72 Commits

Author SHA1 Message Date
DramaticShape 399a10a124 Merge pull request #48 from castdrian/ios
fix(ios): pin voxel render target scale & fix shadows
2026-08-02 21:10:55 -04:00
DramaticShape a8c2d8ce5b menu fix, sky rendering, pokedex size 2026-08-02 13:10:20 -04:00
DramaticShape 395f51d268 fixed dll paths for vr 2026-08-02 12:29:14 -04:00
DramaticShape 1fa29a831f update sky rendering, select button changes views 2026-08-02 12:16:03 -04:00
DramaticShape 44f729e8c2 battle effect fixes 2026-08-02 11:26:54 -04:00
DramaticShape f1063abd0f add vr 2026-08-02 02:42:31 -04:00
DramaticShape 3f7210bfcd mobile spin fix 2026-08-02 01:20:39 -04:00
DramaticShape 9ef8644bff add first person mode 2026-08-02 01:16:42 -04:00
DramaticShape e6d4059c38 fix water again on android 2026-08-02 00:53:38 -04:00
DramaticShape a7c9541ac4 pokecenter machines, water occlusion 2026-08-02 00:01:39 -04:00
DramaticShape 91cc2d6f51 bills, pewter gym, register, celadon mansion, tables, garbage cans 2026-08-01 23:48:23 -04:00
DramaticShape 47363b8d23 iterate version 2026-08-01 16:41:03 -04:00
DramaticShape 752653e243 update oak's pc 2026-08-01 16:20:04 -04:00
DramaticShape 6887f5d951 updates to oak's lab 2026-08-01 16:03:32 -04:00
DramaticShape a140980b1d seal transparent back sprites 2026-08-01 15:19:26 -04:00
Adrian Castro 3cd3fe431d fix(ios): preserve battle hud colors 2026-08-01 14:58:40 +02:00
Adrian Castro acb2eadeb4 fix(ios): use decal shadows on Metal 2026-08-01 14:37:22 +02:00
Adrian Castro 1a69489305 fix(ios): pin voxel render target scale 2026-08-01 13:29:51 +02:00
DramaticShape 980383bb92 update battle water 2026-08-01 00:28:54 -04:00
DramaticShape 22b58e27a4 fix android water shading 2026-08-01 00:13:01 -04:00
DramaticShape 98f7419b72 fix water for android glsl shaders 2026-07-31 23:39:05 -04:00
DramaticShape 8f38aeb36e water updates 2026-07-31 23:05:54 -04:00
DramaticShape 9a9441899a first pass at water 2026-07-31 22:54:16 -04:00
DramaticShape 775757b2d6 account for dpi issues on updated 3d battles 2026-07-31 13:51:54 -04:00
DramaticShape 4da8e5dc3e add day/night filter to 2d 2026-07-30 22:36:59 -04:00
DramaticShape d9a000d7ad add back sprite option for 3d battles 2026-07-30 21:52:54 -04:00
DramaticShape f12b564dcd moved route 1 battle location again, added transparency to bottom battle menu 2026-07-30 21:34:25 -04:00
DramaticShape eabc8af716 android fix for day night cycle issue 2026-07-30 00:04:52 -04:00
DramaticShape 14f844ad8e fix issue with fight transition in oak's lab 2026-07-29 23:13:36 -04:00
DramaticShape 284172db7b add clock sync option 2026-07-29 22:50:54 -04:00
DramaticShape 6d27d91411 fix glinting on windows and striping 2026-07-29 22:43:20 -04:00
DramaticShape 9c263f0937 glass masking 2026-07-29 22:23:21 -04:00
DramaticShape 7e3245a9ef more shadow fixes, fix tree borders 2026-07-29 22:23:08 -04:00
DramaticShape 18857e039a fixed disconnected shadows 2026-07-29 21:51:42 -04:00
DramaticShape f841378330 add day night cycle 2026-07-29 21:42:34 -04:00
DramaticShape 6d7a93dbad remove voxel grid from overworld sprites 2026-07-29 20:09:18 -04:00
DramaticShape e14953c78a mitigate diagonal shadow artifacts 2026-07-29 20:06:18 -04:00
DramaticShape 8dc046f72e add skybox 2026-07-29 19:53:12 -04:00
DramaticShape c3ba10e17a added battle transition into overworld 2026-07-29 19:09:48 -04:00
DramaticShape 41a86b5fb2 second pass at indigo plateau 2026-07-29 19:03:11 -04:00
DramaticShape 9a34ba9c77 force 3d battle ui, initial victory road updates 2026-07-29 18:45:00 -04:00
DramaticShape 8e7a80055d fix couch man 2026-07-29 17:36:03 -04:00
DramaticShape 60d5362c89 fix couch man 2026-07-29 15:44:52 -04:00
DramaticShape 3c1781f6b1 fix vertical line in battle sprites 2026-07-29 15:35:28 -04:00
DramaticShape d8d1d7e336 fix white screen flash on shake on versions > 1.3.0 2026-07-28 16:10:58 -04:00
DramaticShape 2e0ae37bcd fixed full screen flashing in battles 2026-07-28 15:22:13 -04:00
DramaticShape 2447046aee set FULL tilt to 35 2026-07-28 14:00:03 -04:00
DramaticShape 5781c28b60 added FULL menu option for voxel mod 2026-07-28 13:37:19 -04:00
DramaticShape 6280cdffe7 Added overworld battles 2026-07-28 13:01:38 -04:00
DramaticShape 6d7e1c51ae gym entrance mat lies flat; fence posts never ride a support
The mat inside every gym door ($06 over $16, 28 placements and nowhere
else) is drawn from straight above, but $06 had been swept into the wall
band -- so the mat's top half stood as a 16px box in the doorway, and the
cell rule could not save it because a pin outranks the cell. Both halves
are now pinned ground.

And the `post` pool no longer takes the support lift. A post stands IN
the ground by definition rather than on top of something, but its cell is
blocked like any other post, so the blocked-cell test that separates
furniture-top props from floor seats cannot tell it apart. Pinning the
cliff slope chain gave posts along a cliff edge an authored box to their
south and hoisted them onto the clifftop.
2026-07-27 11:08:59 -04:00