The tower's drawing straddles the map boundary -- roof band and top window courses in Route 10's last rows, the rest in Lavender -- so each map folded its half upright alone: two half-buildings, Lavender's under a fabricated yellow cap. Buildings templates gain `topRows`: drawing rows composited ABOVE the matched grid, for a drawing no single map holds. The model is built from the complete 16-row artwork (96px facade under the real 32px purple band) while placement still matches only the on-map rows; depth now derives from the matched footprint rather than sprite height, identical for every whole-drawing template. A `claimOnly` twin template claims Route 10's roof rows and stamps nothing, so the top half no longer also stands as its own building. Both templates verified to place exactly once, world-wide, at the intended coordinates.
Dramatic Shape Voxel Mod
A mod for the Pokémon Gen 1 Recompilation Project.
The overworld as a 3D diorama. Terrain is extruded into real geometry, occlusion comes from a depth buffer rather than a y-sort, characters stand as leaning sprite slabs, a shadow map throws real cast shadows across whatever they land on, and an optional tilt-shift pass sells the miniature-model look.
Purely presentational. Nothing here reaches collision, movement, triggers or scripts — it changes what the world looks like and nothing about what it is. Battles, menus and cutscenes are untouched; only the free-roam overworld draws differently.
Controls
Every key is free-roam only, and each one is also a row on the OPTIONS menu.
| control | does |
|---|---|
3, or the VOXEL options row |
OFF → 15 → 35 → 50 → 75 → OFF (camera pitch) |
5, or the V-GRID options row |
OFF / ON — a one-pixel wireframe on every voxel |
6, or the T-SHIFT options row |
OFF → 1 → 2 → 3 → OFF (miniature blur) |
7, or the V-CURVE options row |
OFF → 1 → 2 → 3 — bend the world over the horizon |
Two of those keys are taken off the engine: 3 was TILT and 5 was
GBC FX. Neither is reachable by key while this mod is enabled, and both
are still on the OPTIONS menu. Pressing 3 also switches both off — they
fight the diorama, and it is the way back from having left one on.