26 lines
944 B
C
26 lines
944 B
C
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\jobs\render\rendershadowbuffer.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 22922; PDB kind: struct.
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struct renderShadowBufferParms_t
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{
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const renderSettings_t *settings;
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const idRenderView *renderView;
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const idBounds *worldAreaSubspaceBounds;
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const idBounds *worldAreaGeometryBounds;
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const unsigned __int8 *worldAreaSubspaceBoundsCulled;
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const idRenderModelCommitted *worldModel;
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const idRenderModelCommitted *const *linkedRenderModels;
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int numLinkedRenderModels;
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const idDeclRenderParm *rpShadowBufferResolution;
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const idRenderDestination *renderDestDefault;
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const idRenderDestination *renderDestShadow;
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shadowBufferOptions_t options;
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unsigned __int8 *modelConsideredAsOccluder;
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};
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