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furnish the Poke Marts to the finished interiors' standard
The MART tileset shares the Center's atlas but not its pins, so marts were raw detector output: 32px walls, the racks fused into one deep monolith, the clerk booth a 48px slab. Pinned like the references -- 16px wall band with the built-in cases, bookcase-collapsed racks, half-cell counter with the poster on top, register standing on it.
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@@ -59,6 +59,20 @@
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its enclosed pixels kept, standing on the gyms' main floor tile
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($11) via `prop_ground`.
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- **The Poke Marts furnished to the Center's standard.** The MART
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tileset shares the Center's atlas image but is its own id, so none
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of the Center's pins applied, and every mart was raw detector
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output: a 32px double-height display band for a back wall, the two
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shelf racks fused into one four-tile-deep monolith, and the clerk's
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booth towered into a 48px slab wearing the juice poster. Pinned the
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way the finished interiors are -- the back wall's SALE cases and
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drink fridges one 16px face like the Center's healing consoles, the
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racks collapsed to one-cell-deep shelves at drawn height like Red's
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bookcases, the counter half a cell with the poster riding its top
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like the nurse's tray, and the cash register standing ON the counter
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through the authored-box support rule. One 4x4 layout serves every
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city, so this covers all eight marts.
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### Fixed
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- **Cut trees now vanish in voxel mode -- and grow back.** The
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@@ -357,6 +357,38 @@ return {
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-- accepted trade for a real plant silhouette
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prop = { 32, 33, 34, 35, 48, 49, 50, 51 },
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},
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-- The Poke Marts (one 4x4 layout serves every city; the tileset
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-- shares the Center's atlas image but is its own id, so the pins
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-- above do not carry over). Same failures as everywhere indoors:
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-- the detector towered the whole north display band to 32px, merged
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-- the clerk's booth into a 48px slab wearing the juice poster, and
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-- boxed the two free-standing shelf racks into one 4-tile-deep
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-- monolith.
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MART = {
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-- the wall band stays one 16px face: the trim and case tops
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-- (40/90/91), the SALE cases (78/79) with their feet (23/29), and
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-- the glass drink fridges (44-47) with their feet (62/63) -- all
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-- drawn built INTO the back wall, exactly like the Center's
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-- healing consoles
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wall = { 23, 29, 40, 44, 45, 46, 47, 62, 63, 78, 79, 90, 91 },
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-- the clerk's counter, half a cell high like every service
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-- counter: the south front (24/25), the east-facing display run
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-- (16/41/89 panels, 14/15/30/31 the juice-poster case whose art
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-- rides the top like the nurse's tray), and the dark section
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-- beside the register (56, near-black -- pinned or the void rule
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-- flattens it)
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counter = { 14, 15, 16, 24, 25, 30, 31, 41, 56, 89 },
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-- the cash register stands ON the pinned counter through the
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-- authored-box support rule, black-outline segmented
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billboard = { 8 },
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-- the free-standing shelf racks: TALL drawings, not deep ones --
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-- each rank collapses onto a one-cell-deep shelf at its drawn
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-- height (the Dojo/Red's-house treatment). 64/65/67 and 80/81/83
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-- are the bottle rows the clerk's booth also wears as its top
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-- display; 68/69/71 and 84/85/87 the goods rows below
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bookcase = { 64, 65, 67, 68, 69, 71, 80, 81, 83, 84, 85, 87 },
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},
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},
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-- Buildings whose whole sprite is voxelized band by band (lib/Buildings.lua,
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