Files
tech5/source/engine/renderer/rendermodelcommitted.h

43 lines
1.3 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\rendermodelcommitted.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13636; PDB kind: class.
class __declspec(align(8)) idRenderModelCommitted
{
public:
const char *name;
idRenderWorldLocal *world;
idRenderIndex index;
idBounds referenceBounds;
idRenderModelParms r;
idStaticParmBlock<32> renderParmBlock;
idList<idRenderModelSurface,62> surfaces;
idRenderModelCommitted *nextOnPostCommitList;
idList<worldArea_t *,62> references;
idRenderModelCommitted *nextAddAlwaysModel;
idRenderModelCommitted *nextDimShadowModel;
idRenderModelCommitted *referenceModel;
int guiFrameCount;
idVec4 maxVisibleRange;
idBounds globalReferenceBounds;
idVec3 localLightingPoint;
idRenderMatrix modelMatrix;
idRenderMatrix inverseModelMatrix;
approximateLighting_t approximateLighting;
idVec4 highlightColor;
__int8 isLitTransSort : 1;
__int8 hasUniqueVirtualTexture : 1;
__int8 mayMakeInteractions : 1;
__int8 mayCastShadows : 1;
__int8 mayBeDrawn : 1;
__int8 needsApproximatedLighting : 1;
__int8 needsReferences : 1;
__int8 lightCenterInitialized : 1;
idRenderMatrix mvpMatrix;
};