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Merge pull request #1062 from AverageConsumer/codex/mod-caught-marker-visibility
Mod API: allow opt-in caught markers in wild battle HUDs
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@@ -145,6 +145,17 @@ function BattleState:statusHUDVisible()
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self) ~= false
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end
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function BattleState:caughtMarkerVisible()
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local dex = self.game and self.game.save and self.game.save.pokedex
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if not self.enemy or (self.kind ~= "wild" and self.kind ~= "safari")
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or not (dex and dex.owned and dex.owned[self.enemy.mon.species]) then
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return false
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end
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if not Runtime.wantsHook("battle.caught_marker_visible") then return false end
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return Runtime.call("battle.caught_marker_visible",
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function() return false end, self) == true
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end
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function BattleState:moveGridNavigation()
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if self:wideLayout() then return true end
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if not Runtime.wantsHook("battle.move_grid_navigation") then return false end
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@@ -4793,7 +4804,7 @@ end
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-- Party pokeball row (SetupPokeballs tiles: ball / status ball /
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-- fainted ball / empty), 6 slots stepping dx from (x,y).
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local ballQuads
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function BattleState:drawBallRow(party, x, y, dx)
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local function balls()
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if ballQuads == nil then
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local ok, img = pcall(love.graphics.newImage, "assets/generated/battle/balls.png")
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if ok then
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@@ -4805,11 +4816,23 @@ function BattleState:drawBallRow(party, x, y, dx)
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ballQuads = false
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end
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end
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if not ballQuads then return end
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return ballQuads or nil
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end
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function BattleState:drawCaughtBall(x, y)
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local quads = balls()
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if not quads then return end
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(quads.img, quads[0], x, y)
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end
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function BattleState:drawBallRow(party, x, y, dx)
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local quads = balls()
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if not quads then return end
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for i = 1, 6 do
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local mon = party[i]
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local tile = not mon and 3 or mon.hp <= 0 and 2 or mon.status and 1 or 0
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love.graphics.draw(ballQuads.img, ballQuads[tile], x + (i - 1) * dx, y)
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love.graphics.draw(quads.img, quads[tile], x + (i - 1) * dx, y)
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end
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end
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@@ -5525,7 +5548,12 @@ function BattleState:drawHUDs(slide)
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love.graphics.translate(hudShake, 0)
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end
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love.graphics.setColor(0, 0, 0, 1)
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Font.draw(self.enemy.name, nameX(1, self.enemy.name), 0)
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local enemyNameX = nameX(1, self.enemy.name)
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local enemyNameWidth = Font.draw(self.enemy.name, enemyNameX, 0)
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if self:caughtMarkerVisible() then
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self:drawCaughtBall(enemyNameX + enemyNameWidth, 0)
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love.graphics.setColor(0, 0, 0, 1)
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end
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if self.enemy.shownStatus then
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Font.draw(self:statusLabel({ status = self.enemy.shownStatus }), 40, 8)
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else
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