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docs(switch): add switch-build contributor guide
Co-authored-by: Cursor <cursoragent@cursor.com>
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# Build the Nintendo Switch NRO — contributor guide
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Want to play a release build instead? Download the fused NRO and copy it to
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your console — see [switch-install.md](switch-install.md).
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This guide is for contributors who build Gen1Recomp for Switch from source.
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Hardware evidence, MTP operator loops, and deeper WIP notes live in
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[switch-development.md](switch-development.md).
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> **Experimental.** Releases may ship a fused `gen1recomp-*-switch.nro`, but
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> the port is still WIP (issue
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> [#531](https://github.com/bryanthaboi/gen1recomp/issues/531)). Hardware
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> evidence so far is **Switch OLED only**.
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---
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## Prerequisites by OS
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All packaging entrypoints are **bash**. On Windows, use Git Bash, MSYS2, or
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WSL — not cmd.exe or PowerShell (AD-008).
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### macOS / Linux
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1. Install [devkitPro pacman](https://devkitpro.org/wiki/devkitPro_pacman).
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2. Install Switch tools:
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```sh
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sudo dkp-pacman -S switch-dev
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```
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3. Ensure `nacptool` and `elf2nro` are on `PATH` (or under
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`$DEVKITPRO/tools/bin` — the fused script prepends that when set).
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**Optional:** Install [Docker](https://docs.docker.com/get-docker/) so fused
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builds can fall back to the pinned image when native tools are missing.
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### Windows (Git Bash / MSYS2 / WSL)
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1. Use a bash environment:
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- **MSYS2** with the [devkitPro](https://devkitpro.org/wiki/devkitPro_pacman)
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packages (preferred for native `nacptool`/`elf2nro`), or
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- **WSL** (Ubuntu/etc.) with the Linux pacman flow above, or
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- **Git Bash** for `--fetch` / `--loose`; for `--fused` prefer MSYS2 or
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WSL if Docker bind-mounts from Git Bash paths misbehave.
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2. Install `switch-dev` (or rely on Docker fallback — see below).
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3. Do **not** expect `scripts/build_switch.sh` to run under cmd/PowerShell.
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### What you must install yourself
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| You install | Script does **not** install |
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| ----------- | --------------------------- |
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| bash, git, zip tooling the repo already expects | — |
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| `dkp-pacman` + `switch-dev` (native fused) | `dkp-pacman -S …` |
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| Docker (optional fused fallback) | Docker Engine |
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| A legal `.gb` ROM (to play) | Any ROM or game data |
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---
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## Mode glossary
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`scripts/build_switch.sh` supports three modes (combinable as noted):
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| Mode | What it does |
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| ---- | ------------ |
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| `--fetch` | Downloads pinned **love.nro** + **love.elf** into `.bazinga/love-nx/11.5-nx1/` and verifies SHA-256 against `scripts/switch/love-nx-11.5-nx1.sha256`. |
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| `--loose` | Packs `game.love`, copies pinned `love.nro` → `dist/switch/loose/` as `gen1recomp.nro` + `game.love` side by side. Needs the pin. |
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| `--fused` | Builds a single `dist/switch/gen1recomp-<ver>-switch.nro` (game in romfs) via `nacptool` + `elf2nro`. Needs the pin + toolchain (native or Docker). |
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Rules:
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- `--fetch` alone is fine; combine as `--fetch --loose` or `--fetch --fused`.
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- `--loose` and `--fused` are **XOR** — pick one packaging path per run.
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- `--version X.Y.Z` sets the NACP / filename version (defaults to short git SHA).
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### What `--fetch` downloads
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Only the two pinned love-nx release assets (`love.nro`, `love.elf`). It does
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**not** install:
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- devkitPro / `dkp-pacman` / `switch-dev`
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- Docker
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- ROMs, saves, or mods
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---
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## Native tools, then Docker
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Fused packaging (`scripts/switch/build_fused.sh`):
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1. Prefer native `nacptool` + `elf2nro` on `PATH` (or `$DEVKITPRO/tools/bin`).
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2. Else fall back to Docker using:
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- `GEN1_DKP_IMAGE` if set, otherwise
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- the image named in `scripts/switch/dkp-docker.image` (default
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`devkitpro/devkita64:latest`).
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If neither native tools nor Docker work, the script exits non-zero with
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macOS / Linux / Windows / Docker hints and a pointer to this doc.
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---
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## Example commands
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From the repo root:
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```sh
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# Download pinned love-nx only
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scripts/build_switch.sh --fetch
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# Loose pair for iteration (fetch + assemble)
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scripts/build_switch.sh --fetch --loose
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# Single fused NRO for a release-like artifact
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scripts/build_switch.sh --fetch --fused --version 0.2.0
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```
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Outputs land under `dist/switch/` (and `dist/switch/loose/` for loose mode).
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The fused path also writes `gen1recomp-<ver>-switch.nro.sha256`.
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Offline packaging smoke (no network, no nacptool required):
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```sh
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bash scripts/switch/selftest_build_switch.sh
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bash scripts/switch/verify_payload.sh --self-test
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```
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---
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## Release Mac runner
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GitHub Releases build the Switch artifact on the same self-hosted Mac runner
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as the other platforms (see `.github/workflows/release.yml`):
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```sh
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scripts/build_switch.sh --fetch --fused --version "<release version>"
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```
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The runner must have **native switch-tools** (`nacptool`/`elf2nro`) **and/or
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Docker** available. CI does not silently run `dkp-pacman -S`; keep the runner
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image/host provisioned per this guide.
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---
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## Limitations / non-goals
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These scripts and this guide do **not**:
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- Push files to the console (no MTP / OpenMTP / DBI automation)
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- Bundle or download any Pokémon ROM
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- Install `dkp-pacman` / `switch-dev` for you
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- Provide `nxlink` / netloader deploy
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- Validate **Applet Mode** — use title override (hold **R**) for full memory
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Player install steps: [switch-install.md](switch-install.md).
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Hardware depth and evidence: [switch-development.md](switch-development.md),
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[switch-hardware-evidence.md](switch-hardware-evidence.md).
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