mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
Merge pull request #725 from castdrian/metal
This commit is contained in:
@@ -44,7 +44,7 @@ jobs:
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echo "changed=true" >> "$GITHUB_OUTPUT"
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exit 0
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fi
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if git diff --name-only "$BASE_SHA" "$HEAD_SHA" | grep -Eq '^(mobile/ios/|scripts/build_ios\.sh$|\.github/workflows/(ci|release)\.yml$)'; then
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if git diff --name-only "$BASE_SHA" "$HEAD_SHA" | grep -Eq '^(mobile/ios/|scripts/build_ios\.sh$)'; then
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echo "changed=true" >> "$GITHUB_OUTPUT"
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else
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echo "changed=false" >> "$GITHUB_OUTPUT"
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@@ -422,15 +422,9 @@ function love.touchpressed(id, x, y, dx, dy, pressure)
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return TouchEditor.touchpressed(id, x, y)
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end
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if Importer then
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-- iOS: LÖVE already synthesizes a mousepressed for the primary touch,
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-- and love.mousepressed below forwards that to the Importer, so
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-- forwarding here too fires every launcher button twice per tap. The
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-- resulting double-present was fatal for the document picker: the
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-- second sheet stole the first one's weakly-held delegate, so picking
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-- a file silently did nothing. Android keeps the forward for upstream
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-- parity (its SAF picker is a separate activity and tolerates the
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-- re-launch).
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if love.system.getOS() == "iOS" then return end
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if love.system.getOS() == "iOS" then
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return Importer:touchpressed(id, x, y)
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end
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return Importer:mousepressed(x, y, 1)
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end
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Game:touchpressed(id, x, y)
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@@ -442,7 +436,12 @@ function love.touchmoved(id, x, y, dx, dy, pressure)
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if love.system.getOS() == "iOS" then return end
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return TouchEditor.touchmoved(id, x, y)
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end
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if Importer then return end
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if Importer then
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if love.system.getOS() == "iOS" then
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return Importer:touchmoved(id, x, y)
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end
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return
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end
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Game:touchmoved(id, x, y)
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end
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@@ -452,7 +451,12 @@ function love.touchreleased(id, x, y, dx, dy, pressure)
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if love.system.getOS() == "iOS" then return end
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return TouchEditor.touchreleased(id, x, y)
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end
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if Importer then return end
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if Importer then
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if love.system.getOS() == "iOS" then
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return Importer:touchreleased(id, x, y)
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end
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return
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end
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Game:touchreleased(id, x, y)
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end
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@@ -488,7 +492,8 @@ function love.mousepressed(x, y, button, istouch)
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-- returns early on iOS and never forwards, so there the synthesized mouse
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-- press is the ONLY event the launcher gets. Filtering istouch on both
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-- killed every tap on iOS outright.
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if istouch and love.system.getOS() == "Android" then return end
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if istouch and (love.system.getOS() == "Android"
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or love.system.getOS() == "iOS") then return end
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return Importer:mousepressed(x, y, button)
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end
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if editorMode and EditorApp.mousepressed then
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@@ -32,7 +32,7 @@
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<string>gen1recomp</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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@@ -44,9 +44,9 @@
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>LSSupportsOpeningDocumentsInPlace</key>
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<false/>
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<true/>
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<key>UIFileSharingEnabled</key>
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<false/>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>Launch Screen</string>
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<key>UIStatusBarHidden</key>
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@@ -96,13 +96,6 @@
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</dict>
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</dict>
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</array>
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<!-- gen1recomp iOS: expose the app's Documents folder in the Files app /
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Finder so ROMs, mod .zips, and .sav files can be dropped in without
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the picker; GRBootstrap sweeps them into the LÖVE save dir. -->
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<key>UIFileSharingEnabled</key>
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<true/>
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<key>LSSupportsOpeningDocumentsInPlace</key>
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<true/>
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<!-- gen1recomp iOS: Pokéwalker mod reads step counts (opt-in, in the
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in-game mod manager) and converts them to Pokémon EXP. -->
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<key>NSHealthShareUsageDescription</key>
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@@ -106,6 +106,47 @@ WRAP_REGISTRATION = """#ifdef LOVE_IOS
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#endif
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"""
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WRAP_SYNC_FUNCS = """
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#ifdef LOVE_IOS
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static const char *gr_saveDirectory()
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{
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static std::string saveDirectory;
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auto fs = Module::getInstance<love::filesystem::Filesystem>(Module::M_FILESYSTEM);
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if (fs == nullptr)
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return "";
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saveDirectory = fs->getSaveDirectory();
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return saveDirectory.c_str();
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}
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static int gr_callBridge(lua_State *L, const char *className,
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const char *selector, const char *arg)
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{
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Class cls = objc_getClass(className);
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if (cls == nullptr)
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{
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lua_pushboolean(L, 0);
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return 1;
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}
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typedef signed char (*GRMsg)(Class, SEL, const char *, const char *);
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signed char ok = ((GRMsg)objc_msgSend)(cls, sel_registerName(selector),
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arg, gr_saveDirectory());
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lua_pushboolean(L, ok != 0);
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return 1;
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}
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int w_syncHealthSteps(lua_State *L)
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{
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return gr_callBridge(L, "GRHealthBridge", "syncStepsWithCommand:saveDir:", "sync");
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}
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#endif
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"""
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WRAP_SYNC_REGISTRATION = """#ifdef LOVE_IOS
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{ "syncHealthSteps", w_syncHealthSteps },
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#endif
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"""
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# Deterministic 24-hex-digit object IDs, chosen not to collide with the
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# upstream project (grep-verified against love-11.5's pbxproj).
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ID_FILE_PICKER = "6E1AC0DE0001000000000001"
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@@ -174,11 +215,13 @@ def patch_wrap_system():
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anchor = "static const luaL_Reg functions[] ="
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if anchor not in text:
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fail(f"anchor not found in {WRAP_SYSTEM}")
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text = text.replace(anchor, WRAP_FUNCS + anchor, 1)
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has_native_picker = re.search(r"\bint w_pickFile\s*\(", text) is not None
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text = text.replace(anchor, (WRAP_SYNC_FUNCS if has_native_picker else WRAP_FUNCS) + anchor, 1)
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reg_anchor = '\t{ "vibrate", w_vibrate },\n'
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if reg_anchor not in text:
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fail(f"registration anchor not found in {WRAP_SYSTEM}")
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text = text.replace(reg_anchor, reg_anchor + WRAP_REGISTRATION, 1)
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registration = WRAP_SYNC_REGISTRATION if has_native_picker else WRAP_REGISTRATION
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text = text.replace(reg_anchor, reg_anchor + registration, 1)
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WRAP_SYSTEM.write_text(text)
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print("patch_love_src: wrap_System.cpp patched "
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"(pickFile/createFile/syncHealthSteps)")
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@@ -218,7 +218,7 @@ apply_ios_branding() {
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}
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apply_ios_icon() {
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local source="$ROOT/assets/logo/logo.png"
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local source="$ROOT/assets/logo/gen1recomp_cover.png"
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local target="$XCODE_DIR/Images.xcassets/iOS AppIcon.appiconset"
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[ -f "$source" ] || fail "missing iOS icon source: $source"
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[ -d "$target" ] || fail "missing iOS app icon set: $target"
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@@ -614,7 +614,6 @@ run_xcodebuild() {
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ONLY_ACTIVE_ARCH=NO
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DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING=YES
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)
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if ! $DEVICE; then
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# Simulator: ad-hoc signing (no certificate needed). A plain unsigned
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# build would drop the entitlements file, and HealthKit refuses to run
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@@ -624,9 +623,6 @@ run_xcodebuild() {
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else
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warn "device build: configure signing in Xcode or set DEVELOPMENT_TEAM / CODE_SIGN_IDENTITY"
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if [ -n "${DEVELOPMENT_TEAM:-}" ]; then
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# Automatic signing + provisioning updates lets xcodebuild register the
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# bundle ID / create a development profile from the CLI, so a device
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# build works without ever opening the project in Xcode.
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args+=(DEVELOPMENT_TEAM="$DEVELOPMENT_TEAM"
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CODE_SIGN_STYLE=Automatic
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-allowProvisioningUpdates)
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@@ -680,8 +676,9 @@ run_xcodebuild() {
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if [ ! -d "$app" ]; then
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# PRODUCT_NAME override can still leave love.app on older projects
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if [ -d "$products/love.app" ]; then
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app="$products/love.app"
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warn "built app is love.app (PRODUCT_NAME override not applied); fusing game.love anyway"
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app="$products/$APP_NAME.app"
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mv "$products/love.app" "$app"
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warn "renamed love.app to $APP_NAME.app"
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else
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warn "xcodebuild finished but no .app under $products"
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find "$BUILD_DIR/Build/Products" -name '*.app' 2>/dev/null | head -20 || true
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@@ -768,6 +768,13 @@ end
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-- _pollPickedFiles must stay armed so it consumes the file when it lands
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-- moments later (it clears pickPending itself once something is found).
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function RomImporter:focus(f)
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if not f then
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self._activeTouch = nil
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self._pagePress = nil
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self._slotPress = nil
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self._modPress = nil
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return
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end
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if not (f and self.android and self.workState ~= "working") then return end
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-- SAF create-document finished: GameActivity wrote export_done.flag.
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if love.filesystem.getInfo("export_done.flag", "file") then
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@@ -2987,6 +2994,29 @@ function RomImporter:mousepressed(x, y, button)
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end
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end
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function RomImporter:touchpressed(id, x, y)
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if self._activeTouch ~= nil and self._activeTouch ~= id then
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self._pagePress = nil
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self._slotPress = nil
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self._modPress = nil
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self._activeTouch = nil
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end
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if self._activeTouch ~= nil then return end
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self._activeTouch = id
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self:mousepressed(x, y, 1, id)
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end
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function RomImporter:touchmoved(id, _, y)
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if self._activeTouch ~= id then return end
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self:_updateDrag(true, y)
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end
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function RomImporter:touchreleased(id, _, y)
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if self._activeTouch == nil then return end
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self:_updateDrag(false, y)
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self._activeTouch = nil
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end
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function RomImporter:keypressed(key)
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if self._rename then
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if key == "backspace" then
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@@ -3688,9 +3718,7 @@ function RomImporter:_pointerHold()
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return true, ty
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end
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function RomImporter:_updateSlotDrag()
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if self.android and not self.touchPollable then return end
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local down, py = self:_pointerHold()
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function RomImporter:_updateDrag(down, py)
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py = py or self._my
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local maxPage = self._pageMax or 0
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@@ -3748,6 +3776,12 @@ function RomImporter:_updateSlotDrag()
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end
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end
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function RomImporter:_updateSlotDrag()
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if self.ios or (self.android and not self.touchPollable) then return end
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local down, py = self:_pointerHold()
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self:_updateDrag(down, py)
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end
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-- Mouse wheel over a game tab scrolls its save-slot list (installed onto the
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-- global love.wheelmoved in new(); see the chain there). Clamped to the last
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-- content extent draw computed for that version.
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@@ -135,21 +135,25 @@ contract:choose("red")
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check(picks == 2,
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"choose() still reopens the picker per call (#420/#442 contract, got " .. picks .. ")")
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-- 7. iOS taps must survive the Android double-fire guard. love.touchpressed in
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-- main.lua returns early on iOS and never forwards, so the synthesized
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-- love.mousepressed is the ONLY event the launcher gets there. Filtering
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-- istouch on both platforms killed every tap on iOS. The guard is Android
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-- only, and this pins the asymmetry the guard depends on.
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local touchForwardsToImporter = {
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Android = true, -- love.touchpressed -> Importer:mousepressed
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iOS = false, -- returns early; mousepressed(istouch=true) is the only path
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Android = true,
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iOS = true,
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}
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for os, forwards in pairs(touchForwardsToImporter) do
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local dropSynthesized = (os == "Android")
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local dropSynthesized = true
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check(dropSynthesized == forwards,
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os .. ": the synthesized mouse press is dropped only where touch already forwarded")
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end
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local touch = importer("iOS")
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touch:touchpressed(101, 20, 20)
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check(touch._activeTouch == 101, "iOS touch press captures the active touch")
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touch:touchreleased(202, 20, 20)
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check(touch._activeTouch == nil, "iOS release clears the active touch even if its id changes")
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touch:touchpressed(303, 20, 20)
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check(touch._activeTouch == 303, "iOS accepts the next touch after release")
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touch:touchreleased(303, 20, 20)
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love.system.getOS = saved.getOS
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love.system.pickFile = saved.pickFile
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love.filesystem.getDirectoryItems = saved.getDirectoryItems
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