Merge pull request #1523 from bryanthaboi/dev

some bugs and some switch stuff
This commit is contained in:
bryanthaboi
2026-08-18 10:18:58 -04:00
committed by GitHub
37 changed files with 1025 additions and 150 deletions
@@ -0,0 +1,92 @@
return function(game)
local U = dofile("tests/drivers/util.lua")
local DIR = os.getenv("SHOT_DIR") or "/tmp/bug1412"
local Pokemon = require("src.pokemon.Pokemon")
local Evolution = require("src.pokemon.Evolution")
local Screens = require("src.ui.Screens")
local TradeAnim = require("src.ui.TradeAnim")
local TextBox = require("src.render.TextBox")
local function check(label, ok)
U.log(ok and "PASS" or "FAIL", label)
return ok
end
U.log("Issue #1412: mon pics must be mirrored on the evolution and trade")
U.log("screens, and only there; battle keeps the raw orientation.")
U.teleport(game, "ROUTE_1", 5, 5, "down")
U.wait(10)
check("the overworld fixture is ready", game.overworld ~= nil)
local mon = Pokemon.new(game.data, "PIKACHU", 20)
game.save.party = { mon }
-- engine/movie/evolution.asm:103
Evolution.evolve(game, mon, "RAICHU", nil, "ITEM")
U.wait(12)
local top = game.stack:top()
check("the evolution screen opened",
top and top.screenId == "EvolutionState")
U.shot(game, DIR .. "/bug1412_evo_old_pikachu.png")
for _ = 1, 600 do
if top.done then break end
U.wait(1)
end
check("the evolution finished", top.done and not top.canceled)
U.wait(2)
U.shot(game, DIR .. "/bug1412_evo_new_raichu.png")
for _ = 1, 60 do
if game.stack:top() == game.overworld then break end
U.tap(game, "a")
U.wait(4)
end
-- engine/movie/trade.asm:751
local sent = Pokemon.new(game.data, "SPEAROW", 10)
local recv = Pokemon.new(game.data, "FARFETCHD", 10)
recv.nickname = "DUX"
recv.traded = true
recv.ot = "TRAINER"
U.teleport(game, "ROUTE_1", 5, 5, "down")
local anim = Screens.push(game, "TradeAnim", {
sent = sent, received = recv, enemyName = "TRAINER",
})
check("the trade cinematic opened", getmetatable(anim) == TradeAnim)
for _ = 1, 200 do
if anim.sub == "hold" then break end
U.wait(1)
end
check("the sent SPEAROW pic is on screen",
anim.phase == "show_player" and anim.sub == "hold" and anim.monVisible)
U.shot(game, DIR .. "/bug1412_trade_sent_spearow.png")
local function topIsText()
return getmetatable(game.stack:top()) == TextBox
end
for _ = 1, 8000 do
if anim.phase == "show_enemy" and anim.monVisible then break end
if anim.phase == "done" then break end
if anim.waitingText or topIsText() then
U.wait(1)
else
anim:update(1 / 60)
end
end
U.wait(2)
check("the received FARFETCH'D pic is on screen",
anim.phase == "show_enemy" and anim.monVisible)
U.shot(game, DIR .. "/bug1412_trade_recv_farfetchd.png")
U.log("shots in", DIR)
U.log("Right: all four pics are mirrored left-right compared to the same")
U.log("mon's battle front sprite (compare the hardware capture on #1412:")
U.log("PIKACHU's face points the other way than it does in battle).")
U.log("Wrong: any of the four matches the battle orientation.")
U.log("Battle, pokedex, title, Hall of Fame, League PC, credits, and the")
U.log("museum fossils are untouched and must still match the cart.")
while true do
coroutine.yield()
end
end
+94
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@@ -0,0 +1,94 @@
-- data/moves/sfx.asm:46, data/moves/animations.asm:448, audio/engine_2.asm:1077
return function(game)
local U = dofile("tests/drivers/util.lua")
local Pokemon = require("src.pokemon.Pokemon")
local BattleState = require("src.battle.BattleState")
local DIR = os.getenv("SHOT_DIR") or "/tmp/shots"
local function check(label, ok)
U.log(ok and "PASS" or "FAIL", label)
return ok
end
local opts = game.save.options or {}
check(("sfx volume %d (needs > 0 to hear anything)"):format(opts.sfxVol or 7),
(opts.sfxVol or 7) > 0)
check("battle animations are on", opts.animations ~= false)
local mdef = game.data.moves.LEER
check("LEER is in the move table", mdef ~= nil)
local anim = mdef and mdef.anim
check(("LEER maps to %s pitch %s tempo %s (wants Battle_31 255 64)"):format(
anim and tostring(anim.sound) or "?",
anim and tostring(anim.pitch) or "?",
anim and tostring(anim.tempo) or "?"),
anim ~= nil and anim.sound == "Battle_31"
and anim.pitch == 255 and anim.tempo == 64)
local lead = Pokemon.new(game.data, "CHARMANDER", 20)
lead.moves = { { id = "LEER", pp = 30 } }
game.save.party = { lead }
U.teleport(game, "ROUTE_1", 5, 5, "down")
U.wait(15)
local ow = game.overworld
check("standing on ROUTE_1", ow.map.id == "ROUTE_1")
local ChipAudio = require("src.core.ChipAudio")
local renders = {}
local origNewSfx = ChipAudio.newSfx
ChipAudio.newSfx = function(data, name, pitch, tempo, header, plain)
renders[#renders + 1] = { name = name, pitch = pitch, tempo = tempo,
plain = plain }
return origNewSfx(data, name, pitch, tempo, header, plain)
end
local battle = BattleState.newWild(game, "PIDGEY", 8)
battle.onFinish = function() end
ow:pushBattle(battle)
local function waitPhase(phase, tries)
for _ = 1, tries do
if battle.phase == phase then return true end
U.tap(game, "a")
U.wait(6)
end
return battle.phase == phase
end
U.log("")
U.log("LISTEN: the cart's LEER opens with a short PIERCING high tone")
U.log(" (about a third of a second, while the seed-drop noise is still")
U.log(" running) and only then falls to the slow low buzz. Before the")
U.log(" fix the recomp skipped the piercing part and played the whole")
U.log(" sound as the low buzz.")
U.log("")
for round = 1, 3 do
check(("round %d: menu is up"):format(round), waitPhase("menu", 150))
U.tap(game, "a")
check(("round %d: move list is up"):format(round),
waitPhase("moveSelect", 12))
U.tap(game, "a")
U.wait(150)
if round == 1 then U.shot(game, DIR .. "/bug1414_leer.png") end
end
ChipAudio.newSfx = origNewSfx
local sawPlain, sawSeed = false, false
for _, r in ipairs(renders) do
if r.name == "Battle_31" and r.pitch == 255 and r.tempo == 64
and (r.plain or 0) > 0 then
sawPlain = true
end
if r.name == "Battle_1B" then sawSeed = true end
end
check("the seed-drop noise (Battle_1B) rendered", sawSeed)
check("LEER's Battle_31 rendered with an unmodified opening"
.. " while the noise still ran", sawPlain)
for _, r in ipairs(renders) do
U.log((" rendered %s pitch=%s tempo=%s plainFrames=%s"):format(
r.name, tostring(r.pitch), tostring(r.tempo), tostring(r.plain)))
end
U.log("done; the window stays open, pick LEER again to re-listen")
end
+27 -4
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@@ -97,10 +97,11 @@ local launcher = love.graphics.newImage("assets/launcher/gear.png")
eq(launcher.path, "assets/launcher/gear.png",
"overlay leaves non-generated paths alone")
-- The real un-prefixed file wins when it exists
-- Leftover un-prefixed Red cache must not shadow the versioned copy
-- (pre-#899 assets/generated at the save-dir root).
love.filesystem.write(PNG, "root-png-bytes")
eq(love.filesystem.read(PNG), "root-png-bytes",
"overlay prefers the real un-prefixed file over the versioned copy")
eq(love.filesystem.read(PNG), "yellow-png-bytes",
"overlay prefers the versioned copy over leftover unprefixed")
clearPath(PNG)
-- Blue gets the same treatment
@@ -110,7 +111,29 @@ clearPath("yellow/" .. PNG)
eq(love.filesystem.read(PNG), "blue-png-bytes",
"overlay maps generated reads to blue/ for Blue")
-- Red has no prefix: nothing is rewritten
-- Leftover unprefixed font (old Red root) must not beat Gold's copy.
GameVersion.set("gold")
local FONT = "assets/generated/fonts/font.png"
love.filesystem.write(FONT, "stale-red-font")
love.filesystem.write("gold/" .. FONT, "gold-font")
eq(love.filesystem.read(FONT), "gold-font",
"Gold versioned font wins over leftover unprefixed Red font")
clearPath(FONT)
clearPath("gold/" .. FONT)
-- Gold data/generated: fused NX hides gold/maps.lua at the unprefixed path,
-- which is the "Gold cache incomplete / maps.lua Does not exist" crash.
local MAPS = "data/generated/maps.lua"
love.filesystem.write("gold/" .. MAPS, "return { NEW_BARK_TOWN = true }")
local mapsChunk = love.filesystem.load(MAPS)
eq(type(mapsChunk) == "function" and mapsChunk().NEW_BARK_TOWN or nil, true,
"wrapped filesystem.load resolves gold/data/generated/maps.lua")
eq(love.filesystem.read(MAPS), "return { NEW_BARK_TOWN = true }",
"wrapped filesystem.read returns gold maps.lua bytes")
clearPath("gold/" .. MAPS)
-- Red has no empty prefix anymore (cachePrefix is red/), but with no
-- red/ copy the unprefixed miss stays a miss.
GameVersion.set("red")
clearPath("blue/" .. PNG)
eq(love.filesystem.read(PNG), nil, "Red keeps the stock miss behavior")
+11
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@@ -49,5 +49,16 @@ check(CacheFs.mountVersion("yellow") == true, "mountVersion(yellow) returns true
eq(love.filesystem.read("assets/generated/fonts/font.png"), "yellow-font",
"Yellow mount exposes fonts/font.png at the unprefixed path")
-- Gold-only: same overlay contract (the Switch intro/maps.lua hole)
love.filesystem._mounts = {}
GameVersion.set("gold")
love.filesystem.write("gold/data/generated/maps.lua", "return { ok = true }")
love.filesystem.write("gold/assets/generated/fonts/font.png", "gold-font")
check(CacheFs.mountVersion("gold") == true, "mountVersion(gold) returns true")
eq(love.filesystem.read("assets/generated/fonts/font.png"), "gold-font",
"Gold mount exposes fonts/font.png at the unprefixed path")
eq(love.filesystem.read("data/generated/maps.lua"), "return { ok = true }",
"Gold mount exposes maps.lua at the unprefixed path")
GameVersion.set("red")
T.finish()
@@ -0,0 +1,57 @@
-- Gold on fused NX: gold/data/generated exists, but the overlay mount
-- onto data/generated often fails. Game2/World used to love.filesystem.load
-- the unprefixed path and crash with "Gold cache incomplete / maps.lua
-- Does not exist" after a textless intro. CacheFs.loadActive must read the
-- versioned file without any mount.
-- Self-contained: luajit tests/engine/cache_fs_gold_nx_load_test.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
if not _G.love then _G.love = require("tests.love_stub") end
local T = require("tests.harness")
local check = T.check
local eq = T.eq
local CacheFs = require("src.import.CacheFs")
local GameVersion = require("src.core.GameVersion")
local savedVersion = GameVersion.get()
local savedPrefix = CacheFs.prefix
love.filesystem._mounts = {}
GameVersion.set("gold")
CacheFs.prefix = GameVersion.cachePrefix()
love.filesystem.write("gold/data/generated/maps.lua",
"return { NEW_BARK_TOWN = { id = 1 } }")
love.filesystem.write("gold/data/generated/oak_speech.lua",
"return { text = { _OakText1 = 'Hello!' } }")
love.filesystem.write("gold/data/generated/font.lua",
"return { width = 8 }")
-- Unprefixed path is a miss: the NX mount hole.
eq(love.filesystem.read("data/generated/maps.lua"), nil,
"unprefixed maps.lua is missing (mount hole)")
eq(love.filesystem.load("data/generated/maps.lua"), nil,
"love.filesystem.load misses unprefixed maps.lua")
local maps, mapsErr = CacheFs.loadActive("data/generated/maps.lua")
check(maps ~= nil, "loadActive finds gold/data/generated/maps.lua ("
.. tostring(mapsErr) .. ")")
eq(maps and maps.NEW_BARK_TOWN and maps.NEW_BARK_TOWN.id, 1,
"loadActive returns the Gold maps table")
local oak = CacheFs.loadActive("data/generated/oak_speech.lua")
eq(oak and oak.text and oak.text._OakText1, "Hello!",
"loadActive returns oak_speech.lua from gold/")
local font = CacheFs.loadActive("data/generated/font.lua")
eq(font and font.width, 8,
"loadActive returns font.lua from gold/")
love.filesystem.remove("gold/data/generated/maps.lua")
love.filesystem.remove("gold/data/generated/oak_speech.lua")
love.filesystem.remove("gold/data/generated/font.lua")
CacheFs.prefix = savedPrefix
GameVersion.set(savedVersion)
T.finish()
+3
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@@ -16,5 +16,8 @@ check(CacheFs.read("data/generated/audio.lua") == nil,
"read is a nil miss headless, not a crash")
check(CacheFs.readActive("data/generated/audio.lua") == nil,
"readActive is a nil miss headless, not a crash")
local loaded, loadErr = CacheFs.loadActive("data/generated/audio.lua")
check(loaded == nil,
"loadActive is a nil miss headless, not a crash (" .. tostring(loadErr) .. ")")
T.finish()
+17
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@@ -66,4 +66,21 @@ check(mainSrc:find("isNX", 1, true) ~= nil
and mainSrc:find('require("src.core.NxAssetOverlay").install()', 1, true) ~= nil,
"the overlay install stays gated on Platform.isNX()")
-- Gold Game2 / World must compile data/generated via CacheFs.loadActive so
-- a fused NX boot does not depend on mounting gold/ onto data/generated.
local function readSrc(path)
local fh = io.open(path, "r")
local body = fh and fh:read("*a") or ""
if fh then fh:close() end
return body
end
local game2Src = readSrc("src/core/Game2.lua")
check(game2Src:find("loadActive", 1, true) ~= nil,
"Game2 compiles generated modules through CacheFs.loadActive")
check(game2Src:find("loadActive(path)", 1, true) ~= nil,
"Game2.loadGenerated calls loadActive")
local worldSrc = readSrc("src/world/gen2/World.lua")
check(worldSrc:find("loadActive", 1, true) ~= nil,
"World's on-disk fallback also uses CacheFs.loadActive")
T.finish()
@@ -59,7 +59,7 @@ package.loaded["src.import.RomImporter"] = nil
RomImporter = require("src.import.RomImporter")
local function clearSavesInbox()
for _, ver in ipairs({ "red", "blue", "yellow" }) do
for _, ver in ipairs({ "red", "blue", "yellow", "gold" }) do
local dir = "imports/saves/" .. ver
for _, name in ipairs(love.filesystem.getDirectoryItems(dir) or {}) do
love.filesystem.remove(dir .. "/" .. name)
@@ -135,6 +135,8 @@ check(createdDirs["imports/saves/blue"] == true,
"RES-01: ensureSavesInboxDir creates imports/saves/blue/")
check(createdDirs["imports/saves/yellow"] == true,
"RES-01: ensureSavesInboxDir creates imports/saves/yellow/")
check(createdDirs["imports/saves/gold"] == true,
"RES-01: ensureSavesInboxDir creates imports/saves/gold/")
-- NXSAV-02: notice/hint includes save dir + per-game imports/saves/<version>/ MTP path
ri = freshImporter()
@@ -0,0 +1,30 @@
-- sourceTreeHasData must use each version's required-file list. Gold's
-- cache has no Gen 1 trade art / pikachu.png; validating it against
-- REQUIRED_FILES made a Gold source tree look incomplete forever.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
local check = T.check
local f = assert(io.open("src/import/RomImporter.lua", "r"))
local src = f:read("*a")
f:close()
local start = src:find("local function sourceTreeHasData", 1, true)
check(start ~= nil, "sourceTreeHasData is defined")
local finish = src:find("\nfunction RomImporter.isReady", start, true)
check(finish ~= nil, "sourceTreeHasData ends before isReady")
local body = src:sub(start, finish)
check(body:find("requiredFilesFor", 1, true) ~= nil,
"sourceTreeHasData uses requiredFilesFor (Gold override, not Gen 1 only)")
check(body:find("ipairs(REQUIRED_FILES)", 1, true) == nil,
"sourceTreeHasData does not iterate the Gen 1 REQUIRED_FILES list raw")
local helperStart = src:find("local function requiredFilesFor", 1, true)
check(helperStart ~= nil, "requiredFilesFor helper exists")
local helper = src:sub(helperStart, start)
check(helper:find("VERSION_REQUIRED_FILES_OVERRIDE", 1, true) ~= nil,
"requiredFilesFor consults VERSION_REQUIRED_FILES_OVERRIDE")
T.finish()
+49
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@@ -195,6 +195,55 @@ Studio.addControl()
eq(#Studio.skin.pages[2].controls, 1, "controls land on the active page")
eq(#Studio.skin.pages[1].controls, 0, "and not on the other one")
-- page orientation lock follows the canvas when Match canvas is on (#1503)
session()
Studio.canvasIndex = 1
Studio.matchOrient = true
eq(Studio.cyclePageOrient(1), "portrait", "cycle starts at portrait from unlocked")
eq(Studio.page().orient, "portrait", "and stores the lock on the page")
eq(Studio.page().name, "portrait", "a generic page is renamed so play can auto-rotate")
eq(Studio.canvas().id, "phone_portrait", "and the canvas stays portrait")
Studio.addPage()
eq(Studio.cyclePageOrient(1), "portrait", "the new page starts unlocked, first lock is portrait")
Studio.cyclePageOrient(1)
eq(Studio.page().orient, "landscape", "second cycle is landscape")
eq(Studio.canvas().id, "phone_landscape", "Match canvas flips the mock device with the page")
Studio.pageIndex = 1
Studio.syncCanvasToPage()
eq(Studio.canvas().id, "phone_portrait", "switching back to the portrait page restores portrait canvas")
Studio.setCanvas(2)
eq(Studio.pageIndex, 2, "picking a landscape canvas selects the landscape page")
Studio.matchOrient = false
Studio.pageIndex = 1
Studio.setCanvas(2)
eq(Studio.pageIndex, 1, "Match canvas off leaves the page when the device changes")
eq(Studio.canvas().id, "phone_landscape", "and still honours the canvas click")
-- a RetroArch overlay that already auto-rotates locks itself on open (#1503)
session()
Studio.matchOrient = false
Studio.canvasIndex = 2
Studio.skin = assert(TouchSkin.parse([[
overlays = 2
overlay0_name = "portrait"
overlay0_full_screen = true
overlay0_descs = 1
overlay0_desc0 = "a,0.5,0.5,radial,0.05,0.05"
overlay1_name = "landscape"
overlay1_full_screen = true
overlay1_descs = 1
overlay1_desc0 = "a,0.5,0.5,radial,0.05,0.05"
]]))
Studio.pageIndex = 1
check(Studio.applyImportedOrient(), "import of a portrait/landscape pair is automatic")
check(Studio.matchOrient, "and turns Match canvas on")
eq(Studio.page().name, "landscape", "keeping the landscape canvas already on screen")
eq(Studio.page().orient, "landscape", "with the page already locked")
-- --------------------------------------------------------------- clone
local source = TouchSkin.load("assets/skins/gb_anim", "gb_anim")
+19
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@@ -89,6 +89,23 @@ check(probe:find("resolve=yellow/assets/generated/fonts/font.png", 1, true) ~= n
"probe records versioned font path visibility")
check(not probe:find(string.char(0xEA, 0x9B), 1, true),
"probe log contains no ROM-like binary")
check(probe:find("data/generated/maps.lua", 1, true) ~= nil,
"probe records Gold/Gen2 maps.lua visibility")
check(probe:find("loadActive=", 1, true) ~= nil,
"probe uses loadActive for generated Lua instead of newImage")
-- Gold maps.lua / gold/ folders: fused NX intro/naming/overworld crash.
GameVersion.set("gold")
love.filesystem.write("gold/data/generated/maps.lua", "return { NEW_BARK_TOWN = true }")
love.filesystem.write("gold/data/generated/oak_speech.lua", "return {}")
SwitchDiagnostics.probeAssets("gold")
probe = love.filesystem.read("nx-asset-probe.log") or ""
check(probe:find("cachePrefix=gold/", 1, true) ~= nil, "probe records gold prefix")
check(probe:find("data/generated/maps.lua", 1, true) ~= nil,
"probe lists maps.lua (the Gold cache incomplete path)")
check(probe:find("list gold", 1, true) ~= nil, "probe lists gold/ folder")
check(probe:find("list gold/data/generated", 1, true) ~= nil,
"probe lists gold/data/generated/")
love.system = { getOS = function() return "OS X" end }
Platform._resetForTests()
@@ -104,5 +121,7 @@ love.filesystem.remove("nx-asset-probe.log")
love.filesystem.remove("yellow/assets/generated/fonts/font.png")
love.filesystem.remove("yellow/assets/generated/tilesets/reds_house.png")
love.filesystem.remove("yellow/assets/generated/sprites/red.png")
love.filesystem.remove("gold/data/generated/maps.lua")
love.filesystem.remove("gold/data/generated/oak_speech.lua")
T.finish()
+104 -1
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@@ -51,6 +51,7 @@ local page = skin.pages[1]
eq(page.name, "shell", "page name")
eq(page.imagePath, "img/back.png", "page background path")
check(page.fullScreen, "full_screen parsed")
check(not page.aspectFromCfg, "a cfg without aspect_ratio does not lock aspect")
eq(page.alphaMod, 0.001, "overlay alpha_mod parsed")
eq(#page.controls, 7, "seven descs parsed")
@@ -109,7 +110,7 @@ local sx, sy, sw, sh, fill = TouchSkin.viewport(W, H)
eq(sx, 0, "viewport x") eq(sy, 0, "viewport y")
eq(sw, 400, "viewport w") eq(sh, 400, "viewport h")
check(fill, "viewport fill flag returned")
eq(TouchSkin.viewport(W, H), 0, "viewport is window-relative, not page-relative")
eq(TouchSkin.viewport(W, H), 0, "without a locked aspect, viewport tracks the window")
check(TouchControls:touchpressed("f1", at(0.80, 0.75)), "press on A is captured")
check(Input:isDown("a"), "skin A presses GB a")
@@ -195,6 +196,8 @@ if bundled then
for _, btn in ipairs({ "a", "b", "start", "select", "up", "down", "left", "right" }) do
check(named[btn], "gb_anim binds GB " .. btn)
end
check(not TouchSkin.hasOrientPair(bundled),
"gb_anim is not a portrait/landscape auto-rotate overlay")
end
local tv = TouchSkin.load("assets/skins/tv_crt", "tv_crt")
@@ -322,4 +325,104 @@ end
TouchSkin.setActive(nil)
TouchControls:setHotkeyHandler(nil)
-- ------------------------------------------ auto-rotate (#1503)
-- RetroArch overlays name a portrait page and a landscape page and wire
-- overlay_next between them. Play has to pick the one that matches the
-- window, or landscape stretches the portrait ranges into wide ovals.
local ORIENT_CFG = [[
overlays = 2
overlay0_name = "portrait"
overlay0_full_screen = true
overlay0_normalized = true
overlay0_aspect_ratio = 0.45
overlay0_descs = 1
overlay0_desc0 = "a,0.84382,0.69563,radial,0.09722,0.04375"
overlay1_name = "landscape"
overlay1_full_screen = true
overlay1_normalized = true
overlay1_aspect_ratio = 2.22222222222222
overlay1_descs = 1
overlay1_desc0 = "a,0.8307031248,0.8614400000,radial,0.0364168752,0.0813300000"
]]
local orient = assert(TouchSkin.parse(ORIENT_CFG))
check(orient.pages[1].aspectFromCfg, "portrait page locks the cfg aspect_ratio")
check(orient.pages[2].aspectFromCfg, "landscape page locks the cfg aspect_ratio")
eq(orient.pages[1].orient, "portrait", "a portrait page name locks on import")
eq(orient.pages[2].orient, "landscape", "a landscape page name locks on import")
check(TouchSkin.hasOrientPair(orient), "the pair is an auto-rotate overlay")
TouchSkin.setActive(orient)
TouchSkin.autoOrient = true
local PW, PH = 720, 1600
TouchSkin.setSurface(0, 0, PW, PH)
eq(TouchSkin.page().name, "portrait", "a tall window picks the portrait page")
local _, _, pHalfW, pHalfH =
TouchSkin.controlGeometry(TouchSkin.page(), TouchSkin.page().controls[1], PW, PH)
eq(math.floor(pHalfW + 0.5), 70, "portrait A half-width follows range_x")
eq(math.floor(pHalfH + 0.5), 70, "portrait A half-height follows range_y")
local LW, LH = 1600, 720
TouchSkin.setSurface(0, 0, LW, LH)
eq(TouchSkin.page().name, "landscape", "a wide window picks the landscape page")
local _, _, lHalfW, lHalfH =
TouchSkin.controlGeometry(TouchSkin.page(), TouchSkin.page().controls[1], LW, LH)
eq(math.floor(lHalfW + 0.5), 58, "landscape A half-width follows the landscape range")
eq(math.floor(lHalfH + 0.5), 59, "landscape A half-height follows the landscape range")
check(math.abs(lHalfW - lHalfH) < 2, "landscape A stays round instead of stretching")
-- 16:9 is not the overlay's 20:9. Letterbox to aspect_ratio so A stays round
-- instead of filling the window and turning into a tall oval (#1503).
TouchSkin.setSurface(0, 0, 1920, 1080)
eq(TouchSkin.page().name, "landscape", "16:9 still picks landscape")
local _, _, boxW, boxH = TouchSkin.pageBox(TouchSkin.page(), 1920, 1080)
eq(math.floor(boxW + 0.5), 1920, "letterbox keeps the 16:9 width")
eq(math.floor(boxH + 0.5), 864, "and the overlay's 20:9 height")
local _, _, sHalfW, sHalfH =
TouchSkin.controlGeometry(TouchSkin.page(), TouchSkin.page().controls[1], 1920, 1080)
check(math.abs(sHalfW - sHalfH) < 2, "A stays round on a 16:9 window")
local nativeOrient = TouchSkin.parseNative(TouchSkin.serialize(orient))
check(nativeOrient and nativeOrient.pages[2].aspectFromCfg,
"native export keeps the aspect lock")
-- an explicit lock wins over the page name, so a studio-authored "main"
-- page can still auto-rotate in play
local LOCK_CFG = [[
overlays = 2
overlay0_name = "main"
overlay0_full_screen = true
overlay0_descs = 1
overlay0_desc0 = "a,0.5,0.5,radial,0.05,0.05"
overlay1_name = "wide"
overlay1_full_screen = true
overlay1_descs = 1
overlay1_desc0 = "a,0.5,0.5,radial,0.05,0.05"
]]
local locked = assert(TouchSkin.parse(LOCK_CFG))
locked.pages[1].orient = "portrait"
locked.pages[2].orient = "landscape"
TouchSkin.setActive(locked)
TouchSkin.setSurface(0, 0, 1600, 720)
eq(TouchSkin.page().name, "wide", "orient lock auto-rotates a page not named landscape")
local roundTrip = TouchSkin.parseNative(TouchSkin.serialize(locked))
eq(roundTrip.pages[1].orient, "portrait", "native export keeps a portrait lock")
eq(roundTrip.pages[2].orient, "landscape", "and a landscape lock")
TouchSkin.setActive(orient)
TouchSkin.autoOrient = false
TouchSkin.pageIndex = 1
eq(TouchSkin.page().name, "portrait",
"the studio can keep a portrait page on a landscape canvas")
TouchSkin.autoOrient = true
TouchSkin.setSurface(nil)
-- pages that are not a portrait/landscape pair (gb_anim) stay put
TouchSkin.setActive(skin)
TouchSkin.setSurface(0, 0, LW, LH)
eq(TouchSkin.page().name, "shell", "a non-oriented skin does not auto-rotate")
TouchSkin.setSurface(nil)
TouchSkin.setActive(nil)
T.finish("touch_skin")
+5 -1
View File
@@ -26,7 +26,7 @@ end
-- Also gates the NX runtime modules and the NX engine suites so an NX
-- runtime regression cannot slip past switch-selftest / switch-build.
local SWITCH_PATH_REGEX =
[[^(scripts/build_switch\.sh$|scripts/switch/|docs/switch-.*\.md$|tests/switch_ci_workflows_test\.lua$|tests/switch_transfer_docs_test\.lua$|\.github/workflows/(ci|release|switch-artifact-comment)\.yml$|src/core/(NxAssetOverlay|Platform|GameVersion)\.lua$|src/import/CacheFs\.lua$|tests/engine/(assets_version_fallback|nx_generated_guard|nx_yellow_boot|switch_diagnostics)_test\.lua$|tests/engine/platform_nx)]]
[[^(scripts/build_switch\.sh$|scripts/switch/|docs/switch-.*\.md$|tests/switch_ci_workflows_test\.lua$|tests/switch_transfer_docs_test\.lua$|\.github/workflows/(ci|release|switch-artifact-comment)\.yml$|src/core/(NxAssetOverlay|Platform|GameVersion)\.lua$|src/import/CacheFs\.lua$|tests/engine/(assets_version_fallback|nx_generated_guard|nx_yellow_boot|switch_diagnostics|cache_fs_gold_nx_load)_test\.lua$|tests/engine/platform_nx)]]
local ci = read(".github/workflows/ci.yml")
local release = read(".github/workflows/release.yml")
@@ -50,6 +50,7 @@ for _, fragment in ipairs({
"nx_generated_guard",
"nx_yellow_boot",
"switch_diagnostics",
"cache_fs_gold_nx_load",
"tests/engine/platform_nx",
}) do
mustContain(ci, fragment, "ci.yml path regex NX fragment")
@@ -79,6 +80,7 @@ do
mustContain(block, "luajit tests/engine/assets_version_fallback_test.lua", "switch-selftest")
mustContain(block, "luajit tests/engine/nx_generated_guard_test.lua", "switch-selftest")
mustContain(block, "luajit tests/engine/nx_yellow_boot_test.lua", "switch-selftest")
mustContain(block, "luajit tests/engine/cache_fs_gold_nx_load_test.lua", "switch-selftest")
mustNotContain(block, "continue-on-error:", "switch-selftest")
end
@@ -185,6 +187,7 @@ mustContain(test_sh, "T0 switch transfer docs gate", "scripts/test.sh")
mustContain(test_sh, "tests/engine/assets_version_fallback_test.lua", "scripts/test.sh")
mustContain(test_sh, "tests/engine/nx_generated_guard_test.lua", "scripts/test.sh")
mustContain(test_sh, "tests/engine/nx_yellow_boot_test.lua", "scripts/test.sh")
mustContain(test_sh, "tests/engine/cache_fs_gold_nx_load_test.lua", "scripts/test.sh")
mustContain(build_doc, "tests/switch_ci_workflows_test.lua", "switch-build.md path list")
mustContain(build_doc, "tests/switch_transfer_docs_test.lua", "switch-build.md path list")
@@ -197,6 +200,7 @@ for _, path in ipairs({
"tests/engine/assets_version_fallback_test.lua",
"tests/engine/nx_generated_guard_test.lua",
"tests/engine/nx_yellow_boot_test.lua",
"tests/engine/cache_fs_gold_nx_load_test.lua",
"tests/engine/switch_diagnostics_test.lua",
"tests/engine/platform_nx_*",
}) do
+4
View File
@@ -30,6 +30,7 @@ mustContain(transfer, "FTP", "transfer")
mustContain(transfer, "sdmc:/switch/gen1recomp/", "transfer")
mustContain(transfer, "imports/", "transfer")
mustContain(transfer, "imports/mods/", "transfer")
mustContain(transfer, "gold", "transfer")
mustContain(transfer, "1: SD Card", "transfer")
mustContain(transfer, "Scan again", "transfer")
mustContain(transfer, "documented example", "transfer")
@@ -70,6 +71,9 @@ mustContain(install, "PERFORMANCE", "install")
mustContain(install, "Stock engine effect", "install")
mustContain(install, "## Limitations", "install")
mustContain(install, "Launch with title override", "install")
mustContain(install, "Gold", "install")
mustContain(install, "imports/saves/gold/", "install")
mustContain(install, "exports/gold/", "install")
mustNotContain(install, "VoxelMod", "install")
mustNotContain(install, "switch-development", "install")
mustContain(build, "switch-transfer.md", "build")