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Fix Karate Master gate
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+3
-3
@@ -144,8 +144,8 @@ end
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-- no def_trainers row (DisplayTextID routes to his ASM script), so the
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-- extractor emits headers only for the four blackbelts ([2]..[5]). Seed
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-- object index [1] so he behaves like the real leader:
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-- * range 4 (matches the strongest blackbelt) -> CheckFightingMapTrainers
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-- spots the player in his DOWN line and he challenges on sight (#197),
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-- * range 0: FightingDojoDefaultScript, not trainer sight, starts his
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-- battle from the single tile to his left (#495),
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-- * battle = his pre-battle challenge, won = "Hwa! Arrgh! Beaten!",
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-- * after = the "Stay and train at Karate with us!" re-talk line.
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-- Deliberately NO `event`: EVENT_BEAT_KARATE_MASTER is owned by
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@@ -160,7 +160,7 @@ function Data:seedFightingDojoKarateMaster()
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headers.FightingDojo = headers.FightingDojo or {}
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if headers.FightingDojo[1] then return end
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headers.FightingDojo[1] = {
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range = 4,
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range = 0,
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battle = "_FightingDojoKarateMasterText",
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won = "_FightingDojoKarateMasterDefeatedText",
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after = "_FightingDojoKarateMasterStayAndTrainWithUsText",
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