Files

42 lines
1.6 KiB
C++

#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\models\discreteanimation\rendermodelmanyboxes.h
// Recovered logical types: 2
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 16034; PDB kind: struct.
struct idRenderModelManyBoxes::box_t
{
idVec3 position;
idMat3 orientation;
float radius;
};
// IDA Local Type ordinal 16036; PDB kind: class.
class __declspec(align(8)) idRenderModelManyBoxes : public idRenderModel
{
public:
// Recovered virtual interface; IDA vtable ordinal 16037.
virtual void Save(idFile *);
virtual bool Load(idFile *);
virtual void SerializeSnapshot(idSerializer *, bool);
virtual const idDeclSkins *GetSkins();
virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>);
virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>);
virtual void RemoveDecals();
virtual void FreeSurfaces();
virtual bool CommitSubclass();
virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *);
virtual const idList<sourceSurface_t,5> *GetSourceSurfaces();
virtual ~idRenderModelManyBoxes();
int gameTime;
const idMaterial *material;
idList<idRenderModelManyBoxes::box_t,5> boxes;
idVertexBuffer vertexBuffers[2];
idTriangles triangles;
idIndexBuffer indexBuffer;
};