Remove battle staging details from README

Removed section about battle staging and conditions.
This commit is contained in:
DramaticShape
2026-07-28 18:49:07 -04:00
committed by GitHub
parent 917fbac38c
commit b21fd46ea7
-37
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@@ -37,40 +37,3 @@ menu.
**3D-BTL** is on by default and is independent of **VOXEL**: battles draw
on the world whether or not the free-roam camera is pitched over.
## Where a battle is staged
The mod looks for the nearest clearing shaped like this, where every `x` is
a cell the player could walk onto — the two mons three cells apart down the
middle, with a one-cell apron so the camera looks across floor rather than
into a wall:
```
x x x
x O x O the enemy's mon
x x x
x x x
x P x P your mon
x x x
```
Indoors, in a corridor or in a cave there is often no room for that, so the
search relaxes to the same three-cell gap with the apron given up:
```
O
x
x
P
```
If neither will fit — and on a map with no open ground at all, or on a
machine with no depth-buffer support — the battle draws exactly the way it
always did. Water counts as open ground while you are surfing and not
otherwise, and warp tiles never count, so a fight is never framed in a
doorway.
Two of those keys are taken off the engine: `3` was **TILT** and `5` was
**GBC FX**. Neither is reachable by key while this mod is enabled, and both
are still on the OPTIONS menu. Pressing `3` also switches both off — they
fight the diorama, and it is the way back from having left one on.