updated skin studio

This commit is contained in:
bryanthaboi
2026-08-17 20:39:53 -04:00
parent 917735a41c
commit 4e1ab1879b
7 changed files with 565 additions and 25 deletions
+39 -3
View File
@@ -506,6 +506,7 @@ function love.update(dt)
if TouchEditor then return TouchEditor.update(dt) end
if Studio then return Studio.update(dt) end
if Importer then return Importer:update(dt) end
if not Game then return end
-- Scripted runs (autopilot / POKEPORT_DRIVER) observe and act exactly
-- once per Game:update, so they must keep a 1:1 relationship with the
@@ -602,12 +603,14 @@ function love.keypressed(key, scancode, isrepeat)
if TouchEditor then return TouchEditor.keypressed(key) end
if Studio then return Studio.keypressed(key) end
if Importer then return Importer:keypressed(key) end
if not Game then return end
Game:keypressed(key)
end
function love.keyreleased(key)
if editorMode or TouchEditor or Studio then return end
if Importer then return end
if not Game then return end
Game:keyreleased(key)
end
@@ -625,7 +628,9 @@ function love.gamepadpressed(joystick, button)
end
return
end
if Studio then return end
if Importer then return Importer:gamepadpressed(joystick, button) end
if not Game then return end
Game:gamepadpressed(joystick, button)
end
@@ -643,7 +648,9 @@ function love.gamepadreleased(joystick, button)
end
return
end
if Studio then return end
if Importer then return Importer:gamepadreleased(joystick, button) end
if not Game then return end
Game:gamepadreleased(joystick, button)
end
@@ -661,7 +668,9 @@ function love.gamepadaxis(joystick, axis, value)
end
return
end
if Studio then return end
if Importer then return Importer:gamepadaxis(joystick, axis, value) end
if not Game then return end
Game:gamepadaxis(joystick, axis, value)
end
@@ -679,7 +688,9 @@ function love.joystickpressed(joystick, button)
end
return
end
if Studio then return end
if Importer then return Importer:joystickpressed(joystick, button) end
if not Game then return end
Game:joystickpressed(joystick, button)
end
@@ -697,7 +708,9 @@ function love.joystickreleased(joystick, button)
end
return
end
if Studio then return end
if Importer then return Importer:joystickreleased(joystick, button) end
if not Game then return end
Game:joystickreleased(joystick, button)
end
@@ -715,7 +728,9 @@ function love.joystickaxis(joystick, axis, value)
end
return
end
if Studio then return end
if Importer then return Importer:joystickaxis(joystick, axis, value) end
if not Game then return end
Game:joystickaxis(joystick, axis, value)
end
@@ -733,21 +748,25 @@ function love.joystickhat(joystick, hat, direction)
end
return
end
if Studio then return end
if Importer then return Importer:joystickhat(joystick, hat, direction) end
if not Game then return end
Game:joystickhat(joystick, hat, direction)
end
function love.joystickadded(joystick)
SwitchDiagnostics.onJoystickEvent("joystickadded", joystick)
if editorMode or TouchEditor then return end
if editorMode or TouchEditor or Studio then return end
if Importer then return end
if not Game then return end
Game:joystickadded(joystick)
end
function love.joystickremoved(joystick)
SwitchDiagnostics.onJoystickEvent("joystickremoved", joystick)
if editorMode or TouchEditor then return end
if editorMode or TouchEditor or Studio then return end
if Importer then return end
if not Game then return end
Game:joystickremoved(joystick)
end
@@ -756,26 +775,36 @@ end
-- unfocused, so reset input on either transition rather than trust it.
function love.focus(f)
if editorMode or TouchEditor then return end
if Studio then
if Studio.focus then Studio.focus(f) end
return
end
if Importer then
require("src.core.Input"):reset()
if Importer.focus then Importer:focus(f) end
return
end
if not Game then return end
Game:focus(f)
end
-- v is true when the window becomes visible again, false on minimize.
function love.visible(v)
if editorMode or TouchEditor then return end
if Studio then
if Studio.visible then Studio.visible(v) end
return
end
if Importer then
require("src.core.Input"):reset()
return
end
if not Game then return end
Game:visible(v)
end
function love.lowmemory()
if editorMode or TouchEditor or Importer then return end
if editorMode or TouchEditor or Studio or Importer then return end
if Game then Game:onResume() end
end
@@ -796,12 +825,14 @@ function love.touchpressed(id, x, y, dx, dy, pressure)
if love.system.getOS() == "iOS" then return end
return TouchEditor.touchpressed(id, x, y)
end
if Studio then return end
if Importer then
-- Both mobiles: FlexLove scroll needs the real touch stream. Clicks are
-- polled inside the view; the istouch filter on mousepressed still drops
-- Android's synthesized mouse twin so Import cannot double-fire (#553).
return Importer:touchpressed(id, x, y, dx, dy, pressure)
end
if not Game then return end
Game:touchpressed(id, x, y, dx, dy, pressure)
end
@@ -811,9 +842,11 @@ function love.touchmoved(id, x, y, dx, dy, pressure)
if love.system.getOS() == "iOS" then return end
return TouchEditor.touchmoved(id, x, y)
end
if Studio then return end
if Importer then
return Importer:touchmoved(id, x, y, dx, dy, pressure)
end
if not Game then return end
Game:touchmoved(id, x, y, dx, dy, pressure)
end
@@ -823,9 +856,11 @@ function love.touchreleased(id, x, y, dx, dy, pressure)
if love.system.getOS() == "iOS" then return end
return TouchEditor.touchreleased(id, x, y)
end
if Studio then return end
if Importer then
return Importer:touchreleased(id, x, y, dx, dy, pressure)
end
if not Game then return end
Game:touchreleased(id, x, y, dx, dy, pressure)
end
@@ -837,6 +872,7 @@ function love.wheelmoved(x, y)
if TouchEditor then return end
if Studio then return Studio.wheelmoved(x, y) end
if Importer then return end
if not Game then return end
Game:wheelmoved(x, y)
end