Commit Graph

5 Commits

Author SHA1 Message Date
DramaticShape d94b4dcf75 grow Viridian Forest real trees, stumps and signs
The forest was raw detector output: ragged mixed-height tree boxes
with 0px rim collars, stump rows fused into crate walls, and signs
broken by the $32 water-fallback trap. Every tile of the tree drawing
and the stumps now takes the per-cell voxel hull the border forest
wears (a tree's four quarter-hulls tile into one lumpy canopy), signs
take the signpost slab, and the white filler is flat ground.
2026-07-27 01:30:40 -04:00
DramaticShape 7b727aa684 furnish the Poke Marts to the finished interiors' standard
The MART tileset shares the Center's atlas but not its pins, so marts
were raw detector output: 32px walls, the racks fused into one deep
monolith, the clerk booth a 48px slab. Pinned like the references --
16px wall band with the built-in cases, bookcase-collapsed racks,
half-cell counter with the poster on top, register standing on it.
2026-07-27 01:01:10 -04:00
DramaticShape da0fc49176 level the cliff mounds: pin the east slope chain, region-adopt doorways
The cliff drawing's dark east slope ($02/$24/$34) broke the repeat scan
at its corners and rose to 32px towers; a folded doorway column read
its own drawn extent and towered a block over the 16px mound around
Diglett's Cave. The slope chain is pinned to one 16px course, and a
doorway column now takes height AND top from its region: roofed among
drawn facades (houses), flat among flat repeats (the mound). Adds the
voxel_mound_probe driver that prints per-column detector decisions.
2026-07-27 00:37:56 -04:00
DramaticShape dcf078c2e0 1.0.4: flower/bush/statue/trash-can billboards, in-place mesh refresh
Flowers stand as 1px animated cutouts on their own pulled mesh (own-cell
flowers hide behind the walker, the cell south still overdraws feet).
Cuttable bushes, gym statues (single-block plinth) and Lt. Surge's trash
cans stand as 5-voxel prop cutouts; prop_ground names the tile painted
beneath. Block edits refresh meshes in place instead of blinking to 2D.
2026-07-27 00:11:06 -04:00
DramaticShape 702d8049f0 initial commit 2026-07-26 16:43:53 -04:00