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DramaticShapeVoxelMod/README.md
2026-07-29 23:13:36 -04:00

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# Dramatic Shape Voxel Mod
A mod for the [Pokémon Gen 1 Recompilation
Project](https://github.com/bryanthaboi/pokemon-gen1-recomp-project).
The overworld as a 3D diorama. Terrain is extruded into real geometry,
occlusion comes from a depth buffer rather than a y-sort, characters stand
as leaning sprite slabs, a shadow map throws real cast shadows across
whatever they land on, and an optional tilt-shift pass sells the
miniature-model look.
And battles fought on that world rather than on a white field. When
something picks a fight the map's NPCs are culled, the engine's own wipe
plays over the empty map, and the battle draws over the nearest patch of
clear ground — shot over the shoulder, the player's mon low and left and
the enemy high and right, with a slow parallax drift behind them and a
depth-of-field pass that keeps both of them sharp.
Purely presentational. Nothing here reaches collision, movement, triggers
or scripts — it changes what the world *looks* like and nothing about what
it *is*. The battle arena is where the **camera** goes, not where anybody
goes: no cell, facing, flag or warp is written, so the player is standing
exactly where the fight found them when it ends.
## Controls
Every key is free-roam only, and each one is also a row on the OPTIONS
menu.
| control | does |
| --- | --- |
| `3`, or the **VOXEL** options row | OFF → 15 → 35 → 50 → 75 → OFF (camera pitch) |
| `5`, or the **V-GRID** options row | OFF / ON — a one-pixel wireframe on every voxel |
| `6`, or the **T-SHIFT** options row | OFF → 1 → 2 → 3 → OFF (miniature blur) |
| `7`, or the **V-CURVE** options row | OFF → 1 → 2 → 3 — bend the world over the horizon |
| `8`, or the **3D-BTL** options row | ON / OFF — fight on the map instead of on a white field |
| the **DAYTIME** options row | SYNC / DAY / NIGHT / DUSK / DAWN / CYCLE — what time it is outdoors; held at SYNC (and off the menu) while VOXEL is FULL |
**3D-BTL** is on by default and is independent of **VOXEL**: battles draw
on the world whether or not the free-roam camera is pitched over.