42 lines
1.6 KiB
C
42 lines
1.6 KiB
C
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\jobs\render\renderdimshadows.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 22921; PDB kind: struct.
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struct renderDimShadowsParms_t
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{
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__int16 *dimShadowModelSlaves;
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const renderSettings_t *settings;
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const idRenderView *renderView;
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const idRenderModelCommitted *const *linkedRenderModels;
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int numLinkedRenderModels;
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const idRenderModelCommitted *dimShadowModels;
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const idTriangles *extrudeBox;
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const idRenderDestination *renderDestDimShadow;
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const idRenderDestination *renderDestDefault;
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const idImage *imgViewColor;
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const idDeclRenderParm *rpViewColor;
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const idDeclRenderParm *rpDimShadowFade;
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const idDeclRenderParm *rpDimShadowExtrude;
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const idDeclRenderParm *rpDimShadowClipPlane;
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const idDeclRenderParm *rpWindowPosToDimShadowBlurS;
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const idDeclRenderParm *rpWindowPosToDimShadowBlurT;
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const idDeclRenderParm *rpWindowPosToDimShadowBlurR;
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const idDeclRenderParm *rpWindowPosToDimShadowBlurQ;
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const idDeclRenderParm *rpVertexMorphScale;
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const idDeclRenderProg *progDimShadowCreate;
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const idDeclRenderProg *progDimShadowCreateWound;
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const idDeclRenderProg *progDimShadowCreateAlpha;
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const idDeclRenderProg *progDimShadowDraw;
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const idDeclRenderProg *progDimShadowDrawHighQuality;
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const idDeclRenderProg *progDimShadowStencil;
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const idDeclRenderProg *progDimShadowDebugDraw;
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occlusionState_t *occlusionState;
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int *numDimShadows;
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unsigned __int8 *modelDimShadowState;
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};
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