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32 lines
1.5 KiB
Markdown
32 lines
1.5 KiB
Markdown
# Dramatic Shape Voxel Mod
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A mod for the [Pokémon Gen 1 Recompilation
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Project](https://github.com/bryanthaboi/pokemon-gen1-recomp-project).
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The overworld as a 3D diorama. Terrain is extruded into real geometry,
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occlusion comes from a depth buffer rather than a y-sort, characters stand
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as leaning sprite slabs, a shadow map throws real cast shadows across
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whatever they land on, and an optional tilt-shift pass sells the
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miniature-model look.
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Purely presentational. Nothing here reaches collision, movement, triggers
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or scripts — it changes what the world *looks* like and nothing about what
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it *is*. Battles, menus and cutscenes are untouched; only the free-roam
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overworld draws differently.
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## Controls
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Every key is free-roam only, and each one is also a row on the OPTIONS
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menu.
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| control | does |
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| --- | --- |
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| `3`, or the **VOXEL** options row | OFF → 15 → 35 → 50 → 75 → OFF (camera pitch) |
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| `5`, or the **V-GRID** options row | OFF / ON — a one-pixel wireframe on every voxel |
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| `6`, or the **T-SHIFT** options row | OFF → 1 → 2 → 3 → OFF (miniature blur) |
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| `7`, or the **V-CURVE** options row | OFF → 1 → 2 → 3 — bend the world over the horizon |
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Two of those keys are taken off the engine: `3` was **TILT** and `5` was
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**GBC FX**. Neither is reachable by key while this mod is enabled, and both
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are still on the OPTIONS menu. Pressing `3` also switches both off — they
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fight the diorama, and it is the way back from having left one on. |