DramaticShape
d86d387243
Merge pull request #139 from DramaticShape/stadium_fixes
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1.7.1
2026-08-07 21:05:19 -04:00
DramaticShape
180dd393ea
add render distance options
2026-08-07 20:52:43 -04:00
DramaticShape
301bd4c1f9
Merge pull request #130 from DramaticShape/stadium_fixes
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Stadium fixes
2026-08-06 20:40:38 -04:00
DramaticShape
55bc993ed7
fix battle rotations in vr
2026-08-06 20:31:01 -04:00
DramaticShape
6080531b08
add diorama vr modes
2026-08-06 19:57:11 -04:00
DramaticShape
53fff766a4
revert battle locations temporarily
2026-08-06 19:56:39 -04:00
DramaticShape
00f2b0bb9a
Merge pull request #128 from DramaticShape/stadium_fixes
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Stadium fixes
2026-08-06 18:24:30 -04:00
DramaticShape
c8555e6820
update CUT tree voxelization and mansion computer desks
2026-08-06 18:15:28 -04:00
DramaticShape
b50bbe0782
Merge pull request #111 from Code-Grub/fix/roof-surface-silhouette-cap
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keep a sloped roof's surface off its own outline cap
2026-08-06 01:13:19 -04:00
DramaticShape
442e9d26d5
add fog/god rays to viridian forest
2026-08-06 01:07:38 -04:00
DramaticShape
6240b50cec
update all battle locations
2026-08-05 20:36:46 -04:00
DramaticShape
20c9061625
Fix rendering for broken mons
2026-08-05 18:30:41 -04:00
Code-Grub
dde0879527
keep a sloped roof's surface off its own outline cap
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The hip ends of the gabled house and Oak's lab come out as black teeth
marching down the slope instead of battens running with it.
The depth->row map is authored for columns the drawing paints edge to
edge. A tapered column starts further down the band, and the surface was
clamped into its first DRAWN row to stay inside the silhouette -- but a
column's first drawn row is its silhouette CAP, and the cap is outline
black. On a tapered column the map spends most of the roof's depth above
that cap (seven of the gabled house's fifty depth voxels land on it
outright), so the clamp painted one outline pixel the length of the
slope and roofCycle beat against it: black punctuated by the real batten
colour every 4 rows on the house, every 8 on the lab.
Lift to the column's first PAINTED row instead -- the same refusal to
let outline black stand as a face that measure() already makes for the
side faces, which the roof band was never given.
Geometry is untouched: voxel, shell and recess counts are identical for
all 50 templates. verify_roof now asserts no roof surface samples its
column's cap, and tests/roof_cap_shots.lua shoots the two Pallet Town
drawings A/B.
The version bump and CHANGELOG entry are left out deliberately, so this
does not collide with the release flow.
2026-08-05 17:45:56 -04:00
DramaticShape
ca10a7b860
update tests/lib
2026-08-04 17:40:59 -04:00
DramaticShape
b7ce0f21d5
enforce 1.0 stadium rom
2026-08-04 14:18:11 -04:00
DramaticShape
7ce268e5a2
fix arrival animation, fix pidgey regression
2026-08-04 13:22:41 -04:00
DramaticShape
ecb0b57d26
fix some issues, fail gracefully
2026-08-04 12:55:05 -04:00
DramaticShape
1915654a50
file picker update
2026-08-04 12:32:23 -04:00
DramaticShape
0e22393ec7
add file picker for stadium
2026-08-04 12:30:10 -04:00
DramaticShape
f21b3ee597
add stadium extraction screen
2026-08-04 11:30:58 -04:00
DramaticShape
74cc08f1bf
dramatic stadium
2026-08-04 10:43:35 -04:00
DramaticShape
08bcbf7629
Merge branch 'dev' into 3rd-person-camera
2026-08-03 17:51:08 -04:00
DramaticShape
95771403d9
patch holes on flower/grass models
2026-08-03 17:35:58 -04:00
DramaticShape
9542ba94b1
cam control rotation in battle
2026-08-03 17:32:17 -04:00
DramaticShape
70243a407b
add third person mode
2026-08-03 16:52:22 -04:00
DramaticShape
e3c13edda7
add smooth turning, removing collision sound effect
2026-08-02 22:42:46 -04:00
DramaticShape
c0c180fd01
horde mode initial commit
2026-08-02 21:01:11 -04:00
DramaticShape
a8c2d8ce5b
menu fix, sky rendering, pokedex size
2026-08-02 13:10:20 -04:00
DramaticShape
395f51d268
fixed dll paths for vr
2026-08-02 12:29:14 -04:00
DramaticShape
1fa29a831f
update sky rendering, select button changes views
2026-08-02 12:16:03 -04:00
DramaticShape
44f729e8c2
battle effect fixes
2026-08-02 11:26:54 -04:00
DramaticShape
f1063abd0f
add vr
2026-08-02 02:42:31 -04:00
DramaticShape
9ef8644bff
add first person mode
2026-08-02 01:16:42 -04:00
DramaticShape
e6d4059c38
fix water again on android
2026-08-02 00:53:38 -04:00
DramaticShape
1a283d6771
bump version
2026-08-02 00:14:13 -04:00
DramaticShape
a7c9541ac4
pokecenter machines, water occlusion
2026-08-02 00:01:39 -04:00
DramaticShape
91cc2d6f51
bills, pewter gym, register, celadon mansion, tables, garbage cans
2026-08-01 23:48:23 -04:00
DramaticShape
47363b8d23
iterate version
2026-08-01 16:41:03 -04:00
DramaticShape
6887f5d951
updates to oak's lab
2026-08-01 16:03:32 -04:00
DramaticShape
a140980b1d
seal transparent back sprites
2026-08-01 15:19:26 -04:00
DramaticShape
980383bb92
update battle water
2026-08-01 00:28:54 -04:00
DramaticShape
22b58e27a4
fix android water shading
2026-08-01 00:13:01 -04:00
DramaticShape
98f7419b72
fix water for android glsl shaders
2026-07-31 23:39:05 -04:00
DramaticShape
8f38aeb36e
water updates
2026-07-31 23:05:54 -04:00
DramaticShape
9a9441899a
first pass at water
2026-07-31 22:54:16 -04:00
DramaticShape
775757b2d6
account for dpi issues on updated 3d battles
2026-07-31 13:51:54 -04:00
DramaticShape
4da8e5dc3e
add day/night filter to 2d
2026-07-30 22:36:59 -04:00
DramaticShape
26d1d96d52
hide tilt/gbcfx
2026-07-30 21:57:29 -04:00
DramaticShape
d9a000d7ad
add back sprite option for 3d battles
2026-07-30 21:52:54 -04:00
DramaticShape
f12b564dcd
moved route 1 battle location again, added transparency to bottom battle menu
2026-07-30 21:34:25 -04:00