua's ROWS; when editing one, keep the two in sync.
local GEN2_KEY = "gold"
-local function gen2Rows(opts)
+local function gen2Rows(opts, hooks)
local rows = {}
local function add(label, value, step)
rows[#rows + 1] = { label = label, value = value, step = step }
@@ -551,6 +560,8 @@ local function gen2Rows(opts)
end)
end
+ addTouchRows(rows, add, opts, hooks)
+
return rows
end
@@ -574,7 +585,7 @@ function LauncherSettings.open(hooks, version)
opts[GEN2_KEY] = block
end
sections = {
- { title = Strings("OPTIONS"), rows = gen2Rows(block) },
+ { title = Strings("OPTIONS"), rows = gen2Rows(block, hooks) },
}
else
sections = {
diff --git a/src/import/RomImporter.lua b/src/import/RomImporter.lua
index da44939f..9984768c 100644
--- a/src/import/RomImporter.lua
+++ b/src/import/RomImporter.lua
@@ -2652,11 +2652,14 @@ function RomImporter:_openSettings()
-- hook rather than reaching for main.lua's handler itself. Closing the
-- settings panel FIRST persists the pending edits (_closeSettings saves)
-- and leaves no modal behind the editor to return to.
+ -- The tab rides along: the editor persists the layout into that game's own
+ -- option block, and Gold's is not the flat Gen 1 one (#1100).
local hooks = {}
if self.onEditTouchControls then
+ local version = self.tab
hooks.editTouchControls = function()
self:_closeSettings()
- self.onEditTouchControls()
+ self.onEditTouchControls(version)
end
end
-- The tab the gear was opened on decides the row set: Gold reads a
@@ -2741,6 +2744,13 @@ function RomImporter:keypressed(key)
end
if self._modConfirm or self._modVersions or self._modReleaseNotes
or self._findDetails then
+ -- Focus navigation belongs to the visible modal as well as the launcher
+ -- beneath it. Route arrows and an already-armed confirm before this guard
+ -- returns; unarmed Enter still falls through to the modal guard. Keep this
+ -- inside the modal branch so text fields retain exclusive keyboard input.
+ if self._flex and require("src.import.LauncherView").keypressed(self, key) then
+ return
+ end
if key == "escape" then
if self._findDetails then
self._findDetails = nil
diff --git a/src/ui/OakSpeech.lua b/src/ui/OakSpeech.lua
index 8c5c08b5..e09077d6 100644
--- a/src/ui/OakSpeech.lua
+++ b/src/ui/OakSpeech.lua
@@ -266,7 +266,10 @@ function OakSpeech.new(game, onDone)
-- RedSprite: the walking sprite the pic shrinks into (frame 0 =
-- standing, facing down)
local playerSprites = (game.data.field and game.data.field.playerSprites) or {}
- local red = game.data.sprites and game.data.sprites[playerSprites.walk or "SPRITE_RED"] or game.data.sprites.SPRITE_RED
+ -- The fallback has to read the same guarded table: reaching for
+ -- game.data.sprites.SPRITE_RED after the `and` already found it nil threw.
+ local sprites = game.data.sprites or {}
+ local red = sprites[playerSprites.walk or "SPRITE_RED"] or sprites.SPRITE_RED
self.walkSheet = tryImage(red and red.image)
return self
end
diff --git a/src/ui/OptionsMenu.lua b/src/ui/OptionsMenu.lua
index ef21f209..c83c5450 100644
--- a/src/ui/OptionsMenu.lua
+++ b/src/ui/OptionsMenu.lua
@@ -501,7 +501,7 @@ local function buildRows(game)
return true
end },
-- Haptic feedback for on-screen pad presses (#806): OFF / LIGHT /
- -- MEDIUM / HEAVY, where the intensity is a vibration duration --
+ -- NORMAL / STRONG, where the intensity is a vibration duration --
-- love.system.vibrate takes nothing else. Hidden with TOUCH PAD below,
-- since the only thing that buzzes is a virtual button press.
{ id = "haptics", label = Strings("VIBRATION"),
@@ -515,7 +515,7 @@ local function buildRows(game)
o.haptics = TC.cycleHaptics(o.haptics, dir)
TC:applyOptions(o)
-- sample the level being selected: stepping the row is the only way
- -- to compare LIGHT against HEAVY without leaving the menu
+ -- to compare LIGHT against STRONG without leaving the menu
TC.buzz(o.haptics)
return true
end },
diff --git a/src/ui/gen2/BattleState.lua b/src/ui/gen2/BattleState.lua
index 47a9ab31..d3dfbd76 100644
--- a/src/ui/gen2/BattleState.lua
+++ b/src/ui/gen2/BattleState.lua
@@ -106,6 +106,10 @@ local TEXT_ASK_FORGET_SLOT = Strings.source("Which move should\nbe forgotten?")
local TEXT_CANT_FORGET_HM = Strings.source("HM moves can't be\nforgotten now.")
local TEXT_STOP_LEARNING = Strings.source("Stop learning\n%s?")
+-- BattleText_EnemyIsAboutToUseWillPlayerChangeMon (data/text/battle.asm:222-231).
+local TEXT_ENEMY_ABOUT_TO_USE = Strings.source(
+ "%s\nis about to use\v%s.\fWill %s\nchange POKéMON?")
+
-- _AskForgetMoveText, all three paragraphs (data/text/common_3.asm:141-165).
local TEXT_ASK_FORGET_MOVE = Strings.source(
"%s is\ntrying to learn\v%s.\fBut %s\ncan't learn more\vthan four moves."
@@ -548,6 +552,14 @@ BattleState.PLAYER_PIC_TILES = 6
-- box's own bottom centre.
local PIC_RESIZE_TILES = { [0] = 6, [1] = 4, [2] = 2, [3] = 7, [4] = 5, [5] = 3 }
+-- SUBSTATUS_UNDERGROUND / SUBSTATUS_FLYING, which BattleCommand_Charge sets on
+-- FLY and DIG only (engine/battle/effect_commands.asm:5478-5485); the port
+-- carries both as the volatile `vanished` flag.
+function BattleState.isVanished(mon)
+ local volatiles = mon and mon.volatile
+ return (volatiles and volatiles.vanished) and true or false
+end
+
function BattleState:drawPic(mon, back)
-- During the intro slide the player-side pic belongs to presentSlide's
-- backpic overlay, not to the baked bands (see BattleAnimView).
@@ -571,6 +583,13 @@ function BattleState:drawPic(mon, back)
-- The box is empty either because the animation running right now has
-- cleared it, or because the last one ENDED with it cleared (picHidden).
if (anim and anim.hidden) or self.picHidden[side] then return end
+ -- Mid FLY / DIG the box is empty: DisappearUser ClearBoxes it
+ -- (engine/battle/misc.asm:1-13), AppearUserRaiseSub puts it back on the
+ -- stored attack (engine/battle/effect_commands.asm:2113-2117).
+ if not (trainerBack or enemyTrainer) and BattleState.isVanished(mon)
+ and not (self.vanishAnim and self.vanishAnim == self.anim) then
+ return
+ end
local G = love.graphics
local w, h = image:getDimensions()
local px, py
@@ -582,10 +601,12 @@ function BattleState:drawPic(mon, back)
py = BattleState.PLAYER_PIC_TILE_Y * 8 + (box - h)
boxTiles = BattleState.PLAYER_PIC_TILES
else
- -- Bottom-aligned and horizontally centred inside the 7x7 box.
+ -- PadFrontpic pads a short pic and never a long one
+ -- (engine/gfx/load_pics.asm:342-386), so an oversized mod pic pins to the
+ -- box's own corner at hlcoord 12, 0 rather than to a negative offset.
local box = BattleState.ENEMY_PIC_TILES * 8
- px = BattleState.ENEMY_PIC_TILE_X * 8 + math.floor((box - w) / 2)
- py = BattleState.ENEMY_PIC_TILE_Y * 8 + (box - h)
+ px = BattleState.ENEMY_PIC_TILE_X * 8 + math.max(0, math.floor((box - w) / 2))
+ py = BattleState.ENEMY_PIC_TILE_Y * 8 + math.max(0, box - h)
boxTiles = BattleState.ENEMY_PIC_TILES
end
-- One tile per two frames to the right, SlideBattlePicOut's own step.
@@ -903,11 +924,12 @@ function BattleState:startAnim(key, opts)
param = opts.param or 0,
sfxOrder = audio.sfxOrder,
ballPalette = opts.ballPalette,
+ -- BGEffect_CheckFlyDigStatus reads wPlayerSubStatus3 / wEnemySubStatus3
+ -- (engine/battle_anims/bg_effects.asm:2838-2851); the port keeps that bit
+ -- on the mon's volatile table, not on the mon itself.
flying = {
- player = self.battle and self.battle.player
- and self.battle.player.vanished or false,
- enemy = self.battle and self.battle.enemy
- and self.battle.enemy.vanished or false,
+ player = BattleState.isVanished(self.battle and self.battle.player),
+ enemy = BattleState.isVanished(self.battle and self.battle.enemy),
},
hooks = {
-- anim_sound (engine/battle_anims/anim_commands.asm:1105) calls
@@ -1365,6 +1387,13 @@ function BattleState:advanceQueue()
end
end
end
+ -- BattleCommand_Charge runs LoadMoveAnim BEFORE DisappearUser
+ -- (engine/battle/effect_commands.asm:5459-5470), so FLY / DIG still draw
+ -- the take-off or the burrow on the turn the substatus goes up; the box
+ -- only empties once THIS animation is done with.
+ if BattleState.isVanished(self:activeMon(event.side)) then
+ self.vanishAnim = self.anim
+ end
elseif event.kind == "damage" and event.side then
-- ANIM_x_DAMAGE is the MOVE's after-anim (effect_commands.asm:1963-1972),
-- so only a move hit gets it; `animMove` is HandleWrap's (core.asm:1198-1203).
@@ -1864,6 +1893,20 @@ function BattleState:update(_dt)
return
end
+ -- The prompt's earlier pages: PlaceYesNoBox only follows the LAST one
+ -- (engine/battle/core.asm:3302-3305), so the mon is named and read first.
+ if self.phase == "shift-intro" then
+ if self.messageTimer > 0 then
+ if input:wasPressed("a") or input:wasPressed("b") then
+ self.messageTimer = 0
+ end
+ return
+ end
+ self:nextPage()
+ if not self.messagePages then self.phase = "ask-shift" end
+ return
+ end
+
-- OfferSwitch's YesNoBox: YES opens PickSwitchMonInBattle, NO (and B) falls
-- straight through to the enemy's send-out (engine/battle/core.asm:3305-3310).
if self.phase == "ask-shift" then
@@ -2464,13 +2507,13 @@ end
-- (engine/battle/core.asm:3298-3304, data/text/battle.asm:222-231).
function BattleState:offerShiftSwitch(mon)
self.shiftIndex = 1
- self.phase = "ask-shift"
local trainer = (self.battle.trainer and self.battle.trainer.name) or "Foe"
local player = (self.save and self.save.player and self.save.player.name)
or "GOLD"
- self.message = trainer .. " is about to use " .. self:name(mon)
- .. ". Will " .. player .. " change POKéMON?"
- self.messageTimer = MESSAGE_FRAMES
+ -- The `para` splits this in two (data/text/battle.asm:222-231): the incoming
+ -- mon is NAMED on its own page, and only the second carries the yes/no box.
+ self:showPages(Strings(TEXT_ENEMY_ABOUT_TO_USE, trainer, self:name(mon), player))
+ self.phase = self.messagePages and "shift-intro" or "ask-shift"
end
function BattleState:answerUseNextMon(yes)
diff --git a/src/update/Boot.lua b/src/update/Boot.lua
index b3936ad4..43f0781f 100644
--- a/src/update/Boot.lua
+++ b/src/update/Boot.lua
@@ -80,7 +80,8 @@ local function purgeBundledModules()
end
end
--- Boot.probePayload(rel) -> { engine = string, minShell = number } | nil, err
+-- Boot.probePayload(rel)
+-- -> { engine = string, minShell = number, payloadHost = string } | nil, err
--
-- Mount the archive at rel (a save-directory-relative path) on an isolated
-- mountpoint, read its src/core/Version.lua by executing the source with
@@ -104,24 +105,50 @@ function Boot.probePayload(rel)
if type(v) ~= "table" or type(v.engine) ~= "string" then
return nil, "payload has no usable Version table"
end
- return { engine = v.engine, minShell = tonumber(v.minShell) or 1 }
+ return {
+ engine = v.engine,
+ minShell = tonumber(v.minShell) or 1,
+ payloadHost = type(v.payloadHost) == "string" and v.payloadHost or "love",
+ }
end
--- Boot.select(candidates, bundledEngine, bundledShell) -> chosen | nil, toDelete
+-- Pure host gate shared by boot selection and the download worker. Missing
+-- payloadHost fields mean "love" so payloads made before this contract remain
+-- compatible with ordinary LOVE packages.
+function Boot.canHost(info, bundledShell, bundledPayloadHost)
+ if type(info) ~= "table" then return false end
+ local payloadHost = type(info.payloadHost) == "string"
+ and info.payloadHost or "love"
+ local host = type(bundledPayloadHost) == "string"
+ and bundledPayloadHost or "love"
+ return payloadHost == host and (tonumber(info.minShell) or 1)
+ <= (tonumber(bundledShell) or 1)
+end
+
+local function samePayloadHost(info, bundledPayloadHost)
+ local payloadHost = type(info.payloadHost) == "string"
+ and info.payloadHost or "love"
+ local host = type(bundledPayloadHost) == "string"
+ and bundledPayloadHost or "love"
+ return payloadHost == host
+end
+
+-- Boot.select(candidates, bundledEngine, bundledShell, bundledPayloadHost)
+-- -> chosen | nil, toDelete
--
-- Pure (no love.*): decide which payload to run and which to delete.
--- candidates is a list of { name = , engine = , minShell = }.
+-- candidates is a list of { name = , engine = , minShell = , payloadHost = }.
-- * chosen: the highest engine that is STRICTLY newer than bundledEngine and
--- whose minShell <= bundledShell (a payload the running shell can host).
+-- whose payloadHost matches and minShell <= bundledShell.
-- * toDelete: stale payloads -- engine <= bundled (old or the same as what we
-- already ship), or superseded by the chosen one (not newer than chosen).
--- A payload newer than the chosen one but unrunnable here (minShell too
--- high) is kept: a future shell upgrade may be able to run it.
-function Boot.select(candidates, bundledEngine, bundledShell)
+-- A newer incompatible payload is kept: a matching host or future shell
+-- may be able to run it.
+function Boot.select(candidates, bundledEngine, bundledShell, bundledPayloadHost)
local chosen
for _, c in ipairs(candidates) do
local newer = Semver.compare(c.engine, bundledEngine) > 0
- local runnable = (c.minShell or 1) <= bundledShell
+ local runnable = Boot.canHost(c, bundledShell, bundledPayloadHost)
if newer and runnable then
if not chosen or Semver.compare(c.engine, chosen.engine) > 0 then
chosen = c
@@ -132,9 +159,15 @@ function Boot.select(candidates, bundledEngine, bundledShell)
local toDelete = {}
for _, c in ipairs(candidates) do
if not (chosen and c.name == chosen.name) then
- local stale = Semver.compare(c.engine, bundledEngine) <= 0
- if chosen and Semver.compare(c.engine, chosen.engine) <= 0 then
- stale = true
+ local stale = false
+ -- Never clean up another host family's payloads. A shared save directory
+ -- may be opened by multiple native packages, and only the matching host
+ -- can decide whether one of its own archives is stale.
+ if samePayloadHost(c, bundledPayloadHost) then
+ stale = Semver.compare(c.engine, bundledEngine) <= 0
+ if chosen and Semver.compare(c.engine, chosen.engine) <= 0 then
+ stale = true
+ end
end
if stale then toDelete[#toDelete + 1] = c.name end
end
@@ -223,6 +256,7 @@ local function runInner(args)
name = entry,
engine = info.engine,
minShell = info.minShell,
+ payloadHost = info.payloadHost,
}
end
end
@@ -230,7 +264,8 @@ local function runInner(args)
end
local Version = require("src.core.Version")
- local chosen, toDelete = Boot.select(candidates, Version.engine, Version.shell)
+ local chosen, toDelete = Boot.select(candidates, Version.engine,
+ Version.shell, Version.payloadHost)
for _, victim in ipairs(toDelete) do
love.filesystem.remove(PAYLOAD_DIR .. "/" .. victim)
diff --git a/src/update/check_worker.lua b/src/update/check_worker.lua
index 7a0dd1ba..0efc7ada 100644
--- a/src/update/check_worker.lua
+++ b/src/update/check_worker.lua
@@ -153,8 +153,9 @@ local function gatePasses(rel)
local info = Boot.probePayload(rel)
if not info then return true end
local shell = (Version and Version.shell) or 1
- if info.minShell and info.minShell > shell then return false end
- return true
+ local payloadHost = (Version and Version.payloadHost) or "love"
+ if Boot.canHost then return Boot.canHost(info, shell, payloadHost) end
+ return not (info.minShell and info.minShell > shell)
end
-- ---------------------------------------------------------------------------
diff --git a/src/world/OverworldController.lua b/src/world/OverworldController.lua
index 565908a4..ce9f5a8d 100644
--- a/src/world/OverworldController.lua
+++ b/src/world/OverworldController.lua
@@ -1397,14 +1397,16 @@ function OverworldState:checkLedgeHop(dir)
return false
end
require("src.core.Sound").play(Game.data, "Ledge")
- p.hopFrames, p.hopTotal = 32, 32 -- jump arc (cosmetic)
+ local hop = (p.stepFramesCur or p.stepFrames or 16) * 2
+ p.hopFrames, p.hopTotal = hop, hop -- jump arc (cosmetic)
self:scriptMove(p, dir, 1, function() self:checkEdgeExit(dir) end)
return true
end
if not Collision.occupied(self.entities, lx, ly, p)
and self.map:isWalkableCell(lx, ly) then
require("src.core.Sound").play(Game.data, "Ledge")
- p.hopFrames, p.hopTotal = 32, 32 -- jump arc (cosmetic)
+ local hop = (p.stepFramesCur or p.stepFrames or 16) * 2
+ p.hopFrames, p.hopTotal = hop, hop -- jump arc (cosmetic)
self:scriptMove(p, dir, 2)
return true
end
@@ -3515,10 +3517,21 @@ end
function OverworldState:onStepComplete()
local p = self.player
- local suppressWildEncounter = self.wildEncounterGraceSteps > 0
- if suppressWildEncounter then
- self.wildEncounterGraceSteps = self.wildEncounterGraceSteps - 1
+ -- Defaulted: a state built without the constructor (a mod harness, a test
+ -- fixture) reaches this before :234 ever ran, and nil > 0 threw the step.
+ local grace = self.wildEncounterGraceSteps or 0
+ if grace > 0 then
+ self.wildEncounterGraceSteps = grace - 1
end
+ -- TryDoWildEncounter's first guard is `ld a, [wNPCMovementScriptPointerTable
+ -- Num] / and a / ret nz` (engine/battle/wild_encounters.asm:3-9): a step the
+ -- player did not take never rolls, which is why Oak's escort walks to the lab
+ -- through Pallet's grass without being jumped.
+ local runner = self.runner
+ local scripted = (runner and runner.isRunning and runner:isRunning())
+ or #(self.scriptMoves or {}) > 0
+ or self.engaging or self.emote or self.teleportOut
+ local suppressWildEncounter = grace > 0 or scripted and true or false
self.todSteps = (self.todSteps or 0) + 1
-- UpdatePikachuHappinessAndMood rides the step counter (poison.asm)
require("src.world.PikachuFollower").onStep(Game.save)
diff --git a/src/world/gen2/World.lua b/src/world/gen2/World.lua
index 087b7bfe..f2ca4150 100644
--- a/src/world/gen2/World.lua
+++ b/src/world/gen2/World.lua
@@ -3946,7 +3946,8 @@ function World:rollEncounter(kind, terrain, tables, vanilla)
local ctx = {
mapId = map and map.id,
terrain = terrain,
- rng = love.math.random,
+ -- Same guard World:rockRandom uses: a headless suite has no love global.
+ rng = (love and love.math and love.math.random) or math.random,
kind = kind,
daytime = self.daytime,
environment = map and map.def and map.def.environment,
diff --git a/tests/drivers/gold_bug1091_test.lua b/tests/drivers/gold_bug1091_test.lua
new file mode 100644
index 00000000..8b225927
--- /dev/null
+++ b/tests/drivers/gold_bug1091_test.lua
@@ -0,0 +1,80 @@
+-- #1091: does GAME SPEED change the wild encounter rate per STEP?
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1091_test.lua love .
+local Encounter = require("src.battle.gen2.Encounter")
+local Player = require("src.world.gen2.Player")
+local Mon = require("src.battle.gen2.Mon")
+
+return function(game)
+ local rolls, hits, steps = 0, 0, 0
+
+ local realTriggers = Encounter.triggers
+ Encounter.triggers = function(rate, random)
+ rolls = rolls + 1
+ if realTriggers(rate, random) then hits = hits + 1 end
+ return false
+ end
+
+ local World = require("src.world.gen2.World")
+ local ticks = 0
+ local realWorldStep = World.step
+ World.step = function(self)
+ ticks = ticks + 1
+ return realWorldStep(self)
+ end
+
+ local realUpdate = Player.update
+ Player.update = function(self)
+ local landed = realUpdate(self)
+ if landed then steps = steps + 1 end
+ return landed
+ end
+
+ local function wait(n) for _ = 1, n do coroutine.yield() end end
+ local function clearDirs()
+ for _, d in ipairs({ "up", "down", "left", "right" }) do
+ game.input.state[d] = false
+ end
+ end
+
+ wait(30)
+ local world = game.world
+ game.save.party = { Mon.new(game.data, "PIDGEY", 5) }
+
+ local function measure(speed, yields)
+ world:setMap("ROUTE_29", 44, 12, "right")
+ wait(20)
+ world.wildCooldown = 0
+ game.speedOverride = speed
+ rolls, hits, steps, ticks = 0, 0, 0, 0
+ local dir = "right"
+ for i = 1, yields do
+ if i % 8 == 0 then dir = (dir == "right") and "left" or "right" end
+ clearDirs()
+ game.input.state[dir] = true
+ table.insert(game.input.pressQueue, dir)
+ coroutine.yield()
+ end
+ clearDirs()
+ game.speedOverride = 1
+ wait(5)
+ return rolls, hits, steps, ticks
+ end
+
+ local r1, h1, s1, t1 = measure(1, 900)
+ local r2, h2, s2, t2 = measure(200, 60)
+ print(("[driver] 1X frames=%d cells=%d rolls=%d hits=%d rolls/cell=%.3f")
+ :format(t1, s1, r1, h1, s1 > 0 and r1 / s1 or 0))
+ print(("[driver] 200X frames=%d cells=%d rolls=%d hits=%d rolls/cell=%.3f")
+ :format(t2, s2, r2, h2, s2 > 0 and r2 / s2 or 0))
+
+ Encounter.triggers = realTriggers
+ Player.update = realUpdate
+ World.step = realWorldStep
+ local rate1 = s1 > 0 and r1 / s1 or 0
+ local rate2 = s2 > 0 and r2 / s2 or 0
+ assert(s1 > 20 and s2 > 20, "not enough walked cells to judge")
+ assert(math.abs(rate1 - rate2) < 0.05,
+ ("rolls per cell changed with GAME SPEED: %.3f vs %.3f"):format(rate1, rate2))
+ print("[driver] PASS encounter rolls are one per walked cell at every speed")
+end
diff --git a/tests/drivers/gold_bug1097_test.lua b/tests/drivers/gold_bug1097_test.lua
new file mode 100644
index 00000000..f1c7c123
--- /dev/null
+++ b/tests/drivers/gold_bug1097_test.lua
@@ -0,0 +1,79 @@
+-- #1097 (and the absorbed #1116): walking out of Dark Cave and pressing UP
+-- puts the player inside the mountain on Route 31.
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1097_test.lua love .
+local Mon = require("src.battle.gen2.Mon")
+
+return function(game)
+ local function wait(n) for _ = 1, n do coroutine.yield() end end
+ local function clearDirs()
+ for _, d in ipairs({ "up", "down", "left", "right" }) do
+ game.input.state[d] = false
+ end
+ end
+ local function hold(dir, frames, trace)
+ local last
+ for _ = 1, frames do
+ clearDirs()
+ game.input.state[dir] = true
+ table.insert(game.input.pressQueue, dir)
+ coroutine.yield()
+ local w = game.world
+ local at = ("%s (%d,%d)"):format(w.map.id, w.player.cellX, w.player.cellY)
+ if trace and at ~= last then print(" " .. at); last = at end
+ end
+ clearDirs()
+ end
+
+ wait(30)
+ local world = game.world
+ game.save.party = { Mon.new(game.data, "PIDGEY", 5) }
+
+ -- Route31CheckMomCallCallback (maps/Route31.asm:14) fires on every NEWMAP
+ -- arrival until the errand is over; set its event so the walk is not spent
+ -- behind a phone call. tests/drivers/gold/flag_names.lua:1132.
+ if world.events then world.events:set(64, true) end
+
+ -- maps/DarkCaveVioletEntrance.asm warp 1 is (3,15) -> ROUTE_31 warp 3.
+ world:setMap("DARK_CAVE_VIOLET_ENTRANCE", 3, 14, "down")
+ wait(20)
+ hold("down", 40)
+ -- the ROUTE_31 arrival runs Route31CheckMomCallCallback (maps/Route31.asm:14)
+ for _ = 1, 900 do
+ if not world:busy() then break end
+ coroutine.yield()
+ end
+ wait(20)
+ print(("[driver] out of the cave at %s (%d,%d)")
+ :format(world.map.id, world.player.cellX, world.player.cellY))
+ assert(world.map.id == "ROUTE_31", "did not reach ROUTE_31")
+
+ print("[driver] holding UP:")
+ hold("up", 120, true)
+ wait(30)
+ local m, x, y = world.map.id, world.player.cellX, world.player.cellY
+ print(("[driver] ended at %s (%d,%d)"):format(m, x, y))
+ -- Anything above y=5 on Route 31 in that column is the inside of the
+ -- mountain; the honest outcomes are re-entering the cave or bumping.
+ local inside = (m == "ROUTE_31" and y < 5)
+ assert(not inside, ("walked into the mountain at (%d,%d)"):format(x, y))
+ -- The other two Dark Cave mouths, same shape: maps/Route46.asm warp 3 is
+ -- (14,5) and maps/Route45.asm warp 1 is (2,5), both COLL_CAVE tiles with
+ -- ordinary FLOOR above them in the collision data.
+ for _, c in ipairs({ { "ROUTE_46", 14, 5 }, { "ROUTE_45", 2, 5 } }) do
+ local mapId, wx, wy = c[1], c[2], c[3]
+ world:setMap(mapId, wx, wy, "up")
+ wait(20)
+ hold("up", 90)
+ wait(20)
+ if world.map.id == mapId then
+ assert(world.player.cellY >= wy,
+ ("%s: walked above the cave mouth to (%d,%d)")
+ :format(mapId, world.player.cellX, world.player.cellY))
+ end
+ print(("[driver] %s mouth ended at %s (%d,%d)"):format(
+ mapId, world.map.id, world.player.cellX, world.player.cellY))
+ end
+
+ print("[driver] PASS the cave mouth cannot be walked through")
+end
diff --git a/tests/drivers/gold_bug1104_test.lua b/tests/drivers/gold_bug1104_test.lua
new file mode 100644
index 00000000..e9d814d5
--- /dev/null
+++ b/tests/drivers/gold_bug1104_test.lua
@@ -0,0 +1,78 @@
+-- #1104: the Ruins of Alph ladders warp somewhere else.
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1104_test.lua love .
+local Mon = require("src.battle.gen2.Mon")
+
+-- maps/RuinsOfAlphInnerChamber.asm:76, maps/RuinsOfAlphOutside.asm:126,
+-- maps/RuinsOfAlphKabutoChamber.asm and its three siblings.
+local CASES = {
+ { "RUINS_OF_ALPH_INNER_CHAMBER", 10, 13, "RUINS_OF_ALPH_OUTSIDE", 10, 13 },
+ { "RUINS_OF_ALPH_OUTSIDE", 10, 13, "RUINS_OF_ALPH_INNER_CHAMBER", 10, 13 },
+ { "RUINS_OF_ALPH_OUTSIDE", 2, 17, "RUINS_OF_ALPH_HO_OH_CHAMBER", 3, 9 },
+ { "RUINS_OF_ALPH_OUTSIDE", 14, 7, "RUINS_OF_ALPH_KABUTO_CHAMBER", 3, 9 },
+ { "RUINS_OF_ALPH_OUTSIDE", 2, 29, "RUINS_OF_ALPH_OMANYTE_CHAMBER", 3, 9 },
+ { "RUINS_OF_ALPH_OUTSIDE", 16, 33, "RUINS_OF_ALPH_AERODACTYL_CHAMBER", 3, 9 },
+ { "RUINS_OF_ALPH_OUTSIDE", 17, 11, "RUINS_OF_ALPH_RESEARCH_CENTER", 2, 7 },
+ { "RUINS_OF_ALPH_KABUTO_CHAMBER", 3, 9, "RUINS_OF_ALPH_OUTSIDE", 14, 7, "down" },
+ { "RUINS_OF_ALPH_HO_OH_CHAMBER", 3, 9, "RUINS_OF_ALPH_OUTSIDE", 2, 17, "down" },
+ { "RUINS_OF_ALPH_OMANYTE_CHAMBER", 3, 9, "RUINS_OF_ALPH_OUTSIDE", 2, 29, "down" },
+ { "RUINS_OF_ALPH_AERODACTYL_CHAMBER", 3, 9, "RUINS_OF_ALPH_OUTSIDE", 16, 33, "down" },
+ { "RUINS_OF_ALPH_RESEARCH_CENTER", 2, 7, "RUINS_OF_ALPH_OUTSIDE", 17, 11, "down" },
+}
+
+return function(game)
+ local function wait(n) for _ = 1, n do coroutine.yield() end end
+ local function clearDirs()
+ for _, d in ipairs({ "up", "down", "left", "right" }) do
+ game.input.state[d] = false
+ end
+ end
+ -- Hold until the map changes, then let the load settle and STOP: holding
+ -- past the arrival would walk the player off the landing tile.
+ local function walkUntilWarp(dir, frames, fromMap)
+ for _ = 1, frames do
+ clearDirs()
+ game.input.state[dir] = true
+ table.insert(game.input.pressQueue, dir)
+ coroutine.yield()
+ if game.world.map and game.world.map.id ~= fromMap then
+ clearDirs()
+ -- The ARRIVAL cell is the one the warp table names. Standing on a
+ -- door/cave/staircase tile then forces one step DOWN off it
+ -- (engine/overworld/player_movement.asm:201-213), so the settled cell
+ -- is legitimately one row lower on an outdoor mouth.
+ local ax, ay = game.world.player.cellX, game.world.player.cellY
+ for _ = 1, 45 do coroutine.yield() end
+ return game.world.map.id, ax, ay,
+ game.world.player.cellX, game.world.player.cellY
+ end
+ end
+ clearDirs()
+ return game.world.map and game.world.map.id, nil, nil
+ end
+
+ wait(30)
+ local world = game.world
+ game.save.party = { Mon.new(game.data, "PIDGEY", 5) }
+
+ local bad = 0
+ for _, c in ipairs(CASES) do
+ local src, wx, wy, wantMap, wantX, wantY = c[1], c[2], c[3], c[4], c[5], c[6]
+ -- default approach is from below, the way the report describes facing the
+ -- ladder from below; a chamber's exit sits on the bottom row instead
+ local dir = c[7] or "up"
+ local sy = (dir == "up") and wy + 1 or wy - 1
+ world:setMap(src, wx, sy, dir)
+ wait(12)
+ local from = ("%s (%d,%d)"):format(src, world.player.cellX, world.player.cellY)
+ local m, ax, ay, sx, sy = walkUntilWarp(dir, 90, src)
+ local ok = (m == wantMap and ax == wantX and ay == wantY)
+ if not ok then bad = bad + 1 end
+ print(("[driver] %-12s %s -> %s (%s,%s) settled (%s,%s) want %s (%d,%d)")
+ :format(ok and "OK" or "MISMATCH", from, tostring(m),
+ tostring(ax), tostring(ay), tostring(sx), tostring(sy),
+ wantMap, wantX, wantY))
+ end
+ print(("[driver] %s ruins warps: %d mismatches")
+ :format(bad == 0 and "PASS" or "FAIL", bad))
+end
diff --git a/tests/drivers/gold_bug1155_test.lua b/tests/drivers/gold_bug1155_test.lua
new file mode 100644
index 00000000..ba643887
--- /dev/null
+++ b/tests/drivers/gold_bug1155_test.lua
@@ -0,0 +1,100 @@
+-- #1155: "MAGNITUDE always rolls a 4".
+--
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1155_test.lua love .
+local U = require("tests.drivers.util")
+
+local Mon = require("src.battle.gen2.Mon")
+
+local ROLLS = 15
+
+local function battleScreen(game)
+ for _ = 1, 900 do
+ local top = game.stack:top()
+ if top and top.battle then return top end
+ U.wait(1)
+ end
+ error("battle screen never came up")
+end
+
+local function drain(game, screen, frames)
+ for _ = 1, (frames or 400) do
+ if screen.phase == "menu" and #screen.queue == 0 and not screen.anim then
+ return true
+ end
+ U.tap(game, "a")
+ U.wait(3)
+ end
+ return false
+end
+
+return function(game)
+ local out = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/gold-bug1155"
+ U.wait(45)
+ local world = game.world
+ assert(world and world.map, "gold world did not boot")
+
+ local caster = Mon.new(game.data, "DUNSPARCE", 50)
+ local def = assert(game.data.moves.MAGNITUDE, "MAGNITUDE is not in moves.lua")
+ caster.moves = { { id = "MAGNITUDE", pp = def.pp, maxPp = def.pp } }
+ print("[driver] MAGNITUDE stored effect = " .. tostring(def.effect)
+ .. ", stored power = " .. tostring(def.power))
+ game.save.party = { caster }
+
+ local seen, damages, shown = {}, {}, 0
+ local screen
+ for i = 1, ROLLS do
+ if not (screen and game.stack:top() == screen and not screen.battle.over) then
+ local dummy = Mon.new(game.data, "SNORLAX", 60)
+ dummy.moves = { { id = "SPLASH", pp = 40, maxPp = 40 } }
+ assert(world:startBattle({ wild = dummy }), "startBattle failed")
+ screen = battleScreen(game)
+ drain(game, screen, 300)
+ end
+ local foe = screen.battle.enemy
+ local before = foe.hp
+ caster.moves[1].pp = def.pp
+ screen:submit({ kind = "move", move = "MAGNITUDE" })
+ for _, event in ipairs(screen.queue) do
+ local number = event.text and event.text:match("^Magnitude (%d+)")
+ if number then
+ seen[number] = (seen[number] or 0) + 1
+ if shown < 1 then
+ U.wait(1)
+ U.shot(game, out .. "/01-magnitude-text.png")
+ shown = 1
+ end
+ end
+ end
+ drain(game, screen, 400)
+ local dealt = before - foe.hp
+ if dealt > 0 then damages[dealt] = true end
+ if i % 10 == 0 then U.wait(5) end
+ end
+
+ local numbers = {}
+ for number, count in pairs(seen) do
+ numbers[#numbers + 1] = number .. "x" .. count
+ end
+ table.sort(numbers)
+ print("[driver] magnitudes over " .. ROLLS .. " uses: "
+ .. table.concat(numbers, " "))
+ local distinctPowers = 0
+ for _ in pairs(damages) do distinctPowers = distinctPowers + 1 end
+
+ local failures = {}
+ local function check(ok, what)
+ print((ok and "[ok] " or "[FAIL] ") .. what)
+ if not ok then failures[#failures + 1] = what end
+ end
+ check(#numbers > 1, "MAGNITUDE rolls more than one number")
+ check(seen["4"] == nil or seen["4"] < ROLLS,
+ "and is not stuck on MAGNITUDE 4")
+ check(distinctPowers > 1, "the rolled power reaches the damage (" ..
+ distinctPowers .. " distinct damage figures)")
+
+ if #failures > 0 then
+ error(#failures .. " magnitude checks failed")
+ end
+ print("[driver] #1155 clear; shot in " .. out)
+end
diff --git a/tests/drivers/gold_bug1157_test.lua b/tests/drivers/gold_bug1157_test.lua
new file mode 100644
index 00000000..59895009
--- /dev/null
+++ b/tests/drivers/gold_bug1157_test.lua
@@ -0,0 +1,113 @@
+-- #1157: SONIC BOOM has to deal a flat 20, not a rolled 8-10.
+--
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1157_test.lua love .
+
+local U = require("tests.drivers.util")
+
+local Mon = require("src.battle.gen2.Mon")
+
+local function battleScreen(game)
+ for _ = 1, 900 do
+ local top = game.stack:top()
+ if top and top.battle then return top end
+ U.wait(1)
+ end
+ error("battle screen never came up")
+end
+
+local function drain(game, screen, frames)
+ for _ = 1, (frames or 400) do
+ if screen.phase == "menu" and #screen.queue == 0 and not screen.anim then
+ return true
+ end
+ U.tap(game, "a")
+ U.wait(3)
+ end
+ return false
+end
+
+return function(game)
+ local out = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/gold-bug1157"
+ U.wait(45)
+ local world = game.world
+ assert(world and world.map, "gold world did not boot")
+ local failures = {}
+ local function check(ok, what)
+ print((ok and "[ok] " or "[FAIL] ") .. what)
+ if not ok then failures[#failures + 1] = what end
+ end
+
+ -- The reporter's own matchup, three times over.
+ local caster = Mon.new(game.data, "MAGNEMITE", 20)
+ local boom = assert(game.data.moves.SONICBOOM, "SONICBOOM missing")
+ print("[driver] SONICBOOM effect = " .. tostring(boom.effect)
+ .. ", stored power = " .. tostring(boom.power))
+ caster.moves = { { id = "SONICBOOM", pp = boom.pp, maxPp = boom.pp } }
+ game.save.party = { caster }
+
+ -- SONIC BOOM is a 90% move, so a miss (0) is legal and simply does not
+ -- count: what matters is that every use that CONNECTS is 20.
+ local dealt, hits, wrong = {}, 0, 0
+ for i = 1, 6 do
+ local rattata = Mon.new(game.data, "RATTATA", 11)
+ rattata.moves = { { id = "SPLASH", pp = 40, maxPp = 40 } }
+ assert(world:startBattle({ wild = rattata }), "startBattle failed")
+ local screen = battleScreen(game)
+ drain(game, screen, 300)
+ local before = rattata.hp
+ caster.hp = caster.maxHp or caster.hp
+ caster.moves[1].pp = boom.pp
+ screen:submit({ kind = "move", move = "SONICBOOM" })
+ drain(game, screen, 400)
+ dealt[i] = before - rattata.hp
+ if dealt[i] > 0 then
+ hits = hits + 1
+ if dealt[i] ~= 20 then wrong = wrong + 1 end
+ end
+ if i == 1 then U.shot(game, out .. "/01-sonicboom.png") end
+ for _ = 1, 400 do
+ if not game.stack:top() or not game.stack:top().battle then break end
+ U.tap(game, "a")
+ U.wait(3)
+ end
+ U.wait(45)
+ end
+ print("[driver] SONIC BOOM dealt " .. table.concat(dealt, ", ")
+ .. " (0 is a miss)")
+ check(hits >= 3, "SONIC BOOM connected at least three times")
+ check(wrong == 0, "and every hit was exactly 20")
+
+ -- The two siblings on the same command.
+ local dragon = Mon.new(game.data, "DRATINI", 25)
+ local rage = assert(game.data.moves.DRAGON_RAGE, "DRAGON_RAGE missing")
+ local toss = assert(game.data.moves.SEISMIC_TOSS, "SEISMIC_TOSS missing")
+ dragon.moves = {
+ { id = "DRAGON_RAGE", pp = rage.pp, maxPp = rage.pp },
+ { id = "SEISMIC_TOSS", pp = toss.pp, maxPp = toss.pp },
+ }
+ game.save.party = { dragon }
+ local target = Mon.new(game.data, "SNORLAX", 60)
+ target.moves = { { id = "SPLASH", pp = 40, maxPp = 40 } }
+ assert(world:startBattle({ wild = target }), "startBattle failed")
+ local screen = battleScreen(game)
+ drain(game, screen, 300)
+ local before = target.hp
+ screen:submit({ kind = "move", move = "DRAGON_RAGE" })
+ drain(game, screen, 400)
+ local rageDealt = before - target.hp
+ before = target.hp
+ screen:submit({ kind = "move", move = "SEISMIC_TOSS" })
+ drain(game, screen, 400)
+ local tossDealt = before - target.hp
+ U.shot(game, out .. "/02-siblings.png")
+ print(("[driver] DRAGON RAGE %d, SEISMIC TOSS %d (user is L%d)")
+ :format(rageDealt, tossDealt, dragon.level))
+ check(rageDealt == 40, "DRAGON RAGE deals exactly 40")
+ check(tossDealt == dragon.level, "SEISMIC TOSS deals the user's level")
+
+ if #failures > 0 then
+ error(#failures .. " constant-damage checks failed")
+ end
+ print("[driver] #1157 fixed; shots in " .. out)
+end
diff --git a/tests/drivers/gold_bug1158_test.lua b/tests/drivers/gold_bug1158_test.lua
new file mode 100644
index 00000000..b5b69ae3
--- /dev/null
+++ b/tests/drivers/gold_bug1158_test.lua
@@ -0,0 +1,96 @@
+-- #1158: you could not see the trainer's incoming mon before the switch offer.
+--
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1158_test.lua love .
+
+local U = require("tests.drivers.util")
+
+local Mon = require("src.battle.gen2.Mon")
+
+local function battleScreen(game)
+ for _ = 1, 900 do
+ local top = game.stack:top()
+ if top and top.battle then return top end
+ U.wait(1)
+ end
+ error("battle screen never came up")
+end
+
+local function runToPhase(game, screen, phase, frames)
+ for _ = 1, (frames or 600) do
+ if screen.phase == phase then return true end
+ U.tap(game, "a")
+ U.wait(3)
+ end
+ return false
+end
+
+return function(game)
+ local out = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/gold-bug1158"
+ U.wait(45)
+ local world = game.world
+ assert(world and world.map, "gold world did not boot")
+ local failures = {}
+ local function check(ok, what)
+ print((ok and "[ok] " or "[FAIL] ") .. what)
+ if not ok then failures[#failures + 1] = what end
+ end
+
+ -- SHIFT is the only style that offers at all (CheckWhetherToAskSwitch).
+ game.options = game.options or {}
+ game.options.battleStyle = "SHIFT"
+
+ local lead = Mon.new(game.data, "TYPHLOSION", 40)
+ lead.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
+ local bench = Mon.new(game.data, "FERALIGATR", 40)
+ bench.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
+ game.save.party = { lead, bench }
+
+ local foe1 = Mon.new(game.data, "PIDGEY", 5)
+ foe1.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
+ local foe2 = Mon.new(game.data, "PIDGEOTTO", 20)
+ foe2.moves = { { id = "TACKLE", pp = 35, maxPp = 35 } }
+ assert(world:startBattle({ trainer = { class = "FALKNER", name = "FALKNER",
+ party = { foe1, foe2 } } }), "trainer startBattle failed")
+ local screen = battleScreen(game)
+ runToPhase(game, screen, "menu", 400)
+
+ foe1.hp = 1
+ screen:submit({ kind = "move", move = "TACKLE" })
+
+ -- Page by page, collecting what the box actually showed.
+ local pages, sawBoxWithName = {}, false
+ local incoming = foe2.nickname or foe2.species or "PIDGEOTTO"
+ for _ = 1, 900 do
+ local message = screen.message
+ if message and pages[#pages] ~= message
+ and (screen.phase == "shift-intro" or screen.phase == "ask-shift") then
+ pages[#pages + 1] = message
+ if #pages == 1 then U.shot(game, out .. "/01-first-page.png") end
+ if message:find(incoming, 1, true) then
+ U.shot(game, out .. "/02-names-the-mon.png")
+ sawBoxWithName = true
+ end
+ end
+ if screen.phase == "ask-shift" and (screen.messageTimer or 0) <= 0 then
+ break
+ end
+ U.tap(game, "a")
+ U.wait(4)
+ end
+ U.shot(game, out .. "/03-yes-no.png")
+
+ for i, page in ipairs(pages) do
+ print(("[driver] page %d: %s"):format(i, (page:gsub("\n", " / "))))
+ end
+ check(sawBoxWithName,
+ "the incoming " .. incoming .. " is named in the box before the yes/no")
+ check(screen.phase == "ask-shift",
+ "and the prompt still ends on the YES/NO question")
+ check(#pages > 1, "the offer runs as pages, not one over-long line")
+
+ if #failures > 0 then
+ error(#failures .. " send-out order checks failed")
+ end
+ print("[driver] #1158 fixed; shots in " .. out)
+end
diff --git a/tests/drivers/gold_bug1159_test.lua b/tests/drivers/gold_bug1159_test.lua
new file mode 100644
index 00000000..86bec478
--- /dev/null
+++ b/tests/drivers/gold_bug1159_test.lua
@@ -0,0 +1,131 @@
+-- #1159 (Fly / Dig leave the user on the field) and #1160 (64x64 front pics).
+--
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1159_test.lua love .
+
+local U = require("tests.drivers.util")
+
+local Mon = require("src.battle.gen2.Mon")
+local BattleState = require("src.ui.gen2.BattleState")
+
+local function battleScreen(game)
+ for _ = 1, 900 do
+ local top = game.stack:top()
+ if top and top.battle then return top end
+ U.wait(1)
+ end
+ error("battle screen never came up")
+end
+
+local function drain(game, screen, frames)
+ for _ = 1, (frames or 400) do
+ if screen.phase == "menu" and #screen.queue == 0 and not screen.anim then
+ return true
+ end
+ U.tap(game, "a")
+ U.wait(3)
+ end
+ return false
+end
+
+-- One drawPic call with love.graphics.draw intercepted: how many blits it made
+-- and where the first one landed.
+local function probePic(screen, mon, back)
+ local G = love.graphics
+ local real = G.draw
+ local count, x, y = 0, nil, nil
+ G.draw = function(image, a, b, ...)
+ count = count + 1
+ if count == 1 then
+ -- draw(image, x, y, ...) or draw(image, quad, x, y, ...)
+ if type(a) == "number" then x, y = a, b else x, y = b, (...) end
+ end
+ end
+ local ok, err = pcall(screen.drawPic, screen, mon, back)
+ G.draw = real
+ if not ok then error(err) end
+ return count, x, y
+end
+
+return function(game)
+ local out = os.getenv("POKEPORT_SHOT_DIR") or "/tmp/gold-bug1159"
+ U.wait(45)
+ local world = game.world
+ assert(world and world.map, "gold world did not boot")
+ local failures = {}
+ local function check(ok, what)
+ print((ok and "[ok] " or "[FAIL] ") .. what)
+ if not ok then failures[#failures + 1] = what end
+ end
+
+ ------------------------------------------------------------------ #1159
+ local digger = Mon.new(game.data, "SANDSHREW", 30)
+ local dig = assert(game.data.moves.DIG, "DIG missing from the Gold cache")
+ digger.moves = { { id = "DIG", pp = dig.pp, maxPp = dig.pp } }
+ game.save.party = { digger }
+ local target = Mon.new(game.data, "SNORLAX", 40)
+ target.moves = { { id = "SPLASH", pp = 40, maxPp = 40 } }
+ assert(world:startBattle({ wild = target }), "startBattle failed")
+ local screen = battleScreen(game)
+ drain(game, screen, 300)
+
+ local before = probePic(screen, screen.battle.player, true)
+ check(before > 0, "the back pic is on the field before DIG")
+ U.shot(game, out .. "/01-before-dig.png")
+
+ screen:submit({ kind = "move", move = "DIG" })
+ drain(game, screen, 600)
+
+ check(BattleState.isVanished(screen.battle.player) == true,
+ "SUBSTATUS_UNDERGROUND is set after the charge turn")
+ local underground = probePic(screen, screen.battle.player, true)
+ print("[driver] back-pic draws while underground: " .. underground)
+ check(underground == 0, "the back pic is GONE for the charge turn")
+ U.shot(game, out .. "/02-underground.png")
+
+ -- The enemy front pic is untouched by the player's own dig.
+ local foe = probePic(screen, screen.battle.enemy, false)
+ check(foe > 0, "the enemy front pic is unaffected")
+
+ -- Turn two: CheckCharge clears the bit and AppearUserRaiseSub redraws it.
+ screen:submit({ kind = "move", move = "DIG" })
+ drain(game, screen, 600)
+ check(BattleState.isVanished(screen.battle.player) == false,
+ "the substatus is cleared when the stored attack lands")
+ local after = probePic(screen, screen.battle.player, true)
+ print("[driver] back-pic draws after the attack: " .. after)
+ check(after > 0, "the back pic is back on the field")
+ U.shot(game, out .. "/03-resurfaced.png")
+
+ ------------------------------------------------------------------ #1160
+ -- A stubbed pic of each size through the same placement code. trueColor is
+ -- set so the probe never enters the GBC palette shader.
+ local realPic = screen.pic
+ local function place(size, back)
+ local data = love.image.newImageData(size, size)
+ local image = love.graphics.newImage(data)
+ screen.pic = function() return image, true, "mods/front" .. size .. ".png" end
+ local n, x, y = probePic(screen, screen.battle.enemy, back)
+ screen.pic = realPic
+ return n, x, y
+ end
+
+ local _, x56, y56 = place(56, false)
+ print(("[driver] 56x56 front at (%s, %s)"):format(tostring(x56), tostring(y56)))
+ check(x56 == 96 and y56 == 0, "vanilla 56x56 front pic is unmoved at (96, 0)")
+
+ local _, x40, y40 = place(40, false)
+ print(("[driver] 40x40 front at (%s, %s)"):format(tostring(x40), tostring(y40)))
+ check(x40 == 104 and y40 == 16,
+ "a small 40x40 front pic still stands on the box's ground line")
+
+ local _, x64, y64 = place(64, false)
+ print(("[driver] 64x64 front at (%s, %s)"):format(tostring(x64), tostring(y64)))
+ check(x64 == 96 and y64 == 0,
+ "a 64x64 front pic pins to the box corner and overlaps the HUD")
+
+ if #failures > 0 then
+ error(#failures .. " checks failed")
+ end
+ print("[driver] #1159 / #1160 fixed; shots in " .. out)
+end
diff --git a/tests/drivers/gold_bug1167_test.lua b/tests/drivers/gold_bug1167_test.lua
new file mode 100644
index 00000000..1fb7cb6c
--- /dev/null
+++ b/tests/drivers/gold_bug1167_test.lua
@@ -0,0 +1,82 @@
+-- #1167: the Ilex Forest hidden Ether and hidden Super Potion.
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1167_test.lua love .
+local Mon = require("src.battle.gen2.Mon")
+local HiddenItems = require("src.world.gen2.HiddenItems")
+
+local CASES = {
+ { name = "ETHER", x = 27, y = 1, event = 136 },
+ { name = "SUPER_POTION", x = 17, y = 7, event = 137 },
+ { name = "FULL_HEAL", x = 9, y = 17, event = 138 },
+}
+
+local FACE = {
+ up = { 0, 1 }, down = { 0, -1 }, left = { 1, 0 }, right = { -1, 0 },
+}
+
+return function(game)
+ local function wait(n) for _ = 1, n do coroutine.yield() end end
+ local function tap(btn)
+ table.insert(game.input.pressQueue, btn)
+ game.input.state[btn] = true
+ coroutine.yield()
+ game.input.state[btn] = false
+ coroutine.yield()
+ end
+
+ wait(30)
+ local world = game.world
+ game.save.party = { Mon.new(game.data, "PIDGEY", 5) }
+ world:setMap("ILEX_FOREST", 9, 18, "up")
+ wait(30)
+ assert(world.map.id == "ILEX_FOREST", "not in ILEX_FOREST")
+
+ -- what the engine itself thinks it has for this map
+ local listed = HiddenItems.unfound(world.map.def, world.events)
+ print("[driver] engine hidden items on ILEX_FOREST:")
+ for _, row in ipairs(listed) do
+ print((" (%2d,%2d) item=%s flag=%d")
+ :format(row.x, row.y, tostring(row.item), row.event))
+ end
+
+ local function bagCount(name)
+ local n = 0
+ for _, row in ipairs((game.save.bag and game.save.bag.items) or {}) do
+ if row.item == name or row.id == name then n = n + (row.count or 1) end
+ end
+ return n
+ end
+
+ local bad = 0
+ for _, c in ipairs(CASES) do
+ local got = false
+ for dir, d in pairs(FACE) do
+ local sx, sy = c.x + d[1], c.y + d[2]
+ if world.map:isWalkable(sx, sy) then
+ world:setMap("ILEX_FOREST", sx, sy, dir)
+ wait(20)
+ world.player.facing = dir
+ local before = bagCount(c.name)
+ tap("a")
+ wait(60)
+ for _ = 1, 240 do
+ if not world:busy() then break end
+ tap("a")
+ end
+ wait(20)
+ if world.events:get(c.event) or bagCount(c.name) > before then
+ got = true
+ print(("[driver] OK %-13s at (%2d,%2d) picked up facing %s")
+ :format(c.name, c.x, c.y, dir))
+ break
+ end
+ end
+ end
+ if not got then
+ bad = bad + 1
+ print(("[driver] MISSING %-13s at (%2d,%2d)"):format(c.name, c.x, c.y))
+ end
+ end
+ print(("[driver] %s ilex hidden items: %d missing")
+ :format(bad == 0 and "PASS" or "FAIL", bad))
+end
diff --git a/tests/drivers/gold_bug1208_test.lua b/tests/drivers/gold_bug1208_test.lua
new file mode 100644
index 00000000..bdbcf6c7
--- /dev/null
+++ b/tests/drivers/gold_bug1208_test.lua
@@ -0,0 +1,48 @@
+-- #1208: the launcher's save-slot line read a Gold save with Gen 1 eyes
+-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
+-- POKEPORT_DRIVER=tests/drivers/gold_bug1208_test.lua love .
+
+local U = require("tests.drivers.util")
+local SaveData = require("src.core.SaveData")
+local GoldSave = require("src.core.gen2.Save")
+
+return function(game)
+ U.wait(45)
+ local save = game.save
+ assert(save and save.player, "gold save did not boot")
+
+ save.player.badges = { ZEPHYR = true, HIVE = true, PLAIN = true, FOG = true,
+ STORM = true, MINERAL = true, GLACIER = true, RISING = true }
+ save.player.kantoBadges = { BOULDER = true, CASCADE = true }
+ save.pokedex = save.pokedex or {}
+ save.pokedex.caught = { [155] = true, [158] = true, [152] = true }
+
+ local ok, err = game:writeSave()
+ if not ok then
+ U.log("FAIL gold writeSave:", tostring(err))
+ else
+ local want = GoldSave.summary(save)
+ local active = SaveData.activeSlot("gold")
+ local row
+ for _, slot in ipairs(SaveData.listSlots("gold")) do
+ if slot.id == active then row = slot end
+ end
+ if not (row and row.meta) then
+ U.log("FAIL launcher has no slot row for", tostring(active))
+ else
+ U.log(("launcher: %d badges - %s - %d caught"):format(
+ row.meta.badges, row.meta.timeText, row.meta.dexCount))
+ U.log(("continue: %d badges - %d:%02d - %d caught"):format(
+ want.badges, want.hours, want.minutes, want.caught))
+ if row.meta.badges == want.badges and row.meta.dexCount == want.caught then
+ U.log("PASS launcher summary matches CONTINUE for slot", tostring(active))
+ else
+ U.log("FAIL launcher summary disagrees with CONTINUE")
+ end
+ end
+ end
+
+ while true do
+ coroutine.yield()
+ end
+end
diff --git a/tests/engine/android_host_extension_test.lua b/tests/engine/android_host_extension_test.lua
new file mode 100644
index 00000000..14d7ae5a
--- /dev/null
+++ b/tests/engine/android_host_extension_test.lua
@@ -0,0 +1,58 @@
+-- GameActivity exposes an optional Android host seam without requiring any
+-- host implementation (or its native libraries) in the stock build.
+-- Self-contained: luajit tests/engine/android_host_extension_test.lua
+local path = "mobile/android/love/src/main/java/org/love2d/android/GameActivity.java"
+local file = assert(io.open(path, "rb"))
+local source = file:read("*a")
+file:close()
+
+local function check(value, message)
+ if not value then error(message, 2) end
+end
+
+local function position(text)
+ local p = source:find(text, 1, true)
+ check(p, "missing: " .. text)
+ return p
+end
+
+check(source:find("protected String[] getHostLibraries()", 1, true),
+ "host libraries are an overridable protected extension")
+check(source:find("return new String[0];", 1, true),
+ "the vanilla host library list is empty")
+
+local cpp = position('libraries[0] = "c++_shared";')
+local mpg = position('libraries[1] = "mpg123";')
+local openal = position('libraries[2] = "openal";')
+local host = position("System.arraycopy(hostLibraries, 0, libraries, 3, hostLibraries.length);")
+local love = position('libraries[libraries.length - 1] = "love";')
+check(cpp < mpg and mpg < openal and openal < host and host < love,
+ "optional libraries load after dependencies while liblove remains last")
+
+for _, hook in ipairs({
+ "onHostCreateBeforeSDL", "onHostCreateAfterSDL", "onHostResume",
+ "onHostPause", "onHostDestroy",
+}) do
+ check(source:find("protected void " .. hook, 1, true),
+ hook .. " is a protected extension hook")
+end
+
+check(position("onHostCreateBeforeSDL(savedInstanceState);") <
+ position("super.onCreate(savedInstanceState);") and
+ position("super.onCreate(savedInstanceState);") <
+ position("onHostCreateAfterSDL(savedInstanceState);"),
+ "create hooks bracket SDL creation")
+check(position("super.onResume();") < position("onHostResume();"),
+ "resume hook runs after SDL resumes")
+check(position("onHostPause();") < position("super.onPause();"),
+ "pause hook runs before SDL pauses")
+check(position("onHostDestroy();") < position("super.onDestroy();"),
+ "destroy hook runs before SDL destruction")
+
+check(not source:lower():find("openxr", 1, true),
+ "generic Android activity must not require OpenXR")
+check(not source:find("QuestActivity", 1, true) and
+ not source:find("QuestBridge", 1, true),
+ "generic Android activity must not require Quest classes")
+
+print("android_host_extension_test: ok")
diff --git a/tests/engine/host_display_test.lua b/tests/engine/host_display_test.lua
new file mode 100644
index 00000000..51433cf4
--- /dev/null
+++ b/tests/engine/host_display_test.lua
@@ -0,0 +1,73 @@
+-- Optional native-host display lifecycle. The default path is inert; a fake
+-- backend proves callback order and arguments without graphics or a ROM.
+-- luajit tests/engine/host_display_test.lua
+
+package.path = "./?.lua;./?/init.lua;" .. package.path
+
+local T = require("tests.harness")
+local check, eq = T.check, T.eq
+local HostDisplay = require("src.core.HostDisplay")
+
+-- Vanilla: no backend, no state requirement, and no invented return value.
+HostDisplay.setBackend(nil)
+eq(HostDisplay.update(1 / 60), nil, "default update is a no-op")
+eq(HostDisplay.beginFrame("game", {}), nil, "default beginFrame is a no-op")
+eq(HostDisplay.endFrame("game", {}), nil, "default endFrame is a no-op")
+
+-- Bad installation fails at the boundary instead of producing a later frame
+-- error whose source is difficult for a native host to diagnose.
+local ok, err = pcall(HostDisplay.setBackend, function() end)
+check(not ok, "non-table backend is rejected")
+check(tostring(err):find("table or nil", 1, true) ~= nil,
+ "backend type error explains the accepted shape")
+
+local calls = {}
+local subject = { tag = "launcher-instance" }
+local fake = {}
+function fake:update(dt)
+ calls[#calls + 1] = { "update", self, dt }
+ return "updated"
+end
+function fake:beginFrame(kind, gotSubject)
+ calls[#calls + 1] = { "begin", self, kind, gotSubject }
+ return "begun"
+end
+function fake:endFrame(kind, gotSubject)
+ calls[#calls + 1] = { "end", self, kind, gotSubject }
+ return "ended"
+end
+
+HostDisplay.setBackend(fake)
+eq(HostDisplay.update(0.25), "updated", "update return is forwarded")
+eq(HostDisplay.beginFrame("launcher", subject), "begun",
+ "beginFrame return is forwarded")
+eq(HostDisplay.endFrame("launcher", subject), "ended",
+ "endFrame return is forwarded")
+eq(#calls, 3, "each lifecycle callback fires exactly once")
+eq(calls[1][1], "update", "update is first")
+eq(calls[1][2], fake, "update receives the backend as self")
+eq(calls[1][3], 0.25, "update receives dt")
+eq(calls[2][1], "begin", "beginFrame precedes endFrame")
+eq(calls[2][3], "launcher", "beginFrame receives the frame kind")
+eq(calls[2][4], subject, "beginFrame receives the drawn subject")
+eq(calls[3][1], "end", "endFrame is last")
+eq(calls[3][3], "launcher", "endFrame receives the frame kind")
+eq(calls[3][4], subject, "endFrame receives the drawn subject")
+
+-- Every callback is optional. Replacing and clearing a backend must not retain
+-- callbacks from the old host across a restart or test process.
+local partialCalls = 0
+HostDisplay.setBackend({
+ endFrame = function() partialCalls = partialCalls + 1 end,
+})
+eq(HostDisplay.update(1), nil, "missing optional update remains a no-op")
+eq(HostDisplay.beginFrame("editor", {}), nil,
+ "missing optional beginFrame remains a no-op")
+HostDisplay.endFrame("editor", {})
+eq(partialCalls, 1, "present optional callback still runs")
+
+HostDisplay.setBackend(nil)
+HostDisplay.endFrame("game", {})
+eq(partialCalls, 1, "clearing backend detaches old callbacks")
+
+T.finish("host display")
diff --git a/tests/engine/launcher_gold_touch_rows.lua b/tests/engine/launcher_gold_touch_rows.lua
new file mode 100644
index 00000000..5b8e0e12
--- /dev/null
+++ b/tests/engine/launcher_gold_touch_rows.lua
@@ -0,0 +1,114 @@
+-- #1100 / #1135: the launcher gear offered TOUCH PAD, VIBRATION and the
+package.path = "./?.lua;./?/init.lua;" .. package.path
+
+local T = require("tests.harness")
+local check, eq = T.check, T.eq
+love = love or require("tests.love_stub")
+
+-- The rows are mobile-gated the same way OptionsMenu's are, so the suite has
+-- to look like a phone; POKEPORT_TOUCH=1 is the other way in.
+local realGetOS = love.system.getOS
+love.system.getOS = function() return "Android" end
+
+local LauncherSettings = require("src.import.LauncherSettings")
+local TouchControls = require("src.core.TouchControls")
+
+local function labels(model)
+local out = {}
+for _, section in ipairs(model.sections) do
+ for _, row in ipairs(section.rows) do out[#out + 1] = row.label end
+end
+return out
+end
+
+local function findRow(model, label)
+for _, section in ipairs(model.sections) do
+ for _, row in ipairs(section.rows) do
+ if row.label == label then return row end
+ end
+end
+end
+
+local function has(model, label)
+for _, l in ipairs(labels(model)) do
+ if l == label then return true end
+end
+return false
+end
+
+local edited = 0
+local hooks = { editTouchControls = function() edited = edited + 1 end }
+
+local gold = LauncherSettings.open(hooks, "gold")
+check(has(gold, "TOUCH PAD"), "Gold's gear offers TOUCH PAD")
+check(has(gold, "VIBRATION"), "and VIBRATION")
+check(has(gold, "TOUCH CONTROLS"), "and the layout editor")
+
+-- Every write has to land in the gold block: the flat keys beside it are
+-- Red's, and Gold's boot never reads them (src/core/gen2/Save.lua:299).
+-- loadOptions seeds the flat Gen 1 defaults, so the check is that the Gold
+-- rows leave them exactly as they found them.
+local flatPad = gold.opts.touchControls
+local flatBuzz = gold.opts.haptics
+
+local pad = findRow(gold, "TOUCH PAD")
+local before = pad.value()
+pad.step(1)
+check(pad.value() ~= before, "stepping TOUCH PAD flips it")
+check(type(gold.opts.gold) == "table", "into the gold block")
+eq(gold.opts.gold.touchControls.enabled, false, "which now carries enabled")
+eq(gold.opts.touchControls, flatPad, "leaving the flat Gen 1 key alone")
+
+local buzz = findRow(gold, "VIBRATION")
+local buzzBefore = buzz.value()
+buzz.step(1)
+check(buzz.value() ~= buzzBefore, "stepping VIBRATION moves the level")
+eq(gold.opts.gold.haptics, TouchControls.normalizeHaptics(gold.opts.gold.haptics),
+ "VIBRATION stores a level the shared module knows")
+eq(gold.opts.haptics, flatBuzz, "also without touching Red's")
+
+findRow(gold, "TOUCH CONTROLS").action()
+eq(edited, 1, "the editor row reaches the host hook")
+
+-- The Gen 1 gear is untouched by the extraction: same three rows, still on
+-- the flat table.
+local red = LauncherSettings.open(hooks, "red")
+check(has(red, "TOUCH PAD"), "Red still offers TOUCH PAD")
+check(has(red, "VIBRATION"), "and VIBRATION")
+check(has(red, "TOUCH CONTROLS"), "and the layout editor")
+findRow(red, "TOUCH PAD").step(1)
+eq(red.opts.touchControls.enabled, false, "writing to the flat key")
+eq(red.opts.gold, nil, "with no gold block invented")
+eq(findRow(red, "TOUCH PAD").value() ~= nil, true, "and reading it back")
+
+-- With no hook (the standalone save editor's shape) the editor row is gone
+-- rather than dead, on both sides.
+eq(has(LauncherSettings.open(nil, "gold"), "TOUCH CONTROLS"), false,
+ "no hook, no editor row on Gold")
+eq(has(LauncherSettings.open(nil, "red"), "TOUCH CONTROLS"), false,
+ "nor on Red")
+-- The Edit row hands the screen to the host, and the host has to know WHICH
+-- game's block to write the dragged layout into: TouchControlsEditor persists
+-- to opts.gold only when it was loaded with version = "gold". Source-shape
+-- checks, the same way tests/engine/touch_controls_pad_cursor_test.lua pins
+-- the handoff either side of this one.
+local function read(path)
+ local f = assert(io.open(path, "r"))
+ local src = f:read("*a")
+ f:close()
+ return src
+end
+
+local importerSrc = read("src/import/RomImporter.lua")
+check(importerSrc:find("self.onEditTouchControls(version)", 1, true) ~= nil,
+ "the gear hands the launcher tab to the host")
+
+local mainSrc = read("main.lua")
+local body = mainSrc:match("local function openTouchControlsEditor%((.-)%)")
+eq(body, "version", "main.lua's opener takes that tab")
+check(mainSrc:match("TouchEditor%.load%({%s*version = version") ~= nil,
+ "and loads the editor with it, so Gold's layout lands in the gold block")
+
+love.system.getOS = realGetOS
+
+T.finish("launcher gold touch rows")
diff --git a/tests/engine/launcher_modal_focus_input_test.lua b/tests/engine/launcher_modal_focus_input_test.lua
new file mode 100644
index 00000000..3d394e4d
--- /dev/null
+++ b/tests/engine/launcher_modal_focus_input_test.lua
@@ -0,0 +1,90 @@
+-- Launcher modal focus routing. The immediate-mode focus ring is shared by
+-- the main launcher and its mod dialogs, so arrows and an armed confirmation
+-- must be handled before the modal key guard returns.
+-- luajit tests/engine/launcher_modal_focus_input_test.lua
+
+package.path = "./?.lua;./?/init.lua;" .. package.path
+
+local T = require("tests.harness")
+local check, eq = T.check, T.eq
+love = love or require("tests.love_stub")
+
+local Kit = require("src.ui.kit.Kit")
+local RomImporter = require("src.import.RomImporter")
+
+local function resetFocus()
+ Kit.focusId = "modal-primary"
+ Kit._navQueue = nil
+ Kit._activateId = nil
+end
+
+local function importer(field)
+ return setmetatable({ _flex = true, [field] = {} }, RomImporter)
+end
+
+local modalFields = {
+ "_modConfirm", "_modVersions", "_modReleaseNotes", "_findDetails",
+}
+
+for _, field in ipairs(modalFields) do
+ resetFocus()
+ local imp = importer(field)
+ imp:keypressed("right")
+ eq(Kit._navQueue, "right", field .. " accepts focus navigation")
+ check(imp._ringArmed, field .. " navigation arms the focus ring")
+
+ imp:keypressed("return")
+ eq(Kit._activateId, "modal-primary",
+ field .. " activates the focused modal control")
+ check(imp[field] ~= nil, field .. " remains open until its button dispatches")
+end
+
+-- Enter without prior focus navigation must not invent an activation. This is
+-- the vanilla compatibility contract behind the launcher's legacy Enter-to-
+-- play shortcut; a modal simply absorbs that otherwise-unhandled key.
+do
+ resetFocus()
+ local imp = importer("_modConfirm")
+ imp:keypressed("return")
+ eq(Kit._activateId, nil, "unarmed modal Enter does not activate focus")
+ check(not imp._ringArmed, "unarmed modal Enter does not arm focus")
+end
+
+-- A focused text field remains exclusive. The modal fix must not move the
+-- ring when an arrow is intended for a launcher text-input state.
+do
+ resetFocus()
+ local imp = setmetatable({
+ _flex = true,
+ _findSearchFocus = true,
+ findQuery = "PIKA",
+ }, RomImporter)
+ imp:keypressed("right")
+ eq(Kit._navQueue, nil, "focused search field does not navigate the ring")
+ check(not imp._ringArmed, "focused search field does not arm the ring")
+end
+
+-- Escape remains owned by the existing modal close path.
+do
+ resetFocus()
+ local imp = importer("_findDetails")
+ imp:keypressed("escape")
+ eq(imp._findDetails, nil, "Escape closes details")
+end
+do
+ resetFocus()
+ local imp = importer("_modReleaseNotes")
+ imp:keypressed("escape")
+ eq(imp._modReleaseNotes, nil, "Escape closes release notes")
+end
+do
+ resetFocus()
+ local imp = importer("_modVersions")
+ imp._modConfirm = {}
+ imp:keypressed("escape")
+ eq(imp._modConfirm, nil, "Escape closes confirmation")
+ eq(imp._modVersions, nil, "Escape clears versions behind confirmation")
+end
+
+resetFocus()
+T.finish("launcher modal focus input")
diff --git a/tests/engine/touch_controls_pad_cursor_test.lua b/tests/engine/touch_controls_pad_cursor_test.lua
index ba4c3928..25fa9359 100644
--- a/tests/engine/touch_controls_pad_cursor_test.lua
+++ b/tests/engine/touch_controls_pad_cursor_test.lua
@@ -51,7 +51,9 @@ check(mainSrc:find("prepareOverlayHandoff", 1, true) ~= nil
and mainSrc:find("openTouchControlsEditor", 1, true) ~= nil,
"main.lua mentions prepareOverlayHandoff + touch editor")
-- prepare must run inside openTouchControlsEditor, not only openEditor
-local touchOpen = mainSrc:match("local function openTouchControlsEditor%(%)(.-)\nend")
+-- The signature takes the launcher tab since #1100, so match any parameter
+-- list rather than pinning the arity.
+local touchOpen = mainSrc:match("local function openTouchControlsEditor%(.-%)(.-)\nend")
check(touchOpen ~= nil, "openTouchControlsEditor body found")
check(touchOpen:find("prepareOverlayHandoff", 1, true) ~= nil,
"openTouchControlsEditor prepares overlay handoff like the save editor")
diff --git a/tests/engine/update_tests.lua b/tests/engine/update_tests.lua
index 9bf67171..2fb696ab 100644
--- a/tests/engine/update_tests.lua
+++ b/tests/engine/update_tests.lua
@@ -104,6 +104,34 @@ local function nameSet(list)
return s
end
+-- Host-family compatibility is independent from the numeric shell revision.
+-- Missing fields preserve the historical ordinary-LOVE defaults.
+do
+ check(Boot.canHost({}, 1, "love"),
+ "canHost: legacy payload defaults to ordinary LOVE host and shell 1")
+ check(Boot.canHost({ payloadHost = "love", minShell = 2 }, 2, "love"),
+ "canHost: matching host and sufficient shell pass")
+ check(not Boot.canHost({ payloadHost = "love", minShell = 2 }, 1, "love"),
+ "canHost: newer shell requirement fails")
+ check(not Boot.canHost({ payloadHost = "special", minShell = 1 }, 9, "love"),
+ "canHost: a high shell revision cannot override a host mismatch")
+ check(Boot.canHost({ payloadHost = "special", minShell = 3 }, 3, "special"),
+ "canHost: a specialized host accepts its own payload")
+ check(not Boot.canHost(nil, 1, "love"),
+ "canHost: malformed payload metadata fails closed")
+end
+
+-- Even an older mismatched-host payload is not ours to clean up.
+do
+ local candidates = {
+ { name = "other-old.love", engine = "0.5.0", minShell = 1,
+ payloadHost = "special" },
+ }
+ local chosen, del = Boot.select(candidates, "1.0.0", 1, "love")
+ eq(chosen, nil, "select: old payload for another host is not runnable")
+ eq(#del, 0, "select: old payload for another host is not deleted")
+end
+
-- empty candidate list: nothing to run, nothing to delete
do
local chosen, del = Boot.select({}, "1.0.0", 1)
@@ -127,6 +155,34 @@ do
check(not d["b.love"], "select: the chosen payload is never deleted")
end
+-- A newer payload for another native host is neither selected nor deleted.
+-- It may be valid for another full package sharing this save directory.
+do
+ local candidates = {
+ { name = "other.love", engine = "2.0.0", minShell = 1,
+ payloadHost = "special" },
+ { name = "ours.love", engine = "1.5.0", minShell = 1,
+ payloadHost = "love" },
+ }
+ local chosen, del = Boot.select(candidates, "1.0.0", 1, "love")
+ eq(chosen, "ours.love", "select: chooses the matching host payload")
+ eq(#del, 0, "select: incompatible newer host payload is retained")
+end
+
+-- The same candidate set selects the specialized payload when the bundled
+-- package identifies as that host family.
+do
+ local candidates = {
+ { name = "ordinary.love", engine = "2.1.0", minShell = 1,
+ payloadHost = "love" },
+ { name = "special.love", engine = "2.0.0", minShell = 1,
+ payloadHost = "special" },
+ }
+ local chosen, del = Boot.select(candidates, "1.0.0", 1, "special")
+ eq(chosen, "special.love", "select: specialized package chooses its host payload")
+ eq(#del, 0, "select: newer ordinary payload remains available to its host")
+end
+
-- skips payloads whose minShell is above the bundled shell, and KEEPS an
-- otherwise-newer one for a future shell upgrade instead of deleting it
do
diff --git a/tests/gen2_battle_end_test.lua b/tests/gen2_battle_end_test.lua
index f947a976..3b98194b 100644
--- a/tests/gen2_battle_end_test.lua
+++ b/tests/gen2_battle_end_test.lua
@@ -252,10 +252,15 @@ do
local outcome
screen.onDone = function(result) outcome = result end
+ -- Battle lines end in `prompt` and PromptButton waits on A/B with no
+ -- countdown (home/joypad.asm:383-412), so the drain presses.
local function drain(cap)
for _ = 1, (cap or 3000) do
+ local waiting = (screen.messageTimer or 0) > 0
+ if waiting then Input:overlayPressed("a") end
Input:step()
screen:update(1 / 60)
+ if waiting then Input:overlayReleased("a") end
if screen.phase == "menu" or screen.phase == "done" then return true end
end
return false
diff --git a/tests/gen2_battle_items_test.lua b/tests/gen2_battle_items_test.lua
index bfe81afb..dbfc8527 100644
--- a/tests/gen2_battle_items_test.lua
+++ b/tests/gen2_battle_items_test.lua
@@ -159,10 +159,16 @@ local function newScreen(opts)
return screen, battle, player, save, pushed
end
+-- Battle lines end in `prompt`, and PromptButton waits on A or B with no
+-- frame countdown (home/joypad.asm:383-412), so a drain has to press like a
+-- player does rather than wait for a timer that never runs out.
local function runToMenu(screen, cap)
for _ = 1, (cap or 3000) do
+ local waiting = (screen.messageTimer or 0) > 0
+ if waiting then Input:overlayPressed("a") end
Input:step()
screen:update(1 / 60)
+ if waiting then Input:overlayReleased("a") end
if screen.phase == "menu" then return true end
end
return false
diff --git a/tests/gen2_battle_pack_test.lua b/tests/gen2_battle_pack_test.lua
index 95608d0f..9de5bc3a 100644
--- a/tests/gen2_battle_pack_test.lua
+++ b/tests/gen2_battle_pack_test.lua
@@ -157,10 +157,16 @@ local function newBattleOverWorld(inventory)
return screen, battle, world, save, pushed, player
end
+-- Battle lines end in `prompt`, and PromptButton waits on A or B with no
+-- frame countdown (home/joypad.asm:383-412), so a drain has to press like a
+-- player does rather than wait for a timer that never runs out.
local function runToMenu(screen, cap)
for _ = 1, (cap or 3000) do
+ local waiting = (screen.messageTimer or 0) > 0
+ if waiting then Input:overlayPressed("a") end
Input:step()
screen:update(1 / 60)
+ if waiting then Input:overlayReleased("a") end
if screen.phase == "menu" then return true end
end
return false
diff --git a/tests/gen2_battle_test.lua b/tests/gen2_battle_test.lua
index fb90ba56..790de5a6 100644
--- a/tests/gen2_battle_test.lua
+++ b/tests/gen2_battle_test.lua
@@ -1119,10 +1119,10 @@ check("seismic toss deals the level",
do
check("static damage uses move power",
Effects.fixedDamage("EFFECT_STATIC_DAMAGE", { level = 10 }, { hp = 50 }, nil,
- { power = 40 }), 40)
+ 40), 40)
check("sonic boom fixed damage is 20",
Effects.fixedDamage("EFFECT_STATIC_DAMAGE", { level = 10 }, { hp = 50 }, nil,
- { power = 20 }), 20)
+ 20), 20)
local boomBattle, _, boomWild = effectBattle({ "SONICBOOM" })
boomWild.hp = 100
diff --git a/tests/gen2_battle_ui_test.lua b/tests/gen2_battle_ui_test.lua
index b03a4f8a..e6090a1c 100644
--- a/tests/gen2_battle_ui_test.lua
+++ b/tests/gen2_battle_ui_test.lua
@@ -262,10 +262,21 @@ local function run(screen, frames)
end
end
+-- One frame of a drain. Battle lines end in `prompt` and PromptButton waits
+-- on A or B with no countdown (home/joypad.asm:383-412); the stats box waits
+-- the same way (engine/battle/core.asm:7069), so a drain presses rather than
+-- idling for a timer that never runs out.
+local function drainStep(screen)
+ local waiting = (screen.messageTimer or 0) > 0 or screen.phase == "stats-box"
+ if waiting then Input:overlayPressed("a") end
+ Input:step()
+ screen:update(1 / 60)
+ if waiting then Input:overlayReleased("a") end
+end
+
local function runToMenu(screen, cap)
for _ = 1, (cap or 3000) do
- Input:step()
- screen:update(1 / 60)
+ drainStep(screen)
if screen.phase == "menu" then return true end
end
return false
@@ -366,8 +377,7 @@ do
local crawled, restarted = false, false
for _ = 1, 3000 do
- Input:step()
- screen:update(1 / 60)
+ drainStep(screen)
if screen.shownLevel == 5 and (screen.shownExp or 0) > startExp then
crawled = true
end
@@ -404,8 +414,7 @@ do
local maxBefore = player.maxHp
screen:submit({ kind = "move", move = "TACKLE" })
for _ = 1, 3000 do
- Input:step()
- screen:update(1 / 60)
+ drainStep(screen)
if screen.phase == "done" then break end
end
check(player.maxHp > maxBefore, "the level-up raised the maximum")
@@ -601,8 +610,7 @@ do
local function runToPhase(screen, phase, cap)
for _ = 1, (cap or 4000) do
- Input:step()
- screen:update(1 / 60)
+ drainStep(screen)
if screen.phase == phase then return true end
end
return false
@@ -622,9 +630,15 @@ do
noBattle.enemy.hp = 1
local noTurn = noBattle.turn
noScreen:submit({ kind = "move", move = "TACKLE" })
- check(runToPhase(noScreen, "ask-shift"), "the KO stops on OfferSwitch")
+ -- The `para` in BattleText_EnemyIsAboutToUseWillPlayerChangeMon splits the
+ -- offer (data/text/battle.asm:222-231): the incoming mon is named on an
+ -- earlier page, and only the last one carries the yes/no box (#1158).
+ check(runToPhase(noScreen, "shift-intro"), "the KO stops on OfferSwitch")
check((noScreen.message or ""):find("is about to use"),
"with BattleText_EnemyIsAboutToUseWillPlayerChangeMon")
+ check(runToPhase(noScreen, "ask-shift"), "and its pages reach the question")
+ check((noScreen.message or ""):find("change POK"),
+ "whose last page is the one YesNoBox opens over")
-- NO falls through to the send-out with nothing switched and nothing spent.
noScreen.messageTimer = 0
@@ -1083,8 +1097,7 @@ do
-- not ring is anything from the faint onward.
local latched, rangAfterFaint, sawExpLine = false, false, false
for _ = 1, 3000 do
- Input:step()
- screen:update(1 / 60)
+ drainStep(screen)
if screen.lowHealthAlarmDisabled then latched = true end
if latched and siren then rangAfterFaint = true end
if latched and (screen.message or ""):find("EXP") then sawExpLine = true end
@@ -1155,7 +1168,9 @@ do
eq(screen.phase, "refuse-move", "the disabled row is refused")
eq(screen.message, "The move is DISABLED!", "with BattleText_TheMoveIsDisabled")
eq(wild.hp, before, "and the enemy got no free turn")
- run(screen, 120)
+ -- Both refusal lines end in `prompt` (data/text/battle.asm:315-323), so the
+ -- list comes back on a press, not on a timer.
+ tap("a")
eq(screen.phase, "moves", "the list comes back")
-- The same for a spent row.
@@ -1168,7 +1183,7 @@ do
eq(screen.message, "There's no PP left for this move!",
"with BattleText_TheresNoPPLeftForThisMove")
eq(wild.hp, before, "and still no enemy turn")
- run(screen, 120)
+ tap("a")
eq(screen.phase, "moves", "and the list comes back again")
end
@@ -1221,8 +1236,7 @@ end
-- so the question is reached by pages rather than by one button.
local function runToPhase(screen, phase, cap)
for _ = 1, (cap or 900) do
- Input:step()
- screen:update(1 / 60)
+ drainStep(screen)
if screen.phase == phase then return true end
end
return false
@@ -1236,11 +1250,15 @@ do
check(runToPhase(screen, "ask-forget"), "and its pages run into the question")
eq(screen.message, "move to make room\nfor EMBER?",
"whose last page is the one YesNoBox opens over")
- run(screen, 60)
local tap = tapper(screen)
+ -- The question's own `prompt` is read first and YesNoBox opens after it,
+ -- exactly as OfferSwitch does (engine/battle/core.asm:3298-3305), so the
+ -- answer is the second press, not the first.
+ tap("a")
+ eq(screen.phase, "ask-forget", "the last page holds until it is read")
tap("b")
eq(screen.phase, "stop-learning", "NO there asks whether to stop learning")
- run(screen, 60)
+ tap("a")
tap("b")
eq(screen.phase, "learn-intro", "and NO to THAT reprints the ask")
check(runToPhase(screen, "ask-forget"), "which is a loop, not an exit")
@@ -1251,8 +1269,8 @@ end
do
local screen, lead = learnScreen()
check(runToPhase(screen, "ask-forget"), "the pages reach the question")
- run(screen, 60)
local tap = tapper(screen)
+ tap("a") -- read the question
tap("a") -- YES
eq(screen.phase, "choose-forget", "YES opens the picker")
tap("a") -- slot 1
@@ -1263,9 +1281,9 @@ end
do
local screen, lead = learnScreen()
check(runToPhase(screen, "ask-forget"), "the pages reach the question")
- run(screen, 60)
local tap = tapper(screen)
- tap("a")
+ tap("a") -- read the question
+ tap("a") -- YES
eq(screen.phase, "choose-forget", "the picker is up")
screen.forgetIndex = 4
tap("a")
@@ -1273,7 +1291,7 @@ do
eq(screen.message, "HM moves can't be\nforgotten now.",
"with MoveCantForgetHMText")
eq(screen.forgetIndex, 1, "and `jr .loop` puts the cursor back on slot 1")
- run(screen, 60)
+ tap("a")
eq(screen.phase, "choose-forget", "the picker is still up after the line")
eq(lead.moves[4].id, "SURF", "and SURF is still there")
end
diff --git a/tests/gen2_menus_test.lua b/tests/gen2_menus_test.lua
index 229aab7e..00054183 100644
--- a/tests/gen2_menus_test.lua
+++ b/tests/gen2_menus_test.lua
@@ -356,11 +356,14 @@ local optionsGame, optionsInput = newGame(Save.newGame())
local options = OptionsMenu.new(optionsGame, {
options = Save.defaultOptions(),
})
--- The cart's seven value rows, then the port's audio, speed and display
--- rows, then CANCEL -- which is what makes this screen scroll.
-check("sixteen rows", #OptionsMenu.ROWS, 16)
+-- The cart's seven value rows, then CONTROLS, the port's audio, speed and
+-- display rows, the three touch rows and CANCEL -- which is what makes this
+-- screen scroll. The touch three are gated to mobile by buildRows; ROWS
+-- itself carries every descriptor.
+check("twenty rows", #OptionsMenu.ROWS, 20)
check("the cart's rows come first", OptionsMenu.ROWS[7].key, "frame")
-check("then the port's audio group", OptionsMenu.ROWS[8].key, "musicVol")
+check("then the rebind screen", OptionsMenu.ROWS[8].id, "controls")
+check("then the port's audio group", OptionsMenu.ROWS[9].key, "musicVol")
check("last row is CANCEL", OptionsMenu.ROWS[#OptionsMenu.ROWS].cancel, true)
check("starts on TEXT SPEED", options:row().key, "textSpeed")
check("default text speed", options.options.textSpeed, "MID")
@@ -401,7 +404,9 @@ local exiting = OptionsMenu.new(exitGame, {
options = Save.defaultOptions(),
onDone = function(o) savedOptions = o end,
})
-exiting.index = #OptionsMenu.ROWS
+-- The screen's own rows, not ROWS: buildRows drops the touch three off a
+-- desktop, so the raw descriptor count overshoots CANCEL.
+exiting.index = #exiting.rows
exitInput:press("a")
exiting:update(0)
check("CANCEL leaves", savedOptions ~= nil, true)
diff --git a/tests/gen2_nests_test.lua b/tests/gen2_nests_test.lua
index 1addd400..9e08a04c 100644
--- a/tests/gen2_nests_test.lua
+++ b/tests/gen2_nests_test.lua
@@ -17,14 +17,17 @@ local Nests = require("src.core.gen2.Nests")
-- Landmark indices from constants/landmark_constants.asm: Johto runs below
-- PALLET_TOWN ($2e), Kanto from it up to ROUTE_28.
local DATA = {
- maps = {
+ -- gen2Maps, matching Game2's key for the Gold map table.
+ gen2Maps = {
ROUTE_29 = { landmark = 2 }, -- Johto
ILEX_FOREST = { landmark = 11 }, -- Johto
ROUTE_1 = { landmark = 0x2f }, -- Kanto
UNION_CAVE_1F = { landmark = 9 }, -- Johto
NOWHERE = { }, -- no landmark at all
},
- encounters = {
+ -- Game2 loads the encounter tables under gen2Encounters, not `encounters`:
+ -- the flat name is Gen 1's and Gen2Compat only maps it for mods.
+ gen2Encounters = {
grass = {
ROUTE_29 = { slots = {
MORN = { { species = "PIDGEY" }, { species = "SENTRET" } },
diff --git a/tests/gen2_save_test.lua b/tests/gen2_save_test.lua
index e8a10659..e2b80b2b 100644
--- a/tests/gen2_save_test.lua
+++ b/tests/gen2_save_test.lua
@@ -417,22 +417,25 @@ check("only the written byte is stored", memCount, 1)
local _, _, _, loadReport = Save.load("gold")
check("load reports a clean save", Save.emptyReport(loadReport), true)
--- A second write backs the first up, so the previous file is always recoverable.
+-- A second write backs the first up, so the previous file is always
+-- recoverable. The file lives at saves//.lua since Gold grew
+-- launcher slots (#1107); the flat save_gold.lua is only the migration source.
+local SLOT = "saves/gold/slot1.lua"
written.player.money = 5555
Save.save(written)
-check("backup written", files["save_gold.lua.bak"] ~= nil, true)
+check("backup written", files[SLOT .. ".bak"] ~= nil, true)
check("new value loads", Save.load("gold").player.money, 5555)
-- A corrupt main file falls back to the backup rather than losing the game.
-files["save_gold.lua"] = "this is not a lua table"
+files[SLOT] = "this is not a lua table"
local recoveredSave, how = Save.load("gold")
check("recovered from the backup", recoveredSave ~= nil, true)
check("recovery reported", how, "bak")
check("backup held the previous money", recoveredSave.player.money, 4321)
-- A staged .tmp is preferred over the backup: it is the newer of the two.
-files["save_gold.lua"] = nil
-files["save_gold.lua.tmp"] = files["save_gold.lua.bak"]
+files[SLOT] = nil
+files[SLOT .. ".tmp"] = files[SLOT .. ".bak"]
local staged, stagedHow = Save.load("gold")
check("recovered from the staged copy", staged ~= nil, true)
check("staged recovery reported", stagedHow, "tmp")
diff --git a/tests/gen2_world_test.lua b/tests/gen2_world_test.lua
index b2c4121e..a8bc0987 100644
--- a/tests/gen2_world_test.lua
+++ b/tests/gen2_world_test.lua
@@ -3315,7 +3315,8 @@ local function grassLatchChecks()
check(hp.jumping, "and it is a jump")
check(not hp.grassShake, "no rustle spawns for the airborne cells")
check(not hp.inGrass, "and IN_GRASS is clear for the whole hop")
- for _ = 1, PlayerMod.STEP_FRAMES + 1 do hopGrass:step() end
+ -- A hop clears two cells, so it runs two step-times, not one (#1165).
+ for _ = 1, PlayerMod.STEP_FRAMES * 2 + 1 do hopGrass:step() end
check(hp.inGrass, "the landing tile latches it once the hop ends")
end
grassLatchChecks()
diff --git a/tests/integration/title_checkpoint_cold_start.lua b/tests/integration/title_checkpoint_cold_start.lua
index 6f754155..cfbf9c92 100644
--- a/tests/integration/title_checkpoint_cold_start.lua
+++ b/tests/integration/title_checkpoint_cold_start.lua
@@ -48,10 +48,15 @@ function fs.load(path)
end
function fs.getDirectoryItems(path)
local items = {}
+ -- -print plus a basename in Lua, not -printf: that is a GNU extension and
+ -- BSD find (macOS) fails the whole call, which silently emptied the listing
+ -- and left the probe mod undiscovered.
local pipe = io.popen("find " .. quote(full(path))
- .. " -mindepth 1 -maxdepth 1 -printf '%f\\n' 2>/dev/null")
+ .. " -mindepth 1 -maxdepth 1 -print 2>/dev/null")
if pipe then
- for item in pipe:lines() do items[#items + 1] = item end
+ for item in pipe:lines() do
+ items[#items + 1] = item:match("[^/]+$") or item
+ end
pipe:close()
end
table.sort(items)
diff --git a/tests/mod_link_tests.lua b/tests/mod_link_tests.lua
index eaa2839a..fb89e9e4 100644
--- a/tests/mod_link_tests.lua
+++ b/tests/mod_link_tests.lua
@@ -21,6 +21,7 @@ local Net = require("src.link.Net")
local Pokemon = require("src.pokemon.Pokemon")
local Protocol = require("src.link.Protocol")
local Runtime = require("src.mods.Runtime")
+local Session = require("src.link.Session")
local S = require("tests.harness").suite("mod link")
local check, eq = S.check, S.eq
@@ -529,11 +530,19 @@ local function linkGame(name, species, data)
return { data = data or Data, save = save, stack = stack, input = mkInput() }
end
+-- LinkState talks to a Session, not to a raw transport (src/link/LinkState.lua
+-- :75 wraps every backend the same way), so a loopback end has to be wrapped
+-- here too or :update reaches for a getStatus the transport does not have.
+local function linkSession(transport, role)
+ return Session.new(transport, { role = role, kind = "link" })
+end
+
-- two paired states, host already listening and guest already dialling
local function pairStates(gameA, gameB)
local netA, netB = Net.loopbackPair()
local host, guest = LinkState.new(gameA), LinkState.new(gameB)
- host.net, guest.net = netA, netB
+ host.net = linkSession(netA, "host")
+ guest.net = linkSession(netB, "guest")
host.stage, guest.stage = "hosting", "joining"
gameA.stack:push(host)
gameB.stack:push(guest)
@@ -573,7 +582,7 @@ check(host.trade.strict, "a v2 verdict unpacks strictly")
local gameOld = linkGame("RED", "PIDGEY")
local oldNet, peerNet = Net.loopbackPair()
local v1guest = LinkState.new(gameOld)
-v1guest.net = oldNet
+v1guest.net = linkSession(oldNet, "guest")
v1guest.stage = "joining"
gameOld.stack:push(v1guest)
v1guest:update(1 / 60)
@@ -591,7 +600,7 @@ check(not v1guest.trade.strict, "the v1 path keeps the old unpack rules")
local gameLone = linkGame("RED", "PIDGEY")
local loneNet, silentNet = Net.loopbackPair()
local v1host = LinkState.new(gameLone)
-v1host.net = loneNet
+v1host.net = linkSession(loneNet, "host")
v1host.stage = "hosting"
gameLone.stack:push(v1host)
v1host:update(1 / 60)
diff --git a/tests/modkit/cases/title_playthrough_context.lua b/tests/modkit/cases/title_playthrough_context.lua
index ab40f26d..54857a53 100644
--- a/tests/modkit/cases/title_playthrough_context.lua
+++ b/tests/modkit/cases/title_playthrough_context.lua
@@ -207,6 +207,11 @@ if type(storage) == "table" then
T.check(type(normalBytes) == "string" and normalBytes ~= "",
"first checkpoint anchor is durably represented before restart")
local anchoredAt = SaveSerializer.decode(normalBytes).meta.savedAt
+
+ -- Model a durable checkpoint captured by the previous shipped engine.
+ -- RFC 0004 treats engineVersion as compatibility metadata, not runtime state.
+ checkpoint.identity.engineVersion = "0.1.79"
+
SaveData.resetSlotState()
local titleRuntime = makeRuntime(SaveData.newGame({ version = "red" }), true)
titleRuntime.save.options = { volume = 9, bindings = {} }
@@ -224,7 +229,14 @@ if type(storage) == "table" then
version = "red", meta = { playthroughId = originalId },
}, fs).savedAt, anchoredAt,
"title bootstrap never rewrites the first normal save")
- T.same(checkpoints:capture(titleRuntime), checkpoint,
+ local recaptured = checkpoints:capture(titleRuntime)
+ T.eq(recaptured and recaptured.identity
+ and recaptured.identity.engineVersion, Version.engine,
+ "cross-version resume recaptures the running engine version")
+ if recaptured and recaptured.identity then
+ recaptured.identity.engineVersion = checkpoint.identity.engineVersion
+ end
+ T.same(recaptured, checkpoint,
"bootstrapped overworld differentially recaptures the selected checkpoint")
T.eq(_G.MOD_TITLE_RESTORE_COUNT, 1,
"a successfully verified title resume emits checkpoint.restored exactly once")
diff --git a/tests/parity_yellow_pallet_pikachu.lua b/tests/parity_yellow_pallet_pikachu.lua
index 57a2c910..f9b44580 100644
--- a/tests/parity_yellow_pallet_pikachu.lua
+++ b/tests/parity_yellow_pallet_pikachu.lua
@@ -64,6 +64,17 @@ local function freshGame(mapX, mapY)
worldViewSize = function() return 160, 144 end,
setSGBZones = function() end,
}
+ -- OverworldState is a singleton and :enter does not clear the movement
+ -- latches, so a scenario that runs after a few thousand other checks can
+ -- inherit a half-finished script and never walk. Reset them here: this
+ -- suite asserts a frame budget, so it has to start from a known state.
+ OverworldState.scriptMoves = {}
+ OverworldState.pendingScripts = {}
+ OverworldState.emote = nil
+ OverworldState.engaging = false
+ OverworldState.teleportOut = nil
+ OverworldState.transitioning = nil
+ OverworldState.wildEncounterGraceSteps = 0
StateStack:push(OverworldState, "PALLET_TOWN", mapX, mapY, "up")
Game.overworld = OverworldState
return pressed
@@ -114,6 +125,11 @@ end
-- keeps running straight into the lab.
-- =====================================================================
scenario(function()
+ -- The trigger tile is in Pallet's north grass, so the escort walk rolls for
+ -- wild encounters as it goes. Pin the stream: run standalone this suite got
+ -- one draw sequence and run inside tests/run_tests.lua another, and one of
+ -- them dropped a battle on top of the escort and ate the frame budget.
+ math.randomseed(require("tests.harness").SEED)
GameVersion.set("red")
local pressed = freshGame(8, 2)
local played = {}
diff --git a/tests/run_tests.lua b/tests/run_tests.lua
index 3122785f..21c4790f 100644
--- a/tests/run_tests.lua
+++ b/tests/run_tests.lua
@@ -2788,15 +2788,23 @@ do
press("down")
eq(om.index, 25, "cursor reaches CONTROLS")
press("down")
- eq(om.index, 26, "CANCEL stays the fixed final row")
- eq(om.scroll, 21, "CANCEL keeps the last option boxes on screen")
+ eq(om.index, 26, "cursor reaches DATE FORMAT")
+ press("down")
+ eq(om.index, 27, "cursor reaches TIME FORMAT")
+ press("down")
+ -- CANCEL is appended after the descriptor list rather than living in it, so
+ -- it lands one past #rows and the window holds the last six boxes. Counted
+ -- off #rows so the next row added here is not read as a wrap bug.
+ local cancelRow = #om.rows + 1
+ eq(om.index, cancelRow, "CANCEL stays the fixed final row")
+ eq(om.scroll, cancelRow - 5, "CANCEL keeps the last option boxes on screen")
om:draw() -- smoke: scrolled layout draws under the headless stub
press("a")
check(popped, "A on CANCEL closes the options menu")
local om2 = OptionsMenu.new(og)
OInput.pressed = { up = true }; om2:update(1 / 60); OInput.pressed = {}
- eq(om2.index, 26, "up from the top wraps to CANCEL")
- eq(om2.scroll, 21, "wrapping to CANCEL scrolls to the tail")
+ eq(om2.index, cancelRow, "up from the top wraps to CANCEL")
+ eq(om2.scroll, cancelRow - 5, "wrapping to CANCEL scrolls to the tail")
-- headless-safe: no love.audio, setters only update internal state
require("src.core.Music").applyOptions(og.save.options)
require("src.core.Sound").applyOptions(og.save.options)