Merge pull request #1747 from 1Jamie/android-restart-perf

Refactor session management and resource cleanup
This commit is contained in:
bryanthaboi
2026-08-24 08:29:10 -04:00
committed by GitHub
16 changed files with 353 additions and 131 deletions
+9 -90
View File
@@ -84,40 +84,8 @@ local closeEditor -- forward declaration: openEditor hands it to the editor
-- Drop CacheFs / Data / mod Runtime / Assets / LegacyCompat for one mounted
-- version session (save editor or game). closeEditor and returnToLauncher
-- both go through here so neither path can forget a singleton the other resets.
local function teardownMountedSession(version)
if version then
require("src.import.CacheFs").unmountVersion(version)
end
require("src.core.Data"):unloadGenerated()
local Runtime = require("src.mods.Runtime")
if Runtime.reset then Runtime.reset() end
local Assets = require("src.render.Assets")
if Assets.installLoader then Assets.installLoader(nil) end
local okCompat, LegacyCompat = pcall(require, "src.mods.LegacyCompat")
if okCompat and LegacyCompat.reset then LegacyCompat.reset() end
end
-- Evict every save-editor module from package.loaded without a hardcoded
-- panel whitelist. Flat require names (App, Party, …) resolve under
-- tools/save-editor/; path-style keys may also appear. A key is flushed
-- when it names a save-editor path or when tools/save-editor/{panels/}K.lua
-- exists for a flat name K -- new panels are picked up automatically.
local function flushEditorPackageLoaded()
local fs = love and love.filesystem
local function isEditorFlat(name)
if not (fs and fs.getInfo) then return false end
if name:find("[./]") then return false end
return fs.getInfo("tools/save-editor/" .. name .. ".lua") ~= nil
or fs.getInfo("tools/save-editor/panels/" .. name .. ".lua") ~= nil
end
for k in pairs(package.loaded) do
if type(k) == "string"
and (k:find("save%-editor", 1, false) or isEditorFlat(k)) then
package.loaded[k] = nil
end
end
end
-- both go through SessionLifecycle so neither path forgets a singleton.
local SessionLifecycle = require("src.core.SessionLifecycle")
-- The editor's modules use flat names (require("Kit"), require("Party")), so
-- their directories have to be on the require path. It must be
@@ -194,9 +162,7 @@ local function openEditor(version, slotId)
local okReq, appOrErr = pcall(require, "App")
if not okReq then
editorMode = false
if version then
require("src.import.CacheFs").unmountVersion(version)
end
SessionLifecycle.endEditorSession({ version = version, app = nil })
restoreWindow()
Importer = editorHost
editorHost = nil
@@ -216,10 +182,7 @@ local function openEditor(version, slotId)
editorMode = false
if EditorApp.unload then pcall(EditorApp.unload) end
EditorApp = nil
if version then
teardownMountedSession(version)
end
flushEditorPackageLoaded()
SessionLifecycle.endEditorSession({ version = version, app = nil })
restoreWindow()
Importer = editorHost
editorHost = nil
@@ -238,13 +201,10 @@ end
-- next Edit or Play does not inherit the editor's dead mod loader.
function closeEditor()
local version = editorVersion
local app = EditorApp
editorMode = false
if EditorApp and EditorApp.unload then EditorApp.unload() end
EditorApp = nil
if version then
teardownMountedSession(version)
end
flushEditorPackageLoaded()
SessionLifecycle.endEditorSession({ version = version, app = app })
editorVersion = nil
restoreWindow()
Importer = editorHost
@@ -345,40 +305,14 @@ end
local function returnToLauncher()
if not Game then return end
pcall(function() require("src.core.Music").stop() end)
pcall(function() require("src.core.Sound").stop() end)
if package.loaded["src.core.ChipAudio"] then
pcall(package.loaded["src.core.ChipAudio"].shutdown)
end
if package.loaded["src.core.DiscordPresence"] then
pcall(package.loaded["src.core.DiscordPresence"].shutdown)
end
if package.loaded["src.core.gen2.Clock"] then
pcall(package.loaded["src.core.gen2.Clock"].shutdown)
end
if package.loaded["src.net.Gen1Tls"] then
pcall(package.loaded["src.net.Gen1Tls"].shutdown)
end
if love.audio and love.audio.stop then
pcall(love.audio.stop)
end
pcall(function() require("src.render.SecondScreen").setEnabled(false) end)
local GameVersion = require("src.core.GameVersion")
local currentVersion = GameVersion.get()
teardownMountedSession(currentVersion)
if Game.reset then
pcall(function() Game:reset() end)
end
SessionLifecycle.endGameSession(Game)
Game = nil
autopilot = nil
driverCo = nil
local Input = require("src.core.Input")
local TouchControls = require("src.core.TouchControls")
Input:reset()
TouchControls:reset()
SessionLifecycle.endMountedSession(currentVersion)
require("src.core.Orientation").applyOptions(
require("src.core.SaveData").loadOptions())
@@ -1181,22 +1115,7 @@ function love.quit()
pcall(function()
require("src.core.DiscordPresence").shutdown()
end)
-- LOVE waits for every live love.thread before the process exits, and both
-- background workers idle in a loop that only a "quit" command breaks, so
-- without this the process outlived the window and the next launch re-entered
-- the dead one instead of starting fresh (#339)
if package.loaded["src.core.ChipAudio"] then
pcall(package.loaded["src.core.ChipAudio"].shutdown)
end
if package.loaded["src.update.Check"] then
pcall(package.loaded["src.update.Check"].shutdown)
end
-- The launcher's fetch pool is the same story: its workers idle in
-- Channel:demand(), which never returns on its own, so a launcher that ever
-- touched the network would hang the process on exit (#339's shape again).
if package.loaded["src.net.Fetch"] then
pcall(package.loaded["src.net.Fetch"].shutdown)
end
SessionLifecycle.endProcess()
end
function love.filedropped(file)
+3 -1
View File
@@ -371,7 +371,7 @@ function ChipAudio.shutdown()
if workerReady and cmdCh then cmdCh:push({ cmd = "quit" }) end
if worker then pcall(function() worker:wait() end) end
worker, cmdCh, outCh = nil, nil, nil
workerReady = false
workerReady = nil
end
function ChipAudio.currentSource()
@@ -498,6 +498,8 @@ end
-- program (20 §2 cache contract, chip music row)
Assets.register(ChipAudio.invalidate)
require("src.core.SessionLifecycle").registerProcessShutdown(ChipAudio.shutdown)
-- ---------------------------------------------------------------------------
-- one-shot effects (SFX, cries, low-health alarm): synchronous static Sources
-- ---------------------------------------------------------------------------
+13
View File
@@ -1389,12 +1389,25 @@ function Game:reset()
if self.stack and self.stack.clear then
pcall(function() self.stack:clear() end)
end
if self.world and self.world.release then
pcall(function() self.world:release() end)
end
if self._canvases then
for _, canvas in pairs(self._canvases) do
if canvas and canvas.release then pcall(canvas.release, canvas) end
end
end
if self.renderer and self.renderer.releaseCanvases then
pcall(function() self.renderer:releaseCanvases() end)
end
local keys = {}
for key, value in pairs(self) do
if type(value) ~= "function" then
if key ~= "world" and key ~= "renderer" and key ~= "_canvases" then
if type(value) == "table" and value.release then
pcall(value.release, value)
end
end
keys[#keys + 1] = key
end
end
+16
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@@ -2130,9 +2130,25 @@ function Game2:reset()
if self.stack and self.stack.clear then
pcall(function() self.stack:clear() end)
end
if self.world and self.world.release then
pcall(function() self.world:release() end)
end
if self._canvases then
for _, canvas in pairs(self._canvases) do
if canvas and canvas.release then pcall(canvas.release, canvas) end
end
end
if self.renderer and self.renderer.releaseCanvases then
pcall(function() self.renderer:releaseCanvases() end)
end
local keys = {}
for key, value in pairs(self) do
if type(value) ~= "function" then
if key ~= "world" and key ~= "renderer" and key ~= "_canvases" then
if type(value) == "table" and value.release then
pcall(value.release, value)
end
end
keys[#keys + 1] = key
end
end
+101
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@@ -0,0 +1,101 @@
-- Central session lifecycle orchestrator. Subsystems register teardown hooks
-- at module load (Assets release/invalidate bus, process shutdown below); the
-- host only calls phase entry points.
--
-- Three tiers:
-- mount endMountedSession — GPU release + CacheFs/Data/Runtime/Assets
-- game endGameSession — audio + game:reset; workers stay alive
-- process endProcess — worker shutdown on real app exit (love.quit)
--
-- Hot reload (Assets.flush / installLoader) stays invalidate-only forever.
local SessionLifecycle = {}
local processShutdowns = {}
function SessionLifecycle.registerProcessShutdown(fn)
processShutdowns[#processShutdowns + 1] = fn
end
-- Drop CacheFs / Data / mod Runtime / Assets / LegacyCompat for one mounted
-- version session (save editor or game). GPU release runs before soft
-- invalidate via installLoader(nil).
function SessionLifecycle.endMountedSession(version)
local Assets = require("src.render.Assets")
if Assets.releaseSession then Assets.releaseSession() end
if version then
require("src.import.CacheFs").unmountVersion(version)
end
require("src.core.Data"):unloadGenerated()
local Runtime = require("src.mods.Runtime")
if Runtime.reset then Runtime.reset() end
if Assets.installLoader then Assets.installLoader(nil) end
local okCompat, LegacyCompat = pcall(require, "src.mods.LegacyCompat")
if okCompat and LegacyCompat.reset then LegacyCompat.reset() end
end
-- Evict every save-editor module from package.loaded without a hardcoded
-- panel whitelist. Flat require names (App, Party, …) resolve under
-- tools/save-editor/; path-style keys may also appear.
local function flushEditorPackageLoaded()
local fs = love and love.filesystem
local function isEditorFlat(name)
if not (fs and fs.getInfo) then return false end
if name:find("[./]") then return false end
return fs.getInfo("tools/save-editor/" .. name .. ".lua") ~= nil
or fs.getInfo("tools/save-editor/panels/" .. name .. ".lua") ~= nil
end
for k in pairs(package.loaded) do
if type(k) == "string"
and (k:find("save%-editor", 1, false) or isEditorFlat(k)) then
package.loaded[k] = nil
end
end
end
function SessionLifecycle.endEditorSession(opts)
opts = opts or {}
if opts.app and opts.app.unload then pcall(opts.app.unload) end
flushEditorPackageLoaded()
if opts.version then
SessionLifecycle.endMountedSession(opts.version)
end
end
-- EXIT GAME / intent_game before dropping Game. Stops audio and resets the
-- live game instance so map/GPU holders are gone before endMountedSession.
function SessionLifecycle.endGameSession(game)
pcall(function() require("src.core.Music").stop() end)
pcall(function() require("src.core.Sound").stop() end)
if package.loaded["src.core.ChipAudio"] then
pcall(package.loaded["src.core.ChipAudio"].shutdown)
end
if package.loaded["src.core.DiscordPresence"] then
pcall(package.loaded["src.core.DiscordPresence"].shutdown)
end
if package.loaded["src.core.gen2.Clock"] then
pcall(package.loaded["src.core.gen2.Clock"].shutdown)
end
if package.loaded["src.net.Gen1Tls"] then
pcall(package.loaded["src.net.Gen1Tls"].shutdown)
end
if love.audio and love.audio.stop then
pcall(love.audio.stop)
end
pcall(function() require("src.render.SecondScreen").setEnabled(false) end)
if game and game.reset then
pcall(function() game:reset() end)
end
local Input = require("src.core.Input")
local TouchControls = require("src.core.TouchControls")
Input:reset()
TouchControls:reset()
end
function SessionLifecycle.endProcess()
for _, fn in ipairs(processShutdowns) do pcall(fn) end
end
return SessionLifecycle
+3 -1
View File
@@ -227,7 +227,9 @@ function Fetch.shutdown()
end
for _, th in ipairs(workers) do pcall(function() th:wait() end) end
workers = {}
cmdCh, resCh, quitCh, ready = nil, nil, nil, false
cmdCh, resCh, quitCh, ready = nil, nil, nil, nil
end
require("src.core.SessionLifecycle").registerProcessShutdown(Fetch.shutdown)
return Fetch
+25 -2
View File
@@ -14,6 +14,8 @@ local Assets = {}
local cache = {}
-- downstream caches that must empty when the search path changes
local invalidators = {}
-- optional GPU release hooks for session end (never run on hot reload flush)
local releasers = {}
-- The loader bridge: overrideOrder() yields mods highest-priority-first
-- and derivedPath(rel) yields an existing save/mod-derived/<id>/<rel>.
@@ -68,8 +70,18 @@ function Assets.imageData(path)
return love.image.newImageData(Assets.resolve(path))
end
function Assets.register(invalidate)
invalidators[#invalidators + 1] = invalidate
-- Register a cache invalidator, or { invalidate = fn, release = fn } when a
-- module caches LOVE Images/Canvases and can eagerly free them at session end.
-- release is optional and is NOT run on flush/invalidate (HotReload safe).
-- MapLoader is the canonical split-hook example: invalidateAll clears tables
-- without GPU release; releaseAll evicts every resident map renderer.
function Assets.register(hooks)
if type(hooks) == "function" then
invalidators[#invalidators + 1] = hooks
return
end
if hooks.invalidate then invalidators[#invalidators + 1] = hooks.invalidate end
if hooks.release then releasers[#releasers + 1] = hooks.release end
end
-- hot reload's single entry point (20-developer-tooling): drop the central
@@ -82,6 +94,17 @@ end
Assets.flush = Assets.invalidate
-- In-process return-to-launcher / editor close: release central Images and
-- run release hooks only. Does not call invalidate hooks (MapLoader must
-- keep invalidateAll separate from releaseAll).
function Assets.releaseSession()
for _, img in pairs(cache) do
if img and img.release then pcall(img.release, img) end
end
cache = {}
for _, fn in ipairs(releasers) do pcall(fn) end
end
-- Loader:load hands over the live mod set once the merge is done. Load
-- order is priority ascending, so the search walks it backwards: the mod
-- that wins the record merge wins the asset lookup too.
+2
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@@ -117,6 +117,8 @@ function Renderer:releaseCanvases()
self.worldOverride = nil
end
Renderer.release = Renderer.releaseCanvases
function Renderer:init()
-- 160x144 real pixels, never DPI-scaled: see src/render/PixelCanvas.lua
-- (#208). Every canvas below is sized in framebuffer pixels for the same
+3 -1
View File
@@ -343,7 +343,9 @@ function Check.shutdown()
if cmdCh then cmdCh:push({ cmd = "quit" }) end
if worker then pcall(function() worker:wait() end) end
worker, cmdCh, stateCh = nil, nil, nil
workerReady = false
workerReady = nil
end
require("src.core.SessionLifecycle").registerProcessShutdown(Check.shutdown)
return Check
+15 -2
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@@ -114,12 +114,25 @@ function MapLoader.invalidateAll()
lru = {}
end
-- Eagerly release every resident map's TileRenderer GPU objects. Only safe
-- when nothing live holds map instances (session end after game:reset).
function MapLoader.releaseAll()
local ids = {}
for id in pairs(cache) do ids[#ids + 1] = id end
for _, id in ipairs(ids) do MapLoader.evict(id) end
end
-- kept as the pre-v2 name
MapLoader.clearCache = MapLoader.invalidateAll
-- the cached Map objects own the per-map TileRenderer instances, so a flush
-- that skipped this one would leave live SpriteBatches built from the old
-- search path (14 cache-invalidation contract, rows 1 and 3)
Assets.register(MapLoader.invalidateAll)
-- search path (14 cache-invalidation contract, rows 1 and 3). invalidateAll
-- deliberately does NOT release GPU (hot reload / live overworld); releaseAll
-- is the session-end path only.
Assets.register({
invalidate = MapLoader.invalidateAll,
release = MapLoader.releaseAll,
})
return MapLoader
+5
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@@ -228,6 +228,11 @@ function OverworldState.computeNeighbors(maps, rootId, hops, reachW, reachH)
return out
end
function OverworldState:exit()
self.map = nil
self.neighbors = nil
end
function OverworldState:enter(mapId, x, y, facing, opts)
Game = require("src.core.Game")
Game.overworld = self
+31
View File
@@ -5257,6 +5257,37 @@ function World:dropMapImages(mapId)
if self.connectionMaps then self.connectionMaps[mapId] = nil end
end
local function safeRelease(obj)
if obj and obj ~= false and obj.release then pcall(obj.release, obj) end
end
-- Eagerly free session-owned GPU caches. Assets.image-backed atlases are
-- nilled without release; unique bakes, strips, and roof composites are released.
function World:release()
if self.mapImages then
for _, img in pairs(self.mapImages) do safeRelease(img) end
self.mapImages = {}
end
if self.scrollStrips then
for _, strip in pairs(self.scrollStrips) do safeRelease(strip) end
self.scrollStrips = {}
end
safeRelease(self.tiltCanvas)
self.tiltCanvas = nil
if self.grassAtlases then
for _, atlas in pairs(self.grassAtlases) do safeRelease(atlas) end
self.grassAtlases = {}
end
if self.atlasCache then
for key, atlas in pairs(self.atlasCache) do
if key:find("|", 1, true) then safeRelease(atlas) end
end
self.atlasCache = {}
end
self.animQuads = nil
self.connectionMaps = nil
end
-- LoadMapAttributes' refill, for every map the session has edited. Neighbour
-- strips share the same buffer on the cart, so a connection crossing reloads
-- them too: this runs on any setMap, seamless or not.
+7 -2
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@@ -88,8 +88,13 @@ check(destroy < destroyTeardown and destroyTeardown < destroySuper,
local mainFile = assert(io.open("main.lua", "rb"))
local main = mainFile:read("*a")
mainFile:close()
check(main:find('require("src.render.SecondScreen").setEnabled(false)', 1, true),
"returning from a game disables mod-owned secondary output")
check(main:find("SessionLifecycle.endGameSession", 1, true),
"returning from a game goes through SessionLifecycle.endGameSession")
local lifecycleFile = assert(io.open("src/core/SessionLifecycle.lua", "rb"))
local lifecycle = lifecycleFile:read("*a")
lifecycleFile:close()
check(lifecycle:find('require("src.render.SecondScreen").setEnabled(false)', 1, true),
"endGameSession disables mod-owned secondary output")
check(not source:lower():find("openxr", 1, true),
"generic Android activity must not require OpenXR")
+94 -27
View File
@@ -1,5 +1,5 @@
-- In-process launcher session teardown: Game:reset, Renderer canvas release,
-- Runtime/Assets/LegacyCompat cleanup, and editor package.loaded discovery flush.
-- SessionLifecycle mount/game tiers, and editor package.loaded discovery flush.
-- luajit tests/engine/launcher_session_teardown_test.lua
package.path = "./?.lua;./?/init.lua;" .. package.path
@@ -12,8 +12,12 @@ local Runtime = require("src.mods.Runtime")
local Assets = require("src.render.Assets")
local LegacyCompat = require("src.mods.LegacyCompat")
local Game = require("src.core.Game")
local Game2 = require("src.core.Game2")
local Renderer = require("src.render.Renderer")
local StateStack = require("src.core.StateStack")
local SessionLifecycle = require("src.core.SessionLifecycle")
local MapLoader = require("src.world.MapLoader")
local World = require("src.world.gen2.World")
-- ---- Game:reset drops instance state, keeps methods ----------------------
do
@@ -38,6 +42,35 @@ do
check(StateStack:top() == nil, "Game:reset cleared the shared StateStack")
end
-- ---- Game2:reset releases world GPU and present canvases ------------------
do
local game2 = Game2.new()
local canvas = love.graphics.newCanvas(4, 4)
game2.world = World.new({})
game2.world.mapImages = { ["MAP|d|1"] = canvas }
game2._canvases = { love.graphics.newCanvas(8, 8) }
game2:reset()
check(canvas.released == true, "Game2:reset releases World mapImages")
check(game2.world == nil, "Game2:reset clears world reference")
check(game2._canvases == nil, "Game2:reset clears _canvases")
end
-- ---- World:release frees owned GPU caches --------------------------------
do
local world = World.new({})
local bake = love.graphics.newCanvas(16, 16)
local strip = love.graphics.newCanvas(8, 64)
local tilt = love.graphics.newCanvas(160, 144)
world.mapImages = { ["R1|DAY|1"] = bake }
world.scrollStrips = { ["TS|1|0,0"] = strip }
world.tiltCanvas = tilt
world:release()
check(bake.released == true, "World:release frees map bake canvases")
check(strip.released == true, "World:release frees scroll strips")
check(tilt.released == true, "World:release frees tiltCanvas")
eq(next(world.mapImages), nil, "World:release clears mapImages table")
end
-- ---- Renderer:init releases prior canvases before realloc ----------------
do
local first = love.graphics.newCanvas(16, 16)
@@ -52,14 +85,13 @@ do
"Renderer:init allocates a fresh primary canvas")
check(Renderer.canvas.released ~= true,
"the new primary canvas is not released")
-- second init also releases the one just created
local second = Renderer.canvas
Renderer:init()
check(second.released == true,
"a second Renderer:init releases the canvas from the prior init")
end
-- ---- Shared singleton teardown contract (closeEditor / returnToLauncher)
-- ---- SessionLifecycle.endMountedSession (closeEditor / returnToLauncher) --
do
Runtime.install({ emit = function() end }, { call = function() end }, { "e" })
Assets.installLoader({
@@ -68,44 +100,79 @@ do
})
LegacyCompat.reports = { some_mod = { order = {} } }
-- Mirrors main.lua teardownMountedSession without mounting CacheFs.
require("src.core.Data"):unloadGenerated()
Runtime.reset()
Assets.installLoader(nil)
LegacyCompat.reset()
SessionLifecycle.endMountedSession(nil)
check(Runtime.errors == nil, "teardown clears Runtime.errors")
check(Assets.loader == nil, "teardown clears Assets.loader")
eq(next(LegacyCompat.reports), nil, "teardown clears LegacyCompat.reports")
check(Runtime.errors == nil, "endMountedSession clears Runtime.errors")
check(Assets.loader == nil, "endMountedSession clears Assets.loader")
eq(next(LegacyCompat.reports), nil, "endMountedSession clears LegacyCompat.reports")
end
-- ---- Editor package.loaded discovery flush (no panel whitelist) ---------
-- ---- releaseSession empties MapLoader via releaseAll, not flush -------------
do
local data = {
maps = { T1 = { id = "T1", tileset = "TS", width = 1, height = 1,
blocks = { 0 }, borderBlock = 0, objects = {}, warps = {}, signs = {} } },
tilesets = { TS = { id = "TS", image = "assets/generated/t.png",
walkable = {}, blocks = { { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 } },
tilesPerRow = 1 } },
}
MapLoader.load(data, "T1")
check(MapLoader.cached("T1") ~= nil, "MapLoader holds a map before release")
Assets.releaseSession()
check(MapLoader.cached("T1") == nil,
"releaseSession evicts MapLoader via releaseAll")
end
-- ---- Editor package.loaded discovery flush via endEditorSession -----------
do
love.filesystem.write("tools/save-editor/App.lua", "return {}")
love.filesystem.write("tools/save-editor/panels/NewPanel.lua", "return {}")
package.loaded["App"] = { stale = true }
package.loaded["NewPanel"] = { stale = true }
package.loaded["src.core.Data"] = package.loaded["src.core.Data"] -- keep
package.loaded["src.core.Data"] = package.loaded["src.core.Data"]
local function isEditorFlat(name)
if name:find("[./]") then return false end
return love.filesystem.getInfo("tools/save-editor/" .. name .. ".lua") ~= nil
or love.filesystem.getInfo("tools/save-editor/panels/" .. name .. ".lua") ~= nil
end
for k in pairs(package.loaded) do
if type(k) == "string"
and (k:find("save%-editor", 1, false) or isEditorFlat(k)) then
package.loaded[k] = nil
end
end
SessionLifecycle.endEditorSession({ version = nil, app = nil })
check(package.loaded["App"] == nil, "discovery flush drops flat App")
check(package.loaded["App"] == nil, "endEditorSession drops flat App")
check(package.loaded["NewPanel"] == nil,
"discovery flush drops a new panel without a hardcoded list")
"endEditorSession drops a new panel without a hardcoded list")
check(package.loaded["src.core.Data"] ~= nil,
"discovery flush leaves engine modules alone")
"endEditorSession leaves engine modules alone")
love.filesystem.remove("tools/save-editor/App.lua")
love.filesystem.remove("tools/save-editor/panels/NewPanel.lua")
end
-- ---- Fetch shutdown clears ready so Play-again can respawn workers ---------
do
local Fetch = require("src.net.Fetch")
local spawnAttempts = 0
love.thread = love.thread or {}
local savedNewThread = love.thread.newThread
local savedGetChannel = love.thread.getChannel
love.thread.getChannel = function()
return {
clear = function() end,
push = function() end,
pop = function() return nil end,
demand = function() end,
}
end
love.thread.newThread = function()
spawnAttempts = spawnAttempts + 1
return {
start = function() end,
wait = function() end,
getError = function() return nil end,
}
end
Fetch.available()
local afterFirst = spawnAttempts
Fetch.shutdown()
Fetch.available()
check(spawnAttempts > afterFirst,
"Fetch.available retries worker spawn after shutdown (ready=nil)")
love.thread.newThread = savedNewThread
love.thread.getChannel = savedGetChannel
end
T.finish("launcher_session_teardown_test")
+14 -5
View File
@@ -182,11 +182,20 @@ check(checkSrc:match('cmd%.cmd == "quit"%s*then%s*\n%s*break') ~= nil,
local mainSrc = source("main.lua")
local quitHook = mainSrc:match("\nfunction love%.quit%(%).-\nend\n")
check(quitHook ~= nil, "love.quit is still a single top-level function")
quitHook = quitHook or ""
check(quitHook:find('package.loaded["src.core.ChipAudio"].shutdown', 1, true) ~= nil,
"love.quit shuts the chip worker down")
check(quitHook:find('package.loaded["src.update.Check"].shutdown', 1, true) ~= nil,
"love.quit shuts the update worker down")
check(mainSrc:find("SessionLifecycle.endProcess()", 1, true) ~= nil,
"love.quit shuts workers down via SessionLifecycle.endProcess")
local lifecycleSrc = source("src/core/SessionLifecycle.lua")
check(lifecycleSrc:find("registerProcessShutdown", 1, true) ~= nil,
"SessionLifecycle exposes registerProcessShutdown")
check(lifecycleSrc:find("function SessionLifecycle.endProcess()", 1, true) ~= nil,
"SessionLifecycle.endProcess fans out registered hooks")
check(source("src/core/ChipAudio.lua"):find("registerProcessShutdown(ChipAudio.shutdown)", 1, true) ~= nil,
"ChipAudio registers its shutdown hook at load")
check(source("src/update/Check.lua"):find("registerProcessShutdown(Check.shutdown)", 1, true) ~= nil,
"Check registers its shutdown hook at load")
check(source("src/net/Fetch.lua"):find("registerProcessShutdown(Fetch.shutdown)", 1, true) ~= nil,
"Fetch registers its shutdown hook at load")
-- The Android half: LOVE keeps the JVM process after the native main returns,
-- so the quit event exits the process outright. It has to sit after the
+12
View File
@@ -218,8 +218,12 @@ for name, module in pairs({ Assets = Assets, TileRenderer = TileRenderer,
end
check(type(require("src.world.MapLoader").invalidateAll) == "function",
"MapLoader keeps its wave-1 invalidateAll")
check(type(require("src.world.MapLoader").releaseAll) == "function",
"MapLoader exposes releaseAll for session end")
check(type(require("src.core.Sound").invalidate) == "function",
"Sound keeps its wave-1 invalidate")
check(type(Assets.releaseSession) == "function",
"Assets exposes releaseSession for in-process session end")
-- the central cache hands back one image per resolved path, and flush
-- fans out to every registered downstream cache
@@ -240,6 +244,14 @@ Assets.register(function() reached = true end)
Assets.flush()
check(reached, "a throwing invalidator does not stop the fan-out")
-- flush/invalidate must not run release hooks (HotReload / live overworld safe)
local releaseCalls = 0
Assets.register({ release = function() releaseCalls = releaseCalls + 1 end })
Assets.flush()
check(releaseCalls == 0, "flush() does not call release hooks")
Assets.releaseSession()
check(releaseCalls == 1, "releaseSession() calls registered release hooks")
-- ------- animated tiles as tileset data
local overworld = TileRenderer.defaultAnimatedTiles(