Remove battle staging details from README
Removed section about battle staging and conditions.
This commit is contained in:
@@ -37,40 +37,3 @@ menu.
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**3D-BTL** is on by default and is independent of **VOXEL**: battles draw
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on the world whether or not the free-roam camera is pitched over.
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## Where a battle is staged
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The mod looks for the nearest clearing shaped like this, where every `x` is
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a cell the player could walk onto — the two mons three cells apart down the
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middle, with a one-cell apron so the camera looks across floor rather than
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into a wall:
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```
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x x x
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x O x O the enemy's mon
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x x x
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x x x
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x P x P your mon
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x x x
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```
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Indoors, in a corridor or in a cave there is often no room for that, so the
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search relaxes to the same three-cell gap with the apron given up:
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```
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O
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x
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x
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P
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```
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If neither will fit — and on a map with no open ground at all, or on a
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machine with no depth-buffer support — the battle draws exactly the way it
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always did. Water counts as open ground while you are surfing and not
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otherwise, and warp tiles never count, so a fight is never framed in a
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doorway.
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Two of those keys are taken off the engine: `3` was **TILT** and `5` was
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**GBC FX**. Neither is reachable by key while this mod is enabled, and both
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are still on the OPTIONS menu. Pressing `3` also switches both off — they
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fight the diorama, and it is the way back from having left one on.
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