101 lines
3.8 KiB
C++
101 lines
3.8 KiB
C++
#pragma once
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#include "gamelib/physics/physics_static.h"
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class idPhysics_StaticMulti : public idPhysics {
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public:
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idPhysics_StaticMulti();
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~idPhysics_StaticMulti() override;
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void SetClipModel(idClipModel*, float, int, bool) override;
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idClipModel* GetClipModel(int) override;
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int GetNumClipModels() override;
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void SetMass(float, int) override;
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float GetMass(int) override;
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void SetContents(int, int) override;
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int GetContents(int) override;
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void SetClipMask(int, int) override;
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int GetClipMask(int) override;
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const idBounds* GetBounds(int) override;
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const idBounds* GetAbsBounds(int) override;
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void SetOrigin(const idVec3*, int) override;
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void SetAxis(const idMat3*, int) override;
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void Translate(const idVec3*, int) override;
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void Rotate(const idRotation*, int) override;
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const idVec3* GetOrigin(int) override;
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const idMat3* GetAxis(int) override;
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const idVec3* GetLocalOrigin(int) override;
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const idMat3* GetLocalAxis(int) override;
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void SetLinearVelocity(const idVec3*, int) override;
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void SetAngularVelocity(const idVec3*, int) override;
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idVec3* GetLinearVelocity(idVec3*, int) override;
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idVec3* GetAngularVelocity(idVec3*, int) override;
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void SetGravity(const idVec3*) override;
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const idVec3* GetGravity() override;
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const idVec3* GetGravityNormal() override;
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void SetWaterLevel(float, int) override;
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float GetWaterLevel(int) override;
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void SetWaterViscosity(float, int) override;
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float GetWaterViscosity(int) override;
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void SetWaterEntNum(int) override;
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int GetWaterEntNum() override;
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void SetWaterSurfaceWrldHeight(float) override;
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float GetWaterSurfaceWrldHeight() override;
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void GetImpactInfo(int, const idVec3*, impactInfo_t*) override;
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void ApplyImpulse(int, const idVec3*, const idVec3*) override;
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void ApplyForce(int, const idVec3*, const idVec3*) override;
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void Activate() override;
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void PutToRest() override;
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bool IsAtRest() override;
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bool IsPushable(int) override;
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void SaveState() override;
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void RestoreState() override;
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bool Evaluate(int, int) override;
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void UpdateTime(int) override;
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void ClipTranslation(trace_t*, const idVec3*, const idClipModel*) override;
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void ClipRotation(trace_t*, const idRotation*, const idClipModel*) override;
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int ClipContents(const idClipModel*, int) override;
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void DisableClip() override;
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void EnableClip() override;
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void UnlinkClip() override;
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void LinkClip() override;
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bool EvaluateContacts() override;
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int GetNumContacts() override;
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const contactInfo_t* GetContact(int) override;
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void ClearContacts() override;
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void AddContactPhysics(idPhysics*) override;
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void RemoveContactPhysics(idPhysics*) override;
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int GetNumContactPhysics() override;
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idPhysics* GetContactPhysics(int) override;
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void ActivateContactPhysics() override;
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bool HasGroundContacts() override;
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bool IsGroundEntity(int) override;
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bool IsGroundClipModel(int, int) override;
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void SetPushed(int) override;
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idVec3* GetPushedLinearVelocity(idVec3*, int) override;
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idVec3* GetPushedAngularVelocity(idVec3*, int) override;
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void SetMaster(bool, const idVec3*, const idMat3*, bindFlags_t) override;
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void SetLocalOrigin(const idVec3*, int) override;
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void SetLocalAxis(const idMat3*, int) override;
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int GetBlockingEntityNum() override;
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int GetLinearEndTime() override;
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int GetAngularEndTime() override;
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idList<idClipModel*, 77> clipModels;
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idList<float, 77> mass;
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idBounds bounds;
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idBounds absBounds;
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bool hasMaster;
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bool isOrientated;
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idList<staticPState_t, 77> current;
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private:
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bool IsValidId(int id) const;
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void LinkModel(int id);
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(idPhysics_StaticMulti) == 152,
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"Recovered idPhysics_StaticMulti ABI changed");
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#endif
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