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Merge pull request #732 from jherediagu/fix/rom-text-move-effects
Extend ROM-text messages to move effects and the overworld
This commit is contained in:
@@ -27,70 +27,18 @@ local Timing = require("src.core.Timing")
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local TrainerAI = require("src.battle.TrainerAI")
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local TurnOrder = require("src.battle.TurnOrder")
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local TypeChart = require("src.battle.TypeChart")
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local RomText = require("src.core.RomText")
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local Strings = require("src.core.Strings")
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local WideBattle = require("src.battle.WideBattle")
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local romText = RomText
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local BattleState = {}
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BattleState.__index = BattleState
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BattleState.isOpaque = true
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-- pokered prints the battle lines itself (engine/battle/core.asm and the
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-- move-effect banks), and the importer extracts every one of them, so the
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-- port paraphrasing them in Lua meant the screen showed a near-miss of the
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-- game's own wording while the cache held the real line -- and on a
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-- localized import it showed English over translated data.
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--
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-- fromRom prefers the extracted text and keeps the literal as the catalog
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-- fallback, for a cache built before the label and for the pure-module
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-- tests that run without a dataset. The battle text's slots ({USER},
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-- {TARGET}, the {RAM:...} buffers) are NOT in the token registry that
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-- TextBox.substitute serves -- it only resolves {PLAYER}, {RIVAL} and
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-- three string buffers -- so they are spliced here, in argument order,
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-- before the box ever sees the string. {PLAYER}/{RIVAL} are left alone
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-- for that later pass.
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-- {PLAYER}/{RIVAL} are the two slots TextBox.substitute can fill on its
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-- own, so they are only consumed here when the caller clearly supplies
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-- them: an argument count matching every slot. Matching just the other
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-- slots leaves those two for the later pass. Anything else means the
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-- extracted line cannot carry what the call has to say -- a few labels
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-- stop at a dynamic marker the decoder does not follow, e.g.
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-- _EnemysWeakText extracts as "The enemy's weak!\nGet'm! " with nowhere
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-- to put the name -- so the engine's own wording stands in rather than
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-- printing a sentence with a hole in it.
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local function fromRom(data, label, fallback, ...)
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local text = data and data.text and data.text[label]
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if not text then return Strings(fallback, ...) end
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local args = { ... }
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if #args == 0 then return text end
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local slots, named = 0, 0
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for token in text:gmatch("%b{}") do
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slots = slots + 1
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if token == "{PLAYER}" or token == "{RIVAL}" then named = named + 1 end
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end
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local fillNamed
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if #args == slots then
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fillNamed = true
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elseif #args == slots - named then
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fillNamed = false
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else
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return Strings(fallback, ...)
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end
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local index = 0
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return (text:gsub("%b{}", function(token)
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if not fillNamed and (token == "{PLAYER}" or token == "{RIVAL}") then
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return token
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end
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index = index + 1
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local value = args[index]
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if value == nil then return token end
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return tostring(value)
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end))
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end
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function BattleState:romText(label, fallback, ...)
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return fromRom(self.data, label, fallback, ...)
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return romText(self.data, label, fallback, ...)
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end
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-- Letterbox voids around the 160x144 battle canvas fill white so the
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-- window reads as one continuous battle screen (no black bars).
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@@ -8,6 +8,7 @@
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local MoveEffects = require("src.battle.MoveEffects")
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local Runtime = require("src.mods.Runtime")
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local StatusRegistry = require("src.battle.StatusRegistry")
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local romText = require("src.core.RomText")
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local Strings = require("src.core.Strings")
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local Timing = require("src.core.Timing")
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@@ -106,7 +107,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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-- Explosion/Selfdestruct still animate on a miss (HandleIfPlayerMoveMissed)
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if not (record and record.explode) then battle:cancelMoveAnim() end
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missBeat(battle, record)
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battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
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battle:sayNext(romText(battle.data, "_AttackMissedText", "%s's\nattack missed!", displayName(user)))
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-- MoveHitTest's INVULNERABLE branch sets the same wMoveMissed as a
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-- failed accuracy roll (core.asm:5260), and the miss handler still
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-- runs the explode effect ("even if Explosion or Selfdestruct
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@@ -135,7 +136,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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-- Explosion/Selfdestruct still animate on a miss (HandleIfPlayerMoveMissed)
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if not (record and record.explode) then battle:cancelMoveAnim() end
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missBeat(battle, record)
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battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
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battle:sayNext(romText(battle.data, "_AttackMissedText", "%s's\nattack missed!", displayName(user)))
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-- Jump Kick crash, Explode self-destruct
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if record and record.onMiss then record.onMiss(ctx, "accuracy") end
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user.trappingTurns = nil
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@@ -163,7 +164,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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if not counterable or (battle.lastDamage or 0) == 0 then
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battle:cancelMoveAnim()
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missBeat(battle, record)
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battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
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battle:sayNext(romText(battle.data, "_AttackMissedText", "%s's\nattack missed!", displayName(user)))
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return
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end
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dmg = math.min(65535, battle.lastDamage * 2)
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@@ -187,7 +188,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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-- type immunity zeros damage and sets wMoveMissed in Gen 1, so no anim
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if not (record and record.explode) then battle:cancelMoveAnim() end
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missBeat(battle, record)
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battle:sayNext(Strings("It doesn't affect\n%s!", displayName(target)))
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battle:sayNext(romText(battle.data, "_DoesntAffectMonText", "It doesn't affect\n%s!", displayName(target)))
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if record and record.onMiss then record.onMiss(ctx, "immune") end
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return
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end
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@@ -195,7 +196,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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-- 0.25x floored the damage to zero: the original registers a miss
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if not (record and record.explode) then battle:cancelMoveAnim() end
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missBeat(battle, record)
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battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
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battle:sayNext(romText(battle.data, "_AttackMissedText", "%s's\nattack missed!", displayName(user)))
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if record and record.onMiss then record.onMiss(ctx, "floored") end
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return
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end
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@@ -247,8 +248,8 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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-- multi-hit loop (core.asm .moveDidNotMiss before the jump back
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-- to GetPlayerAnimationType), so crit/effectiveness reprint on
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-- every strike -- damage was only rolled once
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if info.crit then battle:sayNext(Strings("Critical hit!")) end
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if info.ohko then battle:sayNext(Strings("One-hit KO!")) end
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if info.crit then battle:sayNext(romText(battle.data, "_CriticalHitText", "Critical hit!")) end
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if info.ohko then battle:sayNext(romText(battle.data, "_OHKOText", "One-hit KO!")) end
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-- PrintCriticalOHKOText closes with `ld c, 20 / jp DelayFrames` at its
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-- .done label (core.asm:3812-3814) -- and the no-crit path jumps to that
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-- same label (:3799), so this hold is paid on EVERY landed hit, not just
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@@ -257,9 +258,9 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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-- comes from.
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battle:waitNext(Timing.CRIT_OHKO_TEXT)
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if info.typeMult > 10 then
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battle:sayNext(Strings("It's super\neffective!"))
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battle:sayNext(romText(battle.data, "_SuperEffectiveText", "It's super\neffective!"))
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elseif info.typeMult < 10 then
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battle:sayNext(Strings("It's not very\neffective..."))
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battle:sayNext(romText(battle.data, "_NotVeryEffectiveText", "It's not very\neffective..."))
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end
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if Runtime.wants("battle.damage_dealt") then
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Runtime.emit("battle.damage_dealt", {
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@@ -277,9 +278,9 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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if hits > 1 then
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-- player: _MultiHitText; enemy: _HitXTimesText (always plural)
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if user.isPlayer then
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battle:sayNext(Strings("Hit the enemy\n%d times!", hits))
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battle:sayNext(romText(battle.data, "_MultiHitText", "Hit the enemy\n%d times!", hits))
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else
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battle:sayNext(Strings("Hit %d times!", hits))
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battle:sayNext(romText(battle.data, "_HitXTimesText", "Hit %d times!", hits))
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end
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end
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@@ -291,7 +292,7 @@ function EffectRegistry.runDamaging(battle, ctx, record)
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elseif moveInst.struggle then
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-- struggle recoils even when its effect id resolves to no record
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local recoil = math.max(1, math.floor(dmg / 2))
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battle:sayNext(Strings("%s's\nhit with recoil!", displayName(user)))
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battle:sayNext(romText(battle.data, "_HitWithRecoilText", "%s's\nhit with recoil!", displayName(user)))
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battle:applyDamage(user, recoil)
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end
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+54
-52
@@ -15,6 +15,7 @@ local Logger = require("src.core.Logger")
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local StatusRegistry = require("src.battle.StatusRegistry")
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local TurnOrder = require("src.battle.TurnOrder")
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local TypeChart = require("src.battle.TypeChart")
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local romText = require("src.core.RomText")
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local Strings = require("src.core.Strings")
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local MoveEffects = {}
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@@ -39,12 +40,12 @@ local function changeStage(battle, who, stat, delta, fromEnemy)
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if who.mist then
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return { Strings("%s is\nprotected by MIST!", displayName(who)) }
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end
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return { Strings("But, it failed!") }
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return { romText(battle.data, "_ButItFailedText", "But, it failed!") }
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end
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local cur = who.stages[stat] or 0
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local new = math.max(-6, math.min(6, cur + delta))
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if new == cur then
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return { Strings("Nothing happened!") }
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return { romText(battle.data, "_NothingHappenedText", "Nothing happened!") }
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end
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who.stages[stat] = new
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-- effects.asm:505-506: after any stat-stage change, modified stats are
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@@ -89,10 +90,10 @@ end
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local function statusMove(status)
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return function(battle, user, target, move)
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if target.mon.status then
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return { Strings("But, it failed!") }
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return { romText(battle.data, "_ButItFailedText", "But, it failed!") }
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end
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if status == "PSN" and target.substituteHP then
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return { Strings("But, it failed!") }
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return { romText(battle.data, "_ButItFailedText", "But, it failed!") }
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end
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local msgs = inflictStatus(battle, target, status, {
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toxic = move and move.id == "TOXIC",
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@@ -100,7 +101,7 @@ local function statusMove(status)
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source = move and move.id,
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})
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if #msgs == 0 then
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return { Strings("But, it failed!") }
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return { romText(battle.data, "_ButItFailedText", "But, it failed!") }
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end
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return msgs
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end
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@@ -112,7 +113,7 @@ local function statusSide(status, chance)
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-- target (regardless of the burn roll)
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if move and move.type == "FIRE" and target.mon.status == "FRZ" then
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target.mon.status = nil
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return { Strings("Fire defrosted\n%s!", displayName(target)) }
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return { romText(battle.data, "_FireDefrostedText", "Fire defrosted\n%s!", displayName(target)) }
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end
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if battle.rng(0, 255) >= chance then return {} end
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return inflictStatus(battle, target, status, {
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@@ -145,10 +146,10 @@ end
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local function confuse(battle, target, pierceSub)
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if target.confusedTurns or (target.substituteHP and not pierceSub) then
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return { Strings("But, it failed!") }
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return { romText(battle.data, "_ButItFailedText", "But, it failed!") }
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end
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target.confusedTurns = battle.rng(2, 5)
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return { Strings("%s\nbecame confused!", displayName(target)) }
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return { romText(battle.data, "_BecameConfusedText", "%s\nbecame confused!", displayName(target)) }
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end
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-- ---------------------------------------------------------------------
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@@ -182,53 +183,53 @@ MoveEffects.primary = {
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LEECH_SEED_EFFECT = function(battle, user, target)
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-- leech_seed.asm has no substitute check: seeding lands through one
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if target.leechSeeded then
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return { Strings("But, it failed!") }
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return { romText(battle.data, "_ButItFailedText", "But, it failed!") }
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end
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for _, t in ipairs(target.curTypes) do
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if t == "GRASS" then return { Strings("But, it failed!") } end
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if t == "GRASS" then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
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end
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target.leechSeeded = true
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return { Strings("%s\nwas seeded!", displayName(target)) }
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return { romText(battle.data, "_WasSeededText", "%s\nwas seeded!", displayName(target)) }
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end,
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HEAL_EFFECT = function(battle, user, target, move)
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local mon = user.mon
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if move.id == "REST" then
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if mon.hp == mon.stats.hp then return { Strings("But, it failed!") } end
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if mon.hp == mon.stats.hp then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
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mon.hp = mon.stats.hp
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mon.status = "SLP"
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user.sleepTurns = 2
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user.toxicCounter = nil
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return { Strings("%s\nstarted sleeping!", displayName(user)) }
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return { romText(battle.data, "_StartedSleepingEffect", "%s\nstarted sleeping!", displayName(user)) }
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end
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if mon.hp == mon.stats.hp then return { Strings("But, it failed!") } end
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if mon.hp == mon.stats.hp then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
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mon.hp = math.min(mon.stats.hp, mon.hp + math.floor(mon.stats.hp / 2))
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return { Strings("%s\nregained health!", displayName(user)) }
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return { romText(battle.data, "_RegainedHealthText", "%s\nregained health!", displayName(user)) }
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end,
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LIGHT_SCREEN_EFFECT = function(battle, user)
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if user.lightScreen then return { Strings("But, it failed!") } end
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if user.lightScreen then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
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user.lightScreen = true
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return { Strings("%s's\nprotected against\nspecial attacks!", displayName(user)) }
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return { romText(battle.data, "_LightScreenProtectedText", "%s's\nprotected against\nspecial attacks!", displayName(user)) }
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end,
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REFLECT_EFFECT = function(battle, user)
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if user.reflect then return { Strings("But, it failed!") } end
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if user.reflect then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
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user.reflect = true
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return { Strings("%s\ngained armor!", displayName(user)) }
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return { romText(battle.data, "_ReflectGainedArmorText", "%s\ngained armor!", displayName(user)) }
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end,
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MIST_EFFECT = function(battle, user)
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if user.mist then return { Strings("But, it failed!") } end
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if user.mist then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
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user.mist = true
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-- _ShroudedInMistText (lowercase "mist")
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return { Strings("%s's\nshrouded in mist!", displayName(user)) }
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return { romText(battle.data, "_ShroudedInMistText", "%s's\nshrouded in mist!", displayName(user)) }
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end,
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FOCUS_ENERGY_EFFECT = function(battle, user)
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if user.focusEnergy then return { Strings("But, it failed!") } end
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if user.focusEnergy then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
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user.focusEnergy = true
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return { Strings("%s's\ngetting pumped!", displayName(user)) }
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return { romText(battle.data, "_GettingPumpedText", "%s's\ngetting pumped!", displayName(user)) }
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end,
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HAZE_EFFECT = function(battle, user, target)
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@@ -255,33 +256,33 @@ MoveEffects.primary = {
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target.skipMove = true
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end
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target.mon.status = nil
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return { Strings("All STATUS changes\nare eliminated!") }
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return { romText(battle.data, "_StatusChangesEliminatedText", "All STATUS changes\nare eliminated!") }
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end,
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SUBSTITUTE_EFFECT = function(battle, user)
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if user.substituteHP then return { Strings("%s\nhas a SUBSTITUTE!", displayName(user)) } end
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if user.substituteHP then return { romText(battle.data, "_HasSubstituteText", "%s\nhas a SUBSTITUTE!", displayName(user)) } end
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local cost = math.floor(user.mon.stats.hp / 4)
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-- substitute.asm only fails on subtraction underflow (current HP
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-- strictly below maxHP/4); at equality the substitute is built and
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-- the user is left standing on exactly 0 HP (it faints only when
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-- the engine next checks HP, not here)
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if user.mon.hp < cost then
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return { Strings("Too weak to make\na SUBSTITUTE!") }
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return { romText(battle.data, "_TooWeakSubstituteText", "Too weak to make\na SUBSTITUTE!") }
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end
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user.mon.hp = user.mon.hp - cost
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user.substituteHP = cost + 1
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-- _SubstituteText
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return { Strings("It created a\nSUBSTITUTE!") }
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return { romText(battle.data, "_SubstituteText", "It created a\nSUBSTITUTE!") }
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end,
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CONVERSION_EFFECT = function(battle, user, target)
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-- conversion.asm fails against a mid-Fly/Dig target (INVULNERABLE)
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if target.invulnerable then
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return { Strings("But, it failed!") }
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return { romText(battle.data, "_ButItFailedText", "But, it failed!") }
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end
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user.curTypes = { target.curTypes[1], target.curTypes[2] }
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-- _ConvertedTypeText
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return { Strings("Converted type to\n%s's!", displayName(target)) }
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return { romText(battle.data, "_ConvertedTypeText", "Converted type to\n%s's!", displayName(target)) }
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end,
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-- MIMIC_EFFECT lives in BattleState:resolveMimic: MimicEffect
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@@ -312,27 +313,27 @@ MoveEffects.primary = {
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table.insert(user.curMoves, { id = mv.id, pp = 5, mimic = true })
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end
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-- _TransformedText: the copied name prints bare (wNameBuffer)
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return { Strings("%s\ntransformed into\n%s!", displayName(user), target.name) }
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return { romText(battle.data, "_TransformedText", "%s\ntransformed into\n%s!", displayName(user), target.name) }
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end,
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|
||||
DISABLE_EFFECT = function(battle, user, target)
|
||||
if target.disabledSlot then return { Strings("But, it failed!") } end
|
||||
if target.disabledSlot then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
|
||||
local usable = {}
|
||||
for i, mv in ipairs(target.curMoves) do
|
||||
if mv.pp > 0 then table.insert(usable, i) end
|
||||
end
|
||||
if #usable == 0 then return { Strings("But, it failed!") } end
|
||||
if #usable == 0 then return { romText(battle.data, "_ButItFailedText", "But, it failed!") } end
|
||||
local slot = usable[battle.rng(1, #usable)]
|
||||
target.disabledSlot = slot
|
||||
target.disabledTurns = battle.rng(1, 8)
|
||||
local id = target.curMoves[slot].id
|
||||
-- _MoveWasDisabledText: "X's / MOVE was / disabled!"
|
||||
return { Strings("%s's\n%s was\ndisabled!", displayName(target),
|
||||
return { romText(battle.data, "_MoveWasDisabledText", "%s's\n%s was\ndisabled!", displayName(target),
|
||||
battle.data.moves[id].name) }
|
||||
end,
|
||||
|
||||
SPLASH_EFFECT = function()
|
||||
return { Strings("No effect!") }
|
||||
return { romText(battle.data, "_NoEffectText", "No effect!") }
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -422,7 +423,7 @@ end
|
||||
|
||||
-- drain_hp.asm halves the RAW wDamage IN PLACE (minimum 1) and heals
|
||||
-- that amount, so Counter would see the halved value
|
||||
local function drainHalf(text)
|
||||
local function drainHalf(label, text)
|
||||
return function(ctx)
|
||||
local heal = math.max(1, math.floor(ctx.rawDamage / 2))
|
||||
ctx.battle.lastDamage = heal
|
||||
@@ -430,8 +431,9 @@ local function drainHalf(text)
|
||||
mon.hp = math.min(mon.stats.hp, mon.hp + heal)
|
||||
ctx.drain()
|
||||
-- `text` arrives as a source string (Strings.source at the call
|
||||
-- site keeps it in the catalog); look it up here, at use time
|
||||
ctx.say(Strings(text, displayName(ctx.target)))
|
||||
-- site keeps it in the catalog); the ROM's own line wins when the
|
||||
-- import carries it, and both are resolved here, at use time
|
||||
ctx.say(romText(ctx.battle.data, label, text, displayName(ctx.target)))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -449,7 +451,7 @@ end
|
||||
-- SUPER_FANG hits Ghosts, and only OHKO_EFFECT calls this (#616).
|
||||
local function immuneMsg(ctx)
|
||||
if TypeChart.effectiveness(ctx.move.type, ctx.target.curTypes) == 0 then
|
||||
return Strings("It doesn't affect\n%s!", displayName(ctx.target))
|
||||
return romText(ctx.battle.data, "_DoesntAffectMonText", "It doesn't affect\n%s!", displayName(ctx.target))
|
||||
end
|
||||
return nil
|
||||
end
|
||||
@@ -509,12 +511,12 @@ MoveEffects.full = {
|
||||
-- removed): overkill and substitute hits recoil at full strength
|
||||
local recoil = math.max(1, math.floor(ctx.rawDamage
|
||||
/ (ctx.moveInst.struggle and 2 or 4)))
|
||||
ctx.say(Strings("%s's\nhit with recoil!", displayName(ctx.user)))
|
||||
ctx.say(romText(ctx.battle.data, "_HitWithRecoilText", "%s's\nhit with recoil!", displayName(ctx.user)))
|
||||
ctx.battle:applyDamage(ctx.user, recoil)
|
||||
end,
|
||||
},
|
||||
DRAIN_HP_EFFECT = {
|
||||
afterDamage = drainHalf(Strings.source("Sucked health from\n%s!")),
|
||||
afterDamage = drainHalf("_SuckedHealthText", Strings.source("Sucked health from\n%s!")),
|
||||
},
|
||||
DREAM_EATER_EFFECT = {
|
||||
-- only works on sleeping targets (checked before damage)
|
||||
@@ -522,7 +524,7 @@ MoveEffects.full = {
|
||||
if ctx.target.mon.status ~= "SLP" then return false, "But, it failed!" end
|
||||
return true
|
||||
end,
|
||||
afterDamage = drainHalf(Strings.source("%s's\ndream was eaten!")),
|
||||
afterDamage = drainHalf("_DreamWasEatenText", Strings.source("%s's\ndream was eaten!")),
|
||||
},
|
||||
|
||||
-- charge moves: first turn just charges; Fly AND Dig go
|
||||
@@ -568,7 +570,7 @@ MoveEffects.full = {
|
||||
user.thrashTurns, user.thrashMove, user.thrashAnnounced = nil, nil, nil
|
||||
if not user.confusedTurns then
|
||||
user.confusedTurns = ctx.rng(2, 5)
|
||||
ctx.say(Strings("%s\nbecame confused!", displayName(user)))
|
||||
ctx.say(romText(ctx.battle.data, "_BecameConfusedText", "%s\nbecame confused!", displayName(user)))
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -577,7 +579,7 @@ MoveEffects.full = {
|
||||
JUMP_KICK_EFFECT = {
|
||||
onMiss = function(ctx, reason)
|
||||
if reason ~= "accuracy" then return end
|
||||
ctx.say(Strings("%s\nkept going and\ncrashed!", displayName(ctx.user)))
|
||||
ctx.say(romText(ctx.battle.data, "_KeptGoingAndCrashedText", "%s\nkept going and\ncrashed!", displayName(ctx.user)))
|
||||
ctx.damage(ctx.user, 1)
|
||||
end,
|
||||
},
|
||||
@@ -606,7 +608,7 @@ MoveEffects.full = {
|
||||
afterDamage = function(ctx)
|
||||
local battle = ctx.battle
|
||||
battle.payDay = (battle.payDay or 0) + 2 * ctx.user.mon.level
|
||||
ctx.say(Strings("Coins scattered\neverywhere!"))
|
||||
ctx.say(romText(ctx.battle.data, "_CoinsScatteredText", "Coins scattered\neverywhere!"))
|
||||
end,
|
||||
},
|
||||
SWIFT_EFFECT = { neverMiss = true },
|
||||
@@ -648,27 +650,27 @@ MoveEffects.full = {
|
||||
end
|
||||
if ok then
|
||||
if move.id == "ROAR" then
|
||||
ctx.say(Strings("%s\nran away scared!", displayName(target)))
|
||||
ctx.say(romText(ctx.battle.data, "_RanAwayScaredText", "%s\nran away scared!", displayName(target)))
|
||||
elseif move.id == "WHIRLWIND" then
|
||||
ctx.say(Strings("%s\nwas blown away!", displayName(target)))
|
||||
ctx.say(romText(ctx.battle.data, "_WasBlownAwayText", "%s\nwas blown away!", displayName(target)))
|
||||
else
|
||||
ctx.say(Strings("%s\nran from battle!", displayName(user)))
|
||||
ctx.say(romText(ctx.battle.data, "_RanFromBattleText", "%s\nran from battle!", displayName(user)))
|
||||
end
|
||||
battle.result = "run"
|
||||
battle.afterQueue = "finish"
|
||||
elseif move.id == "TELEPORT" then
|
||||
battle:cancelMoveAnim()
|
||||
ctx.say(Strings("But, it failed!"))
|
||||
ctx.say(romText(ctx.battle.data, "_ButItFailedText", "But, it failed!"))
|
||||
else
|
||||
battle:cancelMoveAnim()
|
||||
ctx.say(Strings("It didn't affect\n%s!", displayName(target)))
|
||||
ctx.say(romText(ctx.battle.data, "_DidntAffectText", "It didn't affect\n%s!", displayName(target)))
|
||||
end
|
||||
elseif move.id == "TELEPORT" then
|
||||
battle:cancelMoveAnim()
|
||||
ctx.say(Strings("But, it failed!"))
|
||||
ctx.say(romText(ctx.battle.data, "_ButItFailedText", "But, it failed!"))
|
||||
else
|
||||
battle:cancelMoveAnim()
|
||||
ctx.say(Strings("%s\nis unaffected!", displayName(target)))
|
||||
ctx.say(romText(ctx.battle.data, "_IsUnaffectedText", "%s\nis unaffected!", displayName(target)))
|
||||
end
|
||||
end,
|
||||
},
|
||||
@@ -686,7 +688,7 @@ MoveEffects.full = {
|
||||
callsMove = function(ctx)
|
||||
local last = ctx.target.lastMove
|
||||
if not last then
|
||||
ctx.say(Strings("The MIRROR MOVE\nfailed!"))
|
||||
ctx.say(romText(ctx.battle.data, "_MirrorMoveFailedText", "The MIRROR MOVE\nfailed!"))
|
||||
return nil
|
||||
end
|
||||
return last
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
-- The line the game itself prints, with the engine's wording as backup.
|
||||
--
|
||||
-- pokered prints most of what the player reads -- battle messages, item
|
||||
-- results, field prompts -- and the importer extracts every one of those
|
||||
-- labels. Writing the sentence again in Lua meant the screen showed a
|
||||
-- near-miss of the game's own wording while the cache held the real line,
|
||||
-- and on a localized import it showed English over translated data.
|
||||
--
|
||||
-- Callers pass the pokered label plus the literal they used to print, so
|
||||
-- the literal stays catalog-backed (Strings) for a cache built before the
|
||||
-- label, for a total conversion that dropped it, and for the pure-module
|
||||
-- tests that run without a dataset.
|
||||
--
|
||||
-- The slots the extracted text carries ({USER}, {TARGET}, the {RAM:...}
|
||||
-- buffers) are NOT in the token registry TextBox.substitute serves -- that
|
||||
-- one only resolves {PLAYER}, {RIVAL} and three string buffers -- so they
|
||||
-- are filled here, in argument order, before the box ever sees the string.
|
||||
--
|
||||
-- {PLAYER}/{RIVAL} are the two the registry CAN fill later, so they are
|
||||
-- only consumed here when the caller clearly supplies them: an argument
|
||||
-- count matching every slot. Matching just the other slots leaves those
|
||||
-- two alone for that pass. Anything else means the extracted line cannot
|
||||
-- carry what the call has to say -- a few labels stop at a dynamic marker
|
||||
-- the decoder does not follow, e.g. _EnemysWeakText extracts as "The
|
||||
-- enemy's weak!\nGet'm! " with nowhere to put the name -- so the engine's
|
||||
-- own wording stands in rather than printing a sentence with a hole in it.
|
||||
|
||||
local Strings = require("src.core.Strings")
|
||||
|
||||
return function(data, label, fallback, ...)
|
||||
local text = data and data.text and data.text[label]
|
||||
if not text then return Strings(fallback, ...) end
|
||||
local args = { ... }
|
||||
if #args == 0 then return text end
|
||||
|
||||
local slots, named = 0, 0
|
||||
for token in text:gmatch("%b{}") do
|
||||
slots = slots + 1
|
||||
if token == "{PLAYER}" or token == "{RIVAL}" then named = named + 1 end
|
||||
end
|
||||
local fillNamed
|
||||
if #args == slots then
|
||||
fillNamed = true
|
||||
elseif #args == slots - named then
|
||||
fillNamed = false
|
||||
else
|
||||
return Strings(fallback, ...)
|
||||
end
|
||||
|
||||
local index = 0
|
||||
return (text:gsub("%b{}", function(token)
|
||||
if not fillNamed and (token == "{PLAYER}" or token == "{RIVAL}") then
|
||||
return token
|
||||
end
|
||||
index = index + 1
|
||||
local value = args[index]
|
||||
if value == nil then return token end
|
||||
return tostring(value)
|
||||
end))
|
||||
end
|
||||
@@ -23,6 +23,7 @@ local TextBox = require("src.render.TextBox")
|
||||
local Transition = require("src.render.Transition")
|
||||
local Warp = require("src.world.Warp")
|
||||
local Zoom = require("src.render.Zoom")
|
||||
local romText = require("src.core.RomText")
|
||||
local Strings = require("src.core.Strings")
|
||||
|
||||
-- isOverworld marks the live world state for WorldAPI's stack scan
|
||||
@@ -1570,7 +1571,7 @@ function OverworldState:goFishing(rod)
|
||||
-- PrintText and only clears it once the verdict box is done, so the rod
|
||||
-- must NOT vanish with the dots box (#321).
|
||||
if not enc then
|
||||
Game.stack:push(TextBox.new(Game, Strings("Not even a nibble!"), function()
|
||||
Game.stack:push(TextBox.new(Game, romText(Game.data, "_NoNibbleText", "Not even a nibble!"), function()
|
||||
-- the rod OAM goes out with the verdict box (res BIT_LEDGE_OR_FISHING
|
||||
-- straight after PrintText) but the player keeps the patched tiles
|
||||
-- until the overworld reloads them a few frames later
|
||||
@@ -1581,7 +1582,7 @@ function OverworldState:goFishing(rod)
|
||||
end))
|
||||
return
|
||||
end
|
||||
Game.stack:push(TextBox.new(Game, Strings("Oh!\nIt's a bite!"), function()
|
||||
Game.stack:push(TextBox.new(Game, romText(Game.data, "_ItsABiteText", "Oh!\nIt's a bite!"), function()
|
||||
-- the bite goes straight into battle, which reloads the sprite tiles
|
||||
self.fishing = nil
|
||||
self.player.fishing = nil
|
||||
@@ -1763,7 +1764,7 @@ function OverworldState:tryBookshelf(fx, fy)
|
||||
if self.map.def.tileset == "MANSION"
|
||||
and self.map:tileAt(fx * 2, fy * 2) == 0x38 then
|
||||
Game.stack:push(TextBox.new(Game, t._DiglettSculptureText
|
||||
or Strings("It's a sculpture\nof DIGLETT.")))
|
||||
or romText(Game.data, "_DiglettSculptureText", "It's a sculpture\nof DIGLETT.")))
|
||||
return true
|
||||
end
|
||||
Game.stack:push(TextBox.new(Game, t._PokemonBooksText
|
||||
@@ -1780,7 +1781,7 @@ function OverworldState:tryBookshelf(fx, fy)
|
||||
local line = (self.player.cellX % 2 == 0) and t._IndigoPlateauStatuesText2
|
||||
or t._IndigoPlateauStatuesText3
|
||||
Game.stack:push(TextBox.new(Game,
|
||||
(t._IndigoPlateauStatuesText1 or Strings("INDIGO PLATEAU")) .. "\f"
|
||||
(t._IndigoPlateauStatuesText1 or romText(Game.data, "_IndigoPlateauStatuesText1", "INDIGO PLATEAU")) .. "\f"
|
||||
.. (line or Strings("POKéMON LEAGUE HQ"))))
|
||||
end
|
||||
return true
|
||||
@@ -1837,7 +1838,7 @@ function OverworldState:tryHiddenObject(fx, fy)
|
||||
save.hiddenTaken = save.hiddenTaken or {}
|
||||
if save.hiddenTaken[key] then return false end
|
||||
if not require("src.inventory.Bag").add(save, h.item, 1, Game.data) then
|
||||
Game.stack:push(TextBox.new(Game, Strings("You can't carry\nany more items!")))
|
||||
Game.stack:push(TextBox.new(Game, romText(Game.data, "_CantCarryMoreText", "You can't carry\nany more items!")))
|
||||
return true
|
||||
end
|
||||
save.hiddenTaken[key] = true
|
||||
@@ -1871,20 +1872,20 @@ function OverworldState:tryHiddenObject(fx, fy)
|
||||
if h.x == fx and h.y == fy then
|
||||
if h.state == "out_of_order" then
|
||||
Game.stack:push(TextBox.new(Game, txt._GameCornerOutOfOrderText
|
||||
or Strings("OUT OF ORDER\nThis is broken.")))
|
||||
or romText(Game.data, "_GameCornerOutOfOrderText", "OUT OF ORDER\nThis is broken.")))
|
||||
elseif h.state == "out_to_lunch" then
|
||||
Game.stack:push(TextBox.new(Game, txt._GameCornerOutToLunchText
|
||||
or Strings("OUT TO LUNCH\nThis is reserved.")))
|
||||
or romText(Game.data, "_GameCornerOutToLunchText", "OUT TO LUNCH\nThis is reserved.")))
|
||||
elseif h.state == "keys" then
|
||||
Game.stack:push(TextBox.new(Game, txt._GameCornerSomeonesKeysText
|
||||
or Strings("Someone's keys!\nThey'll be back.")))
|
||||
or romText(Game.data, "_GameCornerSomeonesKeysText", "Someone's keys!\nThey'll be back.")))
|
||||
elseif not save.inventory.COIN_CASE then
|
||||
Game.stack:push(TextBox.new(Game, txt._GameCornerCoinCaseText
|
||||
or Strings("A COIN CASE is\nrequired!")))
|
||||
or romText(Game.data, "_GameCornerCoinCaseText", "A COIN CASE is\nrequired!")))
|
||||
elseif (save.coins or 0) == 0 then
|
||||
-- AbleToPlaySlotsCheck: a COIN CASE with no coins can't play
|
||||
Game.stack:push(TextBox.new(Game, txt._GameCornerNoCoinsText
|
||||
or Strings("You don't have\nany coins!")))
|
||||
or romText(Game.data, "_GameCornerNoCoinsText", "You don't have\nany coins!")))
|
||||
else
|
||||
-- one machine per visit is secretly lucky
|
||||
-- (wLuckySlotHiddenEventIndex, engine/slots/game_corner_slots.asm)
|
||||
@@ -1968,7 +1969,7 @@ function OverworldState:tryHiddenObject(fx, fy)
|
||||
for _, h in ipairs(extras.printTrash and extras.printTrash[self.map.id] or {}) do
|
||||
if h.x == fx and h.y == fy then
|
||||
Game.stack:push(TextBox.new(Game, txt._VermilionGymTrashText
|
||||
or Strings("Nope, there's\nonly trash here.")))
|
||||
or romText(Game.data, "_VermilionGymTrashText", "Nope, there's\nonly trash here.")))
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -2010,7 +2011,7 @@ function OverworldState:tryCardKeyDoor(fx, fy)
|
||||
local t = Game.data.text
|
||||
if not Game.save.inventory.CARD_KEY then
|
||||
Game.stack:push(TextBox.new(Game,
|
||||
t._CardKeyFailText or Strings("Darn! It needs a\nCARD KEY!")))
|
||||
t._CardKeyFailText or romText(Game.data, "_CardKeyFailText", "Darn! It needs a\nCARD KEY!")))
|
||||
return true
|
||||
end
|
||||
require("src.core.Sound").play(Game.data, "Go_Inside")
|
||||
@@ -2028,7 +2029,7 @@ function OverworldState:tryCardKeyDoor(fx, fy)
|
||||
end
|
||||
Game.stack:push(TextBox.new(Game,
|
||||
(t._CardKeySuccessText1 or Strings("Bingo!"))
|
||||
.. (t._CardKeySuccessText2 or Strings("\nThe CARD KEY\nopened the door!"))))
|
||||
.. (t._CardKeySuccessText2 or romText(Game.data, "_CardKeySuccessText2", "\nThe CARD KEY\nopened the door!"))))
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -2045,7 +2046,7 @@ function OverworldState:trashCanSwitch(canIndex)
|
||||
local t = Game.data.text
|
||||
local save = Game.save
|
||||
local tc = Game.data.field.hiddenExtras.trashCans
|
||||
local trashText = t._VermilionGymTrashText or Strings("Nope, there's\nonly trash here.")
|
||||
local trashText = t._VermilionGymTrashText or romText(Game.data, "_VermilionGymTrashText", "Nope, there's\nonly trash here.")
|
||||
-- "Don't do the trash can puzzle if it's already been done."
|
||||
if save.flags.EVENT_2ND_LOCK_OPENED then
|
||||
Game.stack:push(TextBox.new(Game, trashText))
|
||||
@@ -2144,7 +2145,7 @@ function OverworldState:billsHousePC()
|
||||
if flags.EVENT_USED_CELL_SEPARATOR_ON_BILL
|
||||
or not flags.EVENT_BILL_SAID_USE_CELL_SEPARATOR then
|
||||
Game.stack:push(TextBox.new(Game, t._BillsHouseMonitorText
|
||||
or Strings("TELEPORTER is\ndisplayed on the\nPC monitor.")))
|
||||
or romText(Game.data, "_BillsHouseMonitorText", "TELEPORTER is\ndisplayed on the\nPC monitor.")))
|
||||
return
|
||||
end
|
||||
require("src.core.Music").stop()
|
||||
@@ -2469,7 +2470,7 @@ function OverworldState:talkTo(npc)
|
||||
-- the string "0" as truthy, so screen it out and fall through to text.
|
||||
if d.item and d.item ~= "0" and d.item ~= 0 then
|
||||
if not require("src.inventory.Bag").add(Game.save, d.item, 1, Game.data) then
|
||||
Game.stack:push(TextBox.new(Game, Strings("You can't carry\nany more items!")))
|
||||
Game.stack:push(TextBox.new(Game, romText(Game.data, "_CantCarryMoreText", "You can't carry\nany more items!")))
|
||||
return
|
||||
end
|
||||
Game.save.itemsTaken = Game.save.itemsTaken or {}
|
||||
@@ -2537,7 +2538,7 @@ function OverworldState:talkTo(npc)
|
||||
if entry then
|
||||
if entry.mart then
|
||||
npc:facePlayer(self.player)
|
||||
Game.stack:push(TextBox.new(Game, Strings("Hi there!\nMay I help you?"), function()
|
||||
Game.stack:push(TextBox.new(Game, romText(Game.data, "_PokemartGreetingText", "Hi there!\nMay I help you?"), function()
|
||||
Screens.push(Game, "ShopMenu", entry.mart)
|
||||
unfreeze()
|
||||
end))
|
||||
@@ -2739,7 +2740,7 @@ end
|
||||
-- POKéMON" and "fighting fit".
|
||||
function OverworldState:nurseHeal(onDone, npc)
|
||||
local t = Game.data.text
|
||||
local bye = t._PokemonCenterFarewellText or Strings("We hope to see\nyou again!")
|
||||
local bye = t._PokemonCenterFarewellText or romText(Game.data, "_PokemonCenterFarewellText", "We hope to see\nyou again!")
|
||||
local hello = t._PokemonCenterWelcomeText
|
||||
or Strings("Welcome to our\nPOKéMON CENTER!")
|
||||
if not Game.save.usedPokecenter then
|
||||
@@ -2814,21 +2815,21 @@ end
|
||||
-- for the original serial handshake; declining prints "Please come again!"
|
||||
function OverworldState:cableClubReceptionist(onDone)
|
||||
local t = Game.data.text
|
||||
local welcome = t._CableClubNPCWelcomeText or Strings("Welcome to the\nCable Club!")
|
||||
local welcome = t._CableClubNPCWelcomeText or romText(Game.data, "_CableClubNPCWelcomeText", "Welcome to the\nCable Club!")
|
||||
if not Game.save.flags.EVENT_GOT_POKEDEX then
|
||||
-- CableClubNPC .didNotConnect path before the pokedex
|
||||
Game.stack:push(TextBox.new(Game, welcome .. "\f"
|
||||
.. (t._CableClubNPCMakingPreparationsText
|
||||
or Strings("We're making\npreparations.\vPlease wait.")), onDone))
|
||||
or romText(Game.data, "_CableClubNPCMakingPreparationsText", "We're making\npreparations.\vPlease wait.")), onDone))
|
||||
return
|
||||
end
|
||||
local apply = t._CableClubNPCPleaseApplyHereHaveToSaveText
|
||||
or Strings("Please apply here.\fBefore opening\nthe link, we have\vto save the game.")
|
||||
or romText(Game.data, "_CableClubNPCPleaseApplyHereHaveToSaveText", "Please apply here.\fBefore opening\nthe link, we have\vto save the game.")
|
||||
Game.stack:push(TextBox.new(Game, welcome .. "\f" .. apply, nil,
|
||||
{ choice = function(yes)
|
||||
if not yes then
|
||||
Game.stack:push(TextBox.new(Game,
|
||||
t._CableClubNPCPleaseComeAgainText or Strings("Please come\nagain!"), onDone))
|
||||
t._CableClubNPCPleaseComeAgainText or romText(Game.data, "_CableClubNPCPleaseComeAgainText", "Please come\nagain!"), onDone))
|
||||
return
|
||||
end
|
||||
Game:writeSave()
|
||||
@@ -3310,7 +3311,7 @@ function OverworldState:onStepComplete()
|
||||
if Game.save.repelSteps == 0 then
|
||||
-- no encounter on the exact wear-off step (wild_encounters.asm
|
||||
-- .lastRepelStep returns CantEncounter)
|
||||
Game.stack:push(TextBox.new(Game, Strings("REPEL's effect\nwore off.")))
|
||||
Game.stack:push(TextBox.new(Game, romText(Game.data, "_RepelWoreOffText", "REPEL's effect\nwore off.")))
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -3676,7 +3677,7 @@ function OverworldState:safariStep()
|
||||
if not st or not self:inSafariStepZone() then return false end
|
||||
st.steps = st.steps - 1
|
||||
if st.steps > 0 then return false end
|
||||
self:safariGameOver(Strings("PA: Ding-dong!\nTime's up!"))
|
||||
self:safariGameOver(romText(Game.data, "_TimesUpText", "PA: Ding-dong!\nTime's up!"))
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -3685,7 +3686,7 @@ function OverworldState:safariGameOver(text)
|
||||
Game.save.safari = nil
|
||||
local t = Game.data.text
|
||||
Game.stack:push(TextBox.new(Game,
|
||||
(text or "") .. "\f" .. (t._GameOverText or Strings("PA: Your SAFARI\nGAME is over!")),
|
||||
(text or "") .. "\f" .. (t._GameOverText or romText(Game.data, "_GameOverText", "PA: Your SAFARI\nGAME is over!")),
|
||||
function()
|
||||
local exit_ = FieldDefaults.fieldValue(Game.data, "safari", "exitWarp")
|
||||
self:startWarpTo(exit_.map, exit_.x, exit_.y, exit_.facing or "down")
|
||||
|
||||
Reference in New Issue
Block a user