#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\renderer\jobs\render\rendershadowbuffer.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 22922; PDB kind: struct. struct renderShadowBufferParms_t { const renderSettings_t *settings; const idRenderView *renderView; const idBounds *worldAreaSubspaceBounds; const idBounds *worldAreaGeometryBounds; const unsigned __int8 *worldAreaSubspaceBoundsCulled; const idRenderModelCommitted *worldModel; const idRenderModelCommitted *const *linkedRenderModels; int numLinkedRenderModels; const idDeclRenderParm *rpShadowBufferResolution; const idRenderDestination *renderDestDefault; const idRenderDestination *renderDestShadow; shadowBufferOptions_t options; unsigned __int8 *modelConsideredAsOccluder; };