42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\models\discreteanimation\rendermodelmanyboxes.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 16034; PDB kind: struct.
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struct idRenderModelManyBoxes::box_t
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{
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idVec3 position;
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idMat3 orientation;
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float radius;
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};
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// IDA Local Type ordinal 16036; PDB kind: class.
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class __declspec(align(8)) idRenderModelManyBoxes : public idRenderModel
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 16037.
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virtual void Save(idFile *);
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virtual bool Load(idFile *);
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virtual void SerializeSnapshot(idSerializer *, bool);
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virtual const idDeclSkins *GetSkins();
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virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>);
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virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>);
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virtual void RemoveDecals();
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virtual void FreeSurfaces();
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virtual bool CommitSubclass();
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virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *);
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virtual const idList<sourceSurface_t,5> *GetSourceSurfaces();
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virtual ~idRenderModelManyBoxes();
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int gameTime;
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const idMaterial *material;
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idList<idRenderModelManyBoxes::box_t,5> boxes;
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idVertexBuffer vertexBuffers[2];
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idTriangles triangles;
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idIndexBuffer indexBuffer;
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};
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