Files

76 lines
3.0 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\rendersystem.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 17560; PDB kind: class.
class idRenderSystem
{
public:
// Recovered virtual interface; IDA vtable ordinal 17566.
virtual ~idRenderSystem();
virtual void Init();
virtual void Init2();
virtual void Shutdown();
virtual idRenderWorld *AllocRenderWorld(const char *, bool);
virtual void RenderFrame(void *const, const idRenderFrameInfo *, const bool, const bool, const bool);
virtual void EndFrame(void *, int, int, idRenderWorld *, idRenderModel **, int, bool, bool, bool, int);
virtual void ToolEndFrame(void *, int, int, idRenderWorld *, const renderView_t *, idRenderModel *, int);
virtual int FrameNumber();
virtual bool SyncRenderThread(bool);
virtual void BeginBinkVideo(void *, const char *const, const videoFlags_t, idRenderVideoOverlay *);
virtual bool BinkVideoIsLoaded();
virtual bool BinkVideoIsPlaying();
virtual void FreeBinkVideo();
virtual void AllowBackgroundSwaps(bool);
virtual void BeginAutomaticBackgroundSwaps(void *, bool);
virtual void EndAutomaticBackgroundSwaps();
virtual void SetLoadingIconInfo(float, float, float, float);
virtual void RegenerateReferences();
virtual void InhibitEndFrameRendering(int);
virtual bool IsEndFrameRenderingInhibited();
virtual int GetNumRenderWorlds();
virtual idRenderWorld *RenderWorldForIndex(int);
virtual int GetNextRenderView(idRenderWorld *const);
virtual int GetNumMonitors();
virtual void GetMonitorSize(int, int *, int *);
virtual int GetCurrentMonitor();
virtual bool GPUTranscodeAvailable();
virtual void EnableGPUTranscode(bool);
virtual bool GPUTranscodeIsEnabled();
virtual bool SwapTearAvailable();
virtual void ClearOutOfMemory();
virtual bool CheckOutOfMemory();
virtual void *GetGameWindow();
virtual void Restart();
virtual void SwapBuffers(void *, bool);
virtual void SetBlackLevel(const float);
virtual void SetGamma(unsigned __int16 *, unsigned __int16 *, unsigned __int16 *);
virtual bool MakeCurrent(void *);
virtual int GetWidth();
virtual int GetHeight();
virtual float GetPixelAspect();
virtual float GetScreenAspect();
virtual int GetScanoutWidth();
virtual int GetScanoutHeight();
virtual stereoRenderMode_t GetStereoRenderMode();
virtual int GetNumMultisamples();
virtual int GetMaxSupportedMultisamples();
virtual bool IgnoreSizeMessages();
virtual void WindowSizeDragged(int, int);
virtual bool WindowChangeMultisamples(const int);
virtual bool EnumerateModes(int, int *, int *, int *);
virtual void (__fastcall *ExtensionPointer(const char *))();
virtual void SetPixelFormat(void *);
virtual void ShowGameWindow();
virtual void HideGameWindow();
virtual bool IsFullscreen();
virtual void GoWindowed();
virtual void GoFullScreen();
virtual void SetStudioMode(bool);
};