Files

26 lines
944 B
C

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\jobs\render\rendershadowbuffer.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 22922; PDB kind: struct.
struct renderShadowBufferParms_t
{
const renderSettings_t *settings;
const idRenderView *renderView;
const idBounds *worldAreaSubspaceBounds;
const idBounds *worldAreaGeometryBounds;
const unsigned __int8 *worldAreaSubspaceBoundsCulled;
const idRenderModelCommitted *worldModel;
const idRenderModelCommitted *const *linkedRenderModels;
int numLinkedRenderModels;
const idDeclRenderParm *rpShadowBufferResolution;
const idRenderDestination *renderDestDefault;
const idRenderDestination *renderDestShadow;
shadowBufferOptions_t options;
unsigned __int8 *modelConsideredAsOccluder;
};