Files
tech5/source/engine/sound/occlusion/soundocclusion.h
T

35 lines
820 B
C

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\sound\occlusion\soundocclusion.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13727; PDB kind: struct.
struct soundOcclusionResult_t
{
idVec3 virtualSoundOrigin;
float occludedDistance;
idVec3 *pathPoints;
int numPathPoints;
int maxPathPoints;
int valid;
};
// IDA Local Type ordinal 13728; PDB kind: struct.
struct soundOcclusionParms_t
{
soundOcclusionResult_t result;
flatSoundBSP_t flatBSP;
int *listenerRoute;
int numAreas;
float *doors;
int numDoors;
int listenerAreaNum;
idVec3 listenerOrigin;
int soundAreaNum;
idVec3 soundOrigin;
float maxDistance;
};