Compare commits

...

3 Commits

Author SHA1 Message Date
DramaticShape 2ce44586c2 Merge pull request #64 from DramaticShape/pcvr
Added PC VR mode. Enable SteamVR, launch the game, toggle the VR menu option to "ON". Tested over virtual desktop/Quest 3. Standalone VR is not supported (too potato).

| control | does |
| --- | --- |
| left stick | move — grid-walks the diorama, free-walks 1ST |
| A / B (X / Y on the left hand) | A / B |
| either trigger | START |
| left stick click | step the VOXEL angle ladder (same as the "3" key) |
| right stick up / down | *diorama only* — zoom the model |
| right stick left / right | *1ST only* — snap-turn 45° |
| grip squeeze + raise / lower that hand | *diorama only* — drag the table's height |
| head | *1ST and battles* — look; FreeMove walks where you look |
| left hand | *1ST and battles* — the Pokédex: menus, dialogs and the 2D battle screen on its screen |
2026-08-02 13:18:09 -04:00
DramaticShape b0d37cd8e6 Merge pull request #56 from DramaticShape/back-sprite-transparency-fix
v1.5.0
2026-08-02 01:23:13 -04:00
DramaticShape c82598b24c Merge pull request #51 from DramaticShape/back-sprite-transparency-fix
Back sprite transparency fix
2026-08-01 16:44:57 -04:00

Diff Content Not Available