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cave lineup: Mewtwo and Articuno, each where it lives
Cerulean Cave B1F and Seafoam Islands B4F. The RUNS rows gain a rung column because a cave is where the choice actually matters: STADIUM A stages the fight on the map and wants clear ground, and a cave floor often has none, which is what STADIUM B's carried discs exist for. Both are on A -- checked rather than assumed, and Cerulean Cave stages fine (noArena=0), with the walls framing the model better than open ground does. Worth noting for anyone reading the shot: shiny Mewtwo does NOT come out lime green here. The Stadium values rotate its purple toward blue instead, which is the fidelity:poor case the guide flags -- the model is right, the divergence is Stadium's own.
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+5
-1
@@ -86,7 +86,11 @@ return function(game)
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end
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end
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OverworldBattle.setting:setValue("stadium", game)
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-- STADIUM A stages the fight on the MAP, which wants clear ground. A cave
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-- floor often has none, and the mode's answer there is STADIUM B: the two
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-- carried discs, which work anywhere. DS_RUNG picks between them per
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-- encounter rather than forcing one choice on every location.
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OverworldBattle.setting:setValue(os.getenv("DS_RUNG") or "stadium", game)
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-- THE PARTY IS BUILT FIRST, at ordinary odds, and the roll is only pinned
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-- afterwards. Pokemon.new is where shininess is decided, so setting the
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+12
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@@ -18,16 +18,18 @@ set -u
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LOVE=${LOVE:-/c/Program Files/LOVE/lovec.exe}
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DRIVER=mods/DramaticShapeVoxelMod/tests/shiny_one.lua
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# species | level | map | cell x | cell y
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# species | level | map | cell x | cell y | rung
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#
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# Each in its own outdoor place so no two takes look alike. A species
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# or map this dataset does not have is skipped with a line rather than
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# failing the run, so trimming this list is just deleting rows.
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# Each legendary in the cave it actually lives in. A species or map this
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# dataset does not have is skipped with a line rather than failing the run,
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# so trimming this list is just deleting rows.
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#
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# The rung column picks STADIUM A (the fight staged on the map itself) or
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# STADIUM B (the two carried discs). A cave floor is cramped and often has no
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# clear ground to stage on, which is precisely what B exists for.
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RUNS=(
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"CHARIZARD|50|ROUTE_4|10|5"
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"ELECTRODE|40|VIRIDIAN_CITY|20|20"
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"VAPOREON|42|ROUTE_25|12|5"
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"DRATINI|30|ROUTE_3|10|5"
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"MEWTWO|70|CERULEAN_CAVE_B1F|7|4|stadium"
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"ARTICUNO|50|SEAFOAM_ISLANDS_B4F|7|4|stadium"
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)
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OPTS="$APPDATA/LOVE/pokemon-love2d/options.lua"
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@@ -39,12 +41,12 @@ fi
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i=0
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for row in "${RUNS[@]}"; do
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i=$((i + 1))
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IFS='|' read -r SPECIES LEVEL MAP CX CY <<< "$row"
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IFS='|' read -r SPECIES LEVEL MAP CX CY RUNG <<< "$row"
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echo ""
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echo "=== $i/${#RUNS[@]} $SPECIES at $MAP ==="
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echo " close the window when you are done recording it"
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DS_SPECIES="$SPECIES" DS_LEVEL="$LEVEL" DS_MAP="$MAP" \
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DS_CX="$CX" DS_CY="$CY" \
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DS_CX="$CX" DS_CY="$CY" DS_RUNG="${RUNG:-stadium}" \
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POKEPORT_DRIVER="$DRIVER" "$LOVE" .
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done
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