DramaticShape
399a10a124
Merge pull request #48 from castdrian/ios
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fix(ios): pin voxel render target scale & fix shadows
2026-08-02 21:10:55 -04:00
DramaticShape
a8c2d8ce5b
menu fix, sky rendering, pokedex size
2026-08-02 13:10:20 -04:00
DramaticShape
395f51d268
fixed dll paths for vr
2026-08-02 12:29:14 -04:00
DramaticShape
1fa29a831f
update sky rendering, select button changes views
2026-08-02 12:16:03 -04:00
DramaticShape
44f729e8c2
battle effect fixes
2026-08-02 11:26:54 -04:00
DramaticShape
f1063abd0f
add vr
2026-08-02 02:42:31 -04:00
DramaticShape
3f7210bfcd
mobile spin fix
2026-08-02 01:20:39 -04:00
DramaticShape
9ef8644bff
add first person mode
2026-08-02 01:16:42 -04:00
DramaticShape
e6d4059c38
fix water again on android
2026-08-02 00:53:38 -04:00
DramaticShape
a7c9541ac4
pokecenter machines, water occlusion
2026-08-02 00:01:39 -04:00
DramaticShape
91cc2d6f51
bills, pewter gym, register, celadon mansion, tables, garbage cans
2026-08-01 23:48:23 -04:00
DramaticShape
47363b8d23
iterate version
2026-08-01 16:41:03 -04:00
DramaticShape
752653e243
update oak's pc
2026-08-01 16:20:04 -04:00
DramaticShape
6887f5d951
updates to oak's lab
2026-08-01 16:03:32 -04:00
DramaticShape
a140980b1d
seal transparent back sprites
2026-08-01 15:19:26 -04:00
Adrian Castro
3cd3fe431d
fix(ios): preserve battle hud colors
2026-08-01 14:58:40 +02:00
Adrian Castro
acb2eadeb4
fix(ios): use decal shadows on Metal
2026-08-01 14:37:22 +02:00
Adrian Castro
1a69489305
fix(ios): pin voxel render target scale
2026-08-01 13:29:51 +02:00
DramaticShape
980383bb92
update battle water
2026-08-01 00:28:54 -04:00
DramaticShape
22b58e27a4
fix android water shading
2026-08-01 00:13:01 -04:00
DramaticShape
98f7419b72
fix water for android glsl shaders
2026-07-31 23:39:05 -04:00
DramaticShape
8f38aeb36e
water updates
2026-07-31 23:05:54 -04:00
DramaticShape
9a9441899a
first pass at water
2026-07-31 22:54:16 -04:00
DramaticShape
775757b2d6
account for dpi issues on updated 3d battles
2026-07-31 13:51:54 -04:00
DramaticShape
4da8e5dc3e
add day/night filter to 2d
2026-07-30 22:36:59 -04:00
DramaticShape
d9a000d7ad
add back sprite option for 3d battles
2026-07-30 21:52:54 -04:00
DramaticShape
f12b564dcd
moved route 1 battle location again, added transparency to bottom battle menu
2026-07-30 21:34:25 -04:00
DramaticShape
eabc8af716
android fix for day night cycle issue
2026-07-30 00:04:52 -04:00
DramaticShape
14f844ad8e
fix issue with fight transition in oak's lab
2026-07-29 23:13:36 -04:00
DramaticShape
284172db7b
add clock sync option
2026-07-29 22:50:54 -04:00
DramaticShape
6d27d91411
fix glinting on windows and striping
2026-07-29 22:43:20 -04:00
DramaticShape
9c263f0937
glass masking
2026-07-29 22:23:21 -04:00
DramaticShape
7e3245a9ef
more shadow fixes, fix tree borders
2026-07-29 22:23:08 -04:00
DramaticShape
18857e039a
fixed disconnected shadows
2026-07-29 21:51:42 -04:00
DramaticShape
f841378330
add day night cycle
2026-07-29 21:42:34 -04:00
DramaticShape
6d7a93dbad
remove voxel grid from overworld sprites
2026-07-29 20:09:18 -04:00
DramaticShape
e14953c78a
mitigate diagonal shadow artifacts
2026-07-29 20:06:18 -04:00
DramaticShape
8dc046f72e
add skybox
2026-07-29 19:53:12 -04:00
DramaticShape
c3ba10e17a
added battle transition into overworld
2026-07-29 19:09:48 -04:00
DramaticShape
41a86b5fb2
second pass at indigo plateau
2026-07-29 19:03:11 -04:00
DramaticShape
9a34ba9c77
force 3d battle ui, initial victory road updates
2026-07-29 18:45:00 -04:00
DramaticShape
8e7a80055d
fix couch man
2026-07-29 17:36:03 -04:00
DramaticShape
60d5362c89
fix couch man
2026-07-29 15:44:52 -04:00
DramaticShape
3c1781f6b1
fix vertical line in battle sprites
2026-07-29 15:35:28 -04:00
DramaticShape
d8d1d7e336
fix white screen flash on shake on versions > 1.3.0
2026-07-28 16:10:58 -04:00
DramaticShape
2e0ae37bcd
fixed full screen flashing in battles
2026-07-28 15:22:13 -04:00
DramaticShape
2447046aee
set FULL tilt to 35
2026-07-28 14:00:03 -04:00
DramaticShape
5781c28b60
added FULL menu option for voxel mod
2026-07-28 13:37:19 -04:00
DramaticShape
6280cdffe7
Added overworld battles
2026-07-28 13:01:38 -04:00
DramaticShape
6d7e1c51ae
gym entrance mat lies flat; fence posts never ride a support
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The mat inside every gym door ($06 over $16, 28 placements and nowhere
else) is drawn from straight above, but $06 had been swept into the wall
band -- so the mat's top half stood as a 16px box in the doorway, and the
cell rule could not save it because a pin outranks the cell. Both halves
are now pinned ground.
And the `post` pool no longer takes the support lift. A post stands IN
the ground by definition rather than on top of something, but its cell is
blocked like any other post, so the blocked-cell test that separates
furniture-top props from floor seats cannot tell it apart. Pinning the
cliff slope chain gave posts along a cliff edge an authored box to their
south and hoisted them onto the clifftop.
2026-07-27 11:08:59 -04:00