60 Commits

Author SHA1 Message Date
DramaticShape 08bcbf7629 Merge branch 'dev' into 3rd-person-camera 2026-08-03 17:51:08 -04:00
DramaticShape 95771403d9 patch holes on flower/grass models 2026-08-03 17:35:58 -04:00
DramaticShape 9542ba94b1 cam control rotation in battle 2026-08-03 17:32:17 -04:00
DramaticShape 70243a407b add third person mode 2026-08-03 16:52:22 -04:00
DramaticShape e3c13edda7 add smooth turning, removing collision sound effect 2026-08-02 22:42:46 -04:00
DramaticShape c0c180fd01 horde mode initial commit 2026-08-02 21:01:11 -04:00
DramaticShape a8c2d8ce5b menu fix, sky rendering, pokedex size 2026-08-02 13:10:20 -04:00
DramaticShape 395f51d268 fixed dll paths for vr 2026-08-02 12:29:14 -04:00
DramaticShape 1fa29a831f update sky rendering, select button changes views 2026-08-02 12:16:03 -04:00
DramaticShape 44f729e8c2 battle effect fixes 2026-08-02 11:26:54 -04:00
DramaticShape f1063abd0f add vr 2026-08-02 02:42:31 -04:00
DramaticShape 9ef8644bff add first person mode 2026-08-02 01:16:42 -04:00
DramaticShape e6d4059c38 fix water again on android 2026-08-02 00:53:38 -04:00
DramaticShape 1a283d6771 bump version 2026-08-02 00:14:13 -04:00
DramaticShape a7c9541ac4 pokecenter machines, water occlusion 2026-08-02 00:01:39 -04:00
DramaticShape 91cc2d6f51 bills, pewter gym, register, celadon mansion, tables, garbage cans 2026-08-01 23:48:23 -04:00
DramaticShape 47363b8d23 iterate version 2026-08-01 16:41:03 -04:00
DramaticShape 6887f5d951 updates to oak's lab 2026-08-01 16:03:32 -04:00
DramaticShape a140980b1d seal transparent back sprites 2026-08-01 15:19:26 -04:00
DramaticShape 980383bb92 update battle water 2026-08-01 00:28:54 -04:00
DramaticShape 22b58e27a4 fix android water shading 2026-08-01 00:13:01 -04:00
DramaticShape 98f7419b72 fix water for android glsl shaders 2026-07-31 23:39:05 -04:00
DramaticShape 8f38aeb36e water updates 2026-07-31 23:05:54 -04:00
DramaticShape 9a9441899a first pass at water 2026-07-31 22:54:16 -04:00
DramaticShape 775757b2d6 account for dpi issues on updated 3d battles 2026-07-31 13:51:54 -04:00
DramaticShape 4da8e5dc3e add day/night filter to 2d 2026-07-30 22:36:59 -04:00
DramaticShape 26d1d96d52 hide tilt/gbcfx 2026-07-30 21:57:29 -04:00
DramaticShape d9a000d7ad add back sprite option for 3d battles 2026-07-30 21:52:54 -04:00
DramaticShape f12b564dcd moved route 1 battle location again, added transparency to bottom battle menu 2026-07-30 21:34:25 -04:00
DramaticShape 500556c3fc iterate version to 1.2.1 2026-07-30 00:11:02 -04:00
DramaticShape eabc8af716 android fix for day night cycle issue 2026-07-30 00:04:52 -04:00
DramaticShape 14f844ad8e fix issue with fight transition in oak's lab 2026-07-29 23:13:36 -04:00
DramaticShape 284172db7b add clock sync option 2026-07-29 22:50:54 -04:00
DramaticShape 99e18f7b5b set viridian to night time lighting 2026-07-29 22:27:25 -04:00
DramaticShape 7e3245a9ef more shadow fixes, fix tree borders 2026-07-29 22:23:08 -04:00
DramaticShape 18857e039a fixed disconnected shadows 2026-07-29 21:51:42 -04:00
DramaticShape f841378330 add day night cycle 2026-07-29 21:42:34 -04:00
DramaticShape e14953c78a mitigate diagonal shadow artifacts 2026-07-29 20:06:18 -04:00
DramaticShape 8dc046f72e add skybox 2026-07-29 19:53:12 -04:00
DramaticShape c3ba10e17a added battle transition into overworld 2026-07-29 19:09:48 -04:00
DramaticShape 9a34ba9c77 force 3d battle ui, initial victory road updates 2026-07-29 18:45:00 -04:00
DramaticShape 8e7a80055d fix couch man 2026-07-29 17:36:03 -04:00
DramaticShape 60d5362c89 fix couch man 2026-07-29 15:44:52 -04:00
DramaticShape 3c1781f6b1 fix vertical line in battle sprites 2026-07-29 15:35:28 -04:00
DramaticShape 2e0ae37bcd fixed full screen flashing in battles 2026-07-28 15:22:13 -04:00
DramaticShape 2447046aee set FULL tilt to 35 2026-07-28 14:00:03 -04:00
DramaticShape 5781c28b60 added FULL menu option for voxel mod 2026-07-28 13:37:19 -04:00
DramaticShape 6280cdffe7 Added overworld battles 2026-07-28 13:01:38 -04:00
DramaticShape d464751cee probe comment no longer spells out the ROM cache path
MK301 greps .lua/.json bodies for the generated-tree paths, so the
comment explaining how to match a template offline read exactly like a
real load path.  Nothing here ever opened that tree -- the probe walks
the live map through the engine -- so describe the tables instead and
point at tools/voxel-survey.md, which keeps the literal paths because
the gate exempts .md and .py.
2026-07-27 11:17:31 -04:00
DramaticShape 8b73cbd54d keep the block-edit hook in the mod, not in the engine
Cut, the tree regrowth on re-entry and the card-key door stamps all write
the block layer directly without emitting world.block_replaced, so
meshes derived from that layer went stale unannounced. An earlier cut of
this work made the engine announce each one -- the wrong place: it edits
the game for one mod's benefit, and every future path that writes a
block has to remember to do the same.

They all funnel through one choke point, so wrap Map:setBlock from the
mod instead. Map is a plain metatable shared by every instance, so this
covers paths written after this mod too. The write is read back rather
than trusted: setBlock ignores an out-of-bounds write, and a stamp that
rewrites a block with the value it already held is not an edit and must
not throw the mesh away.

src/world/OverworldController.lua is reverted to stock.
2026-07-27 10:44:00 -04:00