chris (and all gen2) fix

This commit is contained in:
bryanthaboi
2026-08-24 12:35:35 -04:00
parent 6503e982db
commit 4794ddcfdf
5 changed files with 17 additions and 5 deletions
+2 -5
View File
@@ -56,9 +56,6 @@ local MAP_GROUP_COUNT = 26 -- constants/map_constants.asm NUM_MAP_GROUPS
-- "bank13" (../pokecrystal/main.asm:192-195).
local PAL_MAP_BANK = 0x02
local PAL_MAP_BANK_CRYSTAL = 0x13
-- LoadBallIconGFX.gfx (engine/battle/trainer_huds.asm:225-232); bank $0b
-- carries no manifest symbol to resolve it through.
local BALL_ICON_GFX = { 0x0b, 0x41a4 }
-- A tileset sheet is 96 tiles (128x48 at 8x8), and its PalMap packs two
-- tiles per byte: low nibble first tile, high nibble second (`dn` in the
-- tilepal macro). The high bit of each nibble is the VRAM bank, not colour.
@@ -5716,8 +5713,8 @@ function RomExtractorGen2:extractMenuGfx()
-- Four OAM tiles at $31 -- normal, statused, fainted, empty -- and OBJ
-- colour 0 is transparent (engine/battle/trainer_huds.asm:47-99, :225-232).
local balls = self.symbols["LoadBallIconGFX.gfx"] or BALL_ICON_GFX
self:write2bpp(self.rom:bytes(balls[1], balls[2], 4 * 16), 32, 8,
local balls = self:symbol("LoadBallIconGFX.gfx")
self:write2bpp(self.rom:bytes(balls.bank, balls.address, 4 * 16), 32, 8,
"battle/hud/balls.png", true)
hud.balls = "assets/generated/battle/hud/balls.png"
hud.ballsFirstTile = 0x31