Files
tech5/source/engine/renderer/virtualtexturepreloader.h
T

33 lines
966 B
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\virtualtexturepreloader.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 22774; PDB kind: class.
class __declspec(align(4)) idVirtualTexturePreloadThread : public idSysThread
{
public:
// Recovered virtual interface; IDA vtable ordinal 22775.
virtual ~idVirtualTexturePreloadThread();
virtual int Run();
preloadCommand_t preloadCommands[8];
preloadCommand_t *preloadCommandQueue[16];
volatile int preloadCommandQueueStart;
volatile int preloadCommandQueueEnd;
int currentHandle;
volatile bool endCalled;
volatile bool cancelToTerminate;
};
// IDA Local Type ordinal 22776; PDB kind: class.
class __declspec(align(4)) idVirtualTexturePreloader
{
public:
idVirtualTexturePreloadThread *thread;
bool running;
};