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* Converted markdown links to use [named][id] style and added a few links, eg to crouton and Wikipedia article
104 lines
3.9 KiB
Markdown
104 lines
3.9 KiB
Markdown
# README #
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A great article, [Let's Compile Like its 1992][original-post], provides some real nostalgia in its detailed description of setting up a build environment to compile classic [Wolfenstein 3D][wolf3d-wiki]. I've attempted to make it easy to *"jump start"* the process by providing a pre-configured environment.
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*To fully appreciate the process one **really should** [read the article][original-post] in full and go through all the steps!*
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But... if you want a bit of a bootstrap...
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### What will you find? ###
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* Commit Log of incremental setup and configuration
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* All Zip archives used for setup
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* Full build environment with path corrections noted by Fabien
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* A full build branch containing the build process in the commit log and the end result, a running version of Wolf3D compiled in the environment.
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### How do I get set up? ###
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#### Install DOSBox ####
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Make sure you have [DOSBox][dosbox] installed and setup. In my case (using **[crouton][crouton]** to run *trusty* on my Chromebox)
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```
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sudo apt-get install dosbox
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```
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Pretty well did the trick. Your mileage may vary and [DOSBox][dosbox] configuration is on you.
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#### Check it out and go...(almost) ####
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Get the configured build environment with:
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```
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git clone https://Corra@bitbucket.org/Corra/wolf3d-build.git
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```
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Optionally rewind a bit and start with decompressing the *vgafiles.zip*:
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```
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git checkout vanilla-wolf3d
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```
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Or *fast-forward* because you just want the end result:
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```
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git checkout full-build
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```
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Alternatively
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```
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git clone https://Corra@bitbucket.org/Corra/wolf3d-build.git -b full-build
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```
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### What next? ###
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Follow Fabien's article. Seriously.
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Assuming you've detached to `vanilla-wolf3d` you should have something like this:
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```
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(trusty)corra@localhost:~/wolf3d-build$ ls -l c
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total 1584
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-rw-rw-r-- 1 corra corra 856401 Aug 13 02:09 1wolf14.zip
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drwxrwxr-x 13 corra corra 4096 Aug 13 02:09 BORLANDC
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-rw-rw-r-- 1 corra corra 170521 Aug 13 02:09 vgafiles.zip
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drwxrwxr-x 2 corra corra 4096 Aug 13 02:09 WOLF3D
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drwxrwxr-x 4 corra corra 4096 Aug 13 02:09 WOLFSRC
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-rw-rw-r-- 1 corra corra 576902 Aug 13 02:09 wolfsrc.zip
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```
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Which constitutes:
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* fetched assets
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* Shareware Wolf3D installed at `c/WOLF3D`
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* Borland C Compiler installed
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* Wolf3D Source code in `c/WOLFSRC`
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* Project paths fixed for `GAMEPAL.OBJ` and `SIGNON.OBJ`
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### Tips ###
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#### Set your PATH ####
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Remember to set your PATH environment variable in your [DOSBox][dosbox] to `path=c:\borlandc\bin` per Fabien's write-up, else Borland C will bork about not finding the tools to perform the build (eg TASM.EXE).
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#### Error: Tried to load a sparse page! ####
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This was [reported as a issue][sparse-page-issue] where I [comment][sparse-page-issue-comment] about a [comment thread][sparse-page-post-comment] that addresses this on [Fabian's original post][original-post].
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The upshot is this is apparently a edge case issue with [DOSBox][dosbox] and digitized sound and the solution provided is `Set "Digitised Sound" to "None"`.
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### Anything else? ###
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Aside from that I decide to do things like this on copious amounts of sleep deprivation?
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That's about it.
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Hopefully this will help get things bootstrapped for a few people.
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cheers! -morgan
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[original-post]: http://fabiensanglard.net/Compile_Like_Its_1992/ "Let's Compile Like its 1992"
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[sparse-page-post-comment]: https://disqus.com/home/discussion/fabiensanglardswebsite/compile_like_its_1992/#comment-1538345406
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[sparse-page-issue]: https://bitbucket.org/Corra/wolf3d-build/issues/1/tried-to-load-a-sparse-page "Tried to load a sparse page!"
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[sparse-page-issue-comment]: https://bitbucket.org/Corra/wolf3d-build/issues/1/tried-to-load-a-sparse-page#comment-21321588
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[dosbox]: http://www.dosbox.com/ "DOSBox"
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[wolf3d-wiki]: https://en.wikipedia.org/wiki/Wolfenstein_3D "Wikipedia entry: Wolfenstein 3D"
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[crouton]: https://github.com/dnschneid/crouton
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