Files

42 lines
1.6 KiB
C

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\jobs\render\renderdimshadows.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 22921; PDB kind: struct.
struct renderDimShadowsParms_t
{
__int16 *dimShadowModelSlaves;
const renderSettings_t *settings;
const idRenderView *renderView;
const idRenderModelCommitted *const *linkedRenderModels;
int numLinkedRenderModels;
const idRenderModelCommitted *dimShadowModels;
const idTriangles *extrudeBox;
const idRenderDestination *renderDestDimShadow;
const idRenderDestination *renderDestDefault;
const idImage *imgViewColor;
const idDeclRenderParm *rpViewColor;
const idDeclRenderParm *rpDimShadowFade;
const idDeclRenderParm *rpDimShadowExtrude;
const idDeclRenderParm *rpDimShadowClipPlane;
const idDeclRenderParm *rpWindowPosToDimShadowBlurS;
const idDeclRenderParm *rpWindowPosToDimShadowBlurT;
const idDeclRenderParm *rpWindowPosToDimShadowBlurR;
const idDeclRenderParm *rpWindowPosToDimShadowBlurQ;
const idDeclRenderParm *rpVertexMorphScale;
const idDeclRenderProg *progDimShadowCreate;
const idDeclRenderProg *progDimShadowCreateWound;
const idDeclRenderProg *progDimShadowCreateAlpha;
const idDeclRenderProg *progDimShadowDraw;
const idDeclRenderProg *progDimShadowDrawHighQuality;
const idDeclRenderProg *progDimShadowStencil;
const idDeclRenderProg *progDimShadowDebugDraw;
occlusionState_t *occlusionState;
int *numDimShadows;
unsigned __int8 *modelDimShadowState;
};