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DramaticShapeVoxelMod/assets/docs/buildings/B23-unnamed-building.md
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# B23 - Unnamed building
![Unnamed building](img/B23_x4.png)
`PLATEAU` tileset, **18 x 3 cells** (36 x 6 tiles of 8px, 288 x 48 px). Appears **1 time** in the game. Tile ids index `assets/generated/tilesets/plateau.png`, 16 per row.
Coordinates are 1-based and local to the building: cell x=1..18, y=1..3; tile column c=1..36, tile row r=1..6. No terrain padding is included - edge rows and columns that were pure ground have been trimmed.
## Symbol grid
```
x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12 x13 x14 x15 x16 x17 x18
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y1 | A B | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | C C | A B |
| D E | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | F F | D E |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y2 | G H | I I | I I | I I | I I | I I | I I | I I | J K | C C | C C | C C | C C | J K | I I | I I | I I | G H |
| L M | I I | I I | I I | I I | I I | I I | I I | J K | C C | C C | C C | C C | J K | I I | I I | I I | L M |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
y3 | L M | I I | I I | I I | N O | I I | I I | I I | J K | C C | C C | C C | C C | J K | N O | I I | I I | L M |
| G H | P P | P P | P P | * Q | P P | P P | P P | J K | C C | C C | C C | C C | J K | * Q | P P | P P | G H |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
```
## Same grid, raw tile ids
```
x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12 x13 x14 x15 x16 x17 x18
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y1 | 37 38 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 3 3 | 37 38 |
| 40 41 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 13 13 | 40 41 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y2 | 21 22 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 15 15 | 15 15 | 15 15 | 21 22 |
| 5 6 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 15 15 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 15 15 | 15 15 | 15 15 | 5 6 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
y3 | 5 6 | 15 15 | 15 15 | 15 15 | 11 12 | 15 15 | 15 15 | 15 15 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 11 12 | 15 15 | 15 15 | 5 6 |
| 21 22 | 14 14 | 14 14 | 14 14 | 27 28 | 14 14 | 14 14 | 14 14 | 46 47 | 3 3 | 3 3 | 3 3 | 3 3 | 46 47 | 27 28 | 14 14 | 14 14 | 21 22 |
+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+---------+
```
As a 1-based Lua array, `rows[r][c]`:
```lua
local rows = {
{ 37, 38, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 37, 38 }, -- r1
{ 40, 41, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 40, 41 }, -- r2
{ 21, 22, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 15, 15, 15, 15, 15, 15, 21, 22 }, -- r3
{ 5, 6, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 15, 15, 15, 15, 15, 15, 5, 6 }, -- r4
{ 5, 6, 15, 15, 15, 15, 15, 15, 11, 12, 15, 15, 15, 15, 15, 15, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 11, 12, 15, 15, 15, 15, 5, 6 }, -- r5
{ 21, 22, 14, 14, 14, 14, 14, 14, 27, 28, 14, 14, 14, 14, 14, 14, 46, 47, 3, 3, 3, 3, 3, 3, 3, 3, 46, 47, 27, 28, 14, 14, 14, 14, 21, 22 }, -- r6
}
```
## Legend
_Legend pending._
- `*` = tile 27, used 2x
- `A` = tile 37, used 2x
- `B` = tile 38, used 2x
- `C` = tile 3, used 64x
- `D` = tile 40, used 2x
- `E` = tile 41, used 2x
- `F` = tile 13, used 32x
- `G` = tile 21, used 4x
- `H` = tile 22, used 4x
- `I` = tile 15, used 56x
- `J` = tile 46, used 8x
- `K` = tile 47, used 8x
- `L` = tile 5, used 4x
- `M` = tile 6, used 4x
- `N` = tile 11, used 2x
- `O` = tile 12, used 2x
- `P` = tile 14, used 16x
- `Q` = tile 28, used 2x
![distinct tiles](img/B23_atlas.png)
## Collision
Cell walkability reads the **bottom-left 8px tile** of each cell (`src/world/Map.lua:6`):
```
y1 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y2 SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID
y3 SOLID SOLID SOLID SOLID DOOR SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID SOLID DOOR SOLID SOLID SOLID
```
Enterable cells: (5,3), (15,3).
## Silhouette
1297 of the 13824 px inside the box are ground outside the black outline, so the 288x48 box is **not** a solid rectangle - a pixel-perfect cutout has to follow the outline. Terrain pixels by tile row:
```
r1 c1:14px, c2:14px, c3:4px, c4:4px, c5:4px, c6:4px, c7:4px, c8:4px, c9:4px, c10:4px, c11:4px, c12:4px, c13:4px, c14:4px, c15:4px, c16:4px, c17:4px, c18:4px, c19:4px, c20:4px, c21:4px, c22:4px, c23:4px, c24:4px, c25:4px, c26:4px, c27:4px, c28:4px, c29:4px, c30:4px, c31:4px, c32:4px, c33:4px, c34:4px, c35:14px, c36:14px
r2 c1:10px, c2:10px, c3:16px, c4:16px, c5:16px, c6:16px, c7:16px, c8:16px, c9:16px, c10:16px, c11:16px, c12:16px, c13:16px, c14:16px, c15:16px, c16:16px, c17:16px, c18:16px, c19:16px, c20:16px, c21:16px, c22:16px, c23:16px, c24:16px, c25:16px, c26:16px, c27:16px, c28:16px, c29:16px, c30:16px, c31:16px, c32:16px, c33:16px, c34:16px, c35:10px, c36:10px
r3 c1:10px, c2:10px, c17:8px, c18:8px, c19:4px, c20:4px, c21:4px, c22:4px, c23:4px, c24:4px, c25:4px, c26:4px, c27:8px, c28:8px, c35:10px, c36:10px
r4 c1:8px, c2:8px, c17:8px, c18:8px, c19:1px, c27:8px, c28:8px, c35:8px, c36:8px
r5 c1:8px, c2:8px, c17:8px, c18:8px, c19:1px, c27:8px, c28:8px, c29:34px, c30:34px, c35:8px, c36:8px
r6 c1:15px, c2:15px, c3:9px, c4:8px, c5:8px, c6:8px, c7:8px, c8:8px, c11:8px, c12:8px, c13:8px, c14:8px, c15:8px, c16:8px, c17:8px, c18:8px, c19:1px, c27:8px, c28:8px, c29:18px, c30:18px, c31:9px, c32:8px, c33:8px, c34:8px, c35:15px, c36:15px
```
## Where it stands
| map | cell (x,y) | door | leads to |
| --- | --- | --- | --- |
| ROUTE_23 | (0,29) | (4,31) | `VICTORY_ROAD_1F` |
| ROUTE_23 | (0,29) | (14,31) | `VICTORY_ROAD_2F` |