mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-18 19:54:21 +02:00
Merge pull request #1523 from bryanthaboi/dev
some bugs and some switch stuff
This commit is contained in:
@@ -120,7 +120,7 @@ jobs:
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echo "changed=true" >> "$GITHUB_OUTPUT"
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exit 0
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fi
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if git diff --name-only "$BASE_SHA" "$HEAD_SHA" | grep -Eq '^(scripts/build_switch\.sh$|scripts/switch/|docs/switch-.*\.md$|tests/switch_ci_workflows_test\.lua$|tests/switch_transfer_docs_test\.lua$|\.github/workflows/(ci|release|switch-artifact-comment)\.yml$|src/core/(NxAssetOverlay|Platform|GameVersion)\.lua$|src/import/CacheFs\.lua$|tests/engine/(assets_version_fallback|nx_generated_guard|nx_yellow_boot|switch_diagnostics)_test\.lua$|tests/engine/platform_nx)'; then
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if git diff --name-only "$BASE_SHA" "$HEAD_SHA" | grep -Eq '^(scripts/build_switch\.sh$|scripts/switch/|docs/switch-.*\.md$|tests/switch_ci_workflows_test\.lua$|tests/switch_transfer_docs_test\.lua$|\.github/workflows/(ci|release|switch-artifact-comment)\.yml$|src/core/(NxAssetOverlay|Platform|GameVersion)\.lua$|src/import/CacheFs\.lua$|tests/engine/(assets_version_fallback|nx_generated_guard|nx_yellow_boot|switch_diagnostics|cache_fs_gold_nx_load)_test\.lua$|tests/engine/platform_nx)'; then
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echo "changed=true" >> "$GITHUB_OUTPUT"
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else
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echo "changed=false" >> "$GITHUB_OUTPUT"
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@@ -151,6 +151,9 @@ jobs:
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luajit tests/engine/assets_version_fallback_test.lua
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luajit tests/engine/nx_generated_guard_test.lua
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luajit tests/engine/nx_yellow_boot_test.lua
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luajit tests/engine/cache_fs_gold_nx_load_test.lua
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luajit tests/engine/cache_fs_blue_mount_test.lua
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luajit tests/engine/switch_diagnostics_test.lua
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switch-build:
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name: Switch fused build
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+10
-1
@@ -26,7 +26,7 @@ as-is. Supported keys:
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| `overlayN_overlay` | bezel image |
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| `overlayN_full_screen` | stretch the page to the window |
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| `overlayN_rect` | page placement, default `0,0,1,1` |
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| `overlayN_aspect_ratio` | fallback aspect when not full screen |
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| `overlayN_aspect_ratio` | design aspect; the overlay letterboxes to it even when full screen |
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| `overlayN_range_mod`, `overlayN_alpha_mod` | desc defaults |
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| `overlayN_viewport` | `x,y,w,h`, the screen cutout |
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| `overlayN_viewport_fill` | parsed; the engine always fits, see below |
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@@ -162,6 +162,15 @@ coordinate its art was drawn at. Bind, hitbox shape, hit reach and idle and
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pressed images are per control; the bezel, the pages and the screen cutout are
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per page. The cutout is itself a draggable element with a 10:9 lock.
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Each page can **Lock** to portrait or landscape. With **Match canvas** on
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(the default), Next page picks a matching mock device and the canvas preset
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picks a matching page. Turn Match canvas off to look at a portrait page on a
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landscape device.
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A RetroArch overlay whose pages are already named portrait / landscape
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(the auto-rotate convention) locks those pages and turns Match canvas on
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when you open it. You do not have to click Lock first.
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**Art.** The **Bezel**, **Idle art** and **Pressed art** rows cycle through the
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images already in the skin folder; the **Import** button beside each one opens
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the host file picker (`src/core/FilePicker.lua`: osascript, PowerShell,
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@@ -169,6 +169,7 @@ the NX runtime modules `src/core/NxAssetOverlay.lua`, `src/core/Platform.lua`,
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`tests/engine/assets_version_fallback_test.lua`,
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`tests/engine/nx_generated_guard_test.lua`,
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`tests/engine/nx_yellow_boot_test.lua`,
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`tests/engine/cache_fs_gold_nx_load_test.lua`,
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`tests/engine/switch_diagnostics_test.lua`, `tests/engine/platform_nx_*`,
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or the Switch-related workflow YAML), CI runs:
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@@ -179,7 +180,8 @@ or the Switch-related workflow YAML), CI runs:
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`luajit tests/switch_transfer_docs_test.lua`, and the NX engine suites
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headlessly (`luajit tests/engine/assets_version_fallback_test.lua`,
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`luajit tests/engine/nx_generated_guard_test.lua`,
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`luajit tests/engine/nx_yellow_boot_test.lua`).
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`luajit tests/engine/nx_yellow_boot_test.lua`,
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`luajit tests/engine/cache_fs_gold_nx_load_test.lua`).
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2. **Fused NRO build** only on the **main** repository
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(`bryanthaboi/gen1recomp`), on the self-hosted Mac runner
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(`scripts/build_switch.sh --fetch --fused`), and only when the workflow
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+13
-9
@@ -3,7 +3,7 @@
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Every GitHub Release that includes Switch support ships an SD-ready zip:
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`gen1recomp-*-switch.zip`. Extract it at the root of your microSD (install
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or update, same steps), launch with **title override**, then import your
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own legal `.gb` ROM.
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own legal `.gb` / `.gbc` ROM.
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> You need a console that can run Switch homebrew (custom firmware / hbmenu).
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> This project does not help you set that up.
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@@ -91,13 +91,14 @@ Do **not** launch from the Album applet path for normal play.
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This project ships **no** game data. On first launch:
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1. Put your own legally obtained Pokémon Red, Blue (`.gb`), or Yellow
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(`.gbc`) dump into `switch/gen1recomp/pokemon-love2d/imports/` (the
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launcher also shows the live save-dir path). All three can sit in the
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1. Put your own legally obtained Pokémon Red, Blue (`.gb`), Yellow, or
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Gold (`.gbc`) dump into `switch/gen1recomp/pokemon-love2d/imports/` (the
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launcher also shows the live save-dir path). All four can sit in the
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same folder.
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2. Use **Scan again** on that game's tab (Red / Blue / Yellow). Rescan
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matches by ROM SHA-1 for the open tab only. A Red dump never imports
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from the Yellow tab (and vice versa).
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2. Use **Scan again** on that game's tab (Red / Blue / Yellow / Gold).
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Rescan matches by ROM SHA-1 for the open tab only. A Red dump never
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imports from the Yellow tab (and vice versa). Gold is Beta in the
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launcher; a clean US Gold dump is enough to Play.
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## 5. Import / Export a raw `.sav`
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@@ -109,10 +110,13 @@ SD / FTP, same transfer methods as ROMs. Paths are **per game**:
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| Red | `imports/saves/red/` | `exports/red/` |
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| Blue | `imports/saves/blue/` | `exports/blue/` |
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| Yellow | `imports/saves/yellow/` | `exports/yellow/` |
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| Gold | `imports/saves/gold/` | `exports/gold/` |
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(Under the save dir `pokemon-love2d/`. The zip already creates these folders.)
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(Under the save dir `pokemon-love2d/`. The zip already creates these folders.
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Gold cart `.sav` import/export is not supported yet -- the folders exist so
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MTP browsing matches the other games. Gold progress still saves in-engine.)
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1. Copy a Gen1 `.sav` (32 KB) into that game's inbox under the save dir
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1. Copy a Gen 1 `.sav` (32 KB) into that game's inbox under the save dir
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([switch-transfer.md](switch-transfer.md)).
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2. With the game's ROM already imported, open **that game's tab** →
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**SAVE FILES** → **Import save**. Only that folder is scanned.
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@@ -22,8 +22,8 @@ Player install (what to download, title override) stays in
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| Loose iteration pair | `sdmc:/switch/gen1recomp/gen1recomp.nro` **and** `game.love` beside it |
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| ROM inbox | LÖVE save dir → `imports/` (launcher shows the live `getSaveDirectory()` path; under MTP often `1: SD Card/<save identity>/imports/`) |
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| Mod zip inbox | Same save dir → `imports/mods/` then MODS → **Scan again** |
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| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow/` then that game's SAVE FILES → **Import save** |
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| Save exports | Same save dir → `exports/red\|blue\|yellow/` (pull after **Export save**; MTP / SD / FTP) |
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| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow\|gold/` then that game's SAVE FILES → **Import save** (Gold cart `.sav` not supported yet) |
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| Save exports | Same save dir → `exports/red\|blue\|yellow\|gold/` (pull after **Export save**; Gold cart `.sav` not supported yet) |
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| Opt-in diagnostics | Empty `switch-debug.txt` in the save dir → `switch.log` |
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| Lua error log | `lua-error.log` in the save dir |
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@@ -54,8 +54,8 @@ macOS, not a Mac-only requirement.
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3. Create `switch/gen1recomp/` if needed; extract the release zip at SD root
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(or copy NRO / `game.love` for loose).
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4. For ROMs/mods/saves, open the save-dir `imports/`, `imports/mods/`,
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`imports/saves/<red|blue|yellow>/`, or `exports/<red|blue|yellow>/` path the
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launcher prints.
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`imports/saves/<red|blue|yellow|gold>/`, or `exports/<red|blue|yellow|gold>/`
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path the launcher prints.
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5. Wait for the queue; refresh; exit MTP responder; title-override launch.
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macOS clients often create AppleDouble sidecars (`._Something.zip`,
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@@ -71,15 +71,15 @@ First install or update (same steps):
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your saves, imported ROMs, mods, and options. Re-extracting only
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replaces the NRO(s) and these help files.
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3. Launch with title override (hold R on HOME, open any title → hbmenu).
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4. Copy a legal Pokemon Red/Blue .gb into:
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4. Copy a legal Pokemon Red/Blue .gb or Yellow/Gold .gbc into:
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switch/gen1recomp/pokemon-love2d/imports/
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then use Scan again in the launcher if needed.
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Inboxes (drop files here via MTP / SD / FTP):
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imports/ — ROM .gb / .gbc
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imports/mods/ — community mod .zip
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imports/saves/red|blue|yellow/ — raw .sav import
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exports/red|blue|yellow/ — pull after Export save
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imports/ — ROM .gb / .gbc
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imports/mods/ — community mod .zip
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imports/saves/red|blue|yellow|gold/ — raw .sav import (Gold cart .sav not yet)
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exports/red|blue|yellow|gold/ — pull after Export save (Gold not yet)
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Full guide: https://github.com/bryanthaboi/gen1recomp/blob/main/docs/switch-install.md
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EOF
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@@ -92,7 +92,7 @@ write_readme() {
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}
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write_readme "$SAVE_ROOT/imports/README.txt" \
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"Put a legal Pokemon Red or Blue .gb / .gbc here, then Scan again in the launcher."
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"Put a legal Pokemon Red/Blue .gb or Yellow/Gold .gbc here, then Scan again in the launcher."
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write_readme "$SAVE_ROOT/imports/mods/README.txt" \
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"Put community mod .zip files here, then MODS → Scan again."
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write_readme "$SAVE_ROOT/imports/saves/red/README.txt" \
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@@ -101,12 +101,16 @@ write_readme "$SAVE_ROOT/imports/saves/blue/README.txt" \
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"Put a Blue .sav (32 KB) here, then Blue tab → SAVE FILES → Import save."
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write_readme "$SAVE_ROOT/imports/saves/yellow/README.txt" \
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"Put a Yellow .sav (32 KB) here, then Yellow tab → SAVE FILES → Import save."
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write_readme "$SAVE_ROOT/imports/saves/gold/README.txt" \
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"Gold cart .sav import is not supported yet. Folder reserved so MTP matches the other games."
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write_readme "$SAVE_ROOT/exports/red/README.txt" \
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"After Export save (Red), copy the .sav out of this folder via MTP / SD / FTP."
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write_readme "$SAVE_ROOT/exports/blue/README.txt" \
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"After Export save (Blue), copy the .sav out of this folder via MTP / SD / FTP."
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write_readme "$SAVE_ROOT/exports/yellow/README.txt" \
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"After Export save (Yellow), copy the .sav out of this folder via MTP / SD / FTP."
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write_readme "$SAVE_ROOT/exports/gold/README.txt" \
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"Gold cart .sav export is not supported yet. Folder reserved so MTP matches the other games."
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rm -f "$OUT_ZIP"
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(
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@@ -135,9 +139,11 @@ REQUIRED=(
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"switch/gen1recomp/pokemon-love2d/imports/saves/red/README.txt"
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"switch/gen1recomp/pokemon-love2d/imports/saves/blue/README.txt"
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"switch/gen1recomp/pokemon-love2d/imports/saves/yellow/README.txt"
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"switch/gen1recomp/pokemon-love2d/imports/saves/gold/README.txt"
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"switch/gen1recomp/pokemon-love2d/exports/red/README.txt"
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"switch/gen1recomp/pokemon-love2d/exports/blue/README.txt"
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"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt"
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"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt"
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)
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for rel in "${REQUIRED[@]}"; do
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printf '%s\n' "$LISTING" | grep -Fq "$rel" || fail "zip missing $rel"
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@@ -270,9 +270,11 @@ for rel in \
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"switch/gen1recomp/pokemon-love2d/imports/saves/red/README.txt" \
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"switch/gen1recomp/pokemon-love2d/imports/saves/blue/README.txt" \
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"switch/gen1recomp/pokemon-love2d/imports/saves/yellow/README.txt" \
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"switch/gen1recomp/pokemon-love2d/imports/saves/gold/README.txt" \
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"switch/gen1recomp/pokemon-love2d/exports/red/README.txt" \
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"switch/gen1recomp/pokemon-love2d/exports/blue/README.txt" \
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"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt"
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"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt" \
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"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt"
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do
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printf '%s\n' "$ZIP_LIST" | grep -Fq "$rel" || PACK_MISSING="${PACK_MISSING} ${rel}"
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done
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@@ -74,6 +74,7 @@ run_tier "T0 switch transfer docs gate" "$LUA" tests/switch_transfer_docs_test.l
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run_tier "T0 NX asset overlay fallback" "$LUA" tests/engine/assets_version_fallback_test.lua
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run_tier "T0 NX generated-path static guard" "$LUA" tests/engine/nx_generated_guard_test.lua
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run_tier "T0 NX Yellow/Blue boot (dynamic paths)" "$LUA" tests/engine/nx_yellow_boot_test.lua
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run_tier "T0 NX Gold cache load (maps.lua prefix)" "$LUA" tests/engine/cache_fs_gold_nx_load_test.lua
|
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run_tier "T0 touch-controls pad cursor" "$LUA" tests/engine/touch_controls_pad_cursor_test.lua
|
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run_tier "T1/T2 engine invariants + parity gates" "$LUA" tests/run_engine.lua
|
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run_tier "T4 mod-SDK" "$LUA" tests/run_modkit.lua
|
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@@ -424,11 +424,12 @@ local function renderEffect(data, header, options)
|
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return love.audio.newSource(sd, "static")
|
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end
|
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|
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function ChipAudio.newSfx(data, name, pitch, tempo, header)
|
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function ChipAudio.newSfx(data, name, pitch, tempo, header, plainFrames)
|
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header = header or data.audio.sfx[name]
|
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return renderEffect(data, header, {
|
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frequencyOffset = pitch or 0,
|
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frameTicks = 0x80 + (tempo or 0x80),
|
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plainFrames = plainFrames,
|
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})
|
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end
|
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|
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|
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+12
-6
@@ -280,6 +280,7 @@ function Channel.new(engine, spec, options)
|
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allowLoops = options.allowLoops ~= false,
|
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frequencyOffset = options.frequencyOffset or 0,
|
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frameTicks = options.frameTicks or FRAME_TICKS,
|
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plainTicks = (options.plainFrames or 0) * FRAME_TICKS,
|
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speed = 12,
|
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noteLength = 1, -- Gen 2 CHANNEL_NOTE_LENGTH (note_type)
|
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durationModifier = 0, -- Gen 2 fractional-frame carry
|
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@@ -349,8 +350,9 @@ function Channel:frequencyGen2(note, octave)
|
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return bit.band(register + self.frequencyOffset, 0x7FF)
|
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end
|
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|
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function Channel:durationTicks(length)
|
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local tempo = self.sfx and self.frameTicks or self.engine.tempo
|
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function Channel:durationTicks(length, plain)
|
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local tempo = self.sfx and (plain and FRAME_TICKS or self.frameTicks)
|
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or self.engine.tempo
|
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local speed = self.sfx and (self.executeMusic and self.speed or 1)
|
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or self.speed
|
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return length * speed * tempo
|
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@@ -586,6 +588,9 @@ function Channel:nextEvent()
|
||||
local packed = self:byte()
|
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local volume = bit.rshift(packed, 4)
|
||||
local fade = fadeValue(bit.band(packed, 0x0F))
|
||||
-- audio/engine_2.asm:991-1013, :1015-1033, :1077-1096
|
||||
local plain = self.timeTicks < self.plainTicks
|
||||
local offset = plain and 0 or self.frequencyOffset
|
||||
if self.noise then
|
||||
-- Audio2_ApplyWavePatternAndFrequency adds wFrequencyModifier to the
|
||||
-- frequency low byte for every channel at or past CHAN5, the noise
|
||||
@@ -595,12 +600,12 @@ function Channel:nextEvent()
|
||||
-- byte that noise does not use for frequency. Dropping it left the
|
||||
-- battle hit sounds at their unmodified pitches, where super effective
|
||||
-- reads as the duller of the two (#826).
|
||||
local parameter = bit.band(self:byte() + self.frequencyOffset, 0xFF)
|
||||
local parameter = bit.band(self:byte() + offset, 0xFF)
|
||||
return self:noiseEvent(
|
||||
self:durationTicks(length), volume, fade, parameter)
|
||||
self:durationTicks(length, plain), volume, fade, parameter)
|
||||
end
|
||||
local register = bit.band(self:word() + self.frequencyOffset, 0x7FF)
|
||||
return self:tone(self:durationTicks(length), register, volume, fade)
|
||||
local register = bit.band(self:word() + offset, 0x7FF)
|
||||
return self:tone(self:durationTicks(length, plain), register, volume, fade)
|
||||
elseif command == 0x10 then
|
||||
local packed = self:byte()
|
||||
self.sweep = {
|
||||
@@ -1260,6 +1265,7 @@ function Engine.new(data, header, options)
|
||||
allowLoops = options.allowLoops,
|
||||
frequencyOffset = options.frequencyOffset,
|
||||
frameTicks = frameTicks,
|
||||
plainFrames = options.plainFrames,
|
||||
})
|
||||
end
|
||||
return engine
|
||||
|
||||
+5
-5
@@ -120,11 +120,11 @@ local function visibleBaseState(stack)
|
||||
end
|
||||
|
||||
local function loadGenerated(path)
|
||||
local chunk = love.filesystem.load(path)
|
||||
if not chunk then return nil end
|
||||
local ok, data = pcall(chunk)
|
||||
if ok then return data end
|
||||
return nil
|
||||
-- CacheFs.loadActive, not love.filesystem.load: Gold's cache lives under
|
||||
-- gold/ and fused NX often cannot mount that tree onto data/generated/.
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
local data = CacheFs.loadActive(path)
|
||||
return data
|
||||
end
|
||||
|
||||
-- NewGame (engine/menus/intro_menu.asm) calls OakSpeech, and OakSpeech's first
|
||||
|
||||
+30
-13
@@ -1,10 +1,11 @@
|
||||
-- NX-only asset overlay: fused love-nx cannot reliably mount
|
||||
-- blue|yellow/assets/generated onto the un-prefixed assets/generated, so
|
||||
-- blue|yellow|gold/{assets,data}/generated onto the un-prefixed paths, so
|
||||
-- instead of teaching every call site about versioned caches, this module
|
||||
-- wraps EVERY read-side love entry point that accepts a filesystem path
|
||||
-- once at boot: any string path under assets/generated/ that does not
|
||||
-- resolve falls back to the active version's prefixed copy
|
||||
-- (yellow|blue/assets/generated/...). Covering the whole read surface --
|
||||
-- once at boot: any string path under assets/generated/ or data/generated/
|
||||
-- prefers the active version's prefixed copy (yellow|blue|gold/...) when
|
||||
-- that file exists, so leftover unprefixed Red cache cannot shadow it.
|
||||
-- Covering the whole read surface --
|
||||
-- not just the loaders we happened to need -- is what keeps future states
|
||||
-- and mods inside the fallback without anyone updating this file.
|
||||
--
|
||||
@@ -18,27 +19,43 @@
|
||||
-- * the chip-audio worker (src/core/chip_worker.lua) is a separate Lua
|
||||
-- state without these wrappers; ChipAudio.slimAudio hands it the prefix
|
||||
-- explicitly as audio.programPrefix.
|
||||
-- * data/generated module loads go through CacheFs.readActive, which
|
||||
-- already implements the same fallback for require bytes.
|
||||
-- * Gen 1 Data:load and Gold Game2/World go through CacheFs.readActive /
|
||||
-- CacheFs.loadActive, which implement the same fallback for Lua bytes.
|
||||
-- data/generated is still rewritten here so any leftover
|
||||
-- love.filesystem.load("data/generated/...") call (the Gold intro /
|
||||
-- naming / maps hole on 0.2.4) stays inside the overlay.
|
||||
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
|
||||
local GENERATED = "assets/generated/"
|
||||
local GENERATED_PREFIXES = {
|
||||
"assets/generated/",
|
||||
"data/generated/",
|
||||
}
|
||||
|
||||
local NxAssetOverlay = {}
|
||||
|
||||
local originals -- raw love functions, non-nil while installed
|
||||
|
||||
-- Resolve `path` to the versioned copy when the un-prefixed file is missing
|
||||
-- and the active version (Blue/Yellow) carries it. Returns nil when the
|
||||
-- caller's path should be used untouched (non-generated path, Red, the real
|
||||
-- file exists, or no versioned copy).
|
||||
-- Resolve `path` to the active version's prefixed copy when that file
|
||||
-- exists (gold|yellow|blue|red/{assets,data}/generated/...). The versioned
|
||||
-- tree wins over a leftover un-prefixed file so a pre-#899 Red root cache
|
||||
-- (assets/generated/font.png in the save dir) cannot shadow Gold/Blue/
|
||||
-- Yellow art that shares a name. Returns nil when the caller's path
|
||||
-- should be used untouched (non-generated path, empty prefix, or no
|
||||
-- versioned copy).
|
||||
local function versioned(path)
|
||||
if type(path) ~= "string" then return nil end
|
||||
if path:sub(1, #GENERATED) ~= GENERATED then return nil end
|
||||
local generated = false
|
||||
for i = 1, #GENERATED_PREFIXES do
|
||||
local gen = GENERATED_PREFIXES[i]
|
||||
if path:sub(1, #gen) == gen then
|
||||
generated = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not generated then return nil end
|
||||
local prefix = GameVersion.cachePrefix()
|
||||
if prefix == "" then return nil end
|
||||
if originals.getInfo(path) then return nil end
|
||||
local candidate = prefix .. path
|
||||
if originals.getInfo(candidate) then return candidate end
|
||||
return nil
|
||||
|
||||
+109
-36
@@ -8,6 +8,7 @@
|
||||
local Assets = require("src.render.Assets")
|
||||
local Logger = require("src.core.Logger")
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
local bit = require("bit")
|
||||
|
||||
local Sound = {}
|
||||
|
||||
@@ -142,10 +143,10 @@ local function newFileSource(def)
|
||||
return s
|
||||
end
|
||||
|
||||
local function newSfxSource(data, key, def, pitch, tempo)
|
||||
local function newSfxSource(data, key, def, pitch, tempo, plain)
|
||||
if isChipDef(def) then
|
||||
local ok, s = pcall(require("src.core.ChipAudio").newSfx,
|
||||
data, key:match("^([^@]+)") or key, pitch, tempo, def)
|
||||
data, key:match("^([^@]+)") or key, pitch, tempo, def, plain)
|
||||
if not ok then return nil, tostring(s) end
|
||||
if not s then return nil, "no source" end
|
||||
return s
|
||||
@@ -153,12 +154,12 @@ local function newSfxSource(data, key, def, pitch, tempo)
|
||||
return newFileSource(def)
|
||||
end
|
||||
|
||||
local function playPath(data, key, def, pitch, tempo)
|
||||
local function playPath(data, key, def, pitch, tempo, plain)
|
||||
if not love.audio or not def then return nil end
|
||||
local src = cache[key]
|
||||
if src == false then return nil end -- known bad, already logged
|
||||
if not src then
|
||||
local s, err = newSfxSource(data, key, def, pitch, tempo)
|
||||
local s, err = newSfxSource(data, key, def, pitch, tempo, plain)
|
||||
if not s then
|
||||
cache[key] = false
|
||||
reportBadDef("sfx", key, owner(data, "sfx", key), err)
|
||||
@@ -413,50 +414,109 @@ end
|
||||
-- still sounding when the second row starts, so the original never plays
|
||||
-- SFX_BATTLE_2A (CHAN5+6+8) at all -- unguarded, its tail is heard running
|
||||
-- past the end of the animation (#844).
|
||||
local lastMoveSfx -- { src, rank, engine, channels } of the last row sound
|
||||
local moveSfxChannels = {} -- software channel (5-8) -> { src, address, engine }
|
||||
|
||||
local function channelsOverlap(a, b)
|
||||
if not (a and b) then return false end
|
||||
for _, x in ipairs(a) do
|
||||
for _, y in ipairs(b) do
|
||||
if x == y then return true end
|
||||
end
|
||||
local function sourceAlive(entry)
|
||||
local ok, playing = pcall(entry.src.isPlaying, entry.src)
|
||||
return ok and playing
|
||||
end
|
||||
|
||||
local function pruneMoveSfx()
|
||||
for ch, cur in pairs(moveSfxChannels) do
|
||||
if not sourceAlive(cur) then moveSfxChannels[ch] = nil end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- would PlaySound start this def now? Taking a channel over also stops the
|
||||
-- sound that held it, the way .playChannel resets the channel.
|
||||
local function sfxChannelGate(data, def)
|
||||
local cur = lastMoveSfx
|
||||
if not cur then return true end
|
||||
local ok, playing = pcall(cur.src.isPlaying, cur.src)
|
||||
if not (ok and playing) then
|
||||
lastMoveSfx = nil
|
||||
return true
|
||||
end
|
||||
pruneMoveSfx()
|
||||
-- an unrankable def (file asset, or another engine's bank) has no
|
||||
-- comparable sound id: leave it to the mixer, as before
|
||||
if type(def) ~= "table" or not def.address or def.engine ~= cur.engine then
|
||||
return true
|
||||
end
|
||||
if type(def) ~= "table" or not def.address then return true end
|
||||
local channels = require("src.core.ChipSynth").effectChannels(data, def)
|
||||
if not channelsOverlap(channels, cur.channels) then return true end
|
||||
if def.address > cur.rank then return false end
|
||||
pcall(cur.src.stop, cur.src)
|
||||
lastMoveSfx = nil
|
||||
return true
|
||||
if not channels then return true end
|
||||
local takeover
|
||||
for _, ch in ipairs(channels) do
|
||||
local cur = moveSfxChannels[ch]
|
||||
if cur and cur.engine == def.engine then
|
||||
if def.address > cur.address then return false end
|
||||
takeover = takeover or {}
|
||||
takeover[cur.src] = true
|
||||
end
|
||||
end
|
||||
if takeover then
|
||||
for ch, cur in pairs(moveSfxChannels) do
|
||||
if takeover[cur.src] then moveSfxChannels[ch] = nil end
|
||||
end
|
||||
end
|
||||
return true, takeover
|
||||
end
|
||||
|
||||
local function noteMoveSfx(data, def, src)
|
||||
if not src or type(def) ~= "table" or not def.address then
|
||||
lastMoveSfx = nil
|
||||
moveSfxChannels = {}
|
||||
return
|
||||
end
|
||||
lastMoveSfx = {
|
||||
src = src, rank = def.address, engine = def.engine,
|
||||
channels = require("src.core.ChipSynth").effectChannels(data, def),
|
||||
}
|
||||
local channels = require("src.core.ChipSynth").effectChannels(data, def)
|
||||
if not channels then
|
||||
moveSfxChannels = {}
|
||||
return
|
||||
end
|
||||
local entry = { src = src, address = def.address, engine = def.engine }
|
||||
for _, ch in ipairs(channels) do moveSfxChannels[ch] = entry end
|
||||
end
|
||||
|
||||
-- constants/music_constants.asm:4
|
||||
local function sfxHeaderId(def)
|
||||
if type(def) ~= "table" or not def.address then return nil end
|
||||
local rel = def.address - 0x4000
|
||||
if rel <= 0 or rel % 3 ~= 0 then return nil end
|
||||
return rel / 3
|
||||
end
|
||||
|
||||
local function remainingFrames(src)
|
||||
local ok, dur = pcall(src.getDuration, src, "seconds")
|
||||
if not ok or type(dur) ~= "number" then return nil end
|
||||
local pos
|
||||
ok, pos = pcall(src.tell, src, "seconds")
|
||||
if not ok or type(pos) ~= "number" then return nil end
|
||||
return math.max(0, math.ceil((dur - pos) * 60))
|
||||
end
|
||||
|
||||
-- audio/engine_2.asm:1077-1096, :991-1013, :1015-1033
|
||||
local function plainMoveFrames(data, def, channels)
|
||||
local id = sfxHeaderId(def)
|
||||
local sfx = data.audio and data.audio.sfx
|
||||
if not (id and sfx and channels) then return 0 end
|
||||
local first = sfxHeaderId(sfx.Peck) -- constants/music_constants.asm:178
|
||||
local last = sfxHeaderId(sfx.Trainer_Appeared) -- constants/music_constants.asm:228
|
||||
if not (first and last) then return 0 end
|
||||
local claimed = {}
|
||||
for _, ch in ipairs(channels) do claimed[ch] = true end
|
||||
local base = (claimed[5] or claimed[8]) and id or 0
|
||||
local others = {}
|
||||
for _, ch in ipairs({ 5, 8 }) do
|
||||
local cur = (not claimed[ch]) and moveSfxChannels[ch] or nil
|
||||
if cur and cur.engine == def.engine and sourceAlive(cur) then
|
||||
local otherId = sfxHeaderId(cur)
|
||||
local rem = remainingFrames(cur.src)
|
||||
if otherId and rem and rem > 0 then
|
||||
others[#others + 1] = { id = otherId, rem = rem }
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(others, function(a, b) return a.rem < b.rem end)
|
||||
local plain = 0
|
||||
for drop = 0, #others do
|
||||
local combined = base
|
||||
for i = drop + 1, #others do
|
||||
combined = bit.bor(combined, others[i].id)
|
||||
end
|
||||
if combined >= first and combined <= last then return plain end
|
||||
if drop < #others then plain = others[drop + 1].rem end
|
||||
end
|
||||
return plain
|
||||
end
|
||||
|
||||
function Sound.playMove(data, anim)
|
||||
@@ -466,13 +526,20 @@ function Sound.playMove(data, anim)
|
||||
local name = anim.sound
|
||||
local pitch, tempo = anim.pitch or 0, anim.tempo or 0x80
|
||||
local def = sfx[name]
|
||||
if not sfxChannelGate(data, def) then return end
|
||||
local allowed, superseded = sfxChannelGate(data, def)
|
||||
if not allowed then return end
|
||||
local src
|
||||
-- a chip program synthesizes the modified variant on demand; a file def
|
||||
-- can only reach for a pre-rendered one
|
||||
if isChipDef(def) then
|
||||
src = playPath(data, ("%s@%02x%02x"):format(name, pitch, tempo),
|
||||
def, pitch, tempo)
|
||||
local plain = 0
|
||||
if pitch ~= 0 or tempo ~= 0x80 then
|
||||
local channels = require("src.core.ChipSynth").effectChannels(data, def)
|
||||
plain = plainMoveFrames(data, def, channels)
|
||||
end
|
||||
local key = ("%s@%02x%02x"):format(name, pitch, tempo)
|
||||
if plain > 0 then key = ("%s~%d"):format(key, plain) end
|
||||
src = playPath(data, key, def, pitch, tempo, plain)
|
||||
else
|
||||
local key = ("%s@%02x%02x"):format(name, pitch, tempo)
|
||||
if (pitch ~= 0 or tempo ~= 0x80) and sfx[key] then
|
||||
@@ -481,6 +548,12 @@ function Sound.playMove(data, anim)
|
||||
src = playPath(data, name, def)
|
||||
end
|
||||
end
|
||||
-- audio/engine_2.asm:1537
|
||||
if superseded then
|
||||
for old in pairs(superseded) do
|
||||
if old ~= src then pcall(old.stop, old) end
|
||||
end
|
||||
end
|
||||
if src then
|
||||
played("move", name)
|
||||
noteMoveSfx(data, def, src)
|
||||
@@ -711,7 +784,7 @@ end
|
||||
-- hot reload / jukebox A-B: drop one key's sources (its pitch-tempo
|
||||
-- variants included) or all of them, so the next play re-resolves the def
|
||||
function Sound.invalidate(name)
|
||||
lastMoveSfx = nil -- its source is about to be dropped or stopped
|
||||
moveSfxChannels = {} -- their sources are about to be dropped or stopped
|
||||
-- Same for wCurSFX, and a reloaded table can repoint the id order.
|
||||
curSfx = nil
|
||||
sfxIds = nil
|
||||
|
||||
+90
-4
@@ -142,7 +142,11 @@ function TouchSkin.parse(text)
|
||||
controls = {},
|
||||
}
|
||||
if page.imagePath == "" then page.imagePath = nil end
|
||||
if not page.aspect or page.aspect <= 0 then
|
||||
-- An explicit aspect_ratio is the overlay's design aspect. RetroArch
|
||||
-- letterboxes to it even when full_screen is set, so range_x/range_y
|
||||
-- that were authored as a circle stay a circle. #1503
|
||||
page.aspectFromCfg = page.aspect ~= nil and page.aspect > 0
|
||||
if not page.aspectFromCfg then
|
||||
page.aspect = page.name:lower():find("portrait", 1, true)
|
||||
and PORTRAIT_ASPECT or DEFAULT_ASPECT
|
||||
end
|
||||
@@ -170,6 +174,12 @@ function TouchSkin.parse(text)
|
||||
pages[#pages + 1] = page
|
||||
end
|
||||
|
||||
-- RetroArch auto-rotate: overlay names containing portrait / landscape
|
||||
-- are the lock. Stamp it so the studio does not need a second click. #1503
|
||||
for _, page in ipairs(pages) do
|
||||
if not page.orient then page.orient = TouchSkin.pageOrient(page) end
|
||||
end
|
||||
|
||||
return { pages = pages }
|
||||
end
|
||||
|
||||
@@ -255,6 +265,9 @@ function TouchSkin.parseNative(text)
|
||||
rangeMod = num(raw.rangeMod, 1),
|
||||
alphaMod = num(raw.alphaMod, 1),
|
||||
aspect = num(raw.aspect, DEFAULT_ASPECT),
|
||||
aspectFromCfg = raw.fitAspect == true,
|
||||
orient = (raw.orient == "portrait" or raw.orient == "landscape"
|
||||
or raw.orient == "any") and raw.orient or nil,
|
||||
rect = { x = 0, y = 0, w = 1, h = 1 },
|
||||
controls = {},
|
||||
}
|
||||
@@ -287,6 +300,7 @@ function TouchSkin.parseNative(text)
|
||||
nextTarget = c.nextTarget,
|
||||
}
|
||||
end
|
||||
if not page.orient then page.orient = TouchSkin.pageOrient(page) end
|
||||
pages[#pages + 1] = page
|
||||
end
|
||||
return { pages = pages, name = data.name, author = data.author,
|
||||
@@ -309,6 +323,9 @@ function TouchSkin.toNative(skin)
|
||||
rangeMod = page.rangeMod,
|
||||
alphaMod = page.alphaMod,
|
||||
aspect = page.aspect,
|
||||
fitAspect = page.aspectFromCfg or nil,
|
||||
orient = (page.orient == "portrait" or page.orient == "landscape"
|
||||
or page.orient == "any") and page.orient or nil,
|
||||
controls = {},
|
||||
}
|
||||
if page.rect and (page.rect.x ~= 0 or page.rect.y ~= 0
|
||||
@@ -704,6 +721,10 @@ end
|
||||
|
||||
TouchSkin.active = nil
|
||||
TouchSkin.pageIndex = 1
|
||||
-- RetroArch Auto-Rotate Overlay (1.7.9, default on mobile): a cfg whose
|
||||
-- pages are named portrait / landscape is swapped to match the display.
|
||||
-- The Skin Studio turns this off so PAGE and the canvas preset stay independent.
|
||||
TouchSkin.autoOrient = true
|
||||
|
||||
TouchSkin.surfaceRect = nil
|
||||
|
||||
@@ -732,9 +753,68 @@ function TouchSkin.select(id)
|
||||
return TouchSkin.setActive(skin)
|
||||
end
|
||||
|
||||
local function displaySize()
|
||||
local r = TouchSkin.surfaceRect
|
||||
if r and r.w and r.h and r.w > 0 and r.h > 0 then return r.w, r.h end
|
||||
if love and love.graphics and love.graphics.getDimensions then
|
||||
return love.graphics.getDimensions()
|
||||
end
|
||||
return 0, 0
|
||||
end
|
||||
|
||||
-- Explicit lock (studio) wins; otherwise the page name, the RetroArch
|
||||
-- auto-rotate convention. "any" means unlocked even if the name says
|
||||
-- portrait or landscape.
|
||||
function TouchSkin.pageOrient(page)
|
||||
if not page then return nil end
|
||||
if page.orient == "any" then return nil end
|
||||
if page.orient == "portrait" or page.orient == "landscape" then
|
||||
return page.orient
|
||||
end
|
||||
local n = tostring(page.name or ""):lower()
|
||||
if n:find("landscape", 1, true) then return "landscape" end
|
||||
if n:find("portrait", 1, true) then return "portrait" end
|
||||
return nil
|
||||
end
|
||||
|
||||
function TouchSkin.hasOrientPair(skin)
|
||||
local saw = {}
|
||||
for _, page in ipairs(skin and skin.pages or {}) do
|
||||
local o = TouchSkin.pageOrient(page)
|
||||
if o then saw[o] = true end
|
||||
end
|
||||
return saw.portrait == true and saw.landscape == true
|
||||
end
|
||||
|
||||
local function findOrientPage(skin, keyword)
|
||||
for i, page in ipairs(skin.pages or {}) do
|
||||
if TouchSkin.pageOrient(page) == keyword then return i end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- If the current page is the wrong orientation of a portrait/landscape pair,
|
||||
-- jump to the matching one. Pages locked to neither (gb_anim's GameBoy /
|
||||
-- GameBoyColor) are left alone. #1503
|
||||
function TouchSkin.syncOrientation(w, h)
|
||||
if not TouchSkin.autoOrient then return end
|
||||
local skin = TouchSkin.active
|
||||
if not skin or not w or not h or w <= 0 or h <= 0 then return end
|
||||
local want = w > h and "landscape" or "portrait"
|
||||
local unwant = w > h and "portrait" or "landscape"
|
||||
local page = skin.pages[TouchSkin.pageIndex] or skin.pages[1]
|
||||
local current = TouchSkin.pageOrient(page)
|
||||
if current == want then return end
|
||||
if current ~= unwant then return end
|
||||
local idx = findOrientPage(skin, want)
|
||||
if idx then TouchSkin.pageIndex = idx end
|
||||
end
|
||||
|
||||
function TouchSkin.page()
|
||||
local skin = TouchSkin.active
|
||||
if not skin then return nil end
|
||||
local w, h = displaySize()
|
||||
TouchSkin.syncOrientation(w, h)
|
||||
return skin.pages[TouchSkin.pageIndex] or skin.pages[1]
|
||||
end
|
||||
|
||||
@@ -766,7 +846,12 @@ function TouchSkin.pageBox(page, w, h, ox, oy)
|
||||
ox, oy = ox or 0, oy or 0
|
||||
if not page then return ox, oy, w, h end
|
||||
local bx, by, bw, bh = ox, oy, w, h
|
||||
if not page.fullScreen and h > 0 then
|
||||
-- full_screen means "relative to the window, not the game viewport".
|
||||
-- When the cfg also names an aspect_ratio, that window is then fitted
|
||||
-- to the overlay's design aspect so buttons do not stretch. #1503
|
||||
local fit = ((not page.fullScreen) or page.aspectFromCfg)
|
||||
and page.aspect and page.aspect > 0 and h > 0
|
||||
if fit then
|
||||
local displayAspect = w / h
|
||||
if displayAspect > page.aspect then
|
||||
bw = h * page.aspect
|
||||
@@ -833,8 +918,9 @@ function TouchSkin.viewport(w, h, ox, oy)
|
||||
local page = TouchSkin.page()
|
||||
if not page or not page.viewport or not TouchSkin.drawable() then return nil end
|
||||
local v = page.viewport
|
||||
local x, y = (ox or 0) + v.x * w, (oy or 0) + v.y * h
|
||||
local vw, vh = v.w * w, v.h * h
|
||||
local bx, by, bw, bh = TouchSkin.pageBox(page, w, h, ox, oy)
|
||||
local x, y = bx + v.x * bw, by + v.y * bh
|
||||
local vw, vh = v.w * bw, v.h * bh
|
||||
if vw <= 0 or vh <= 0 then return nil end
|
||||
return x, y, vw, vh, page.viewportFill == true, page.viewportExpand == true
|
||||
end
|
||||
|
||||
@@ -220,6 +220,9 @@ function SwitchDiagnostics.probeAssets(version)
|
||||
"assets/generated/tilesets/reds_house.png",
|
||||
"assets/generated/sprites/red.png",
|
||||
"assets/generated/sprites/monster.png",
|
||||
"data/generated/maps.lua",
|
||||
"data/generated/oak_speech.lua",
|
||||
"data/generated/font.lua",
|
||||
}
|
||||
for _, path in ipairs(samples) do
|
||||
local versioned = prefix ~= "" and (prefix .. path) or path
|
||||
@@ -230,17 +233,26 @@ function SwitchDiagnostics.probeAssets(version)
|
||||
lines[#lines + 1] = "versioned=" .. probeInfo(filesystem, versioned)
|
||||
end
|
||||
lines[#lines + 1] = "resolve=" .. tostring(resolved)
|
||||
lines[#lines + 1] = "newImage=" .. probeOpen("image", resolved)
|
||||
lines[#lines + 1] = "newImageData=" .. probeOpen("imageData", resolved)
|
||||
if prefix ~= "" and resolved ~= versioned then
|
||||
lines[#lines + 1] = "newImage_versioned=" .. probeOpen("image", versioned)
|
||||
lines[#lines + 1] = "newImageData_versioned=" .. probeOpen("imageData", versioned)
|
||||
if path:sub(-4) == ".lua" then
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
local loaded, err = CacheFs.loadActive(path)
|
||||
lines[#lines + 1] = "loadActive=" .. (loaded ~= nil and "ok"
|
||||
or ("FAIL " .. tostring(err):gsub("%s+", " "):sub(1, 160)))
|
||||
else
|
||||
lines[#lines + 1] = "newImage=" .. probeOpen("image", resolved)
|
||||
lines[#lines + 1] = "newImageData=" .. probeOpen("imageData", resolved)
|
||||
if prefix ~= "" and resolved ~= versioned then
|
||||
lines[#lines + 1] = "newImage_versioned=" .. probeOpen("image", versioned)
|
||||
lines[#lines + 1] = "newImageData_versioned=" .. probeOpen("imageData", versioned)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Shallow listing so we can see if the extract tree exists at all.
|
||||
local roots = { "yellow", "blue", "assets", "yellow/assets/generated",
|
||||
"yellow/assets/generated/sprites", "blue/assets/generated/sprites" }
|
||||
local roots = { "yellow", "blue", "gold", "assets", "yellow/assets/generated",
|
||||
"yellow/assets/generated/sprites", "blue/assets/generated/sprites",
|
||||
"gold/assets/generated", "gold/assets/generated/sprites",
|
||||
"gold/data/generated" }
|
||||
for _, dir in ipairs(roots) do
|
||||
local info = filesystem.getInfo(dir)
|
||||
if info and info.type == "directory" and filesystem.getDirectoryItems then
|
||||
|
||||
+28
-2
@@ -34,7 +34,7 @@ local SEP = package.config:sub(1, 1)
|
||||
|
||||
-- Cache-relative paths are prefixed with this before every read/write, so a
|
||||
-- version's import lands under its GameVersion.cachePrefix (red/, blue/,
|
||||
-- yellow/). The launcher sets it per import / per readiness check; it stays
|
||||
-- yellow/, gold/). The launcher sets it per import / per readiness check; it stays
|
||||
-- "" outside those flows. Runtime *reads* (require / newImage) do NOT go
|
||||
-- through here -- CacheFs.mountVersion overlays the active version's subtree
|
||||
-- onto the un-prefixed paths instead.
|
||||
@@ -305,7 +305,7 @@ function CacheFs.read(rel)
|
||||
end
|
||||
|
||||
-- Read cache-relative `rel` for the active GameVersion when PhysFS may hide
|
||||
-- prefixed Blue/Yellow trees (fused NX mount hole). Same order Data:load
|
||||
-- prefixed Blue/Yellow/Gold trees (fused NX mount hole). Same order Data:load
|
||||
-- already used: active version prefix with CacheFs.prefix cleared, then
|
||||
-- `rel` under the caller's CacheFs.prefix. Returns the bytes or nil.
|
||||
function CacheFs.readActive(rel)
|
||||
@@ -322,6 +322,32 @@ function CacheFs.readActive(rel)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Load a generated Lua table the way Data:load does: versioned save-dir
|
||||
-- bytes first (gold/data/generated/maps.lua), then the un-prefixed path.
|
||||
-- Game2/World used love.filesystem.load("data/generated/...") which misses
|
||||
-- on fused NX when the gold/ overlay mount fails -- intro art still loads
|
||||
-- via NxAssetOverlay, but oak_speech.lua / font.lua / maps.lua do not.
|
||||
function CacheFs.loadActive(rel)
|
||||
local bytes = CacheFs.readActive(rel)
|
||||
if type(bytes) == "string" then
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local loader = loadstring or load
|
||||
local chunk, err = loader(bytes, "@" .. GameVersion.cachePrefix() .. rel)
|
||||
if not chunk then return nil, err end
|
||||
local ok, value = pcall(chunk)
|
||||
if not ok then return nil, value end
|
||||
return value
|
||||
end
|
||||
if love and love.filesystem and love.filesystem.load then
|
||||
local chunk, err = love.filesystem.load(rel)
|
||||
if not chunk then return nil, err end
|
||||
local ok, value = pcall(chunk)
|
||||
if not ok then return nil, value end
|
||||
return value
|
||||
end
|
||||
return nil, "Could not open file " .. rel .. ". Does not exist."
|
||||
end
|
||||
|
||||
-- does cache-relative `rel` exist as a file?
|
||||
function CacheFs.exists(rel)
|
||||
rel = withPrefix(rel)
|
||||
|
||||
+26
-28
@@ -192,20 +192,28 @@ local PAL = {
|
||||
chipInkGold = { 58, 44, 0 }, -- #3a2c00 dark "Y" on the gold chip
|
||||
}
|
||||
|
||||
-- Per-version required cache files. Gold replaces the Gen 1 list entirely
|
||||
-- (VERSION_REQUIRED_FILES_OVERRIDE); Yellow adds a few extra markers.
|
||||
local function requiredFilesFor(version)
|
||||
local override = VERSION_REQUIRED_FILES_OVERRIDE[version]
|
||||
if override then return override, true end
|
||||
return REQUIRED_FILES, false
|
||||
end
|
||||
|
||||
-- CacheFs.exists checks the game folder directly for a portable install,
|
||||
-- otherwise the save directory through love.filesystem. It honors
|
||||
-- CacheFs.prefix, so we point it at the version's cache subtree (red/,
|
||||
-- blue/, yellow/).
|
||||
-- blue/, yellow/, gold/).
|
||||
local function allRequiredFilesExist(version)
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
local saved = CacheFs.prefix
|
||||
CacheFs.prefix = GameVersion.cachePrefix(version)
|
||||
local ok = true
|
||||
local required = VERSION_REQUIRED_FILES_OVERRIDE[version] or REQUIRED_FILES
|
||||
local required, isOverride = requiredFilesFor(version)
|
||||
for _, path in ipairs(required) do
|
||||
if not CacheFs.exists(path) then ok = false; break end
|
||||
end
|
||||
if ok and not VERSION_REQUIRED_FILES_OVERRIDE[version] then
|
||||
if ok and not isOverride then
|
||||
for _, path in ipairs(VERSION_REQUIRED_FILES[version] or {}) do
|
||||
if not CacheFs.exists(path) then ok = false; break end
|
||||
end
|
||||
@@ -215,20 +223,23 @@ local function allRequiredFilesExist(version)
|
||||
end
|
||||
|
||||
-- A developer checkout / Python build leaves generated data in the physfs
|
||||
-- source: Red at the historical root, Blue/Yellow in their versioned trees.
|
||||
-- Imported Red caches still live under red/. Check source paths directly so
|
||||
-- that cache prefix cannot hide Red's source tree, and keep save-dir caches
|
||||
-- from counting as current source data.
|
||||
-- source: Red at the historical root, Blue/Yellow/Gold in their versioned
|
||||
-- trees. Imported Red caches still live under red/. Check source paths
|
||||
-- directly so that cache prefix cannot hide Red's source tree, and keep
|
||||
-- save-dir caches from counting as current source data.
|
||||
local function sourceTreeHasData(version)
|
||||
if not love.filesystem.getRealDirectory then return false end
|
||||
local prefix = version == "red" and "" or GameVersion.cachePrefix(version)
|
||||
for _, path in ipairs(REQUIRED_FILES) do
|
||||
local required, isOverride = requiredFilesFor(version)
|
||||
for _, path in ipairs(required) do
|
||||
if love.filesystem.getInfo(prefix .. path, "file") == nil then return false end
|
||||
end
|
||||
for _, path in ipairs(VERSION_REQUIRED_FILES[version] or {}) do
|
||||
if love.filesystem.getInfo(prefix .. path, "file") == nil then return false end
|
||||
if not isOverride then
|
||||
for _, path in ipairs(VERSION_REQUIRED_FILES[version] or {}) do
|
||||
if love.filesystem.getInfo(prefix .. path, "file") == nil then return false end
|
||||
end
|
||||
end
|
||||
local path = prefix .. REQUIRED_FILES[1]
|
||||
local path = prefix .. required[1]
|
||||
local real = love.filesystem.getRealDirectory(path)
|
||||
return real == love.filesystem.getSource()
|
||||
end
|
||||
@@ -285,7 +296,7 @@ local function purgeSaveDirCache()
|
||||
return true
|
||||
end
|
||||
-- Purge each version's stale save-directory copy (under its red/ / blue/
|
||||
-- / yellow/ prefix) so it cannot shadow the portable game-folder cache.
|
||||
-- / yellow/ / gold/ prefix) so it cannot shadow the portable game-folder cache.
|
||||
for _, version in ipairs(GameVersion.ORDER) do
|
||||
local prefix = GameVersion.cachePrefix(version)
|
||||
if saveDirHas(prefix .. MARKER_PATH) or saveDirHas(prefix .. REQUIRED_FILES[1]) then
|
||||
@@ -4324,25 +4335,12 @@ function RomImporter:_findRows()
|
||||
category = self.findCategory,
|
||||
})
|
||||
if self.modScope then
|
||||
local ModTargets = require("src.mods.ModTargets")
|
||||
local gen = GameVersion.generation(self.modScope)
|
||||
local kept = {}
|
||||
for _, entry in ipairs(rows) do
|
||||
local has1, has2 = false, false
|
||||
local function note(s)
|
||||
s = tostring(s or ""):lower()
|
||||
if s == "gen1" or s == "gen 1" or s == "red" or s == "blue"
|
||||
or s == "yellow" then
|
||||
has1 = true
|
||||
end
|
||||
if s == "gen2" or s == "gen 2" or s == "gold" then
|
||||
has2 = true
|
||||
end
|
||||
end
|
||||
for _, cat in ipairs(entry.categories or {}) do note(cat) end
|
||||
for _, tag in ipairs(entry.tags or {}) do note(tag) end
|
||||
if (not has1 and not has2)
|
||||
or (gen == 2 and has2)
|
||||
or (gen ~= 2 and has1) then
|
||||
local versions = ModTargets.normalize(entry.games)
|
||||
if #versions == 0 or ModTargets.covers(versions, gen) then
|
||||
kept[#kept + 1] = entry
|
||||
end
|
||||
end
|
||||
|
||||
@@ -141,7 +141,7 @@ function SaveFileIO.exportActiveSlot(version)
|
||||
fs.createDirectory("exports")
|
||||
fs.createDirectory("exports/" .. version)
|
||||
end
|
||||
-- Per-game folder so MTP browsing matches inbox layout (red/blue/yellow).
|
||||
-- Per-game folder so MTP browsing matches inbox layout (red/blue/yellow/gold).
|
||||
local rel = ("exports/%s/gen1recomp-%s-%s.sav"):format(version, version, slotId)
|
||||
local ok, writeErr = fs.write(rel, bytes)
|
||||
if not ok then return false, "could not write the export: " .. tostring(writeErr) end
|
||||
|
||||
@@ -160,6 +160,7 @@ local function parseEntry(raw)
|
||||
summary = str(raw.summary) or "",
|
||||
categories = strArray(raw.categories),
|
||||
tags = strArray(raw.tags),
|
||||
games = strArray(raw.games),
|
||||
license = str(raw.license),
|
||||
repo = str(raw.repo),
|
||||
github = str(raw.github),
|
||||
|
||||
@@ -166,7 +166,8 @@ function EvolutionState:draw()
|
||||
if sprite then
|
||||
local x = math.floor((160 - sprite:getWidth()) / 2)
|
||||
local y = math.max(8, 64 - sprite:getHeight())
|
||||
love.graphics.draw(sprite, x, y)
|
||||
-- engine/movie/evolution.asm:103
|
||||
love.graphics.draw(sprite, x + sprite:getWidth(), y, 0, -1, 1)
|
||||
if spriteTrueColor then
|
||||
require("src.render.PaletteFX").markTrueColor(x, y, sprite:getDimensions())
|
||||
end
|
||||
|
||||
+127
-9
@@ -20,6 +20,17 @@ Studio.CANVASES = {
|
||||
lockViewport = { x = 48 / 256, y = 40 / 224, w = 160 / 256, h = 144 / 224 } },
|
||||
}
|
||||
|
||||
-- Per-page lock, and whether the canvas preset follows it. Match is on
|
||||
-- by default so a portrait/landscape overlay pair does not need two
|
||||
-- separate clicks to preview the right way up. #1503
|
||||
Studio.matchOrient = true
|
||||
Studio.ORIENT_CYCLE = { "any", "portrait", "landscape" }
|
||||
Studio.ORIENT_LABEL = {
|
||||
any = "Lock: Off",
|
||||
portrait = "Lock: Portrait",
|
||||
landscape = "Lock: Landscape",
|
||||
}
|
||||
|
||||
local HANDLE = 7
|
||||
local HANDLES = {
|
||||
{ "nw", 0, 0 }, { "n", 0.5, 0 }, { "ne", 1, 0 },
|
||||
@@ -64,9 +75,91 @@ local function syncActive()
|
||||
TouchSkin.pageIndex = Studio.pageIndex
|
||||
end
|
||||
|
||||
function Studio.setCanvas(index)
|
||||
local function canvasOrientation(canvas)
|
||||
canvas = canvas or Studio.canvas()
|
||||
if not canvas then return nil end
|
||||
return canvas.w > canvas.h and "landscape" or "portrait"
|
||||
end
|
||||
|
||||
local function pickCanvasIndex(want)
|
||||
local cur = Studio.canvas()
|
||||
if canvasOrientation(cur) == want then return Studio.canvasIndex end
|
||||
if cur and cur.id then
|
||||
local hint = cur.id:gsub("portrait", want):gsub("landscape", want)
|
||||
for i, c in ipairs(Studio.CANVASES) do
|
||||
if c.id == hint then return i end
|
||||
end
|
||||
end
|
||||
for i, c in ipairs(Studio.CANVASES) do
|
||||
if canvasOrientation(c) == want and not c.lockViewport then return i end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function Studio.applyImportedOrient()
|
||||
if not Studio.skin then return false end
|
||||
if not TouchSkin.hasOrientPair(Studio.skin) then
|
||||
Studio.syncCanvasToPage()
|
||||
return false
|
||||
end
|
||||
-- A RetroArch overlay that already auto-rotates should do the same in
|
||||
-- the studio: lock is on, canvas follows, and the visible page matches
|
||||
-- the mock device. #1503
|
||||
Studio.matchOrient = true
|
||||
Studio.syncPageToCanvas()
|
||||
Studio.syncCanvasToPage()
|
||||
return true
|
||||
end
|
||||
|
||||
function Studio.syncCanvasToPage()
|
||||
if not Studio.matchOrient then return end
|
||||
local want = TouchSkin.pageOrient(Studio.page())
|
||||
if not want then return end
|
||||
local idx = pickCanvasIndex(want)
|
||||
if idx and idx ~= Studio.canvasIndex then Studio.setCanvas(idx, true) end
|
||||
end
|
||||
|
||||
function Studio.syncPageToCanvas()
|
||||
if not Studio.matchOrient or not Studio.skin then return end
|
||||
local want = canvasOrientation()
|
||||
if TouchSkin.pageOrient(Studio.page()) == want then return end
|
||||
for i, page in ipairs(Studio.skin.pages or {}) do
|
||||
if TouchSkin.pageOrient(page) == want then
|
||||
Studio.pageIndex = i
|
||||
Studio.selected = nil
|
||||
syncActive()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Studio.cyclePageOrient(dir)
|
||||
local page = Studio.page()
|
||||
if not page then return end
|
||||
local cur = TouchSkin.pageOrient(page) or "any"
|
||||
local idx = 1
|
||||
for i, o in ipairs(Studio.ORIENT_CYCLE) do
|
||||
if o == cur then idx = i break end
|
||||
end
|
||||
local n = #Studio.ORIENT_CYCLE
|
||||
local nxt = Studio.ORIENT_CYCLE[((idx - 1 + (dir or 1)) % n) + 1]
|
||||
page.orient = nxt
|
||||
local name = tostring(page.name or "")
|
||||
if (nxt == "portrait" or nxt == "landscape")
|
||||
and (name == "" or name == "main" or name:match("^page%d+$")) then
|
||||
page.name = nxt
|
||||
end
|
||||
markDirty()
|
||||
Studio.syncCanvasToPage()
|
||||
return nxt
|
||||
end
|
||||
|
||||
function Studio.setCanvas(index, fromSync)
|
||||
local n = #Studio.CANVASES
|
||||
Studio.canvasIndex = ((index - 1) % n) + 1
|
||||
-- Pick the matching page before writing canvas-owned fields onto it,
|
||||
-- so a landscape preset does not stamp a portrait page. #1503
|
||||
if not fromSync then Studio.syncPageToCanvas() end
|
||||
local canvas = Studio.canvas()
|
||||
local page = Studio.page()
|
||||
if page and canvas.lockViewport then
|
||||
@@ -77,7 +170,11 @@ function Studio.setCanvas(index)
|
||||
page.viewportFill = false
|
||||
markDirty()
|
||||
end
|
||||
if page then page.aspect = canvas.w / canvas.h end
|
||||
-- A cfg-authored aspect_ratio is the overlay's design aspect; keep it so
|
||||
-- the preview letterboxes like RetroArch instead of stretching (#1503).
|
||||
if page and not page.aspectFromCfg then
|
||||
page.aspect = canvas.w / canvas.h
|
||||
end
|
||||
end
|
||||
|
||||
function Studio.load(opts)
|
||||
@@ -102,6 +199,10 @@ function Studio.load(opts)
|
||||
TouchControls.active = true
|
||||
TouchControls.enabled = true
|
||||
TouchControls:setPreview(true)
|
||||
-- Play snaps pages from the window aspect. The studio uses its own
|
||||
-- Match canvas toggle against the mock device instead. #1503
|
||||
TouchSkin.autoOrient = false
|
||||
Studio.matchOrient = true
|
||||
|
||||
local start = opts.skinId
|
||||
if not start then
|
||||
@@ -130,6 +231,7 @@ function Studio.open(id)
|
||||
Studio.dirty = false
|
||||
Studio.images = TouchSkin.listImages(Studio.skin.root)
|
||||
syncActive()
|
||||
Studio.applyImportedOrient()
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -137,6 +239,7 @@ function Studio.unload()
|
||||
Studio.pendingPlay = false
|
||||
TouchSkin.setSurface(nil)
|
||||
TouchSkin.setActive(nil)
|
||||
TouchSkin.autoOrient = true
|
||||
TouchControls:setPreview(false)
|
||||
TouchControls:reset()
|
||||
Studio.skin = nil
|
||||
@@ -358,6 +461,7 @@ function Studio.addPage()
|
||||
Studio.pageIndex = #skin.pages
|
||||
Studio.selected = nil
|
||||
syncActive()
|
||||
Studio.syncCanvasToPage()
|
||||
markDirty()
|
||||
end
|
||||
|
||||
@@ -432,7 +536,8 @@ end
|
||||
local function viewportRect(page, r)
|
||||
local v = page.viewport
|
||||
if not v then return nil end
|
||||
return r.x + v.x * r.w, r.y + v.y * r.h, v.w * r.w, v.h * r.h
|
||||
local bx, by, bw, bh = TouchSkin.pageBox(page, r.w, r.h, r.x, r.y)
|
||||
return bx + v.x * bw, by + v.y * bh, v.w * bw, v.h * bh
|
||||
end
|
||||
|
||||
local function handleRects(bx, by, bw, bh)
|
||||
@@ -540,17 +645,19 @@ function Studio.updateDrag(mx, my, r)
|
||||
end
|
||||
end
|
||||
|
||||
local px, py, pw, ph = TouchSkin.pageBox(page, r.w, r.h, r.x, r.y)
|
||||
if pw <= 0 or ph <= 0 then return end
|
||||
if d.kind:find("control") then
|
||||
local ctl = Studio.selectedControl()
|
||||
if not ctl then return end
|
||||
ctl.x = clamp01(((bx + bw * 0.5) - r.x) / r.w)
|
||||
ctl.y = clamp01(((by + bh * 0.5) - r.y) / r.h)
|
||||
ctl.rangeX = math.max(0.002, (bw * 0.5) / r.w)
|
||||
ctl.rangeY = math.max(0.002, (bh * 0.5) / r.h)
|
||||
ctl.x = clamp01(((bx + bw * 0.5) - px) / pw)
|
||||
ctl.y = clamp01(((by + bh * 0.5) - py) / ph)
|
||||
ctl.rangeX = math.max(0.002, (bw * 0.5) / pw)
|
||||
ctl.rangeY = math.max(0.002, (bh * 0.5) / ph)
|
||||
else
|
||||
page.viewport = {
|
||||
x = clamp01((bx - r.x) / r.w), y = clamp01((by - r.y) / r.h),
|
||||
w = math.max(0.02, bw / r.w), h = math.max(0.02, bh / r.h),
|
||||
x = clamp01((bx - px) / pw), y = clamp01((by - py) / ph),
|
||||
w = math.max(0.02, bw / pw), h = math.max(0.02, bh / ph),
|
||||
}
|
||||
end
|
||||
markDirty()
|
||||
@@ -665,11 +772,22 @@ local function inspectorBody(x, y, w)
|
||||
Studio.pageIndex = (Studio.pageIndex % #Studio.skin.pages) + 1
|
||||
Studio.selected = nil
|
||||
syncActive()
|
||||
Studio.syncCanvasToPage()
|
||||
end
|
||||
if Kit.button(x + half + gap, cy, half, rowH, "Add page", { id = "pageadd" }) then
|
||||
Studio.addPage()
|
||||
end
|
||||
cy = cy + rowH + gap
|
||||
local lock = TouchSkin.pageOrient(page) or "any"
|
||||
if Kit.button(x, cy, half, rowH, Studio.ORIENT_LABEL[lock] or "Lock: Off",
|
||||
{ id = "orient" }) then
|
||||
Studio.cyclePageOrient(1)
|
||||
end
|
||||
local matchOn = Studio.matchOrient
|
||||
Studio.matchOrient = Kit.checkbox(x + half + gap, cy, half, rowH,
|
||||
Studio.matchOrient, "Match canvas", "matchorient")
|
||||
if Studio.matchOrient and not matchOn then Studio.syncCanvasToPage() end
|
||||
cy = cy + rowH + gap
|
||||
|
||||
if page then
|
||||
local bezel = page.imagePath or "(none)"
|
||||
|
||||
@@ -445,7 +445,8 @@ function TradeAnim:draw()
|
||||
-- mon pic on the BG at hlcoord 7, 2; info box on the window at
|
||||
-- hWY $50, so it sits in the bottom half of the screen
|
||||
if self.monVisible and self.sentSprite then
|
||||
love.graphics.draw(self.sentSprite, 56, 16)
|
||||
-- engine/movie/trade.asm:751
|
||||
love.graphics.draw(self.sentSprite, 56 + self.sentSprite:getWidth(), 16, 0, -1, 1)
|
||||
if self.sentSpriteTrueColor then
|
||||
require("src.render.PaletteFX").markTrueColor(
|
||||
56 - self.scx, 16, self.sentSprite:getDimensions())
|
||||
@@ -501,7 +502,8 @@ function TradeAnim:draw()
|
||||
|
||||
elseif p == "show_enemy" then
|
||||
if self.monVisible and self.recvSprite then
|
||||
love.graphics.draw(self.recvSprite, 56, 16)
|
||||
-- engine/movie/trade.asm:751
|
||||
love.graphics.draw(self.recvSprite, 56 + self.recvSprite:getWidth(), 16, 0, -1, 1)
|
||||
if self.recvSpriteTrueColor then
|
||||
require("src.render.PaletteFX").markTrueColor(
|
||||
56, 16, self.recvSprite:getDimensions())
|
||||
|
||||
@@ -396,11 +396,10 @@ local function givePokeMon(data, speciesIndex, level, itemIndex)
|
||||
end
|
||||
|
||||
local function loadGenerated(path)
|
||||
local chunk, err = love.filesystem.load(path)
|
||||
if not chunk then return nil, err end
|
||||
local ok, value = pcall(chunk)
|
||||
if not ok then return nil, value end
|
||||
return value
|
||||
-- Same NX gold/ fallback Game2 uses. World:load is what surfaces
|
||||
-- "Gold cache incomplete" when maps.lua is invisible at the unprefixed path.
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
return CacheFs.loadActive(path)
|
||||
end
|
||||
|
||||
-- Paste the 9-tile roof sheet over atlas tiles $0a-$12.
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
return function(game)
|
||||
local U = dofile("tests/drivers/util.lua")
|
||||
local DIR = os.getenv("SHOT_DIR") or "/tmp/bug1412"
|
||||
local Pokemon = require("src.pokemon.Pokemon")
|
||||
local Evolution = require("src.pokemon.Evolution")
|
||||
local Screens = require("src.ui.Screens")
|
||||
local TradeAnim = require("src.ui.TradeAnim")
|
||||
local TextBox = require("src.render.TextBox")
|
||||
|
||||
local function check(label, ok)
|
||||
U.log(ok and "PASS" or "FAIL", label)
|
||||
return ok
|
||||
end
|
||||
|
||||
U.log("Issue #1412: mon pics must be mirrored on the evolution and trade")
|
||||
U.log("screens, and only there; battle keeps the raw orientation.")
|
||||
|
||||
U.teleport(game, "ROUTE_1", 5, 5, "down")
|
||||
U.wait(10)
|
||||
check("the overworld fixture is ready", game.overworld ~= nil)
|
||||
|
||||
local mon = Pokemon.new(game.data, "PIKACHU", 20)
|
||||
game.save.party = { mon }
|
||||
-- engine/movie/evolution.asm:103
|
||||
Evolution.evolve(game, mon, "RAICHU", nil, "ITEM")
|
||||
U.wait(12)
|
||||
local top = game.stack:top()
|
||||
check("the evolution screen opened",
|
||||
top and top.screenId == "EvolutionState")
|
||||
U.shot(game, DIR .. "/bug1412_evo_old_pikachu.png")
|
||||
|
||||
for _ = 1, 600 do
|
||||
if top.done then break end
|
||||
U.wait(1)
|
||||
end
|
||||
check("the evolution finished", top.done and not top.canceled)
|
||||
U.wait(2)
|
||||
U.shot(game, DIR .. "/bug1412_evo_new_raichu.png")
|
||||
for _ = 1, 60 do
|
||||
if game.stack:top() == game.overworld then break end
|
||||
U.tap(game, "a")
|
||||
U.wait(4)
|
||||
end
|
||||
|
||||
-- engine/movie/trade.asm:751
|
||||
local sent = Pokemon.new(game.data, "SPEAROW", 10)
|
||||
local recv = Pokemon.new(game.data, "FARFETCHD", 10)
|
||||
recv.nickname = "DUX"
|
||||
recv.traded = true
|
||||
recv.ot = "TRAINER"
|
||||
U.teleport(game, "ROUTE_1", 5, 5, "down")
|
||||
local anim = Screens.push(game, "TradeAnim", {
|
||||
sent = sent, received = recv, enemyName = "TRAINER",
|
||||
})
|
||||
check("the trade cinematic opened", getmetatable(anim) == TradeAnim)
|
||||
for _ = 1, 200 do
|
||||
if anim.sub == "hold" then break end
|
||||
U.wait(1)
|
||||
end
|
||||
check("the sent SPEAROW pic is on screen",
|
||||
anim.phase == "show_player" and anim.sub == "hold" and anim.monVisible)
|
||||
U.shot(game, DIR .. "/bug1412_trade_sent_spearow.png")
|
||||
|
||||
local function topIsText()
|
||||
return getmetatable(game.stack:top()) == TextBox
|
||||
end
|
||||
for _ = 1, 8000 do
|
||||
if anim.phase == "show_enemy" and anim.monVisible then break end
|
||||
if anim.phase == "done" then break end
|
||||
if anim.waitingText or topIsText() then
|
||||
U.wait(1)
|
||||
else
|
||||
anim:update(1 / 60)
|
||||
end
|
||||
end
|
||||
U.wait(2)
|
||||
check("the received FARFETCH'D pic is on screen",
|
||||
anim.phase == "show_enemy" and anim.monVisible)
|
||||
U.shot(game, DIR .. "/bug1412_trade_recv_farfetchd.png")
|
||||
|
||||
U.log("shots in", DIR)
|
||||
U.log("Right: all four pics are mirrored left-right compared to the same")
|
||||
U.log("mon's battle front sprite (compare the hardware capture on #1412:")
|
||||
U.log("PIKACHU's face points the other way than it does in battle).")
|
||||
U.log("Wrong: any of the four matches the battle orientation.")
|
||||
U.log("Battle, pokedex, title, Hall of Fame, League PC, credits, and the")
|
||||
U.log("museum fossils are untouched and must still match the cart.")
|
||||
|
||||
while true do
|
||||
coroutine.yield()
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,94 @@
|
||||
-- data/moves/sfx.asm:46, data/moves/animations.asm:448, audio/engine_2.asm:1077
|
||||
return function(game)
|
||||
local U = dofile("tests/drivers/util.lua")
|
||||
local Pokemon = require("src.pokemon.Pokemon")
|
||||
local BattleState = require("src.battle.BattleState")
|
||||
local DIR = os.getenv("SHOT_DIR") or "/tmp/shots"
|
||||
|
||||
local function check(label, ok)
|
||||
U.log(ok and "PASS" or "FAIL", label)
|
||||
return ok
|
||||
end
|
||||
|
||||
local opts = game.save.options or {}
|
||||
check(("sfx volume %d (needs > 0 to hear anything)"):format(opts.sfxVol or 7),
|
||||
(opts.sfxVol or 7) > 0)
|
||||
check("battle animations are on", opts.animations ~= false)
|
||||
|
||||
local mdef = game.data.moves.LEER
|
||||
check("LEER is in the move table", mdef ~= nil)
|
||||
local anim = mdef and mdef.anim
|
||||
check(("LEER maps to %s pitch %s tempo %s (wants Battle_31 255 64)"):format(
|
||||
anim and tostring(anim.sound) or "?",
|
||||
anim and tostring(anim.pitch) or "?",
|
||||
anim and tostring(anim.tempo) or "?"),
|
||||
anim ~= nil and anim.sound == "Battle_31"
|
||||
and anim.pitch == 255 and anim.tempo == 64)
|
||||
|
||||
local lead = Pokemon.new(game.data, "CHARMANDER", 20)
|
||||
lead.moves = { { id = "LEER", pp = 30 } }
|
||||
game.save.party = { lead }
|
||||
U.teleport(game, "ROUTE_1", 5, 5, "down")
|
||||
U.wait(15)
|
||||
local ow = game.overworld
|
||||
check("standing on ROUTE_1", ow.map.id == "ROUTE_1")
|
||||
|
||||
local ChipAudio = require("src.core.ChipAudio")
|
||||
local renders = {}
|
||||
local origNewSfx = ChipAudio.newSfx
|
||||
ChipAudio.newSfx = function(data, name, pitch, tempo, header, plain)
|
||||
renders[#renders + 1] = { name = name, pitch = pitch, tempo = tempo,
|
||||
plain = plain }
|
||||
return origNewSfx(data, name, pitch, tempo, header, plain)
|
||||
end
|
||||
|
||||
local battle = BattleState.newWild(game, "PIDGEY", 8)
|
||||
battle.onFinish = function() end
|
||||
ow:pushBattle(battle)
|
||||
|
||||
local function waitPhase(phase, tries)
|
||||
for _ = 1, tries do
|
||||
if battle.phase == phase then return true end
|
||||
U.tap(game, "a")
|
||||
U.wait(6)
|
||||
end
|
||||
return battle.phase == phase
|
||||
end
|
||||
|
||||
U.log("")
|
||||
U.log("LISTEN: the cart's LEER opens with a short PIERCING high tone")
|
||||
U.log(" (about a third of a second, while the seed-drop noise is still")
|
||||
U.log(" running) and only then falls to the slow low buzz. Before the")
|
||||
U.log(" fix the recomp skipped the piercing part and played the whole")
|
||||
U.log(" sound as the low buzz.")
|
||||
U.log("")
|
||||
|
||||
for round = 1, 3 do
|
||||
check(("round %d: menu is up"):format(round), waitPhase("menu", 150))
|
||||
U.tap(game, "a")
|
||||
check(("round %d: move list is up"):format(round),
|
||||
waitPhase("moveSelect", 12))
|
||||
U.tap(game, "a")
|
||||
U.wait(150)
|
||||
if round == 1 then U.shot(game, DIR .. "/bug1414_leer.png") end
|
||||
end
|
||||
|
||||
ChipAudio.newSfx = origNewSfx
|
||||
local sawPlain, sawSeed = false, false
|
||||
for _, r in ipairs(renders) do
|
||||
if r.name == "Battle_31" and r.pitch == 255 and r.tempo == 64
|
||||
and (r.plain or 0) > 0 then
|
||||
sawPlain = true
|
||||
end
|
||||
if r.name == "Battle_1B" then sawSeed = true end
|
||||
end
|
||||
check("the seed-drop noise (Battle_1B) rendered", sawSeed)
|
||||
check("LEER's Battle_31 rendered with an unmodified opening"
|
||||
.. " while the noise still ran", sawPlain)
|
||||
for _, r in ipairs(renders) do
|
||||
U.log((" rendered %s pitch=%s tempo=%s plainFrames=%s"):format(
|
||||
r.name, tostring(r.pitch), tostring(r.tempo), tostring(r.plain)))
|
||||
end
|
||||
|
||||
U.log("done; the window stays open, pick LEER again to re-listen")
|
||||
end
|
||||
@@ -97,10 +97,11 @@ local launcher = love.graphics.newImage("assets/launcher/gear.png")
|
||||
eq(launcher.path, "assets/launcher/gear.png",
|
||||
"overlay leaves non-generated paths alone")
|
||||
|
||||
-- The real un-prefixed file wins when it exists
|
||||
-- Leftover un-prefixed Red cache must not shadow the versioned copy
|
||||
-- (pre-#899 assets/generated at the save-dir root).
|
||||
love.filesystem.write(PNG, "root-png-bytes")
|
||||
eq(love.filesystem.read(PNG), "root-png-bytes",
|
||||
"overlay prefers the real un-prefixed file over the versioned copy")
|
||||
eq(love.filesystem.read(PNG), "yellow-png-bytes",
|
||||
"overlay prefers the versioned copy over leftover unprefixed")
|
||||
clearPath(PNG)
|
||||
|
||||
-- Blue gets the same treatment
|
||||
@@ -110,7 +111,29 @@ clearPath("yellow/" .. PNG)
|
||||
eq(love.filesystem.read(PNG), "blue-png-bytes",
|
||||
"overlay maps generated reads to blue/ for Blue")
|
||||
|
||||
-- Red has no prefix: nothing is rewritten
|
||||
-- Leftover unprefixed font (old Red root) must not beat Gold's copy.
|
||||
GameVersion.set("gold")
|
||||
local FONT = "assets/generated/fonts/font.png"
|
||||
love.filesystem.write(FONT, "stale-red-font")
|
||||
love.filesystem.write("gold/" .. FONT, "gold-font")
|
||||
eq(love.filesystem.read(FONT), "gold-font",
|
||||
"Gold versioned font wins over leftover unprefixed Red font")
|
||||
clearPath(FONT)
|
||||
clearPath("gold/" .. FONT)
|
||||
|
||||
-- Gold data/generated: fused NX hides gold/maps.lua at the unprefixed path,
|
||||
-- which is the "Gold cache incomplete / maps.lua Does not exist" crash.
|
||||
local MAPS = "data/generated/maps.lua"
|
||||
love.filesystem.write("gold/" .. MAPS, "return { NEW_BARK_TOWN = true }")
|
||||
local mapsChunk = love.filesystem.load(MAPS)
|
||||
eq(type(mapsChunk) == "function" and mapsChunk().NEW_BARK_TOWN or nil, true,
|
||||
"wrapped filesystem.load resolves gold/data/generated/maps.lua")
|
||||
eq(love.filesystem.read(MAPS), "return { NEW_BARK_TOWN = true }",
|
||||
"wrapped filesystem.read returns gold maps.lua bytes")
|
||||
clearPath("gold/" .. MAPS)
|
||||
|
||||
-- Red has no empty prefix anymore (cachePrefix is red/), but with no
|
||||
-- red/ copy the unprefixed miss stays a miss.
|
||||
GameVersion.set("red")
|
||||
clearPath("blue/" .. PNG)
|
||||
eq(love.filesystem.read(PNG), nil, "Red keeps the stock miss behavior")
|
||||
|
||||
@@ -49,5 +49,16 @@ check(CacheFs.mountVersion("yellow") == true, "mountVersion(yellow) returns true
|
||||
eq(love.filesystem.read("assets/generated/fonts/font.png"), "yellow-font",
|
||||
"Yellow mount exposes fonts/font.png at the unprefixed path")
|
||||
|
||||
-- Gold-only: same overlay contract (the Switch intro/maps.lua hole)
|
||||
love.filesystem._mounts = {}
|
||||
GameVersion.set("gold")
|
||||
love.filesystem.write("gold/data/generated/maps.lua", "return { ok = true }")
|
||||
love.filesystem.write("gold/assets/generated/fonts/font.png", "gold-font")
|
||||
check(CacheFs.mountVersion("gold") == true, "mountVersion(gold) returns true")
|
||||
eq(love.filesystem.read("assets/generated/fonts/font.png"), "gold-font",
|
||||
"Gold mount exposes fonts/font.png at the unprefixed path")
|
||||
eq(love.filesystem.read("data/generated/maps.lua"), "return { ok = true }",
|
||||
"Gold mount exposes maps.lua at the unprefixed path")
|
||||
|
||||
GameVersion.set("red")
|
||||
T.finish()
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
-- Gold on fused NX: gold/data/generated exists, but the overlay mount
|
||||
-- onto data/generated often fails. Game2/World used to love.filesystem.load
|
||||
-- the unprefixed path and crash with "Gold cache incomplete / maps.lua
|
||||
-- Does not exist" after a textless intro. CacheFs.loadActive must read the
|
||||
-- versioned file without any mount.
|
||||
-- Self-contained: luajit tests/engine/cache_fs_gold_nx_load_test.lua
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
if not _G.love then _G.love = require("tests.love_stub") end
|
||||
|
||||
local T = require("tests.harness")
|
||||
local check = T.check
|
||||
local eq = T.eq
|
||||
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
|
||||
local savedVersion = GameVersion.get()
|
||||
local savedPrefix = CacheFs.prefix
|
||||
|
||||
love.filesystem._mounts = {}
|
||||
GameVersion.set("gold")
|
||||
CacheFs.prefix = GameVersion.cachePrefix()
|
||||
|
||||
love.filesystem.write("gold/data/generated/maps.lua",
|
||||
"return { NEW_BARK_TOWN = { id = 1 } }")
|
||||
love.filesystem.write("gold/data/generated/oak_speech.lua",
|
||||
"return { text = { _OakText1 = 'Hello!' } }")
|
||||
love.filesystem.write("gold/data/generated/font.lua",
|
||||
"return { width = 8 }")
|
||||
|
||||
-- Unprefixed path is a miss: the NX mount hole.
|
||||
eq(love.filesystem.read("data/generated/maps.lua"), nil,
|
||||
"unprefixed maps.lua is missing (mount hole)")
|
||||
eq(love.filesystem.load("data/generated/maps.lua"), nil,
|
||||
"love.filesystem.load misses unprefixed maps.lua")
|
||||
|
||||
local maps, mapsErr = CacheFs.loadActive("data/generated/maps.lua")
|
||||
check(maps ~= nil, "loadActive finds gold/data/generated/maps.lua ("
|
||||
.. tostring(mapsErr) .. ")")
|
||||
eq(maps and maps.NEW_BARK_TOWN and maps.NEW_BARK_TOWN.id, 1,
|
||||
"loadActive returns the Gold maps table")
|
||||
|
||||
local oak = CacheFs.loadActive("data/generated/oak_speech.lua")
|
||||
eq(oak and oak.text and oak.text._OakText1, "Hello!",
|
||||
"loadActive returns oak_speech.lua from gold/")
|
||||
|
||||
local font = CacheFs.loadActive("data/generated/font.lua")
|
||||
eq(font and font.width, 8,
|
||||
"loadActive returns font.lua from gold/")
|
||||
|
||||
love.filesystem.remove("gold/data/generated/maps.lua")
|
||||
love.filesystem.remove("gold/data/generated/oak_speech.lua")
|
||||
love.filesystem.remove("gold/data/generated/font.lua")
|
||||
CacheFs.prefix = savedPrefix
|
||||
GameVersion.set(savedVersion)
|
||||
|
||||
T.finish()
|
||||
@@ -16,5 +16,8 @@ check(CacheFs.read("data/generated/audio.lua") == nil,
|
||||
"read is a nil miss headless, not a crash")
|
||||
check(CacheFs.readActive("data/generated/audio.lua") == nil,
|
||||
"readActive is a nil miss headless, not a crash")
|
||||
local loaded, loadErr = CacheFs.loadActive("data/generated/audio.lua")
|
||||
check(loaded == nil,
|
||||
"loadActive is a nil miss headless, not a crash (" .. tostring(loadErr) .. ")")
|
||||
|
||||
T.finish()
|
||||
|
||||
@@ -66,4 +66,21 @@ check(mainSrc:find("isNX", 1, true) ~= nil
|
||||
and mainSrc:find('require("src.core.NxAssetOverlay").install()', 1, true) ~= nil,
|
||||
"the overlay install stays gated on Platform.isNX()")
|
||||
|
||||
-- Gold Game2 / World must compile data/generated via CacheFs.loadActive so
|
||||
-- a fused NX boot does not depend on mounting gold/ onto data/generated.
|
||||
local function readSrc(path)
|
||||
local fh = io.open(path, "r")
|
||||
local body = fh and fh:read("*a") or ""
|
||||
if fh then fh:close() end
|
||||
return body
|
||||
end
|
||||
local game2Src = readSrc("src/core/Game2.lua")
|
||||
check(game2Src:find("loadActive", 1, true) ~= nil,
|
||||
"Game2 compiles generated modules through CacheFs.loadActive")
|
||||
check(game2Src:find("loadActive(path)", 1, true) ~= nil,
|
||||
"Game2.loadGenerated calls loadActive")
|
||||
local worldSrc = readSrc("src/world/gen2/World.lua")
|
||||
check(worldSrc:find("loadActive", 1, true) ~= nil,
|
||||
"World's on-disk fallback also uses CacheFs.loadActive")
|
||||
|
||||
T.finish()
|
||||
|
||||
@@ -59,7 +59,7 @@ package.loaded["src.import.RomImporter"] = nil
|
||||
RomImporter = require("src.import.RomImporter")
|
||||
|
||||
local function clearSavesInbox()
|
||||
for _, ver in ipairs({ "red", "blue", "yellow" }) do
|
||||
for _, ver in ipairs({ "red", "blue", "yellow", "gold" }) do
|
||||
local dir = "imports/saves/" .. ver
|
||||
for _, name in ipairs(love.filesystem.getDirectoryItems(dir) or {}) do
|
||||
love.filesystem.remove(dir .. "/" .. name)
|
||||
@@ -135,6 +135,8 @@ check(createdDirs["imports/saves/blue"] == true,
|
||||
"RES-01: ensureSavesInboxDir creates imports/saves/blue/")
|
||||
check(createdDirs["imports/saves/yellow"] == true,
|
||||
"RES-01: ensureSavesInboxDir creates imports/saves/yellow/")
|
||||
check(createdDirs["imports/saves/gold"] == true,
|
||||
"RES-01: ensureSavesInboxDir creates imports/saves/gold/")
|
||||
|
||||
-- NXSAV-02: notice/hint includes save dir + per-game imports/saves/<version>/ MTP path
|
||||
ri = freshImporter()
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
-- sourceTreeHasData must use each version's required-file list. Gold's
|
||||
-- cache has no Gen 1 trade art / pikachu.png; validating it against
|
||||
-- REQUIRED_FILES made a Gold source tree look incomplete forever.
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local T = require("tests.harness")
|
||||
local check = T.check
|
||||
|
||||
local f = assert(io.open("src/import/RomImporter.lua", "r"))
|
||||
local src = f:read("*a")
|
||||
f:close()
|
||||
|
||||
local start = src:find("local function sourceTreeHasData", 1, true)
|
||||
check(start ~= nil, "sourceTreeHasData is defined")
|
||||
local finish = src:find("\nfunction RomImporter.isReady", start, true)
|
||||
check(finish ~= nil, "sourceTreeHasData ends before isReady")
|
||||
local body = src:sub(start, finish)
|
||||
|
||||
check(body:find("requiredFilesFor", 1, true) ~= nil,
|
||||
"sourceTreeHasData uses requiredFilesFor (Gold override, not Gen 1 only)")
|
||||
check(body:find("ipairs(REQUIRED_FILES)", 1, true) == nil,
|
||||
"sourceTreeHasData does not iterate the Gen 1 REQUIRED_FILES list raw")
|
||||
|
||||
local helperStart = src:find("local function requiredFilesFor", 1, true)
|
||||
check(helperStart ~= nil, "requiredFilesFor helper exists")
|
||||
local helper = src:sub(helperStart, start)
|
||||
check(helper:find("VERSION_REQUIRED_FILES_OVERRIDE", 1, true) ~= nil,
|
||||
"requiredFilesFor consults VERSION_REQUIRED_FILES_OVERRIDE")
|
||||
|
||||
T.finish()
|
||||
@@ -195,6 +195,55 @@ Studio.addControl()
|
||||
eq(#Studio.skin.pages[2].controls, 1, "controls land on the active page")
|
||||
eq(#Studio.skin.pages[1].controls, 0, "and not on the other one")
|
||||
|
||||
-- page orientation lock follows the canvas when Match canvas is on (#1503)
|
||||
session()
|
||||
Studio.canvasIndex = 1
|
||||
Studio.matchOrient = true
|
||||
eq(Studio.cyclePageOrient(1), "portrait", "cycle starts at portrait from unlocked")
|
||||
eq(Studio.page().orient, "portrait", "and stores the lock on the page")
|
||||
eq(Studio.page().name, "portrait", "a generic page is renamed so play can auto-rotate")
|
||||
eq(Studio.canvas().id, "phone_portrait", "and the canvas stays portrait")
|
||||
|
||||
Studio.addPage()
|
||||
eq(Studio.cyclePageOrient(1), "portrait", "the new page starts unlocked, first lock is portrait")
|
||||
Studio.cyclePageOrient(1)
|
||||
eq(Studio.page().orient, "landscape", "second cycle is landscape")
|
||||
eq(Studio.canvas().id, "phone_landscape", "Match canvas flips the mock device with the page")
|
||||
|
||||
Studio.pageIndex = 1
|
||||
Studio.syncCanvasToPage()
|
||||
eq(Studio.canvas().id, "phone_portrait", "switching back to the portrait page restores portrait canvas")
|
||||
|
||||
Studio.setCanvas(2)
|
||||
eq(Studio.pageIndex, 2, "picking a landscape canvas selects the landscape page")
|
||||
|
||||
Studio.matchOrient = false
|
||||
Studio.pageIndex = 1
|
||||
Studio.setCanvas(2)
|
||||
eq(Studio.pageIndex, 1, "Match canvas off leaves the page when the device changes")
|
||||
eq(Studio.canvas().id, "phone_landscape", "and still honours the canvas click")
|
||||
|
||||
-- a RetroArch overlay that already auto-rotates locks itself on open (#1503)
|
||||
session()
|
||||
Studio.matchOrient = false
|
||||
Studio.canvasIndex = 2
|
||||
Studio.skin = assert(TouchSkin.parse([[
|
||||
overlays = 2
|
||||
overlay0_name = "portrait"
|
||||
overlay0_full_screen = true
|
||||
overlay0_descs = 1
|
||||
overlay0_desc0 = "a,0.5,0.5,radial,0.05,0.05"
|
||||
overlay1_name = "landscape"
|
||||
overlay1_full_screen = true
|
||||
overlay1_descs = 1
|
||||
overlay1_desc0 = "a,0.5,0.5,radial,0.05,0.05"
|
||||
]]))
|
||||
Studio.pageIndex = 1
|
||||
check(Studio.applyImportedOrient(), "import of a portrait/landscape pair is automatic")
|
||||
check(Studio.matchOrient, "and turns Match canvas on")
|
||||
eq(Studio.page().name, "landscape", "keeping the landscape canvas already on screen")
|
||||
eq(Studio.page().orient, "landscape", "with the page already locked")
|
||||
|
||||
-- --------------------------------------------------------------- clone
|
||||
|
||||
local source = TouchSkin.load("assets/skins/gb_anim", "gb_anim")
|
||||
|
||||
@@ -89,6 +89,23 @@ check(probe:find("resolve=yellow/assets/generated/fonts/font.png", 1, true) ~= n
|
||||
"probe records versioned font path visibility")
|
||||
check(not probe:find(string.char(0xEA, 0x9B), 1, true),
|
||||
"probe log contains no ROM-like binary")
|
||||
check(probe:find("data/generated/maps.lua", 1, true) ~= nil,
|
||||
"probe records Gold/Gen2 maps.lua visibility")
|
||||
check(probe:find("loadActive=", 1, true) ~= nil,
|
||||
"probe uses loadActive for generated Lua instead of newImage")
|
||||
|
||||
-- Gold maps.lua / gold/ folders: fused NX intro/naming/overworld crash.
|
||||
GameVersion.set("gold")
|
||||
love.filesystem.write("gold/data/generated/maps.lua", "return { NEW_BARK_TOWN = true }")
|
||||
love.filesystem.write("gold/data/generated/oak_speech.lua", "return {}")
|
||||
SwitchDiagnostics.probeAssets("gold")
|
||||
probe = love.filesystem.read("nx-asset-probe.log") or ""
|
||||
check(probe:find("cachePrefix=gold/", 1, true) ~= nil, "probe records gold prefix")
|
||||
check(probe:find("data/generated/maps.lua", 1, true) ~= nil,
|
||||
"probe lists maps.lua (the Gold cache incomplete path)")
|
||||
check(probe:find("list gold", 1, true) ~= nil, "probe lists gold/ folder")
|
||||
check(probe:find("list gold/data/generated", 1, true) ~= nil,
|
||||
"probe lists gold/data/generated/")
|
||||
|
||||
love.system = { getOS = function() return "OS X" end }
|
||||
Platform._resetForTests()
|
||||
@@ -104,5 +121,7 @@ love.filesystem.remove("nx-asset-probe.log")
|
||||
love.filesystem.remove("yellow/assets/generated/fonts/font.png")
|
||||
love.filesystem.remove("yellow/assets/generated/tilesets/reds_house.png")
|
||||
love.filesystem.remove("yellow/assets/generated/sprites/red.png")
|
||||
love.filesystem.remove("gold/data/generated/maps.lua")
|
||||
love.filesystem.remove("gold/data/generated/oak_speech.lua")
|
||||
|
||||
T.finish()
|
||||
|
||||
@@ -51,6 +51,7 @@ local page = skin.pages[1]
|
||||
eq(page.name, "shell", "page name")
|
||||
eq(page.imagePath, "img/back.png", "page background path")
|
||||
check(page.fullScreen, "full_screen parsed")
|
||||
check(not page.aspectFromCfg, "a cfg without aspect_ratio does not lock aspect")
|
||||
eq(page.alphaMod, 0.001, "overlay alpha_mod parsed")
|
||||
eq(#page.controls, 7, "seven descs parsed")
|
||||
|
||||
@@ -109,7 +110,7 @@ local sx, sy, sw, sh, fill = TouchSkin.viewport(W, H)
|
||||
eq(sx, 0, "viewport x") eq(sy, 0, "viewport y")
|
||||
eq(sw, 400, "viewport w") eq(sh, 400, "viewport h")
|
||||
check(fill, "viewport fill flag returned")
|
||||
eq(TouchSkin.viewport(W, H), 0, "viewport is window-relative, not page-relative")
|
||||
eq(TouchSkin.viewport(W, H), 0, "without a locked aspect, viewport tracks the window")
|
||||
|
||||
check(TouchControls:touchpressed("f1", at(0.80, 0.75)), "press on A is captured")
|
||||
check(Input:isDown("a"), "skin A presses GB a")
|
||||
@@ -195,6 +196,8 @@ if bundled then
|
||||
for _, btn in ipairs({ "a", "b", "start", "select", "up", "down", "left", "right" }) do
|
||||
check(named[btn], "gb_anim binds GB " .. btn)
|
||||
end
|
||||
check(not TouchSkin.hasOrientPair(bundled),
|
||||
"gb_anim is not a portrait/landscape auto-rotate overlay")
|
||||
end
|
||||
|
||||
local tv = TouchSkin.load("assets/skins/tv_crt", "tv_crt")
|
||||
@@ -322,4 +325,104 @@ end
|
||||
TouchSkin.setActive(nil)
|
||||
TouchControls:setHotkeyHandler(nil)
|
||||
|
||||
-- ------------------------------------------ auto-rotate (#1503)
|
||||
|
||||
-- RetroArch overlays name a portrait page and a landscape page and wire
|
||||
-- overlay_next between them. Play has to pick the one that matches the
|
||||
-- window, or landscape stretches the portrait ranges into wide ovals.
|
||||
local ORIENT_CFG = [[
|
||||
overlays = 2
|
||||
overlay0_name = "portrait"
|
||||
overlay0_full_screen = true
|
||||
overlay0_normalized = true
|
||||
overlay0_aspect_ratio = 0.45
|
||||
overlay0_descs = 1
|
||||
overlay0_desc0 = "a,0.84382,0.69563,radial,0.09722,0.04375"
|
||||
|
||||
overlay1_name = "landscape"
|
||||
overlay1_full_screen = true
|
||||
overlay1_normalized = true
|
||||
overlay1_aspect_ratio = 2.22222222222222
|
||||
overlay1_descs = 1
|
||||
overlay1_desc0 = "a,0.8307031248,0.8614400000,radial,0.0364168752,0.0813300000"
|
||||
]]
|
||||
local orient = assert(TouchSkin.parse(ORIENT_CFG))
|
||||
check(orient.pages[1].aspectFromCfg, "portrait page locks the cfg aspect_ratio")
|
||||
check(orient.pages[2].aspectFromCfg, "landscape page locks the cfg aspect_ratio")
|
||||
eq(orient.pages[1].orient, "portrait", "a portrait page name locks on import")
|
||||
eq(orient.pages[2].orient, "landscape", "a landscape page name locks on import")
|
||||
check(TouchSkin.hasOrientPair(orient), "the pair is an auto-rotate overlay")
|
||||
TouchSkin.setActive(orient)
|
||||
TouchSkin.autoOrient = true
|
||||
|
||||
local PW, PH = 720, 1600
|
||||
TouchSkin.setSurface(0, 0, PW, PH)
|
||||
eq(TouchSkin.page().name, "portrait", "a tall window picks the portrait page")
|
||||
local _, _, pHalfW, pHalfH =
|
||||
TouchSkin.controlGeometry(TouchSkin.page(), TouchSkin.page().controls[1], PW, PH)
|
||||
eq(math.floor(pHalfW + 0.5), 70, "portrait A half-width follows range_x")
|
||||
eq(math.floor(pHalfH + 0.5), 70, "portrait A half-height follows range_y")
|
||||
|
||||
local LW, LH = 1600, 720
|
||||
TouchSkin.setSurface(0, 0, LW, LH)
|
||||
eq(TouchSkin.page().name, "landscape", "a wide window picks the landscape page")
|
||||
local _, _, lHalfW, lHalfH =
|
||||
TouchSkin.controlGeometry(TouchSkin.page(), TouchSkin.page().controls[1], LW, LH)
|
||||
eq(math.floor(lHalfW + 0.5), 58, "landscape A half-width follows the landscape range")
|
||||
eq(math.floor(lHalfH + 0.5), 59, "landscape A half-height follows the landscape range")
|
||||
check(math.abs(lHalfW - lHalfH) < 2, "landscape A stays round instead of stretching")
|
||||
|
||||
-- 16:9 is not the overlay's 20:9. Letterbox to aspect_ratio so A stays round
|
||||
-- instead of filling the window and turning into a tall oval (#1503).
|
||||
TouchSkin.setSurface(0, 0, 1920, 1080)
|
||||
eq(TouchSkin.page().name, "landscape", "16:9 still picks landscape")
|
||||
local _, _, boxW, boxH = TouchSkin.pageBox(TouchSkin.page(), 1920, 1080)
|
||||
eq(math.floor(boxW + 0.5), 1920, "letterbox keeps the 16:9 width")
|
||||
eq(math.floor(boxH + 0.5), 864, "and the overlay's 20:9 height")
|
||||
local _, _, sHalfW, sHalfH =
|
||||
TouchSkin.controlGeometry(TouchSkin.page(), TouchSkin.page().controls[1], 1920, 1080)
|
||||
check(math.abs(sHalfW - sHalfH) < 2, "A stays round on a 16:9 window")
|
||||
|
||||
local nativeOrient = TouchSkin.parseNative(TouchSkin.serialize(orient))
|
||||
check(nativeOrient and nativeOrient.pages[2].aspectFromCfg,
|
||||
"native export keeps the aspect lock")
|
||||
|
||||
-- an explicit lock wins over the page name, so a studio-authored "main"
|
||||
-- page can still auto-rotate in play
|
||||
local LOCK_CFG = [[
|
||||
overlays = 2
|
||||
overlay0_name = "main"
|
||||
overlay0_full_screen = true
|
||||
overlay0_descs = 1
|
||||
overlay0_desc0 = "a,0.5,0.5,radial,0.05,0.05"
|
||||
overlay1_name = "wide"
|
||||
overlay1_full_screen = true
|
||||
overlay1_descs = 1
|
||||
overlay1_desc0 = "a,0.5,0.5,radial,0.05,0.05"
|
||||
]]
|
||||
local locked = assert(TouchSkin.parse(LOCK_CFG))
|
||||
locked.pages[1].orient = "portrait"
|
||||
locked.pages[2].orient = "landscape"
|
||||
TouchSkin.setActive(locked)
|
||||
TouchSkin.setSurface(0, 0, 1600, 720)
|
||||
eq(TouchSkin.page().name, "wide", "orient lock auto-rotates a page not named landscape")
|
||||
local roundTrip = TouchSkin.parseNative(TouchSkin.serialize(locked))
|
||||
eq(roundTrip.pages[1].orient, "portrait", "native export keeps a portrait lock")
|
||||
eq(roundTrip.pages[2].orient, "landscape", "and a landscape lock")
|
||||
|
||||
TouchSkin.setActive(orient)
|
||||
TouchSkin.autoOrient = false
|
||||
TouchSkin.pageIndex = 1
|
||||
eq(TouchSkin.page().name, "portrait",
|
||||
"the studio can keep a portrait page on a landscape canvas")
|
||||
TouchSkin.autoOrient = true
|
||||
TouchSkin.setSurface(nil)
|
||||
|
||||
-- pages that are not a portrait/landscape pair (gb_anim) stay put
|
||||
TouchSkin.setActive(skin)
|
||||
TouchSkin.setSurface(0, 0, LW, LH)
|
||||
eq(TouchSkin.page().name, "shell", "a non-oriented skin does not auto-rotate")
|
||||
TouchSkin.setSurface(nil)
|
||||
TouchSkin.setActive(nil)
|
||||
|
||||
T.finish("touch_skin")
|
||||
|
||||
@@ -26,7 +26,7 @@ end
|
||||
-- Also gates the NX runtime modules and the NX engine suites so an NX
|
||||
-- runtime regression cannot slip past switch-selftest / switch-build.
|
||||
local SWITCH_PATH_REGEX =
|
||||
[[^(scripts/build_switch\.sh$|scripts/switch/|docs/switch-.*\.md$|tests/switch_ci_workflows_test\.lua$|tests/switch_transfer_docs_test\.lua$|\.github/workflows/(ci|release|switch-artifact-comment)\.yml$|src/core/(NxAssetOverlay|Platform|GameVersion)\.lua$|src/import/CacheFs\.lua$|tests/engine/(assets_version_fallback|nx_generated_guard|nx_yellow_boot|switch_diagnostics)_test\.lua$|tests/engine/platform_nx)]]
|
||||
[[^(scripts/build_switch\.sh$|scripts/switch/|docs/switch-.*\.md$|tests/switch_ci_workflows_test\.lua$|tests/switch_transfer_docs_test\.lua$|\.github/workflows/(ci|release|switch-artifact-comment)\.yml$|src/core/(NxAssetOverlay|Platform|GameVersion)\.lua$|src/import/CacheFs\.lua$|tests/engine/(assets_version_fallback|nx_generated_guard|nx_yellow_boot|switch_diagnostics|cache_fs_gold_nx_load)_test\.lua$|tests/engine/platform_nx)]]
|
||||
|
||||
local ci = read(".github/workflows/ci.yml")
|
||||
local release = read(".github/workflows/release.yml")
|
||||
@@ -50,6 +50,7 @@ for _, fragment in ipairs({
|
||||
"nx_generated_guard",
|
||||
"nx_yellow_boot",
|
||||
"switch_diagnostics",
|
||||
"cache_fs_gold_nx_load",
|
||||
"tests/engine/platform_nx",
|
||||
}) do
|
||||
mustContain(ci, fragment, "ci.yml path regex NX fragment")
|
||||
@@ -79,6 +80,7 @@ do
|
||||
mustContain(block, "luajit tests/engine/assets_version_fallback_test.lua", "switch-selftest")
|
||||
mustContain(block, "luajit tests/engine/nx_generated_guard_test.lua", "switch-selftest")
|
||||
mustContain(block, "luajit tests/engine/nx_yellow_boot_test.lua", "switch-selftest")
|
||||
mustContain(block, "luajit tests/engine/cache_fs_gold_nx_load_test.lua", "switch-selftest")
|
||||
mustNotContain(block, "continue-on-error:", "switch-selftest")
|
||||
end
|
||||
|
||||
@@ -185,6 +187,7 @@ mustContain(test_sh, "T0 switch transfer docs gate", "scripts/test.sh")
|
||||
mustContain(test_sh, "tests/engine/assets_version_fallback_test.lua", "scripts/test.sh")
|
||||
mustContain(test_sh, "tests/engine/nx_generated_guard_test.lua", "scripts/test.sh")
|
||||
mustContain(test_sh, "tests/engine/nx_yellow_boot_test.lua", "scripts/test.sh")
|
||||
mustContain(test_sh, "tests/engine/cache_fs_gold_nx_load_test.lua", "scripts/test.sh")
|
||||
mustContain(build_doc, "tests/switch_ci_workflows_test.lua", "switch-build.md path list")
|
||||
mustContain(build_doc, "tests/switch_transfer_docs_test.lua", "switch-build.md path list")
|
||||
|
||||
@@ -197,6 +200,7 @@ for _, path in ipairs({
|
||||
"tests/engine/assets_version_fallback_test.lua",
|
||||
"tests/engine/nx_generated_guard_test.lua",
|
||||
"tests/engine/nx_yellow_boot_test.lua",
|
||||
"tests/engine/cache_fs_gold_nx_load_test.lua",
|
||||
"tests/engine/switch_diagnostics_test.lua",
|
||||
"tests/engine/platform_nx_*",
|
||||
}) do
|
||||
|
||||
@@ -30,6 +30,7 @@ mustContain(transfer, "FTP", "transfer")
|
||||
mustContain(transfer, "sdmc:/switch/gen1recomp/", "transfer")
|
||||
mustContain(transfer, "imports/", "transfer")
|
||||
mustContain(transfer, "imports/mods/", "transfer")
|
||||
mustContain(transfer, "gold", "transfer")
|
||||
mustContain(transfer, "1: SD Card", "transfer")
|
||||
mustContain(transfer, "Scan again", "transfer")
|
||||
mustContain(transfer, "documented example", "transfer")
|
||||
@@ -70,6 +71,9 @@ mustContain(install, "PERFORMANCE", "install")
|
||||
mustContain(install, "Stock engine effect", "install")
|
||||
mustContain(install, "## Limitations", "install")
|
||||
mustContain(install, "Launch with title override", "install")
|
||||
mustContain(install, "Gold", "install")
|
||||
mustContain(install, "imports/saves/gold/", "install")
|
||||
mustContain(install, "exports/gold/", "install")
|
||||
mustNotContain(install, "VoxelMod", "install")
|
||||
mustNotContain(install, "switch-development", "install")
|
||||
mustContain(build, "switch-transfer.md", "build")
|
||||
|
||||
Reference in New Issue
Block a user